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path: root/indra/newview/llfloaterpreference.cpp
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Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp46
1 files changed, 31 insertions, 15 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index c7fce83b03..18b7a48d7b 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1029,26 +1029,28 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- shaders)
- {
- BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE;
+
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ shaders &&
+ gGLManager.mHasFramebufferObject &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ (ctrl_wind_light->get()) ? TRUE : FALSE;
- ctrl_deferred->setEnabled(enabled);
+ ctrl_deferred->setEnabled(enabled);
- LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
- LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
+ LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
- ctrl_ssao->setEnabled(enabled);
+ ctrl_ssao->setEnabled(enabled);
+ ctrl_dof->setEnabled(enabled);
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
-
- ctrl_shadow->setEnabled(enabled);
- }
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
+ ctrl_shadow->setEnabled(enabled);
+
// now turn off any features that are unavailable
disableUnavailableSettings();
@@ -1067,6 +1069,7 @@ void LLFloaterPreference::disableUnavailableSettings()
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
// if vertex shaders off, disable all shader related products
if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
@@ -1092,6 +1095,9 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
@@ -1109,12 +1115,16 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
// disabled deferred
- if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"))
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") ||
+ !gGLManager.mHasFramebufferObject)
{
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
@@ -1122,6 +1132,9 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
@@ -1163,6 +1176,9 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}