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+/**
+ * @file llfloaterpostprocess.cpp
+ * @brief LLFloaterPostProcess class definition
+ *
+ * $LicenseInfo:firstyear=2007&license=viewergpl$
+ *
+ * Copyright (c) 2007-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterpostprocess.h"
+
+#include "llsliderctrl.h"
+#include "llcheckboxctrl.h"
+#include "llvieweruictrlfactory.h"
+#include "llviewerdisplay.h"
+#include "llpostprocess.h"
+#include "llcombobox.h"
+#include "lllineeditor.h"
+#include "llviewerwindow.h"
+
+
+LLFloaterPostProcess* LLFloaterPostProcess::sPostProcess = NULL;
+
+
+LLFloaterPostProcess::LLFloaterPostProcess() : LLFloater("Post-Process Floater")
+{
+ gUICtrlFactory->buildFloater(this, "floater_post_process.xml");
+
+ /// Color Filter Callbacks
+ childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter");
+ //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma()));
+ childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness");
+ childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation");
+ childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast");
+
+ childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base");
+ childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base");
+ childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base");
+ childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base");
+
+ /// Night Vision Callbacks
+ childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision");
+ childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier");
+ childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size");
+ childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength");
+
+ /// Bloom Callbacks
+ childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom");
+ childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low");
+ childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width");
+ childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength");
+
+ // Effect loading and saving.
+ LLComboBox* comboBox = LLUICtrlFactory::getComboBoxByName(this, "PPEffectsCombo");
+ childSetAction("PPLoadEffect", &LLFloaterPostProcess::onLoadEffect, comboBox);
+ comboBox->setCommitCallback(onChangeEffectName);
+
+ LLLineEditor* editBox = LLUICtrlFactory::getLineEditorByName(this, "PPEffectNameEditor");
+ childSetAction("PPSaveEffect", &LLFloaterPostProcess::onSaveEffect, editBox);
+
+ syncMenu();
+
+}
+
+LLFloaterPostProcess::~LLFloaterPostProcess()
+{
+
+
+}
+
+LLFloaterPostProcess* LLFloaterPostProcess::instance()
+{
+ // if we don't have our singleton instance, create it
+ if (!sPostProcess)
+ {
+ sPostProcess = new LLFloaterPostProcess();
+ sPostProcess->open();
+ sPostProcess->setFocus(TRUE);
+ }
+ return sPostProcess;
+}
+
+// Bool Toggle
+void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData)
+{
+ char const * boolVariableName = (char const *)userData;
+
+ // check the bool
+ LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
+ gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue();
+}
+
+// Float Moved
+void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData)
+{
+ char const * floatVariableName = (char const *)userData;
+ LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
+ gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue();
+}
+
+// Color Moved
+void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData)
+{
+ char const * floatVariableName = (char const *)userData;
+ LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
+ gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue();
+}
+
+// Color Moved
+void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData)
+{
+ char const * floatVariableName = (char const *)userData;
+ LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
+ gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue();
+}
+
+// Color Moved
+void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData)
+{
+ char const * floatVariableName = (char const *)userData;
+ LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
+ gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue();
+}
+
+// Color Moved
+void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData)
+{
+ char const * floatVariableName = (char const *)userData;
+ LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
+ gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue();
+}
+
+void LLFloaterPostProcess::onLoadEffect(void* userData)
+{
+ LLComboBox* comboBox = static_cast<LLComboBox*>(userData);
+
+ LLSD::String effectName(comboBox->getSelectedValue().asString());
+
+ gPostProcess->setSelectedEffect(effectName);
+
+ sPostProcess->syncMenu();
+}
+
+void LLFloaterPostProcess::onSaveEffect(void* userData)
+{
+ LLLineEditor* editBox = static_cast<LLLineEditor*>(userData);
+
+ LLSD::String effectName(editBox->getValue().asString());
+
+ if (gPostProcess->mAllEffects.has(effectName))
+ {
+ gViewerWindow->alertXml("PPSaveEffectAlert", &LLFloaterPostProcess::saveAlertCallback, userData);
+ }
+ else
+ {
+ gPostProcess->saveEffect(effectName);
+ sPostProcess->syncMenu();
+ }
+}
+
+void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl, void * userData)
+{
+ // get the combo box and name
+ LLComboBox * comboBox = static_cast<LLComboBox*>(ctrl);
+ LLLineEditor* editBox = LLUICtrlFactory::getLineEditorByName(sPostProcess,
+ "PPEffectNameEditor");
+
+ // set the parameter's new name
+ editBox->setValue(comboBox->getSelectedValue());
+}
+
+void LLFloaterPostProcess::saveAlertCallback(S32 option, void* userData)
+{
+ LLLineEditor* editBox = static_cast<LLLineEditor*>(userData);
+
+ // if they choose save, do it. Otherwise, don't do anything
+ if (option == 0)
+ {
+ LLSD::String effectName(editBox->getValue().asString());
+
+ gPostProcess->saveEffect(effectName);
+
+ sPostProcess->syncMenu();
+ }
+
+}
+
+void LLFloaterPostProcess::show()
+{
+ // get the instance, make sure the values are synced
+ // and open the menu
+ LLFloaterPostProcess* postProcess = instance();
+ postProcess->syncMenu();
+ postProcess->open();
+}
+
+// virtual
+void LLFloaterPostProcess::onClose(bool app_quitting)
+{
+ // just set visibility to false, don't get fancy yet
+ if (sPostProcess)
+ {
+ sPostProcess->setVisible(FALSE);
+ }
+}
+
+void LLFloaterPostProcess::syncMenu()
+{
+ // add the combo boxe contents
+ LLComboBox* comboBox = LLUICtrlFactory::getComboBoxByName(this, "PPEffectsCombo");
+
+ if(comboBox != NULL) {
+ comboBox->removeall();
+
+ LLSD::map_const_iterator currEffect;
+ for(currEffect = gPostProcess->mAllEffects.beginMap();
+ currEffect != gPostProcess->mAllEffects.endMap();
+ ++currEffect)
+ {
+ comboBox->add(currEffect->first);
+ }
+
+ // set the current effect as selected.
+ comboBox->selectByValue(gPostProcess->getSelectedEffect());
+ }
+
+ /// Sync Color Filter Menu
+ childSetValue("ColorFilterToggle", gPostProcess->tweaks.useColorFilter());
+ //childSetValue("ColorFilterGamma", gPostProcess->tweaks.gamma());
+ childSetValue("ColorFilterBrightness", gPostProcess->tweaks.brightness());
+ childSetValue("ColorFilterSaturation", gPostProcess->tweaks.saturation());
+ childSetValue("ColorFilterContrast", gPostProcess->tweaks.contrast());
+ childSetValue("ColorFilterBaseR", gPostProcess->tweaks.contrastBaseR());
+ childSetValue("ColorFilterBaseG", gPostProcess->tweaks.contrastBaseG());
+ childSetValue("ColorFilterBaseB", gPostProcess->tweaks.contrastBaseB());
+ childSetValue("ColorFilterBaseI", gPostProcess->tweaks.contrastBaseIntensity());
+
+ /// Sync Night Vision Menu
+ childSetValue("NightVisionToggle", gPostProcess->tweaks.useNightVisionShader());
+ childSetValue("NightVisionBrightMult", gPostProcess->tweaks.brightMult());
+ childSetValue("NightVisionNoiseSize", gPostProcess->tweaks.noiseSize());
+ childSetValue("NightVisionNoiseStrength", gPostProcess->tweaks.noiseStrength());
+
+ /// Sync Bloom Menu
+ childSetValue("BloomToggle", LLSD(gPostProcess->tweaks.useBloomShader()));
+ childSetValue("BloomExtract", gPostProcess->tweaks.extractLow());
+ childSetValue("BloomSize", gPostProcess->tweaks.bloomWidth());
+ childSetValue("BloomStrength", gPostProcess->tweaks.bloomStrength());
+}