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+/**
+ * @file llfloaterpreferenceviewadvanced.cpp
+ * @brief floater for adjusting camera position
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llagentcamera.h"
+#include "llfloaterpreferenceviewadvanced.h"
+#include "llfloater.h"
+#include "llfloaterreg.h"
+#include "lluictrlfactory.h"
+#include "llspinctrl.h"
+#include "llviewercontrol.h"
+
+
+LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key)
+: LLFloater(key)
+{
+ mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this));
+}
+
+LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced()
+{}
+
+void LLFloaterPreferenceViewAdvanced::updateCameraControl(const LLVector3& vector)
+{
+ getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]);
+ getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]);
+ getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]);
+}
+
+void LLFloaterPreferenceViewAdvanced::updateFocusControl(const LLVector3d& vector3d)
+{
+ getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]);
+ getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]);
+ getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]);
+}
+
+ void LLFloaterPreferenceViewAdvanced::draw()
+{
+ updateCameraControl(gAgentCamera.getCameraOffsetInitial());
+ updateFocusControl(gAgentCamera.getFocusOffsetInitial());
+
+ LLFloater::draw();
+}
+
+void LLFloaterPreferenceViewAdvanced::onCommitSettings()
+{
+ LLVector3 vector;
+ LLVector3d vector3d;
+
+ vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
+ vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
+ vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
+ gSavedSettings.setVector3("CameraOffsetRearView", vector);
+
+ vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
+ vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
+ vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
+ gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
+}