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Diffstat (limited to 'indra/newview/llfloaterpreferenceviewadvanced.cpp')
-rw-r--r-- | indra/newview/llfloaterpreferenceviewadvanced.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/indra/newview/llfloaterpreferenceviewadvanced.cpp b/indra/newview/llfloaterpreferenceviewadvanced.cpp new file mode 100644 index 0000000000..791ff79d87 --- /dev/null +++ b/indra/newview/llfloaterpreferenceviewadvanced.cpp @@ -0,0 +1,112 @@ +/** + * @file llfloaterpreferenceviewadvanced.cpp + * @brief floater for adjusting camera position + * + * $LicenseInfo:firstyear=2018&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2018, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterpreferenceviewadvanced.h" +#include "llfloater.h" +#include "llfloaterreg.h" +#include "lluictrlfactory.h" +#include "llspinctrl.h" +#include "llviewercontrol.h" + + +LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key) +: LLFloater(key) +{ + mCommitCallbackRegistrar.add("Cancel", boost::bind(&LLFloaterPreferenceViewAdvanced::onClickCancel, this)); + mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this)); + mCommitCallbackRegistrar.add("Ok", boost::bind(&LLFloaterPreferenceViewAdvanced::onClickOk, this)); + +} + +LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced() +{} + +void LLFloaterPreferenceViewAdvanced::onClickOk() +{ + closeFloater(); +} + +void LLFloaterPreferenceViewAdvanced::onClickCancel() +{ + gSavedSettings.setVector3("CameraOffsetRearView", mCameraSaved); + gSavedSettings.setVector3d("FocusOffsetRearView", mFocusSaved); + + updateCameraControl(mCameraSaved); + updateFocusControl(mFocusSaved); +} + +BOOL LLFloaterPreferenceViewAdvanced::postBuild() +{ + mCameraSaved = gSavedSettings.getVector3("CameraOffsetRearView"); + mFocusSaved = gSavedSettings.getVector3d("FocusOffsetRearView"); + + updateCameraControl(mCameraSaved); + updateFocusControl(mFocusSaved); + + return TRUE; +} + +void LLFloaterPreferenceViewAdvanced::updateCameraControl(const LLVector3& vector) +{ + getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]); + getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]); + getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]); +} + +void LLFloaterPreferenceViewAdvanced::updateFocusControl(const LLVector3d& vector3d) +{ + getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]); + getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]); + getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]); +} + + void LLFloaterPreferenceViewAdvanced::draw() +{ + static LLCachedControl<LLVector3> camera(gSavedSettings, "CameraOffsetRearView"); + static LLCachedControl<LLVector3d> focus(gSavedSettings, "FocusOffsetRearView"); + + updateCameraControl(camera); + updateFocusControl(focus); + + LLFloater::draw(); +} + +void LLFloaterPreferenceViewAdvanced::onCommitSettings() +{ + LLVector3 vector; + LLVector3d vector3d; + + vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal(); + vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal(); + vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal(); + gSavedSettings.setVector3("CameraOffsetRearView", vector); + + vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal(); + vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal(); + vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal(); + gSavedSettings.setVector3d("FocusOffsetRearView", vector3d); +} |