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-rw-r--r--indra/newview/llfloaterpay.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/indra/newview/llfloaterpay.h b/indra/newview/llfloaterpay.h
index f322e5ef04..fe48d00867 100644
--- a/indra/newview/llfloaterpay.h
+++ b/indra/newview/llfloaterpay.h
@@ -1,24 +1,24 @@
-/**
+/**
* @file llfloaterpay.h
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,20 +36,20 @@ typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const
namespace LLFloaterPayUtil
{
- /// Register with LLFloaterReg
- void registerFloater();
-
- /// Pay into an in-world object, which will trigger scripts and eventually
- /// transfer the L$ to the resident or group that owns the object.
- /// Objects must be selected. Recipient (primary) object may be a child.
- void payViaObject(money_callback callback,
- LLSafeHandle<LLObjectSelection> selection);
-
- /// Pay an avatar or group directly, not via an object in the world.
- /// Scripts are not notified, L$ can be direcly transferred.
- void payDirectly(money_callback callback,
- const LLUUID& target_id,
- bool is_group);
+ /// Register with LLFloaterReg
+ void registerFloater();
+
+ /// Pay into an in-world object, which will trigger scripts and eventually
+ /// transfer the L$ to the resident or group that owns the object.
+ /// Objects must be selected. Recipient (primary) object may be a child.
+ void payViaObject(money_callback callback,
+ LLSafeHandle<LLObjectSelection> selection);
+
+ /// Pay an avatar or group directly, not via an object in the world.
+ /// Scripts are not notified, L$ can be direcly transferred.
+ void payDirectly(money_callback callback,
+ const LLUUID& target_id,
+ bool is_group);
}
#endif // LLFLOATERPAY_H