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path: root/indra/newview/llfloaterpreference.cpp
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Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 18b7a48d7b..4b15695cbf 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -987,9 +987,15 @@ void LLFloaterPreference::refreshEnabledState()
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
// Avatar Render Mode
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
+
+ bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
+ if (LLViewerShaderMgr::sInitialized)
+ {
+ S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
+ avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
+ }
- S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
- ctrl_avatar_vp->setEnabled((max_avatar_shader > 0) ? TRUE : FALSE);
+ ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE ||
gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
@@ -1006,7 +1012,7 @@ void LLFloaterPreference::refreshEnabledState()
LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
// radio set for terrain detail mode
LLRadioGroup* mRadioTerrainDetail = getChild<LLRadioGroup>("TerrainDetailRadio"); // can be linked with control var
-
+
ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"));
BOOL shaders = ctrl_shader_enable->get();