diff options
Diffstat (limited to 'indra/newview/llfloaterregioninfo.cpp')
-rw-r--r-- | indra/newview/llfloaterregioninfo.cpp | 423 |
1 files changed, 362 insertions, 61 deletions
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 187ac9d323..9ce7a07ee4 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -62,6 +62,7 @@ #include "llfloaterreg.h" #include "llfloaterregiondebugconsole.h" #include "llfloatertelehub.h" +#include "llgltfmateriallist.h" #include "llinventorymodel.h" #include "lllineeditor.h" #include "llnamelistctrl.h" @@ -86,7 +87,6 @@ #include "llviewerstats.h" #include "llviewertexteditor.h" #include "llviewerwindow.h" -#include "llvlcomposition.h" #include "lltrans.h" #include "llagentui.h" #include "llmeshrepository.h" @@ -100,7 +100,6 @@ #include "llavatarnamecache.h" #include "llenvironment.h" -const S32 TERRAIN_TEXTURE_COUNT = 4; const S32 CORNER_COUNT = 4; const U32 MAX_LISTED_NAMES = 100; @@ -340,7 +339,6 @@ void LLFloaterRegionInfo::onRegionChanged() } } -// static void LLFloaterRegionInfo::requestRegionInfo() { LLTabContainer* tab = findChild<LLTabContainer>("region_panels"); @@ -605,6 +603,16 @@ LLPanelRegionEnvironment* LLFloaterRegionInfo::getPanelEnvironment() return panel; } +LLTerrainMaterials::Type material_type_from_ctrl(LLCheckBoxCtrl* ctrl) +{ + return ctrl->get() ? LLTerrainMaterials::Type::PBR : LLTerrainMaterials::Type::TEXTURE; +} + +void material_type_to_ctrl(LLCheckBoxCtrl* ctrl, LLTerrainMaterials::Type new_type) +{ + ctrl->set(new_type == LLTerrainMaterials::Type::PBR); +} + // static LLPanelRegionTerrainInfo* LLFloaterRegionInfo::getPanelRegionTerrain() { @@ -1305,18 +1313,25 @@ void LLPanelRegionDebugInfo::onClickDebugConsole(void* data) LLFloaterReg::showInstance("region_debug_console"); } -BOOL LLPanelRegionTerrainInfo::validateTextureSizes() +bool LLPanelRegionTerrainInfo::validateTextureSizes() { - static const S32 MAX_TERRAIN_TEXTURE_SIZE = 1024; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + if (mMaterialTypeCtrl) + { + const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl); + const bool is_material_selected = material_type == LLTerrainMaterials::Type::PBR; + if (is_material_selected) { return true; } + } + + bool valid = true; + static LLCachedControl<U32> max_texture_resolution(gSavedSettings, "RenderMaxTextureResolution", 2048); + const S32 max_terrain_texture_size = (S32)max_texture_resolution; + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { - std::string buffer; - buffer = llformat("texture_detail_%d", i); - LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>(buffer); + LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i]; if (!texture_ctrl) continue; LLUUID image_asset_id = texture_ctrl->getImageAssetID(); - LLViewerTexture* img = LLViewerTextureManager::getFetchedTexture(image_asset_id); + LLViewerFetchedTexture* img = LLViewerTextureManager::getFetchedTexture(image_asset_id); S32 components = img->getComponents(); // Must ask for highest resolution version's width. JC S32 width = img->getFullWidth(); @@ -1324,31 +1339,133 @@ BOOL LLPanelRegionTerrainInfo::validateTextureSizes() //LL_INFOS() << "texture detail " << i << " is " << width << "x" << height << "x" << components << LL_ENDL; - if (components != 3) + if (components != 3 && components != 4) { LLSD args; args["TEXTURE_NUM"] = i+1; args["TEXTURE_BIT_DEPTH"] = llformat("%d",components * 8); - args["MAX_SIZE"] = MAX_TERRAIN_TEXTURE_SIZE; + args["MAX_SIZE"] = max_terrain_texture_size; LLNotificationsUtil::add("InvalidTerrainBitDepth", args); - return FALSE; + valid = false; + continue; } - if (width > MAX_TERRAIN_TEXTURE_SIZE || height > MAX_TERRAIN_TEXTURE_SIZE) + if (components == 4) + { + if (!img->hasSavedRawImage()) + { + // Raw image isn't loaded yet + // Assume it's invalid due to presence of alpha channel + LLSD args; + args["TEXTURE_NUM"] = i+1; + args["TEXTURE_BIT_DEPTH"] = llformat("%d",components * 8); + LLNotificationsUtil::add("InvalidTerrainAlphaNotFullyLoaded", args); + valid = false; + } + else + { + // Slower path: Calculate alpha from raw image pixels (not needed + // for GLTF materials, which use alphaMode to determine + // transparency) + // Raw image is pretty much guaranteed to be saved due to the texture swatches + LLImageRaw* raw = img->getSavedRawImage(); + if (raw->checkHasTransparentPixels()) + { + LLSD args; + args["TEXTURE_NUM"] = i+1; + LLNotificationsUtil::add("InvalidTerrainAlpha", args); + valid = false; + } + LL_WARNS() << "Terrain texture image in slot " << i << " with ID " << image_asset_id << " has alpha channel, but pixels are opaque. Is alpha being optimized away in the texture uploader?" << LL_ENDL; + } + } + + if (width > max_terrain_texture_size || height > max_terrain_texture_size) { LLSD args; args["TEXTURE_NUM"] = i+1; args["TEXTURE_SIZE_X"] = width; args["TEXTURE_SIZE_Y"] = height; - args["MAX_SIZE"] = MAX_TERRAIN_TEXTURE_SIZE; + args["MAX_SIZE"] = max_terrain_texture_size; LLNotificationsUtil::add("InvalidTerrainSize", args); - return FALSE; - + valid = false; } } - return TRUE; + return valid; +} + +bool LLPanelRegionTerrainInfo::validateMaterials() +{ + if (mMaterialTypeCtrl) + { + const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl); + const bool is_texture_selected = material_type == LLTerrainMaterials::Type::TEXTURE; + if (is_texture_selected) { return true; } + } + + // *TODO: If/when we implement additional GLTF extensions, they may not be + // compatible with our GLTF terrain implementation. We may want to disallow + // materials with some features from being set on terrain, if their + // implementation on terrain is not compliant with the spec: + // - KHR_materials_transmission: Probably OK? + // - KHR_materials_ior: Probably OK? + // - KHR_materials_volume: Likely incompatible, as our terrain + // heightmaps cannot currently be described as finite enclosed + // volumes. + // See also LLGLTFMaterial +#ifdef LL_WINDOWS + llassert(sizeof(LLGLTFMaterial) == 232); +#endif + + bool valid = true; + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LLTextureCtrl* material_ctrl = mMaterialDetailCtrl[i]; + if (!material_ctrl) { continue; } + + const LLUUID& material_asset_id = material_ctrl->getImageAssetID(); + llassert(material_asset_id.notNull()); + if (material_asset_id.isNull()) { return false; } + const LLFetchedGLTFMaterial* material = gGLTFMaterialList.getMaterial(material_asset_id); + if (!material->isLoaded()) + { + if (material->isFetching()) + { + LLSD args; + args["MATERIAL_NUM"] = i + 1; + LLNotificationsUtil::add("InvalidTerrainMaterialNotLoaded", args); + } + else // Loading failed + { + LLSD args; + args["MATERIAL_NUM"] = i + 1; + LLNotificationsUtil::add("InvalidTerrainMaterialLoadFailed", args); + } + valid = false; + continue; + } + + if (material->mDoubleSided) + { + LLSD args; + args["MATERIAL_NUM"] = i + 1; + LLNotificationsUtil::add("InvalidTerrainMaterialDoubleSided", args); + valid = false; + } + if (material->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE && material->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_MASK) + { + LLSD args; + args["MATERIAL_NUM"] = i + 1; + const char* alpha_mode = material->getAlphaMode(); + args["MATERIAL_ALPHA_MODE"] = alpha_mode; + LLNotificationsUtil::add("InvalidTerrainMaterialAlphaMode", args); + valid = false; + } + } + + return valid; } BOOL LLPanelRegionTerrainInfo::validateTextureHeights() @@ -1370,6 +1487,21 @@ BOOL LLPanelRegionTerrainInfo::validateTextureHeights() ///////////////////////////////////////////////////////////////////////////// // LLPanelRegionTerrainInfo ///////////////////////////////////////////////////////////////////////////// + +LLPanelRegionTerrainInfo::LLPanelRegionTerrainInfo() +: LLPanelRegionInfo() +{ + const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures(); + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + mLastSetTextures[i] = default_textures[i]; + } + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + mLastSetMaterials[i] = BLANK_MATERIAL_ASSET_ID; + } +} + // Initialize statics BOOL LLPanelRegionTerrainInfo::postBuild() @@ -1380,11 +1512,22 @@ BOOL LLPanelRegionTerrainInfo::postBuild() initCtrl("terrain_raise_spin"); initCtrl("terrain_lower_spin"); + mMaterialTypeCtrl = findChild<LLCheckBoxCtrl>("terrain_material_type"); + if (mMaterialTypeCtrl) { mMaterialTypeCtrl->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onSelectMaterialType, this)); } + std::string buffer; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("texture_detail_%d", i); initCtrl(buffer); + mTextureDetailCtrl[i] = findChild<LLTextureCtrl>(buffer); + } + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + buffer = llformat("material_detail_%d", i); + initCtrl(buffer); + mMaterialDetailCtrl[i] = findChild<LLTextureCtrl>(buffer); } for(S32 i = 0; i < CORNER_COUNT; ++i) @@ -1405,6 +1548,57 @@ BOOL LLPanelRegionTerrainInfo::postBuild() return LLPanelRegionInfo::postBuild(); } +void LLPanelRegionTerrainInfo::onSelectMaterialType() +{ + updateForMaterialType(); + onChangeAnything(); +} + +void LLPanelRegionTerrainInfo::updateForMaterialType() +{ + if (!mMaterialTypeCtrl) { return; } + const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl); + const bool show_texture_controls = material_type == LLTerrainMaterials::Type::TEXTURE; + const bool show_material_controls = material_type == LLTerrainMaterials::Type::PBR; + + // Toggle visibility of correct swatches + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i]; + if (texture_ctrl) + { + texture_ctrl->setVisible(show_texture_controls); + } + } + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LLTextureCtrl* material_ctrl = mMaterialDetailCtrl[i]; + if (material_ctrl) + { + material_ctrl->setVisible(show_material_controls); + } + } + + // Toggle visibility of labels + LLUICtrl* texture_label = findChild<LLUICtrl>("detail_texture_text"); + if (texture_label) { texture_label->setVisible(show_texture_controls); } + LLUICtrl* material_label = findChild<LLUICtrl>("detail_material_text"); + if (material_label) { material_label->setVisible(show_material_controls); } + + // Toggle visibility of documentation labels for terrain blending ranges + const std::vector<std::string> doc_suffixes { "5", "10", "11" }; + std::string buffer; + for (const std::string& suffix : doc_suffixes) + { + buffer = "height_text_lbl" + suffix; + LLUICtrl* texture_doc_label = findChild<LLUICtrl>(buffer); + if (texture_doc_label) { texture_doc_label->setVisible(show_texture_controls); } + buffer += "_material"; + LLUICtrl* material_doc_label = findChild<LLUICtrl>(buffer); + if (material_doc_label) { material_doc_label->setVisible(show_material_controls); } + } +} + // virtual bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) { @@ -1421,21 +1615,99 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) getChild<LLUICtrl>("region_text")->setValue(LLSD(region->getName())); LLVLComposition* compp = region->getComposition(); - LLTextureCtrl* texture_ctrl; - std::string buffer; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) - { - buffer = llformat("texture_detail_%d", i); - texture_ctrl = getChild<LLTextureCtrl>(buffer); - if(texture_ctrl) - { - LL_DEBUGS() << "Detail Texture " << i << ": " - << compp->getDetailTextureID(i) << LL_ENDL; - LLUUID tmp_id(compp->getDetailTextureID(i)); - texture_ctrl->setImageAssetID(tmp_id); - } - } + static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false); + + const bool textures_ready = compp->texturesReady(false, false); + const bool materials_ready = feature_pbr_terrain_enabled && compp->materialsReady(false, false); + + bool set_texture_swatches; + bool set_material_swatches; + bool reset_texture_swatches; + bool reset_material_swatches; + LLTerrainMaterials::Type material_type; + if (!textures_ready && !materials_ready) + { + // Are these 4 texture IDs or 4 material IDs? Who knows! Let's set + // the IDs on both pickers for now. + material_type = LLTerrainMaterials::Type::TEXTURE; + set_texture_swatches = true; + set_material_swatches = true; + reset_texture_swatches = false; + reset_material_swatches = false; + } + else + { + material_type = compp->getMaterialType(); + set_texture_swatches = material_type == LLTerrainMaterials::Type::TEXTURE; + set_material_swatches = !set_texture_swatches; + reset_texture_swatches = !set_texture_swatches; + reset_material_swatches = !set_material_swatches; + } + + if (mMaterialTypeCtrl) + { + material_type_to_ctrl(mMaterialTypeCtrl, material_type); + updateForMaterialType(); + mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled); + } + + if (set_texture_swatches) + { + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i]; + if(asset_ctrl) + { + LL_DEBUGS("Terrain", "Texture") << "Detail Texture " << i << ": " + << compp->getDetailAssetID(i) << LL_ENDL; + LLUUID tmp_id(compp->getDetailAssetID(i)); + asset_ctrl->setImageAssetID(tmp_id); + } + } + } + if (set_material_swatches) + { + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i]; + if(asset_ctrl) + { + LL_DEBUGS("Terrain", "Material") << "Detail Material " << i << ": " + << compp->getDetailAssetID(i) << LL_ENDL; + LLUUID tmp_id(compp->getDetailAssetID(i)); + asset_ctrl->setImageAssetID(tmp_id); + } + } + } + if (reset_texture_swatches) + { + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LL_DEBUGS("Terrain", "Texture") << "Reset Texture swatch " << i + << LL_ENDL; + LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i]; + if(asset_ctrl) + { + asset_ctrl->setImageAssetID(mLastSetTextures[i]); + } + } + } + if (reset_material_swatches) + { + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LL_DEBUGS("Terrain", "Material") << "Reset Material swatch " << i + << LL_ENDL; + LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i]; + if(asset_ctrl) + { + asset_ctrl->setImageAssetID(mLastSetMaterials[i]); + } + } + } + + std::string buffer; for(S32 i = 0; i < CORNER_COUNT; ++i) { buffer = llformat("height_start_spin_%d", i); @@ -1449,6 +1721,9 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) LL_DEBUGS() << "no region set" << LL_ENDL; getChild<LLUICtrl>("region_text")->setValue(LLSD("")); } + + // Update visibility of terrain swatches, etc + refresh(); getChildView("download_raw_btn")->setEnabled(owner_or_god); getChildView("upload_raw_btn")->setEnabled(owner_or_god); @@ -1462,21 +1737,6 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) BOOL LLPanelRegionTerrainInfo::sendUpdate() { LL_INFOS() << "LLPanelRegionTerrainInfo::sendUpdate" << LL_ENDL; - std::string buffer; - strings_t strings; - LLUUID invoice(LLFloaterRegionInfo::getLastInvoice()); - - // update the model - LLRegionInfoModel& region_info = LLRegionInfoModel::instance(); - region_info.mWaterHeight = (F32) getChild<LLUICtrl>("water_height_spin")->getValue().asReal(); - region_info.mTerrainRaiseLimit = (F32) getChild<LLUICtrl>("terrain_raise_spin")->getValue().asReal(); - region_info.mTerrainLowerLimit = (F32) getChild<LLUICtrl>("terrain_lower_spin")->getValue().asReal(); - - // and sync the region with it - region_info.sendRegionTerrain(invoice); - - // ======================================= - // Assemble and send texturedetail message // Make sure user hasn't chosen wacky textures. if (!validateTextureSizes()) @@ -1484,6 +1744,12 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate() return FALSE; } + // Prevent applying unsupported alpha blend/double-sided materials + if (!validateMaterials()) + { + return FALSE; + } + // Check if terrain Elevation Ranges are correct if (gSavedSettings.getBOOL("RegionCheckTextureHeights") && !validateTextureHeights()) { @@ -1499,22 +1765,57 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate() } } - LLTextureCtrl* texture_ctrl; + std::string buffer; + strings_t strings; + LLUUID invoice(LLFloaterRegionInfo::getLastInvoice()); + + // update the model + LLRegionInfoModel& region_info = LLRegionInfoModel::instance(); + region_info.mWaterHeight = (F32) getChild<LLUICtrl>("water_height_spin")->getValue().asReal(); + region_info.mTerrainRaiseLimit = (F32) getChild<LLUICtrl>("terrain_raise_spin")->getValue().asReal(); + region_info.mTerrainLowerLimit = (F32) getChild<LLUICtrl>("terrain_lower_spin")->getValue().asReal(); + + // and sync the region with it + region_info.sendRegionTerrain(invoice); + + // ======================================= + // Assemble and send texturedetail message + std::string id_str; LLMessageSystem* msg = gMessageSystem; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) - { - buffer = llformat("texture_detail_%d", i); - texture_ctrl = getChild<LLTextureCtrl>(buffer); - if(texture_ctrl) - { - LLUUID tmp_id(texture_ctrl->getImageAssetID()); - tmp_id.toString(id_str); - buffer = llformat("%d %s", i, id_str.c_str()); - strings.push_back(buffer); - } - } + // Send either material IDs instead of texture IDs depending on + // material_type - they both occupy the same slot. + const LLTerrainMaterials::Type material_type = mMaterialTypeCtrl ? material_type_from_ctrl(mMaterialTypeCtrl) : LLTerrainMaterials::Type::TEXTURE; + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + LLTextureCtrl* asset_ctrl; + if (material_type == LLTerrainMaterials::Type::PBR) + { + asset_ctrl = mMaterialDetailCtrl[i]; + } + else + { + asset_ctrl = mTextureDetailCtrl[i]; + } + + if (!asset_ctrl) { continue; } + + LLUUID tmp_id(asset_ctrl->getImageAssetID()); + tmp_id.toString(id_str); + buffer = llformat("%d %s", i, id_str.c_str()); + strings.push_back(buffer); + + // Store asset for later terrain editing + if (material_type == LLTerrainMaterials::Type::PBR) + { + mLastSetMaterials[i] = tmp_id; + } + else + { + mLastSetTextures[i] = tmp_id; + } + } sendEstateOwnerMessage(msg, "texturedetail", invoice, strings); strings.clear(); |