diff options
Diffstat (limited to 'indra/newview/llfloaterpreferencesgraphicsadvanced.cpp')
| -rw-r--r-- | indra/newview/llfloaterpreferencesgraphicsadvanced.cpp | 1004 |
1 files changed, 502 insertions, 502 deletions
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp index 25ee834109..b497e84f8f 100644 --- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -1,502 +1,502 @@ -/** - * @file llfloaterpreferencesgraphicsadvanced.cpp - * @brief floater for adjusting camera position - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2021, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llfloaterpreferencesgraphicsadvanced.h" - -#include "llcheckboxctrl.h" -#include "llcombobox.h" -#include "llfeaturemanager.h" -#include "llfloaterpreference.h" -#include "llfloaterreg.h" -#include "llnotificationsutil.h" -#include "llsliderctrl.h" -#include "lltextbox.h" -#include "lltrans.h" -#include "llviewershadermgr.h" -#include "llviewertexturelist.h" -#include "llvoavatar.h" -#include "pipeline.h" - - -LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key) - : LLFloater(key) -{ - mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this)); - mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this)); - mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this)); - - mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2)); - mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2)); -} - -LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced() -{ - mComplexityChangedSignal.disconnect(); - mComplexityModeChangedSignal.disconnect(); - mLODFactorChangedSignal.disconnect(); - mNumImpostorsChangedSignal.disconnect(); -} - -bool LLFloaterPreferenceGraphicsAdvanced::postBuild() -{ - // Don't do this on Mac as their braindead GL versioning - // sets this when 8x and 16x are indeed available - // -#if !LL_DARWIN - if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) - { //remove FSAA settings above "4x" - LLComboBox* combo = getChild<LLComboBox>("fsaa"); - combo->remove("8x"); - combo->remove("16x"); - } - - LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI"); - use_HiDPI->setVisible(false); -#endif - - mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect( - [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) - { - updateComplexityText(); - }); - mComplexityModeChangedSignal = gSavedSettings.getControl("RenderAvatarComplexityMode")->getSignal()->connect( - [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) - { - updateComplexityMode(new_val); - }); - mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect( - [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) - { - updateObjectMeshDetailText(); - }); - mNumImpostorsChangedSignal = gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect( - [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) - { - updateIndirectMaxNonImpostors(new_val); - }); - return true; -} - -void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key) -{ - refresh(); -} - -void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting) -{ - LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->cancel({"RenderQualityPerformance"}); - } - updateMaxComplexity(); -} - -void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable() -{ - LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->refresh(); - } - - refreshEnabledGraphics(); -} - -void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable() -{ - LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->refresh(); - } - - refreshEnabledGraphics(); -} - -void LLFloaterPreferenceGraphicsAdvanced::refresh() -{ - getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples")); - - // sliders and their text boxes - // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); - // slider text boxes - updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); - updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true)); - LLAvatarComplexityControls::setIndirectControls(); - setMaxNonImpostorsText( - gSavedSettings.getU32("RenderAvatarMaxNonImpostors"), - getChild<LLTextBox>("IndirectMaxNonImpostorsText", true)); - LLAvatarComplexityControls::setText( - gSavedSettings.getU32("RenderAvatarMaxComplexity"), - getChild<LLTextBox>("IndirectMaxComplexityText", true)); - refreshEnabledState(); - - bool enable_complexity = gSavedSettings.getS32("RenderAvatarComplexityMode") != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS; - getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity); - getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity); -} - -void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics() -{ - refreshEnabledState(); -} - -void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity() -{ - // Called when the IndirectMaxComplexity control changes - LLAvatarComplexityControls::updateMax( - getChild<LLSliderCtrl>("IndirectMaxComplexity"), - getChild<LLTextBox>("IndirectMaxComplexityText")); -} - -void LLFloaterPreferenceGraphicsAdvanced::updateComplexityMode(const LLSD& newvalue) -{ - bool enable_complexity = newvalue.asInteger() != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS; - getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity); - getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity); -} - -void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText() -{ - LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"), - getChild<LLTextBox>("IndirectMaxComplexityText", true)); -} - -void LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText() -{ - updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true)); -} - -void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box) -{ - if (text_box == NULL || ctrl== NULL) - return; - - // get range and points when text should change - F32 value = (F32)ctrl->getValue().asReal(); - F32 min = ctrl->getMinValue(); - F32 max = ctrl->getMaxValue(); - F32 range = max - min; - llassert(range > 0); - F32 midPoint = min + range / 3.0f; - F32 highPoint = min + (2.0f * range / 3.0f); - - // choose the right text - if (value < midPoint) - { - text_box->setText(LLTrans::getString("GraphicsQualityLow")); - } - else if (value < highPoint) - { - text_box->setText(LLTrans::getString("GraphicsQualityMid")); - } - else - { - text_box->setText(LLTrans::getString("GraphicsQualityHigh")); - } -} - -void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors() -{ - // Called when the IndirectMaxNonImpostors control changes - // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors - LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true); - U32 value = ctrl->getValue().asInteger(); - - if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value) - { - value=0; - } - gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value); - LLVOAvatar::updateImpostorRendering(value); // make it effective immediately - setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText")); -} - -void LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors(const LLSD& newvalue) -{ - U32 value = newvalue.asInteger(); - if ((value != 0) && (value != gSavedSettings.getU32("IndirectMaxNonImpostors"))) - { - gSavedSettings.setU32("IndirectMaxNonImpostors", value); - setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText")); - } -} - -void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box) -{ - if (0 == value) - { - text_box->setText(LLTrans::getString("no_limit")); - } - else - { - text_box->setText(llformat("%d", value)); - } -} - -void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() -{ - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); - LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); - LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); - LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - - // disabled windlight - if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) - { - ctrl_wind_light->setEnabled(false); - ctrl_wind_light->setValue(false); - - sky->setEnabled(false); - sky_text->setEnabled(false); - - //deferred needs windlight, disable deferred - ctrl_shadows->setEnabled(false); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(false); - - ctrl_ssao->setEnabled(false); - ctrl_ssao->setValue(false); - - ctrl_dof->setEnabled(false); - ctrl_dof->setValue(false); - - ctrl_deferred->setEnabled(false); - ctrl_deferred->setValue(false); - } - - // disabled deferred - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) - { - ctrl_shadows->setEnabled(false); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(false); - - ctrl_ssao->setEnabled(false); - ctrl_ssao->setValue(false); - - ctrl_dof->setEnabled(false); - ctrl_dof->setValue(false); - - ctrl_deferred->setEnabled(false); - ctrl_deferred->setValue(false); - } - - // disabled deferred SSAO - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) - { - ctrl_ssao->setEnabled(false); - ctrl_ssao->setValue(false); - } - - // disabled deferred shadows - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) - { - ctrl_shadows->setEnabled(false); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(false); - } - - // disabled reflections - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) - { - ctrl_reflections->setEnabled(false); - ctrl_reflections->setValue(false); - reflections_text->setEnabled(false); - } - - // disabled av - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP")) - { - ctrl_avatar_vp->setEnabled(false); - ctrl_avatar_vp->setValue(false); - - ctrl_avatar_cloth->setEnabled(false); - ctrl_avatar_cloth->setValue(false); - - //deferred needs AvatarVP, disable deferred - ctrl_shadows->setEnabled(false); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(false); - - ctrl_ssao->setEnabled(false); - ctrl_ssao->setValue(false); - - ctrl_dof->setEnabled(false); - ctrl_dof->setValue(false); - - ctrl_deferred->setEnabled(false); - ctrl_deferred->setValue(false); - } - - // disabled cloth - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) - { - ctrl_avatar_cloth->setEnabled(false); - ctrl_avatar_cloth->setValue(false); - } -} - -void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() -{ - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - - // Reflections - bool reflections = LLCubeMap::sUseCubeMaps; - ctrl_reflections->setEnabled(reflections); - reflections_text->setEnabled(reflections); - - // Bump & Shiny - LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); - bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny); - - // Avatar Mode - // Enable Avatar Shaders - LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); - // Avatar Render Mode - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); - - bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"); - if (LLViewerShaderMgr::sInitialized) - { - S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; - avatar_vp_enabled = max_avatar_shader > 0; - } - - ctrl_avatar_vp->setEnabled(avatar_vp_enabled); - - ctrl_avatar_cloth->setEnabled(gSavedSettings.getBOOL("RenderAvatarVP")); - - // Vertex Shaders, Global Shader Enable - // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code - LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var - LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - - terrain_detail->setEnabled(false); - terrain_text->setEnabled(false); - - // WindLight - //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - //ctrl_wind_light->setEnabled(true); - LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); - LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - sky->setEnabled(true); - sky_text->setEnabled(true); - - bool enabled = true; -#if 0 // deferred always on now - //Deferred/SSAO/Shadows - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - - enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - bumpshiny_ctrl && bumpshiny_ctrl->get() && - ctrl_wind_light->get(); - - ctrl_deferred->setEnabled(enabled); -#endif - - LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders"); - - //PBR - ctrl_pbr->setEnabled(true); - - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); - LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); - LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); - - // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && ctrl_deferred->get(); - - //ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); - - ctrl_ssao->setEnabled(enabled); - ctrl_dof->setEnabled(enabled); - - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); - - ctrl_shadow->setEnabled(enabled); - shadow_text->setEnabled(enabled); - - // Hardware settings - - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable")) - { - getChildView("vbo")->setEnabled(false); - } - - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures")) - { - getChildView("texture compression")->setEnabled(false); - } - - // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); - gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); - - // now turn off any features that are unavailable - disableUnavailableSettings(); -} - -void LLFloaterPreferenceGraphicsAdvanced::onBtnOK(const LLSD& userdata) -{ - LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->onBtnOK(userdata); - } -} - -void LLFloaterPreferenceGraphicsAdvanced::onBtnCancel(const LLSD& userdata) -{ - LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->onBtnCancel(userdata); - } -} +/**
+ * @file llfloaterpreferencesgraphicsadvanced.cpp
+ * @brief floater for adjusting camera position
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpreferencesgraphicsadvanced.h"
+
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llfeaturemanager.h"
+#include "llfloaterpreference.h"
+#include "llfloaterreg.h"
+#include "llnotificationsutil.h"
+#include "llsliderctrl.h"
+#include "lltextbox.h"
+#include "lltrans.h"
+#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
+#include "llvoavatar.h"
+#include "pipeline.h"
+
+
+LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key)
+ : LLFloater(key)
+{
+ mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this));
+ mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
+ mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
+
+ mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2));
+ mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2));
+}
+
+LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
+{
+ mComplexityChangedSignal.disconnect();
+ mComplexityModeChangedSignal.disconnect();
+ mLODFactorChangedSignal.disconnect();
+ mNumImpostorsChangedSignal.disconnect();
+}
+
+bool LLFloaterPreferenceGraphicsAdvanced::postBuild()
+{
+ // Don't do this on Mac as their braindead GL versioning
+ // sets this when 8x and 16x are indeed available
+ //
+#if !LL_DARWIN
+ if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
+ { //remove FSAA settings above "4x"
+ LLComboBox* combo = getChild<LLComboBox>("fsaa");
+ combo->remove("8x");
+ combo->remove("16x");
+ }
+
+ LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
+ use_HiDPI->setVisible(false);
+#endif
+
+ mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateComplexityText();
+ });
+ mComplexityModeChangedSignal = gSavedSettings.getControl("RenderAvatarComplexityMode")->getSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateComplexityMode(new_val);
+ });
+ mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateObjectMeshDetailText();
+ });
+ mNumImpostorsChangedSignal = gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(
+ [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
+ {
+ updateIndirectMaxNonImpostors(new_val);
+ });
+ return true;
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key)
+{
+ refresh();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
+{
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->cancel({"RenderQualityPerformance"});
+ }
+ updateMaxComplexity();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable()
+{
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refresh();
+ }
+
+ refreshEnabledGraphics();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable()
+{
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refresh();
+ }
+
+ refreshEnabledGraphics();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::refresh()
+{
+ getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
+
+ // sliders and their text boxes
+ // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
+ // slider text boxes
+ updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
+ updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
+ LLAvatarComplexityControls::setIndirectControls();
+ setMaxNonImpostorsText(
+ gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),
+ getChild<LLTextBox>("IndirectMaxNonImpostorsText", true));
+ LLAvatarComplexityControls::setText(
+ gSavedSettings.getU32("RenderAvatarMaxComplexity"),
+ getChild<LLTextBox>("IndirectMaxComplexityText", true));
+ refreshEnabledState();
+
+ bool enable_complexity = gSavedSettings.getS32("RenderAvatarComplexityMode") != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS;
+ getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity);
+ getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity);
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics()
+{
+ refreshEnabledState();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
+{
+ // Called when the IndirectMaxComplexity control changes
+ LLAvatarComplexityControls::updateMax(
+ getChild<LLSliderCtrl>("IndirectMaxComplexity"),
+ getChild<LLTextBox>("IndirectMaxComplexityText"));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateComplexityMode(const LLSD& newvalue)
+{
+ bool enable_complexity = newvalue.asInteger() != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS;
+ getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity);
+ getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity);
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText()
+{
+ LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),
+ getChild<LLTextBox>("IndirectMaxComplexityText", true));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText()
+{
+ updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
+{
+ if (text_box == NULL || ctrl== NULL)
+ return;
+
+ // get range and points when text should change
+ F32 value = (F32)ctrl->getValue().asReal();
+ F32 min = ctrl->getMinValue();
+ F32 max = ctrl->getMaxValue();
+ F32 range = max - min;
+ llassert(range > 0);
+ F32 midPoint = min + range / 3.0f;
+ F32 highPoint = min + (2.0f * range / 3.0f);
+
+ // choose the right text
+ if (value < midPoint)
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityLow"));
+ }
+ else if (value < highPoint)
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityMid"));
+ }
+ else
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityHigh"));
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors()
+{
+ // Called when the IndirectMaxNonImpostors control changes
+ // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors
+ LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true);
+ U32 value = ctrl->getValue().asInteger();
+
+ if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value)
+ {
+ value=0;
+ }
+ gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
+ LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
+ setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors(const LLSD& newvalue)
+{
+ U32 value = newvalue.asInteger();
+ if ((value != 0) && (value != gSavedSettings.getU32("IndirectMaxNonImpostors")))
+ {
+ gSavedSettings.setU32("IndirectMaxNonImpostors", value);
+ setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box)
+{
+ if (0 == value)
+ {
+ text_box->setText(LLTrans::getString("no_limit"));
+ }
+ else
+ {
+ text_box->setText(llformat("%d", value));
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
+{
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
+ LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
+ LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
+ LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
+ LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
+ LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
+ LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
+ LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+
+ // disabled windlight
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
+ {
+ ctrl_wind_light->setEnabled(false);
+ ctrl_wind_light->setValue(false);
+
+ sky->setEnabled(false);
+ sky_text->setEnabled(false);
+
+ //deferred needs windlight, disable deferred
+ ctrl_shadows->setEnabled(false);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(false);
+
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
+
+ ctrl_dof->setEnabled(false);
+ ctrl_dof->setValue(false);
+
+ ctrl_deferred->setEnabled(false);
+ ctrl_deferred->setValue(false);
+ }
+
+ // disabled deferred
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"))
+ {
+ ctrl_shadows->setEnabled(false);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(false);
+
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
+
+ ctrl_dof->setEnabled(false);
+ ctrl_dof->setValue(false);
+
+ ctrl_deferred->setEnabled(false);
+ ctrl_deferred->setValue(false);
+ }
+
+ // disabled deferred SSAO
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
+ {
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
+ }
+
+ // disabled deferred shadows
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
+ {
+ ctrl_shadows->setEnabled(false);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(false);
+ }
+
+ // disabled reflections
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
+ {
+ ctrl_reflections->setEnabled(false);
+ ctrl_reflections->setValue(false);
+ reflections_text->setEnabled(false);
+ }
+
+ // disabled av
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
+ {
+ ctrl_avatar_vp->setEnabled(false);
+ ctrl_avatar_vp->setValue(false);
+
+ ctrl_avatar_cloth->setEnabled(false);
+ ctrl_avatar_cloth->setValue(false);
+
+ //deferred needs AvatarVP, disable deferred
+ ctrl_shadows->setEnabled(false);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(false);
+
+ ctrl_ssao->setEnabled(false);
+ ctrl_ssao->setValue(false);
+
+ ctrl_dof->setEnabled(false);
+ ctrl_dof->setValue(false);
+
+ ctrl_deferred->setEnabled(false);
+ ctrl_deferred->setValue(false);
+ }
+
+ // disabled cloth
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
+ {
+ ctrl_avatar_cloth->setEnabled(false);
+ ctrl_avatar_cloth->setValue(false);
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
+{
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
+ LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
+
+ // Reflections
+ bool reflections = LLCubeMap::sUseCubeMaps;
+ ctrl_reflections->setEnabled(reflections);
+ reflections_text->setEnabled(reflections);
+
+ // Bump & Shiny
+ LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
+ bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
+ bumpshiny_ctrl->setEnabled(bumpshiny);
+
+ // Avatar Mode
+ // Enable Avatar Shaders
+ LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
+ // Avatar Render Mode
+ LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
+
+ bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
+ if (LLViewerShaderMgr::sInitialized)
+ {
+ S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
+ avatar_vp_enabled = max_avatar_shader > 0;
+ }
+
+ ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
+
+ ctrl_avatar_cloth->setEnabled(gSavedSettings.getBOOL("RenderAvatarVP"));
+
+ // Vertex Shaders, Global Shader Enable
+ // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
+ LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
+ LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
+
+ terrain_detail->setEnabled(false);
+ terrain_text->setEnabled(false);
+
+ // WindLight
+ //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ //ctrl_wind_light->setEnabled(true);
+ LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
+ LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+ sky->setEnabled(true);
+ sky_text->setEnabled(true);
+
+ bool enabled = true;
+#if 0 // deferred always on now
+ //Deferred/SSAO/Shadows
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+
+ enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ bumpshiny_ctrl && bumpshiny_ctrl->get() &&
+ ctrl_wind_light->get();
+
+ ctrl_deferred->setEnabled(enabled);
+#endif
+
+ LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders");
+
+ //PBR
+ ctrl_pbr->setEnabled(true);
+
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
+ LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+ LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
+
+ // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && ctrl_deferred->get();
+
+ //ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
+
+ ctrl_ssao->setEnabled(enabled);
+ ctrl_dof->setEnabled(enabled);
+
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
+
+ ctrl_shadow->setEnabled(enabled);
+ shadow_text->setEnabled(enabled);
+
+ // Hardware settings
+
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable"))
+ {
+ getChildView("vbo")->setEnabled(false);
+ }
+
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures"))
+ {
+ getChildView("texture compression")->setEnabled(false);
+ }
+
+ // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
+ LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
+ gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
+
+ // now turn off any features that are unavailable
+ disableUnavailableSettings();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onBtnOK(const LLSD& userdata)
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->onBtnOK(userdata);
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onBtnCancel(const LLSD& userdata)
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->onBtnCancel(userdata);
+ }
+}
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