diff options
Diffstat (limited to 'indra/newview/llfloaterpreferencesgraphicsadvanced.cpp')
-rw-r--r-- | indra/newview/llfloaterpreferencesgraphicsadvanced.cpp | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp index f840a6124f..bc8e0723ce 100644 --- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -153,7 +153,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refresh() updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true)); LLAvatarComplexityControls::setIndirectControls(); setMaxNonImpostorsText( gSavedSettings.getU32("RenderAvatarMaxNonImpostors"), @@ -268,10 +267,6 @@ void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTe void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() { - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); @@ -282,9 +277,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() // disabled windlight if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) { - ctrl_wind_light->setEnabled(false); - ctrl_wind_light->setValue(false); - sky->setEnabled(false); sky_text->setEnabled(false); @@ -298,9 +290,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() ctrl_dof->setEnabled(false); ctrl_dof->setValue(false); - - ctrl_deferred->setEnabled(false); - ctrl_deferred->setValue(false); } // disabled deferred @@ -315,9 +304,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() ctrl_dof->setEnabled(false); ctrl_dof->setValue(false); - - ctrl_deferred->setEnabled(false); - ctrl_deferred->setValue(false); } // disabled deferred SSAO @@ -338,51 +324,13 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() { - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - - // Reflections - bool reflections = LLCubeMap::sUseCubeMaps; - ctrl_reflections->setEnabled(reflections); - reflections_text->setEnabled(reflections); - - // Bump & Shiny - LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); - bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny); - - // Vertex Shaders, Global Shader Enable - // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code - LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var - LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - - terrain_detail->setEnabled(false); - terrain_text->setEnabled(false); - // WindLight - //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - //ctrl_wind_light->setEnabled(true); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); sky->setEnabled(true); sky_text->setEnabled(true); bool enabled = true; -#if 0 // deferred always on now - //Deferred/SSAO/Shadows - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - - enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - bumpshiny_ctrl && bumpshiny_ctrl->get() && - ctrl_wind_light->get(); - - ctrl_deferred->setEnabled(enabled); -#endif - - LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders"); - - //PBR - ctrl_pbr->setEnabled(true); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); @@ -414,11 +362,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() getChildView("texture compression")->setEnabled(false); } - // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); - gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); // now turn off any features that are unavailable |