diff options
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 51 |
1 files changed, 7 insertions, 44 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 8d19aa36bb..20749b67b2 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1182,6 +1182,7 @@ void LLFloaterPreference::refreshEnabledState() { LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders"); // if vertex shaders off, disable all shader related products if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) @@ -1205,6 +1206,11 @@ void LLFloaterPreference::refreshEnabledState() ctrl_deferred->setEnabled(enabled); + //PBR + BOOL deferred = gSavedSettings.getBOOL("RenderDeferred"); + // TODO: add "RenderPBR" to LLFeatureManager + ctrl_pbr->setEnabled(deferred); + // Cannot have floater active until caps have been received getChild<LLButton>("default_creation_permissions")->setEnabled(LLStartUp::getStartupState() < STATE_STARTED ? false : true); @@ -1221,51 +1227,21 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - // Bump & Shiny - LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); - bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); - - // Avatar Mode - // Avatar Render Mode - getChild<LLCheckBoxCtrl>("AvatarCloth")->setEnabled(TRUE); - - // Vertex Shaders, Global Shader Enable - // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code - LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var - LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - - terrain_detail->setEnabled(FALSE); - terrain_text->setEnabled(FALSE); - // WindLight - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - ctrl_wind_light->setEnabled(TRUE); sky->setEnabled(TRUE); sky_text->setEnabled(TRUE); - //Deferred/SSAO/Shadows - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - - BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - gGLManager.mHasFramebufferObject && - (ctrl_wind_light->get()) ? TRUE : FALSE; - ctrl_deferred->setEnabled(enabled); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); - // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"); - ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); - ctrl_ssao->setEnabled(enabled); ctrl_dof->setEnabled(enabled); @@ -1293,11 +1269,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() getChildView("texture compression")->setEnabled(FALSE); } - // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); - gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); // now turn off any features that are unavailable @@ -1350,7 +1321,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() { LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); @@ -1424,13 +1394,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() ctrl_reflections->setValue(FALSE); reflections_text->setEnabled(FALSE); } - - // disabled cloth - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) - { - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); - } } void LLFloaterPreference::refresh() |