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Diffstat (limited to 'indra/newview/llfloaterpreferencemoveadvanced.cpp')
-rw-r--r-- | indra/newview/llfloaterpreferencemoveadvanced.cpp | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/indra/newview/llfloaterpreferencemoveadvanced.cpp b/indra/newview/llfloaterpreferencemoveadvanced.cpp new file mode 100644 index 0000000000..3ff19147b1 --- /dev/null +++ b/indra/newview/llfloaterpreferencemoveadvanced.cpp @@ -0,0 +1,151 @@ +/** + * @file llfloaterpreferencemoveadvanced.cpp + * @brief floater for adjusting camera position + * + * $LicenseInfo:firstyear=2018&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2018, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterpreferencemoveadvanced.h" +#include "llfloater.h" +#include "llfloaterreg.h" +#include "lluictrlfactory.h" +#include "llspinctrl.h" +#include "llviewercontrol.h" + + +LLFloaterPreferenceMoveAdvanced::LLFloaterPreferenceMoveAdvanced(const LLSD& key) +: LLFloater(key) +{ + mCommitCallbackRegistrar.add("Cancel", boost::bind(&LLFloaterPreferenceMoveAdvanced::onClickCancel, this)); + mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceMoveAdvanced::onCommitSettings, this)); + mCommitCallbackRegistrar.add("Ok", boost::bind(&LLFloaterPreferenceMoveAdvanced::onClickOk, this)); + +} + +LLFloaterPreferenceMoveAdvanced::~LLFloaterPreferenceMoveAdvanced() +{} + +void LLFloaterPreferenceMoveAdvanced::onClickOk() +{ + closeFloater(); +} + +void LLFloaterPreferenceMoveAdvanced::onClickCancel() +{ + gSavedSettings.setVector3("CameraOffsetRearView", mCameraSaved); + gSavedSettings.setVector3d("FocusOffsetRearView", mFocusSaved); + + updateCameraControl(mCameraSaved); + updateFocusControl(mFocusSaved); +} + +BOOL LLFloaterPreferenceMoveAdvanced::postBuild() +{ + mCameraSaved = gSavedSettings.getVector3("CameraOffsetRearView"); + mFocusSaved = gSavedSettings.getVector3d("FocusOffsetRearView"); + + updateCameraControl(mCameraSaved); + updateFocusControl(mFocusSaved); + + return TRUE; +} + +void LLFloaterPreferenceMoveAdvanced::updateCameraControl(LLVector3 vector) +{ + LLSpinCtrl* spinnerx = getChild<LLSpinCtrl>("camera_x"); + LLSpinCtrl* spinnery = getChild<LLSpinCtrl>("camera_y"); + LLSpinCtrl* spinnerz = getChild<LLSpinCtrl>("camera_z"); + + if (!spinnerx || !spinnery || !spinnerz) + { + LL_WARNS() << "Could not find all desired UI camera elements" + << LL_ENDL; + return; + } + + if (!spinnerx->hasFocus()) + { + spinnerx->setValue(vector[VX]); + } + + if (!spinnery->hasFocus()) + { + spinnery->setValue(vector[VY]); + } + + if (!spinnerz->hasFocus()) + { + spinnerz->setValue(vector[VZ]); + } +} + +void LLFloaterPreferenceMoveAdvanced::updateFocusControl(LLVector3d vector3d) +{ + LLSpinCtrl* spinnerx = getChild<LLSpinCtrl>("focus_x"); + LLSpinCtrl* spinnery = getChild<LLSpinCtrl>("focus_y"); + LLSpinCtrl* spinnerz = getChild<LLSpinCtrl>("focus_z"); + + if (!spinnerx || !spinnery || !spinnerz) + { + LL_WARNS() << "Could not find all desired UI focus elements" + << LL_ENDL; + return; + } + + if (!spinnerx->hasFocus()) + { + spinnerx->setValue(vector3d[VX]); + } + + if (!spinnery->hasFocus()) + { + spinnery->setValue(vector3d[VY]); + } + + if (!spinnerz->hasFocus()) + { + spinnerz->setValue(vector3d[VZ]); + } +} + + void LLFloaterPreferenceMoveAdvanced::draw() +{ +// updateControl(); + LLFloater::draw(); +} + +void LLFloaterPreferenceMoveAdvanced::onCommitSettings() +{ + LLVector3 vector; + LLVector3d vector3d; + + vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal(); + vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal(); + vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal(); + gSavedSettings.setVector3("CameraOffsetRearView", vector); + + vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal(); + vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal(); + vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal(); + gSavedSettings.setVector3d("FocusOffsetRearView", vector3d); +} |