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Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp23
1 files changed, 15 insertions, 8 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 2dc96d1fb3..c197c78a41 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -233,10 +233,6 @@ void handleNameTagOptionChanged(const LLSD& newvalue)
{
gSavedSettings.setBOOL("SmallAvatarNames", TRUE);
}
- else
- {
- gSavedSettings.setBOOL("SmallAvatarNames", FALSE);
- }
}
bool callback_skip_dialogs(const LLSD& notification, const LLSD& response, LLFloaterPreference* floater)
@@ -528,25 +524,26 @@ void LLFloaterPreference::onOpen(const LLSD& key)
bool canChoose = gAgent.getID().notNull() &&
(gAgent.isMature() || gAgent.isGodlike());
+ LLComboBox* maturity_combo = getChild<LLComboBox>("maturity_desired_combobox");
+
if (canChoose)
{
// if they're not adult or a god, they shouldn't see the adult selection, so delete it
if (!gAgent.isAdult() && !gAgent.isGodlike())
{
- LLComboBox* pMaturityCombo = getChild<LLComboBox>("maturity_desired_combobox");
// we're going to remove the adult entry from the combo. This obviously depends
// on the order of items in the XML file, but there doesn't seem to be a reasonable
// way to depend on the field in XML called 'name'.
- pMaturityCombo->remove(0);
+ maturity_combo->remove(0);
}
childSetVisible("maturity_desired_combobox", true);
- childSetVisible("maturity_desired_prompt", true);
+ childSetVisible("maturity_desired_textbox", false);
}
else
{
- childSetVisible("maturity_desired_prompt", false);
+ childSetText("maturity_desired_textbox", maturity_combo->getSelectedItemLabel());
childSetVisible("maturity_desired_combobox", false);
}
@@ -880,10 +877,20 @@ void LLFloaterPreference::refreshEnabledState()
{
mRadioTerrainDetail->setValue(1);
mRadioTerrainDetail->setEnabled(FALSE);
+ for (S32 i = 0; i < mRadioTerrainDetail->getItemCount(); ++i)
+ {
+ mRadioTerrainDetail->setIndexEnabled(i, FALSE);
+ }
}
else
{
mRadioTerrainDetail->setEnabled(TRUE);
+
+ for (S32 i = 0; i < mRadioTerrainDetail->getItemCount(); ++i)
+ {
+ mRadioTerrainDetail->setIndexEnabled(i, TRUE);
+ }
+
}
// WindLight