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diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp
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+/**
+ * @file llfloaterperformance.cpp
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterperformance.h"
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llappearancemgr.h"
+#include "llavataractions.h"
+#include "llavatarrendernotifier.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llfeaturemanager.h"
+#include "llfloaterpreference.h" // LLAvatarComplexityControls
+#include "llfloaterreg.h"
+#include "llnamelistctrl.h"
+#include "llnotificationsutil.h"
+#include "llradiogroup.h"
+#include "llsliderctrl.h"
+#include "lltextbox.h"
+#include "lltrans.h"
+#include "llviewerobjectlist.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "llworld.h"
+#include "pipeline.h"
+
+const F32 REFRESH_INTERVAL = 1.0f;
+const S32 BAR_LEFT_PAD = 2;
+const S32 BAR_RIGHT_PAD = 5;
+const S32 BAR_BOTTOM_PAD = 9;
+
+class LLExceptionsContextMenu : public LLListContextMenu
+{
+public:
+ LLExceptionsContextMenu(LLFloaterPerformance* floater_settings)
+ : mFloaterPerformance(floater_settings)
+ {}
+protected:
+ LLContextMenu* createMenu()
+ {
+ LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+ registrar.add("Settings.SetRendering", boost::bind(&LLFloaterPerformance::onCustomAction, mFloaterPerformance, _2, mUUIDs.front()));
+ enable_registrar.add("Settings.IsSelected", boost::bind(&LLFloaterPerformance::isActionChecked, mFloaterPerformance, _2, mUUIDs.front()));
+ LLContextMenu* menu = createFromFile("menu_avatar_rendering_settings.xml");
+
+ return menu;
+ }
+
+ LLFloaterPerformance* mFloaterPerformance;
+};
+
+LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
+: LLFloater(key),
+ mUpdateTimer(new LLTimer()),
+ mNearbyMaxComplexity(0)
+{
+ mContextMenu = new LLExceptionsContextMenu(this);
+
+ mCommitCallbackRegistrar.add("Pref.AutoAdjustWarning", boost::bind(&LLFloaterPreference::showAutoAdjustWarning));
+}
+
+LLFloaterPerformance::~LLFloaterPerformance()
+{
+ mComplexityChangedSignal.disconnect();
+ delete mContextMenu;
+ delete mUpdateTimer;
+}
+
+BOOL LLFloaterPerformance::postBuild()
+{
+ mMainPanel = getChild<LLPanel>("panel_performance_main");
+ mNearbyPanel = getChild<LLPanel>("panel_performance_nearby");
+ mComplexityPanel = getChild<LLPanel>("panel_performance_complexity");
+ mSettingsPanel = getChild<LLPanel>("panel_performance_preferences");
+ mHUDsPanel = getChild<LLPanel>("panel_performance_huds");
+
+ getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
+ getChild<LLPanel>("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel));
+ getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
+ getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
+
+ initBackBtn(mNearbyPanel);
+ initBackBtn(mComplexityPanel);
+ initBackBtn(mSettingsPanel);
+ initBackBtn(mHUDsPanel);
+
+ mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list");
+ mHUDList->setNameListType(LLNameListCtrl::SPECIAL);
+ mHUDList->setHoverIconName("StopReload_Off");
+ mHUDList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
+
+ mObjectList = mComplexityPanel->getChild<LLNameListCtrl>("obj_list");
+ mObjectList->setNameListType(LLNameListCtrl::SPECIAL);
+ mObjectList->setHoverIconName("StopReload_Off");
+ mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
+
+ mSettingsPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
+ mSettingsPanel->getChild<LLRadioGroup>("graphics_quality")->setCommitCallback(boost::bind(&LLFloaterPerformance::onChangeQuality, this, _2));
+ mSettingsPanel->getChild<LLCheckBoxCtrl>("advanced_lighting_model")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickAdvancedLighting, this));
+ mSettingsPanel->getChild<LLComboBox>("ShadowDetail")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickShadows, this));
+ mSettingsPanel->getChild<LLComboBox>("Reflections")->setMouseDownCallback(boost::bind(&LLFloaterPreference::showAutoAdjustWarning));
+
+ mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this));
+ mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickHideAvatars, this));
+ mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
+ mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list");
+ mNearbyList->setRightMouseDownCallback(boost::bind(&LLFloaterPerformance::onAvatarListRightClick, this, _1, _2, _3));
+
+ updateComplexityText();
+ mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateComplexityText, this));
+ mNearbyPanel->getChild<LLSliderCtrl>("IndirectMaxComplexity")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxComplexity, this));
+
+ LLAvatarComplexityControls::setIndirectMaxArc();
+
+ return TRUE;
+}
+
+void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel)
+{
+ hidePanels();
+ mMainPanel->setVisible(FALSE);
+ selected_panel->setVisible(TRUE);
+
+ if (mHUDsPanel == selected_panel)
+ {
+ populateHUDList();
+ }
+ else if (mNearbyPanel == selected_panel)
+ {
+ populateNearbyList();
+ }
+ else if (mComplexityPanel == selected_panel)
+ {
+ populateObjectList();
+ }
+}
+
+void LLFloaterPerformance::draw()
+{
+ if (mUpdateTimer->hasExpired())
+ {
+ setFPSText();
+ if (mHUDsPanel->getVisible())
+ {
+ populateHUDList();
+ }
+ else if (mNearbyPanel->getVisible())
+ {
+ populateNearbyList();
+ mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
+ }
+ else if (mComplexityPanel->getVisible())
+ {
+ populateObjectList();
+ }
+
+ mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL);
+ }
+ LLFloater::draw();
+}
+
+void LLFloaterPerformance::showMainPanel()
+{
+ hidePanels();
+ mMainPanel->setVisible(TRUE);
+}
+
+void LLFloaterPerformance::hidePanels()
+{
+ mNearbyPanel->setVisible(FALSE);
+ mComplexityPanel->setVisible(FALSE);
+ mHUDsPanel->setVisible(FALSE);
+ mSettingsPanel->setVisible(FALSE);
+}
+
+void LLFloaterPerformance::initBackBtn(LLPanel* panel)
+{
+ panel->getChild<LLButton>("back_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
+
+ panel->getChild<LLTextBox>("back_lbl")->setShowCursorHand(false);
+ panel->getChild<LLTextBox>("back_lbl")->setSoundFlags(LLView::MOUSE_UP);
+ panel->getChild<LLTextBox>("back_lbl")->setClickedCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
+}
+
+void LLFloaterPerformance::populateHUDList()
+{
+ S32 prev_pos = mHUDList->getScrollPos();
+ LLUUID prev_selected_id = mHUDList->getSelectedSpecialId();
+ mHUDList->clearRows();
+ mHUDList->updateColumns(true);
+
+ hud_complexity_list_t complexity_list = LLHUDRenderNotifier::getInstance()->getHUDComplexityList();
+
+ hud_complexity_list_t::iterator iter = complexity_list.begin();
+ hud_complexity_list_t::iterator end = complexity_list.end();
+
+ U32 max_complexity = 0;
+ for (; iter != end; ++iter)
+ {
+ max_complexity = llmax(max_complexity, (*iter).objectsCost);
+ }
+
+ for (iter = complexity_list.begin(); iter != end; ++iter)
+ {
+ LLHUDComplexity hud_object_complexity = *iter;
+ S32 obj_cost_short = llmax((S32)hud_object_complexity.objectsCost / 1000, 1);
+ LLSD item;
+ item["special_id"] = hud_object_complexity.objectId;
+ item["target"] = LLNameListCtrl::SPECIAL;
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ value["ratio"] = (F32)obj_cost_short / max_complexity * 1000;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ row[1]["value"] = std::to_string(obj_cost_short);
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = hud_object_complexity.objectName;
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* obj = mHUDList->addElement(item);
+ if (obj)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ }
+ }
+ mHUDList->sortByColumnIndex(1, FALSE);
+ mHUDList->setScrollPos(prev_pos);
+ mHUDList->selectItemBySpecialId(prev_selected_id);
+}
+
+void LLFloaterPerformance::populateObjectList()
+{
+ S32 prev_pos = mObjectList->getScrollPos();
+ LLUUID prev_selected_id = mObjectList->getSelectedSpecialId();
+ mObjectList->clearRows();
+ mObjectList->updateColumns(true);
+
+ object_complexity_list_t complexity_list = LLAvatarRenderNotifier::getInstance()->getObjectComplexityList();
+
+ object_complexity_list_t::iterator iter = complexity_list.begin();
+ object_complexity_list_t::iterator end = complexity_list.end();
+
+ U32 max_complexity = 0;
+ for (; iter != end; ++iter)
+ {
+ max_complexity = llmax(max_complexity, (*iter).objectCost);
+ }
+
+ for (iter = complexity_list.begin(); iter != end; ++iter)
+ {
+ LLObjectComplexity object_complexity = *iter;
+ S32 obj_cost_short = llmax((S32)object_complexity.objectCost / 1000, 1);
+ LLSD item;
+ item["special_id"] = object_complexity.objectId;
+ item["target"] = LLNameListCtrl::SPECIAL;
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ value["ratio"] = (F32)obj_cost_short / max_complexity * 1000;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ row[1]["value"] = std::to_string(obj_cost_short);
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = object_complexity.objectName;
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* obj = mObjectList->addElement(item);
+ if (obj)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ }
+ }
+ mObjectList->sortByColumnIndex(1, FALSE);
+ mObjectList->setScrollPos(prev_pos);
+ mObjectList->selectItemBySpecialId(prev_selected_id);
+}
+
+void LLFloaterPerformance::populateNearbyList()
+{
+ S32 prev_pos = mNearbyList->getScrollPos();
+ LLUUID prev_selected_id = mNearbyList->getStringUUIDSelectedItem();
+ mNearbyList->clearRows();
+ mNearbyList->updateColumns(true);
+
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
+ std::vector<LLCharacter*> valid_nearby_avs;
+ mNearbyMaxComplexity = LLWorld::getInstance()->getNearbyAvatarsAndCompl(valid_nearby_avs);
+
+ std::vector<LLCharacter*>::iterator char_iter = valid_nearby_avs.begin();
+ while (char_iter != valid_nearby_avs.end())
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
+ if (avatar && (LLVOAvatar::AOA_INVISIBLE != avatar->getOverallAppearance()))
+ {
+ S32 complexity_short = llmax((S32)avatar->getVisualComplexity() / 1000, 1);;
+ LLSD item;
+ item["id"] = avatar->getID();
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ value["ratio"] = (F32)complexity_short / mNearbyMaxComplexity * 1000;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ row[1]["value"] = std::to_string(complexity_short);
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = avatar->getFullname();
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* av_item = mNearbyList->addElement(item);
+ if(av_item)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ LLScrollListText* name_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(2));
+ if (name_text)
+ {
+ if (avatar->isSelf())
+ {
+ name_text->setColor(LLUIColorTable::instance().getColor("DrYellow"));
+ }
+ else
+ {
+ std::string color = "white";
+ if (LLVOAvatar::AOA_JELLYDOLL == avatar->getOverallAppearance())
+ {
+ color = "LabelDisabledColor";
+ LLScrollListBar* bar = dynamic_cast<LLScrollListBar*>(av_item->getColumn(0));
+ if (bar)
+ {
+ bar->setColor(LLUIColorTable::instance().getColor(color));
+ }
+ }
+ else if (LLVOAvatar::AOA_NORMAL == avatar->getOverallAppearance())
+ {
+ color = LLAvatarActions::isFriend(avatar->getID()) ? "ConversationFriendColor" : "white";
+ }
+ name_text->setColor(LLUIColorTable::instance().getColor(color));
+ }
+ }
+ }
+ }
+ char_iter++;
+ }
+ mNearbyList->sortByColumnIndex(1, FALSE);
+ mNearbyList->setScrollPos(prev_pos);
+ mNearbyList->selectByID(prev_selected_id);
+}
+
+void LLFloaterPerformance::setFPSText()
+{
+ const S32 NUM_PERIODS = 50;
+ S32 current_fps = (S32)llround(LLTrace::get_frame_recording().getPeriodMedianPerSec(LLStatViewer::FPS, NUM_PERIODS));
+ getChild<LLTextBox>("fps_value")->setValue(current_fps);
+
+ std::string fps_text = getString("fps_text");
+ static LLCachedControl<bool> vsync_enabled(gSavedSettings, "RenderVSyncEnable", true);
+ S32 refresh_rate = gViewerWindow->getWindow()->getRefreshRate();
+ if (vsync_enabled && (refresh_rate > 0) && (current_fps >= refresh_rate))
+ {
+ fps_text += getString("max_text");
+ }
+ getChild<LLTextBox>("fps_lbl")->setValue(fps_text);
+}
+
+void LLFloaterPerformance::detachItem(const LLUUID& item_id)
+{
+ LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
+}
+
+void LLFloaterPerformance::onClickAdvanced()
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->saveSettings();
+ }
+ LLFloaterReg::showInstance("prefs_graphics_advanced");
+}
+
+void LLFloaterPerformance::onChangeQuality(const LLSD& data)
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->onChangeQuality(data);
+ }
+}
+
+void LLFloaterPerformance::onClickHideAvatars()
+{
+ LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR);
+}
+
+void LLFloaterPerformance::onClickExceptions()
+{
+ LLFloaterReg::showInstance("avatar_render_settings");
+}
+
+void LLFloaterPerformance::updateMaxComplexity()
+{
+ LLAvatarComplexityControls::updateMax(
+ mNearbyPanel->getChild<LLSliderCtrl>("IndirectMaxComplexity"),
+ mNearbyPanel->getChild<LLTextBox>("IndirectMaxComplexityText"),
+ true);
+}
+
+void LLFloaterPerformance::updateComplexityText()
+{
+ LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),
+ mNearbyPanel->getChild<LLTextBox>("IndirectMaxComplexityText", true),
+ true);
+}
+
+static LLVOAvatar* find_avatar(const LLUUID& id)
+{
+ LLViewerObject *obj = gObjectList.findObject(id);
+ while (obj && obj->isAttachment())
+ {
+ obj = (LLViewerObject *)obj->getParent();
+ }
+
+ if (obj && obj->isAvatar())
+ {
+ return (LLVOAvatar*)obj;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void LLFloaterPerformance::onCustomAction(const LLSD& userdata, const LLUUID& av_id)
+{
+ const std::string command_name = userdata.asString();
+
+ S32 new_setting = 0;
+ if ("default" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_RENDER_NORMALLY);
+ }
+ else if ("never" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_DO_NOT_RENDER);
+ }
+ else if ("always" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_ALWAYS_RENDER);
+ }
+
+ LLVOAvatar *avatarp = find_avatar(av_id);
+ if (avatarp)
+ {
+ avatarp->setVisualMuteSettings(LLVOAvatar::VisualMuteSettings(new_setting));
+ }
+ else
+ {
+ LLRenderMuteList::getInstance()->saveVisualMuteSetting(av_id, new_setting);
+ }
+}
+
+
+bool LLFloaterPerformance::isActionChecked(const LLSD& userdata, const LLUUID& av_id)
+{
+ const std::string command_name = userdata.asString();
+
+ S32 visual_setting = LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(av_id);
+ if ("default" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
+ else if ("non_default" == command_name)
+ {
+ return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
+ else if ("never" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER));
+ }
+ else if ("always" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_ALWAYS_RENDER));
+ }
+ return false;
+}
+
+void LLFloaterPerformance::onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y)
+{
+ LLNameListCtrl* list = dynamic_cast<LLNameListCtrl*>(ctrl);
+ if (!list) return;
+ list->selectItemAt(x, y, MASK_NONE);
+ uuid_vec_t selected_uuids;
+
+ if((list->getCurrentID().notNull()) && (list->getCurrentID() != gAgentID))
+ {
+ selected_uuids.push_back(list->getCurrentID());
+ mContextMenu->show(ctrl, selected_uuids, x, y);
+ }
+}
+
+const U32 RENDER_QUALITY_LEVEL = 3;
+void LLFloaterPerformance::changeQualityLevel(const std::string& notif)
+{
+ LLNotificationsUtil::add(notif, LLSD(), LLSD(),
+ [](const LLSD&notif, const LLSD&resp)
+ {
+ S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
+ if (opt == 0)
+ {
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ gSavedSettings.setU32("RenderQualityPerformance", RENDER_QUALITY_LEVEL);
+ instance->onChangeQuality(LLSD((S32)RENDER_QUALITY_LEVEL));
+ }
+ }
+ });
+}
+
+bool is_ALM_available()
+{
+ bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ bool shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+
+ return LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ bumpshiny &&
+ shaders &&
+ gGLManager.mHasFramebufferObject;
+}
+
+void LLFloaterPerformance::onClickAdvancedLighting()
+{
+ if (!is_ALM_available())
+ {
+ changeQualityLevel("AdvancedLightingConfirm");
+ }
+}
+
+void LLFloaterPerformance::onClickShadows()
+{
+ if (gSavedSettings.getBOOL("AutoFPS"))
+ {
+ LLFloaterPreference::showAutoAdjustWarning();
+ }
+ else
+ {
+ if (!is_ALM_available() || !gSavedSettings.getBOOL("RenderDeferred"))
+ {
+ changeQualityLevel("ShadowsConfirm");
+ }
+ }
+}
+// EOF