diff options
Diffstat (limited to 'indra/newview/llfloaterpreferencesgraphicsadvanced.cpp')
-rw-r--r-- | indra/newview/llfloaterpreferencesgraphicsadvanced.cpp | 284 |
1 files changed, 105 insertions, 179 deletions
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp index a91f0ec060..8e8967ee3d 100644 --- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llfloaterpreferencesgraphicsadvanced.cpp * @brief floater for adjusting camera position * * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2021, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -51,36 +51,61 @@ LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const L mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2)); mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2)); - - gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors, this, _2)); } LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced() { mComplexityChangedSignal.disconnect(); + mComplexityModeChangedSignal.disconnect(); mLODFactorChangedSignal.disconnect(); + mNumImpostorsChangedSignal.disconnect(); } -BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild() +bool LLFloaterPreferenceGraphicsAdvanced::postBuild() { - // Don't do this on Mac as their braindead GL versioning - // sets this when 8x and 16x are indeed available + // Disable FSAA combo when shaders are not loaded // -#if !LL_DARWIN - if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) - { //remove FSAA settings above "4x" + { LLComboBox* combo = getChild<LLComboBox>("fsaa"); - combo->remove("8x"); - combo->remove("16x"); + if (!gFXAAProgram[0].isComplete()) + combo->remove("FXAA"); + + if (!gSMAAEdgeDetectProgram[0].isComplete()) + combo->remove("SMAA"); + + if (!gFXAAProgram[0].isComplete() && !gSMAAEdgeDetectProgram[0].isComplete()) + { + combo->setEnabled(false); + getChild<LLComboBox>("fsaa quality")->setEnabled(false); + } } +#if !LL_DARWIN LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI"); - use_HiDPI->setVisible(FALSE); + use_HiDPI->setVisible(false); #endif - mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateComplexityText, this)); - mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText, this)); - return TRUE; + mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect( + [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) + { + updateComplexityText(); + }); + mComplexityModeChangedSignal = gSavedSettings.getControl("RenderAvatarComplexityMode")->getSignal()->connect( + [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) + { + updateComplexityMode(new_val); + }); + mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect( + [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) + { + updateObjectMeshDetailText(); + }); + mNumImpostorsChangedSignal = gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect( + [this](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val) + { + updateIndirectMaxNonImpostors(new_val); + }); + return true; } void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key) @@ -93,7 +118,7 @@ void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting) LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); if (instance) { - instance->cancel(); + instance->cancel({"RenderQualityPerformance"}); } updateMaxComplexity(); } @@ -122,20 +147,17 @@ void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable() void LLFloaterPreferenceGraphicsAdvanced::refresh() { - getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples")); - // sliders and their text boxes - // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); + // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); // slider text boxes - updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); - updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); + updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true)); LLAvatarComplexityControls::setIndirectControls(); setMaxNonImpostorsText( gSavedSettings.getU32("RenderAvatarMaxNonImpostors"), @@ -144,6 +166,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refresh() gSavedSettings.getU32("RenderAvatarMaxComplexity"), getChild<LLTextBox>("IndirectMaxComplexityText", true)); refreshEnabledState(); + + bool enable_complexity = gSavedSettings.getS32("RenderAvatarComplexityMode") != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS; + getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity); + getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity); } void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics() @@ -159,6 +185,13 @@ void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity() getChild<LLTextBox>("IndirectMaxComplexityText")); } +void LLFloaterPreferenceGraphicsAdvanced::updateComplexityMode(const LLSD& newvalue) +{ + bool enable_complexity = newvalue.asInteger() != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS; + getChild<LLSliderCtrl>("IndirectMaxComplexity")->setEnabled(enable_complexity); + getChild<LLSliderCtrl>("IndirectMaxNonImpostors")->setEnabled(enable_complexity); +} + void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText() { LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"), @@ -188,7 +221,7 @@ void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, L if (value < midPoint) { text_box->setText(LLTrans::getString("GraphicsQualityLow")); - } + } else if (value < highPoint) { text_box->setText(LLTrans::getString("GraphicsQualityMid")); @@ -238,187 +271,85 @@ void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTe } void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() -{ - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); +{ LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); + LLSliderCtrl* cas_slider = getChild<LLSliderCtrl>("RenderSharpness"); // disabled windlight if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) { - ctrl_wind_light->setEnabled(FALSE); - ctrl_wind_light->setValue(FALSE); - - sky->setEnabled(FALSE); - sky_text->setEnabled(FALSE); + sky->setEnabled(false); + sky_text->setEnabled(false); //deferred needs windlight, disable deferred - ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setEnabled(false); ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); + shadows_text->setEnabled(false); - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); + ctrl_ssao->setEnabled(false); + ctrl_ssao->setValue(false); - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); + ctrl_dof->setEnabled(false); + ctrl_dof->setValue(false); } // disabled deferred if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) { - ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setEnabled(false); ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); + shadows_text->setEnabled(false); - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); + ctrl_ssao->setEnabled(false); + ctrl_ssao->setValue(false); - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); + ctrl_dof->setEnabled(false); + ctrl_dof->setValue(false); } // disabled deferred SSAO if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) { - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); + ctrl_ssao->setEnabled(false); + ctrl_ssao->setValue(false); } // disabled deferred shadows if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) { - ctrl_shadows->setEnabled(FALSE); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - } - - // disabled reflections - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) - { - ctrl_reflections->setEnabled(FALSE); - ctrl_reflections->setValue(FALSE); - reflections_text->setEnabled(FALSE); - } - - // disabled av - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP")) - { - ctrl_avatar_vp->setEnabled(FALSE); - ctrl_avatar_vp->setValue(FALSE); - - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); - - //deferred needs AvatarVP, disable deferred - ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setEnabled(false); ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); - - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); + shadows_text->setEnabled(false); } - // disabled cloth - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) - { - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); - } + // Vintage mode + static LLCachedControl<bool> is_not_vintage(gSavedSettings, "RenderDisableVintageMode"); + LLSliderCtrl* tonemapMix = getChild<LLSliderCtrl>("TonemapMix"); + LLComboBox* tonemapSelect = getChild<LLComboBox>("TonemapType"); + LLTextBox* tonemapLabel = getChild<LLTextBox>("TonemapTypeText"); + LLSliderCtrl* exposureSlider = getChild<LLSliderCtrl>("RenderExposure"); + + tonemapSelect->setEnabled(is_not_vintage); + tonemapLabel->setEnabled(is_not_vintage); + tonemapMix->setEnabled(is_not_vintage); + exposureSlider->setEnabled(is_not_vintage); + cas_slider->setEnabled(is_not_vintage); } void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() { - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - - // Reflections - BOOL reflections = LLCubeMap::sUseCubeMaps; - ctrl_reflections->setEnabled(reflections); - reflections_text->setEnabled(reflections); - - // Bump & Shiny - LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); - bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); - - // Avatar Mode - // Enable Avatar Shaders - LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); - // Avatar Render Mode - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); - - bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"); - if (LLViewerShaderMgr::sInitialized) - { - S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; - avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE; - } - - ctrl_avatar_vp->setEnabled(avatar_vp_enabled); - - if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE) - { - ctrl_avatar_cloth->setEnabled(FALSE); - } - else - { - ctrl_avatar_cloth->setEnabled(TRUE); - } - - // Vertex Shaders, Global Shader Enable - // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code - LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var - LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - - terrain_detail->setEnabled(FALSE); - terrain_text->setEnabled(FALSE); - // WindLight - //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - //ctrl_wind_light->setEnabled(TRUE); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - sky->setEnabled(TRUE); - sky_text->setEnabled(TRUE); - - BOOL enabled = TRUE; -#if 0 // deferred always on now - //Deferred/SSAO/Shadows - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - - enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - (ctrl_wind_light->get()) ? TRUE : FALSE; + sky->setEnabled(true); + sky_text->setEnabled(true); - ctrl_deferred->setEnabled(enabled); -#endif - - LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders"); - - //PBR - ctrl_pbr->setEnabled(TRUE); + bool enabled = true; LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); @@ -426,7 +357,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? TRUE : FALSE); + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && ctrl_deferred->get(); //ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); @@ -439,22 +370,17 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() shadow_text->setEnabled(enabled); // Hardware settings - + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable")) { - getChildView("vbo")->setEnabled(FALSE); + getChildView("vbo")->setEnabled(false); } if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures")) { - getChildView("texture compression")->setEnabled(FALSE); + getChildView("texture compression")->setEnabled(false); } - // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); - gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); // now turn off any features that are unavailable |