diff options
Diffstat (limited to 'indra/newview/llfloatersnapshot.cpp')
-rw-r--r-- | indra/newview/llfloatersnapshot.cpp | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 36e8ad9dfc..1aba5ef92f 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -908,6 +908,8 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal(); previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame } + + gViewerWindow->playSnapshotAnimAndSound(); } previewp->getWindow()->decBusyCount(); // only show fullscreen preview when in freeze frame mode @@ -1004,7 +1006,6 @@ void LLSnapshotLivePreview::saveTexture() LLFloaterPerms::getEveryonePerms(), "Snapshot : " + pos_string, callback, expected_upload_cost, userdata); - gViewerWindow->playSnapshotAnimAndSound(); } else { @@ -1026,10 +1027,6 @@ BOOL LLSnapshotLivePreview::saveLocal() mDataSize = 0; updateSnapshot(FALSE, FALSE); - if(success) - { - gViewerWindow->playSnapshotAnimAndSound(); - } return success; } @@ -1049,8 +1046,6 @@ void LLSnapshotLivePreview::saveWeb() LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgentCamera.getCameraPositionGlobal(), boost::bind(&LLSnapshotLivePreview::regionNameCallback, this, jpg, metadata, _1, _2, _3, _4)); - - gViewerWindow->playSnapshotAnimAndSound(); } void LLSnapshotLivePreview::regionNameCallback(LLImageJPEG* snapshot, LLSD& metadata, const std::string& name, S32 x, S32 y, S32 z) @@ -1212,8 +1207,6 @@ LLViewerWindow::ESnapshotType LLFloaterSnapshot::Impl::getLayerType(LLFloaterSna type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; else if (id == "depth") type = LLViewerWindow::SNAPSHOT_TYPE_DEPTH; - else if (id == "objects") - type = LLViewerWindow::SNAPSHOT_TYPE_OBJECT_ID; return type; } @@ -2191,9 +2184,11 @@ void LLFloaterSnapshot::draw() S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; glMatrixMode(GL_MODELVIEW); + // Apply floater transparency to the texture unless the floater is focused. + F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); gl_draw_scaled_image(offset_x, offset_y, previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), - previewp->getThumbnailImage(), LLColor4::white); + previewp->getThumbnailImage(), LLColor4::white % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; } |