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path: root/indra/newview/llfloatersnapshot.cpp
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Diffstat (limited to 'indra/newview/llfloatersnapshot.cpp')
-rw-r--r--indra/newview/llfloatersnapshot.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index 13f544e784..1b3290d5a8 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -452,9 +452,9 @@ void LLSnapshotLivePreview::draw()
// calculate UV scale
F32 uv_width = isImageScaled() ? 1.f : llmin((F32)getWidth() / (F32)getCurrentImage()->getWidth(), 1.f);
F32 uv_height = isImageScaled() ? 1.f : llmin((F32)getHeight() / (F32)getCurrentImage()->getHeight(), 1.f);
- glPushMatrix();
+ gGL.pushMatrix();
{
- glTranslatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f);
+ gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f);
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2f(uv_width, uv_height);
@@ -471,7 +471,7 @@ void LLSnapshotLivePreview::draw()
}
gGL.end();
}
- glPopMatrix();
+ gGL.popMatrix();
gGL.color4f(1.f, 1.f, 1.f, mFlashAlpha);
gl_rect_2d(getRect());
@@ -590,11 +590,11 @@ void LLSnapshotLivePreview::draw()
BOOL rescale = !mImageScaled[old_image_index] && mViewerImage[mCurImageIndex].notNull();
F32 uv_width = rescale ? llmin((F32)mWidth[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f) : 1.f;
F32 uv_height = rescale ? llmin((F32)mHeight[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f) : 1.f;
- glPushMatrix();
+ gGL.pushMatrix();
{
LLRect& rect = mImageRect[old_image_index];
- glTranslatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f);
- glRotatef(-45.f * fall_interp, 0.f, 0.f, 1.f);
+ gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f);
+ gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f);
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2f(uv_width, uv_height);
@@ -611,7 +611,7 @@ void LLSnapshotLivePreview::draw()
}
gGL.end();
}
- glPopMatrix();
+ gGL.popMatrix();
}
}
}
@@ -2082,7 +2082,7 @@ void LLFloaterSnapshot::draw()
S32 offset_x = thumbnail_rect.mLeft + local_offset_x;
S32 offset_y = thumbnail_rect.mBottom + local_offset_y;
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Apply floater transparency to the texture unless the floater is focused.
F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
LLColor4 color = working ? LLColor4::grey4 : LLColor4::white;