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path: root/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
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Diffstat (limited to 'indra/newview/llfloaterpreferencesgraphicsadvanced.cpp')
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp166
1 files changed, 94 insertions, 72 deletions
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index e95cff9d42..a6adc12f5d 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -51,17 +51,17 @@ LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const L
mCommitCallbackRegistrar.add("Pref.Cancel", { boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2), cb_info::UNTRUSTED_BLOCK });
mCommitCallbackRegistrar.add("Pref.OK", { boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2), cb_info::UNTRUSTED_BLOCK });
-
- gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors, this, _2));
}
LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
{
mComplexityChangedSignal.disconnect();
+ mComplexityModeChangedSignal.disconnect();
mLODFactorChangedSignal.disconnect();
+ mNumImpostorsChangedSignal.disconnect();
}
-BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild()
+bool LLFloaterPreferenceGraphicsAdvanced::postBuild()
{
// Don't do this on Mac as their braindead GL versioning
// sets this when 8x and 16x are indeed available
@@ -75,12 +75,30 @@ BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild()
}
LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
- use_HiDPI->setVisible(FALSE);
+ use_HiDPI->setVisible(false);
#endif
- mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateComplexityText, this));
- mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText, this));
- return TRUE;
+ mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateComplexityText();
+ });
+ mComplexityModeChangedSignal = gSavedSettings.getControl("RenderAvatarComplexityMode")->getSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateComplexityMode(new_val);
+ });
+ mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateObjectMeshDetailText();
+ });
+ mNumImpostorsChangedSignal = gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateIndirectMaxNonImpostors(new_val);
+ });
+ return true;
}
void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key)
@@ -93,7 +111,7 @@ void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
- instance->cancel();
+ instance->cancel({"RenderQualityPerformance"});
}
updateMaxComplexity();
}
@@ -144,6 +162,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refresh()
gSavedSettings.getU32("RenderAvatarMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText", true));
refreshEnabledState();
+
+ bool enable_complexity = gSavedSettings.getS32("RenderAvatarComplexityMode") != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS;
+ getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity);
+ getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity);
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics()
@@ -159,6 +181,13 @@ void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
getChild<LLTextBox>("IndirectMaxComplexityText"));
}
+void LLFloaterPreferenceGraphicsAdvanced::updateComplexityMode(const LLSD& newvalue)
+{
+ bool enable_complexity = newvalue.asInteger() != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS;
+ getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity);
+ getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity);
+}
+
void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText()
{
LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),
@@ -255,96 +284,96 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
- ctrl_wind_light->setEnabled(FALSE);
- ctrl_wind_light->setValue(FALSE);
+ ctrl_wind_light->setEnabled(false);
+ ctrl_wind_light->setValue(false);
- sky->setEnabled(FALSE);
- sky_text->setEnabled(FALSE);
+ sky->setEnabled(false);
+ sky_text->setEnabled(false);
//deferred needs windlight, disable deferred
- ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setEnabled(false);
ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
+ shadows_text->setEnabled(false);
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
+ ctrl_dof->setEnabled(false);
+ ctrl_dof->setValue(false);
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
+ ctrl_deferred->setEnabled(false);
+ ctrl_deferred->setValue(false);
}
// disabled deferred
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"))
{
- ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setEnabled(false);
ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
+ shadows_text->setEnabled(false);
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
+ ctrl_dof->setEnabled(false);
+ ctrl_dof->setValue(false);
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
+ ctrl_deferred->setEnabled(false);
+ ctrl_deferred->setValue(false);
}
// disabled deferred SSAO
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
{
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
}
// disabled deferred shadows
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
{
- ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setEnabled(false);
ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
+ shadows_text->setEnabled(false);
}
// disabled reflections
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
{
- ctrl_reflections->setEnabled(FALSE);
- ctrl_reflections->setValue(FALSE);
- reflections_text->setEnabled(FALSE);
+ ctrl_reflections->setEnabled(false);
+ ctrl_reflections->setValue(false);
+ reflections_text->setEnabled(false);
}
// disabled av
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
{
- ctrl_avatar_vp->setEnabled(FALSE);
- ctrl_avatar_vp->setValue(FALSE);
+ ctrl_avatar_vp->setEnabled(false);
+ ctrl_avatar_vp->setValue(false);
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
+ ctrl_avatar_cloth->setEnabled(false);
+ ctrl_avatar_cloth->setValue(false);
//deferred needs AvatarVP, disable deferred
- ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setEnabled(false);
ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
+ shadows_text->setEnabled(false);
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
+ ctrl_dof->setEnabled(false);
+ ctrl_dof->setValue(false);
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
+ ctrl_deferred->setEnabled(false);
+ ctrl_deferred->setValue(false);
}
// disabled cloth
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
{
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
+ ctrl_avatar_cloth->setEnabled(false);
+ ctrl_avatar_cloth->setValue(false);
}
}
@@ -354,14 +383,14 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
// Reflections
- BOOL reflections = LLCubeMap::sUseCubeMaps;
+ bool reflections = LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
- bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
+ bumpshiny_ctrl->setEnabled(bumpshiny);
// Avatar Mode
// Enable Avatar Shaders
@@ -373,44 +402,37 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
if (LLViewerShaderMgr::sInitialized)
{
S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
- avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
+ avatar_vp_enabled = max_avatar_shader > 0;
}
ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
- if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
- {
- ctrl_avatar_cloth->setEnabled(FALSE);
- }
- else
- {
- ctrl_avatar_cloth->setEnabled(TRUE);
- }
+ ctrl_avatar_cloth->setEnabled(gSavedSettings.getBOOL("RenderAvatarVP"));
// Vertex Shaders, Global Shader Enable
// SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
- terrain_detail->setEnabled(FALSE);
- terrain_text->setEnabled(FALSE);
+ terrain_detail->setEnabled(false);
+ terrain_text->setEnabled(false);
// WindLight
//LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- //ctrl_wind_light->setEnabled(TRUE);
+ //ctrl_wind_light->setEnabled(true);
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
- sky->setEnabled(TRUE);
- sky_text->setEnabled(TRUE);
+ sky->setEnabled(true);
+ sky_text->setEnabled(true);
- BOOL enabled = TRUE;
+ bool enabled = true;
#if 0 // deferred always on now
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
- (ctrl_wind_light->get()) ? TRUE : FALSE;
+ bumpshiny_ctrl && bumpshiny_ctrl->get() &&
+ ctrl_wind_light->get();
ctrl_deferred->setEnabled(enabled);
#endif
@@ -418,7 +440,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders");
//PBR
- ctrl_pbr->setEnabled(TRUE);
+ ctrl_pbr->setEnabled(true);
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
@@ -426,7 +448,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
// note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? TRUE : FALSE);
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && ctrl_deferred->get();
//ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
@@ -442,12 +464,12 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable"))
{
- getChildView("vbo")->setEnabled(FALSE);
+ getChildView("vbo")->setEnabled(false);
}
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures"))
{
- getChildView("texture compression")->setEnabled(FALSE);
+ getChildView("texture compression")->setEnabled(false);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance