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path: root/indra/newview/llfloatersnapshot.cpp
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Diffstat (limited to 'indra/newview/llfloatersnapshot.cpp')
-rw-r--r--indra/newview/llfloatersnapshot.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index d55272c558..1aba5ef92f 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -908,6 +908,8 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal();
previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
}
+
+ gViewerWindow->playSnapshotAnimAndSound();
}
previewp->getWindow()->decBusyCount();
// only show fullscreen preview when in freeze frame mode
@@ -1533,8 +1535,6 @@ void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data)
if (previewp && view)
{
previewp->updateSnapshot(TRUE);
-
- gViewerWindow->playSnapshotAnimAndSound();
}
}
@@ -2184,9 +2184,11 @@ void LLFloaterSnapshot::draw()
S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ;
glMatrixMode(GL_MODELVIEW);
+ // Apply floater transparency to the texture unless the floater is focused.
+ F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
gl_draw_scaled_image(offset_x, offset_y,
previewp->getThumbnailWidth(), previewp->getThumbnailHeight(),
- previewp->getThumbnailImage(), LLColor4::white);
+ previewp->getThumbnailImage(), LLColor4::white % alpha);
previewp->drawPreviewRect(offset_x, offset_y) ;
}
@@ -2204,8 +2206,6 @@ void LLFloaterSnapshot::onOpen(const LLSD& key)
gSnapshotFloaterView->setEnabled(TRUE);
gSnapshotFloaterView->setVisible(TRUE);
gSnapshotFloaterView->adjustToFitScreen(this, FALSE);
-
- gViewerWindow->playSnapshotAnimAndSound();
}
void LLFloaterSnapshot::onClose(bool app_quitting)