summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterpay.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llfloaterpay.h')
-rw-r--r--indra/newview/llfloaterpay.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/indra/newview/llfloaterpay.h b/indra/newview/llfloaterpay.h
new file mode 100644
index 0000000000..f322e5ef04
--- /dev/null
+++ b/indra/newview/llfloaterpay.h
@@ -0,0 +1,55 @@
+/**
+ * @file llfloaterpay.h
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LLFLOATERPAY_H
+#define LLFLOATERPAY_H
+
+#include "llsafehandle.h"
+
+class LLObjectSelection;
+class LLUUID;
+class LLViewerRegion;
+
+typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const std::string&);
+
+namespace LLFloaterPayUtil
+{
+ /// Register with LLFloaterReg
+ void registerFloater();
+
+ /// Pay into an in-world object, which will trigger scripts and eventually
+ /// transfer the L$ to the resident or group that owns the object.
+ /// Objects must be selected. Recipient (primary) object may be a child.
+ void payViaObject(money_callback callback,
+ LLSafeHandle<LLObjectSelection> selection);
+
+ /// Pay an avatar or group directly, not via an object in the world.
+ /// Scripts are not notified, L$ can be direcly transferred.
+ void payDirectly(money_callback callback,
+ const LLUUID& target_id,
+ bool is_group);
+}
+
+#endif // LLFLOATERPAY_H