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path: root/indra/newview/llfloaterpreference.cpp
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Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp193
1 files changed, 74 insertions, 119 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index e0a3585c93..951d11bbe5 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -407,7 +407,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this));
mCommitCallbackRegistrar.add("Pref.AvatarImpostorsEnable", boost::bind(&LLFloaterPreference::onAvatarImpostorsEnable, this));
mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreference::updateMaxComplexity, this));
- mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this));
+ mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreference::onRenderOptionEnable, this));
mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this));
mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::refreshUI,this));
mCommitCallbackRegistrar.add("Pref.QualityPerformance", boost::bind(&LLFloaterPreference::onChangeQuality, this, _2));
@@ -419,6 +419,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
mCommitCallbackRegistrar.add("Pref.TranslationSettings", boost::bind(&LLFloaterPreference::onClickTranslationSettings, this));
mCommitCallbackRegistrar.add("Pref.AutoReplace", boost::bind(&LLFloaterPreference::onClickAutoReplace, this));
mCommitCallbackRegistrar.add("Pref.PermsDefault", boost::bind(&LLFloaterPreference::onClickPermsDefault, this));
+ mCommitCallbackRegistrar.add("Pref.RememberedUsernames", boost::bind(&LLFloaterPreference::onClickRememberedUsernames, this));
mCommitCallbackRegistrar.add("Pref.SpellChecker", boost::bind(&LLFloaterPreference::onClickSpellChecker, this));
mCommitCallbackRegistrar.add("Pref.Advanced", boost::bind(&LLFloaterPreference::onClickAdvanced, this));
@@ -724,7 +725,7 @@ void LLFloaterPreference::cancel()
// hide spellchecker settings folder
LLFloaterReg::hideInstance("prefs_spellchecker");
- // hide advancede floater
+ // hide advanced graphics floater
LLFloaterReg::hideInstance("prefs_graphics_advanced");
// reverts any changes to current skin
@@ -843,7 +844,8 @@ void LLFloaterPreference::onOpen(const LLSD& key)
saveSettings();
// Make sure there is a default preference file
- LLPresetsManager::getInstance()->createMissingDefault();
+ LLPresetsManager::getInstance()->createMissingDefault(PRESETS_CAMERA);
+ LLPresetsManager::getInstance()->createMissingDefault(PRESETS_GRAPHIC);
bool started = (LLStartUp::getStartupState() == STATE_STARTED);
@@ -852,12 +854,15 @@ void LLFloaterPreference::onOpen(const LLSD& key)
LLButton* delete_btn = findChild<LLButton>("PrefDeleteButton");
LLButton* exceptions_btn = findChild<LLButton>("RenderExceptionsButton");
- load_btn->setEnabled(started);
- save_btn->setEnabled(started);
- delete_btn->setEnabled(started);
- exceptions_btn->setEnabled(started);
+ if (load_btn && save_btn && delete_btn && exceptions_btn)
+ {
+ load_btn->setEnabled(started);
+ save_btn->setEnabled(started);
+ delete_btn->setEnabled(started);
+ exceptions_btn->setEnabled(started);
+ }
- collectSearchableItems();
+ collectSearchableItems();
if (!mFilterEdit->getText().empty())
{
mFilterEdit->setText(LLStringExplicit(""));
@@ -865,12 +870,23 @@ void LLFloaterPreference::onOpen(const LLSD& key)
}
}
-void LLFloaterPreference::onVertexShaderEnable()
+void LLFloaterPreference::onRenderOptionEnable()
{
refreshEnabledGraphics();
}
-void LLFloaterPreferenceGraphicsAdvanced::onVertexShaderEnable()
+void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable()
+{
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refresh();
+ }
+
+ refreshEnabledGraphics();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable()
{
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance)
@@ -1241,7 +1257,7 @@ void LLFloaterPreference::buildPopupLists()
LLNotificationFormPtr formp = templatep->mForm;
LLNotificationForm::EIgnoreType ignore = formp->getIgnoreType();
- if (ignore == LLNotificationForm::IGNORE_NO)
+ if (ignore <= LLNotificationForm::IGNORE_NO)
continue;
LLSD row;
@@ -1293,20 +1309,19 @@ void LLFloaterPreference::refreshEnabledState()
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
// if vertex shaders off, disable all shader related products
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
- !LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
ctrl_wind_light->setEnabled(FALSE);
ctrl_wind_light->setValue(FALSE);
}
else
{
- ctrl_wind_light->setEnabled(gSavedSettings.getBOOL("VertexShaderEnable"));
+ ctrl_wind_light->setEnabled(TRUE);
}
//Deferred/SSAO/Shadows
BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
- BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders") && gSavedSettings.getBOOL("VertexShaderEnable");
+ BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
shaders &&
@@ -1328,9 +1343,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
// Reflections
- BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable")
- && gGLManager.mHasCubeMap
- && LLCubeMap::sUseCubeMaps;
+ BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
@@ -1354,59 +1367,41 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
- if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE ||
- gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
- {
- ctrl_avatar_cloth->setEnabled(FALSE);
- }
- else
- {
- ctrl_avatar_cloth->setEnabled(TRUE);
- }
-
- // Vertex Shaders
- // Global Shader Enable
- LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
- LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
- LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
+ if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
+ {
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ }
+ else
+ {
+ ctrl_avatar_cloth->setEnabled(TRUE);
+ }
- ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"));
-
- BOOL shaders = ctrl_shader_enable->get();
- if (shaders)
- {
- terrain_detail->setEnabled(FALSE);
- terrain_text->setEnabled(FALSE);
- }
- else
- {
- terrain_detail->setEnabled(TRUE);
- terrain_text->setEnabled(TRUE);
- }
-
- // WindLight
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
- LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+ // Vertex Shaders, Global Shader Enable
+ // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
+ LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
+ LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
- // *HACK just checks to see if we can use shaders...
- // maybe some cards that use shaders, but don't support windlight
- ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders);
+ terrain_detail->setEnabled(FALSE);
+ terrain_text->setEnabled(FALSE);
- sky->setEnabled(ctrl_wind_light->get() && shaders);
- sky_text->setEnabled(ctrl_wind_light->get() && shaders);
+ // WindLight
+ LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
+ LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+ ctrl_wind_light->setEnabled(TRUE);
+ sky->setEnabled(TRUE);
+ sky_text->setEnabled(TRUE);
- //Deferred/SSAO/Shadows
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
-
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
- shaders &&
- gGLManager.mHasFramebufferObject &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
- (ctrl_wind_light->get()) ? TRUE : FALSE;
+ //Deferred/SSAO/Shadows
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
+ gGLManager.mHasFramebufferObject &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ (ctrl_wind_light->get()) ? TRUE : FALSE;
- ctrl_deferred->setEnabled(enabled);
+ ctrl_deferred->setEnabled(enabled);
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
@@ -1504,7 +1499,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
- LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
@@ -1514,42 +1508,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
- // if vertex shaders off, disable all shader related products
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
- {
- ctrl_shader_enable->setEnabled(FALSE);
- ctrl_shader_enable->setValue(FALSE);
-
- ctrl_wind_light->setEnabled(FALSE);
- ctrl_wind_light->setValue(FALSE);
-
- sky->setEnabled(FALSE);
- sky_text->setEnabled(FALSE);
-
- ctrl_reflections->setEnabled(FALSE);
- ctrl_reflections->setValue(0);
- reflections_text->setEnabled(FALSE);
-
- ctrl_avatar_vp->setEnabled(FALSE);
- ctrl_avatar_vp->setValue(FALSE);
-
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
-
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
@@ -1823,7 +1781,7 @@ void LLFloaterPreference::resetAllIgnored()
iter != LLNotifications::instance().templatesEnd();
++iter)
{
- if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
+ if (iter->second->mForm->getIgnoreType() > LLNotificationForm::IGNORE_NO)
{
iter->second->mForm->setIgnored(false);
}
@@ -1836,7 +1794,7 @@ void LLFloaterPreference::setAllIgnored()
iter != LLNotifications::instance().templatesEnd();
++iter)
{
- if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
+ if (iter->second->mForm->getIgnoreType() > LLNotificationForm::IGNORE_NO)
{
iter->second->mForm->setIgnored(true);
}
@@ -2256,6 +2214,11 @@ void LLFloaterPreference::onClickPermsDefault()
LLFloaterReg::showInstance("perms_default");
}
+void LLFloaterPreference::onClickRememberedUsernames()
+{
+ LLFloaterReg::showInstance("forget_username");
+}
+
void LLFloaterPreference::onDeleteTranscripts()
{
LLSD args;
@@ -2668,26 +2631,23 @@ void LLPanelPreference::updateMediaAutoPlayCheckbox(LLUICtrl* ctrl)
bool music_enabled = getChild<LLCheckBoxCtrl>("enable_music")->get();
bool media_enabled = getChild<LLCheckBoxCtrl>("enable_media")->get();
- getChild<LLCheckBoxCtrl>("media_auto_play_btn")->setEnabled(music_enabled || media_enabled);
+ getChild<LLCheckBoxCtrl>("media_auto_play_combo")->setEnabled(music_enabled || media_enabled);
}
}
void LLPanelPreference::deletePreset(const LLSD& user_data)
{
- std::string subdirectory = user_data.asString();
- LLFloaterReg::showInstance("delete_pref_preset", subdirectory);
+ LLFloaterReg::showInstance("delete_pref_preset", user_data.asString());
}
void LLPanelPreference::savePreset(const LLSD& user_data)
{
- std::string subdirectory = user_data.asString();
- LLFloaterReg::showInstance("save_pref_preset", subdirectory);
+ LLFloaterReg::showInstance("save_pref_preset", user_data.asString());
}
void LLPanelPreference::loadPreset(const LLSD& user_data)
{
- std::string subdirectory = user_data.asString();
- LLFloaterReg::showInstance("load_pref_preset", subdirectory);
+ LLFloaterReg::showInstance("load_pref_preset", user_data.asString());
}
void LLPanelPreference::setHardwareDefaults()
@@ -2745,7 +2705,7 @@ BOOL LLPanelPreferenceGraphics::postBuild()
LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
presetsMgr->setPresetListChangeCallback(boost::bind(&LLPanelPreferenceGraphics::onPresetsListChange, this));
- presetsMgr->createMissingDefault(); // a no-op after the first time, but that's ok
+ presetsMgr->createMissingDefault(PRESETS_GRAPHIC); // a no-op after the first time, but that's ok
return LLPanelPreference::postBuild();
}
@@ -2766,11 +2726,6 @@ void LLPanelPreferenceGraphics::onPresetsListChange()
{
instance->saveSettings(); //make cancel work correctly after changing the preset
}
- else
- {
- std::string dummy;
- instance->saveGraphicsPreset(dummy);
- }
}
void LLPanelPreferenceGraphics::setPresetText()
@@ -2911,7 +2866,7 @@ void LLPanelPreferenceGraphics::setHardwareDefaults()
LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key)
: LLFloater(key)
{
- mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onVertexShaderEnable, this));
+ mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this));
mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
}