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Diffstat (limited to 'indra/newview/llfloaterpay.h')
-rw-r--r-- | indra/newview/llfloaterpay.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/indra/newview/llfloaterpay.h b/indra/newview/llfloaterpay.h new file mode 100644 index 0000000000..161ed78acb --- /dev/null +++ b/indra/newview/llfloaterpay.h @@ -0,0 +1,61 @@ +/** + * @file llfloaterpay.h + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LLFLOATERPAY_H +#define LLFLOATERPAY_H + +#include "llsafehandle.h" + +class LLObjectSelection; +class LLUUID; +class LLViewerRegion; + +typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const std::string&); + +namespace LLFloaterPayUtil +{ + /// Register with LLFloaterReg + void registerFloater(); + + /// Pay into an in-world object, which will trigger scripts and eventually + /// transfer the L$ to the resident or group that owns the object. + /// Objects must be selected. Recipient (primary) object may be a child. + void payViaObject(money_callback callback, + LLSafeHandle<LLObjectSelection> selection); + + /// Pay an avatar or group directly, not via an object in the world. + /// Scripts are not notified, L$ can be direcly transferred. + void payDirectly(money_callback callback, + const LLUUID& target_id, + bool is_group); +} + +#endif // LLFLOATERPAY_H |