diff options
Diffstat (limited to 'indra/newview/llfloaterpreferencesgraphicsadvanced.cpp')
-rw-r--r-- | indra/newview/llfloaterpreferencesgraphicsadvanced.cpp | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp index 364ebe93c4..77482fc75e 100644 --- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -75,7 +75,7 @@ bool LLFloaterPreferenceGraphicsAdvanced::postBuild() } LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI"); - use_HiDPI->setVisible(FALSE); + use_HiDPI->setVisible(false); #endif mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateComplexityText, this)); @@ -255,96 +255,96 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() // disabled windlight if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) { - ctrl_wind_light->setEnabled(FALSE); - ctrl_wind_light->setValue(FALSE); + ctrl_wind_light->setEnabled(false); + ctrl_wind_light->setValue(false); - sky->setEnabled(FALSE); - sky_text->setEnabled(FALSE); + sky->setEnabled(false); + sky_text->setEnabled(false); //deferred needs windlight, disable deferred - ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setEnabled(false); ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); + shadows_text->setEnabled(false); - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); + ctrl_ssao->setEnabled(false); + ctrl_ssao->setValue(false); - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); + ctrl_dof->setEnabled(false); + ctrl_dof->setValue(false); - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); + ctrl_deferred->setEnabled(false); + ctrl_deferred->setValue(false); } // disabled deferred if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) { - ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setEnabled(false); ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); + shadows_text->setEnabled(false); - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); + ctrl_ssao->setEnabled(false); + ctrl_ssao->setValue(false); - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); + ctrl_dof->setEnabled(false); + ctrl_dof->setValue(false); - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); + ctrl_deferred->setEnabled(false); + ctrl_deferred->setValue(false); } // disabled deferred SSAO if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) { - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); + ctrl_ssao->setEnabled(false); + ctrl_ssao->setValue(false); } // disabled deferred shadows if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) { - ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setEnabled(false); ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); + shadows_text->setEnabled(false); } // disabled reflections if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) { - ctrl_reflections->setEnabled(FALSE); - ctrl_reflections->setValue(FALSE); - reflections_text->setEnabled(FALSE); + ctrl_reflections->setEnabled(false); + ctrl_reflections->setValue(false); + reflections_text->setEnabled(false); } // disabled av if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP")) { - ctrl_avatar_vp->setEnabled(FALSE); - ctrl_avatar_vp->setValue(FALSE); + ctrl_avatar_vp->setEnabled(false); + ctrl_avatar_vp->setValue(false); - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); + ctrl_avatar_cloth->setEnabled(false); + ctrl_avatar_cloth->setValue(false); //deferred needs AvatarVP, disable deferred - ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setEnabled(false); ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); + shadows_text->setEnabled(false); - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); + ctrl_ssao->setEnabled(false); + ctrl_ssao->setValue(false); - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); + ctrl_dof->setEnabled(false); + ctrl_dof->setValue(false); - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); + ctrl_deferred->setEnabled(false); + ctrl_deferred->setValue(false); } // disabled cloth if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) { - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); + ctrl_avatar_cloth->setEnabled(false); + ctrl_avatar_cloth->setValue(false); } } @@ -354,14 +354,14 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); // Reflections - BOOL reflections = LLCubeMap::sUseCubeMaps; + bool reflections = LLCubeMap::sUseCubeMaps; ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); + bumpshiny_ctrl->setEnabled(bumpshiny ? true : false); // Avatar Mode // Enable Avatar Shaders @@ -373,18 +373,18 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() if (LLViewerShaderMgr::sInitialized) { S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; - avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE; + avatar_vp_enabled = (max_avatar_shader > 0) ? true : false; } ctrl_avatar_vp->setEnabled(avatar_vp_enabled); - if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE) + if (gSavedSettings.getBOOL("RenderAvatarVP") == false) { - ctrl_avatar_cloth->setEnabled(FALSE); + ctrl_avatar_cloth->setEnabled(false); } else { - ctrl_avatar_cloth->setEnabled(TRUE); + ctrl_avatar_cloth->setEnabled(true); } // Vertex Shaders, Global Shader Enable @@ -392,25 +392,25 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - terrain_detail->setEnabled(FALSE); - terrain_text->setEnabled(FALSE); + terrain_detail->setEnabled(false); + terrain_text->setEnabled(false); // WindLight //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - //ctrl_wind_light->setEnabled(TRUE); + //ctrl_wind_light->setEnabled(true); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - sky->setEnabled(TRUE); - sky_text->setEnabled(TRUE); + sky->setEnabled(true); + sky_text->setEnabled(true); - BOOL enabled = TRUE; + bool enabled = true; #if 0 // deferred always on now //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - (ctrl_wind_light->get()) ? TRUE : FALSE; + ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? true : false) && + (ctrl_wind_light->get()) ? true : false; ctrl_deferred->setEnabled(enabled); #endif @@ -418,7 +418,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders"); //PBR - ctrl_pbr->setEnabled(TRUE); + ctrl_pbr->setEnabled(true); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); @@ -426,7 +426,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? TRUE : FALSE); + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? true : false); //ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); @@ -442,12 +442,12 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable")) { - getChildView("vbo")->setEnabled(FALSE); + getChildView("vbo")->setEnabled(false); } if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures")) { - getChildView("texture compression")->setEnabled(FALSE); + getChildView("texture compression")->setEnabled(false); } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance |