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diff --git a/indra/newview/llfloaterpreferencemoveadvanced.cpp b/indra/newview/llfloaterpreferencemoveadvanced.cpp
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+/**
+ * @file llfloaterpreferencemoveadvanced.cpp
+ * @brief floater for adjusting camera position
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpreferencemoveadvanced.h"
+#include "llfloater.h"
+#include "llfloaterreg.h"
+#include "lluictrlfactory.h"
+#include "llspinctrl.h"
+#include "llviewercontrol.h"
+
+
+LLFloaterPreferenceMoveAdvanced::LLFloaterPreferenceMoveAdvanced(const LLSD& key)
+: LLFloater(key)
+{
+ mCommitCallbackRegistrar.add("Cancel", boost::bind(&LLFloaterPreferenceMoveAdvanced::onClickCancel, this));
+ mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceMoveAdvanced::onCommitSettings, this));
+ mCommitCallbackRegistrar.add("Ok", boost::bind(&LLFloaterPreferenceMoveAdvanced::onClickOk, this));
+
+}
+
+LLFloaterPreferenceMoveAdvanced::~LLFloaterPreferenceMoveAdvanced()
+{}
+
+void LLFloaterPreferenceMoveAdvanced::onClickOk()
+{
+ closeFloater();
+}
+
+void LLFloaterPreferenceMoveAdvanced::onClickCancel()
+{
+ gSavedSettings.setVector3("CameraOffsetRearView", mCameraSaved);
+ gSavedSettings.setVector3d("FocusOffsetRearView", mFocusSaved);
+
+ updateCameraControl(mCameraSaved);
+ updateFocusControl(mFocusSaved);
+}
+
+BOOL LLFloaterPreferenceMoveAdvanced::postBuild()
+{
+ mCameraSaved = gSavedSettings.getVector3("CameraOffsetRearView");
+ mFocusSaved = gSavedSettings.getVector3d("FocusOffsetRearView");
+
+ updateCameraControl(mCameraSaved);
+ updateFocusControl(mFocusSaved);
+
+ return TRUE;
+}
+
+void LLFloaterPreferenceMoveAdvanced::updateCameraControl(LLVector3 vector)
+{
+ LLSpinCtrl* spinnerx = getChild<LLSpinCtrl>("camera_x");
+ LLSpinCtrl* spinnery = getChild<LLSpinCtrl>("camera_y");
+ LLSpinCtrl* spinnerz = getChild<LLSpinCtrl>("camera_z");
+
+ if (!spinnerx || !spinnery || !spinnerz)
+ {
+ LL_WARNS() << "Could not find all desired UI camera elements"
+ << LL_ENDL;
+ return;
+ }
+
+ if (!spinnerx->hasFocus())
+ {
+ spinnerx->setValue(vector[VX]);
+ }
+
+ if (!spinnery->hasFocus())
+ {
+ spinnery->setValue(vector[VY]);
+ }
+
+ if (!spinnerz->hasFocus())
+ {
+ spinnerz->setValue(vector[VZ]);
+ }
+}
+
+void LLFloaterPreferenceMoveAdvanced::updateFocusControl(LLVector3d vector3d)
+{
+ LLSpinCtrl* spinnerx = getChild<LLSpinCtrl>("focus_x");
+ LLSpinCtrl* spinnery = getChild<LLSpinCtrl>("focus_y");
+ LLSpinCtrl* spinnerz = getChild<LLSpinCtrl>("focus_z");
+
+ if (!spinnerx || !spinnery || !spinnerz)
+ {
+ LL_WARNS() << "Could not find all desired UI focus elements"
+ << LL_ENDL;
+ return;
+ }
+
+ if (!spinnerx->hasFocus())
+ {
+ spinnerx->setValue(vector3d[VX]);
+ }
+
+ if (!spinnery->hasFocus())
+ {
+ spinnery->setValue(vector3d[VY]);
+ }
+
+ if (!spinnerz->hasFocus())
+ {
+ spinnerz->setValue(vector3d[VZ]);
+ }
+}
+
+ void LLFloaterPreferenceMoveAdvanced::draw()
+{
+// updateControl();
+ LLFloater::draw();
+}
+
+void LLFloaterPreferenceMoveAdvanced::onCommitSettings()
+{
+ LLVector3 vector;
+ LLVector3d vector3d;
+
+ vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
+ vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
+ vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
+ gSavedSettings.setVector3("CameraOffsetRearView", vector);
+
+ vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
+ vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
+ vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
+ gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
+}