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+/**
+ * @file llfloaterpathfindingconsole.h
+ * @author William Todd Stinson
+ * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
+#define LL_LLFLOATERPATHFINDINGCONSOLE_H
+
+#include "llfloater.h"
+#include "llhandle.h"
+#include "llpathinglib.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingnavmeshzone.h"
+#include "llpathfindingpathtool.h"
+
+#include <boost/signals2.hpp>
+
+class LLSD;
+class LLPanel;
+class LLSliderCtrl;
+class LLLineEditor;
+class LLTextBase;
+class LLCheckBoxCtrl;
+class LLTabContainer;
+class LLComboBox;
+class LLButton;
+class LLToolset;
+class LLColor4;
+class LLControlVariable;
+
+class LLFloaterPathfindingConsole
+: public LLFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ virtual BOOL postBuild();
+ virtual void onOpen(const LLSD& pKey);
+ virtual void onClose(bool pIsAppQuitting);
+
+ static LLHandle<LLFloaterPathfindingConsole> getInstanceHandle();
+
+ BOOL isRenderNavMesh() const;
+ void setRenderNavMesh(BOOL pIsRenderNavMesh);
+
+ BOOL isRenderWalkables() const;
+ void setRenderWalkables(BOOL pIsRenderWalkables);
+
+ BOOL isRenderStaticObstacles() const;
+ void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles);
+
+ BOOL isRenderMaterialVolumes() const;
+ void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes);
+
+ BOOL isRenderExclusionVolumes() const;
+ void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes);
+
+ BOOL isRenderWorld() const;
+ void setRenderWorld(BOOL pIsRenderWorld);
+
+ BOOL isRenderWorldMovablesOnly() const;
+ void setRenderWorldMovablesOnly(BOOL pIsRenderWorldMovablesOnly);
+
+ BOOL isRenderWaterPlane() const;
+ void setRenderWaterPlane(BOOL pIsRenderWaterPlane);
+
+ BOOL isRenderXRay() const;
+ void setRenderXRay(BOOL pIsRenderXRay);
+
+ BOOL isRenderAnyShapes() const;
+ U32 getRenderShapeFlags();
+
+ LLPathingLib::LLPLCharacterType getRenderHeatmapType() const;
+ void setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType);
+
+protected:
+
+private:
+ typedef enum
+ {
+ kConsoleStateUnknown,
+ kConsoleStateLibraryNotImplemented,
+ kConsoleStateRegionNotEnabled,
+ kConsoleStateRegionLoading,
+ kConsoleStateCheckingVersion,
+ kConsoleStateDownloading,
+ kConsoleStateHasNavMesh,
+ kConsoleStateError
+ } EConsoleState;
+
+ // Does its own instance management, so clients not allowed
+ // to allocate or destroy.
+ LLFloaterPathfindingConsole(const LLSD& pSeed);
+ virtual ~LLFloaterPathfindingConsole();
+
+ void onShowWorldSet();
+ void onShowNavMeshSet();
+ void onShowWalkabilitySet();
+ void onViewCharactersClicked();
+ void onTabSwitch();
+ void onUnfreezeClicked();
+ void onFreezeClicked();
+ void onViewEditLinksetClicked();
+ void onCharacterWidthSet();
+ void onCharacterTypeSwitch();
+ void onClearPathClicked();
+ void onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus);
+ void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState);
+ void onRegionBoundaryCross();
+ void onPathEvent();
+
+ void setDefaultInputs();
+ void setConsoleState(EConsoleState pConsoleState);
+ void setWorldRenderState();
+ void setNavMeshRenderState();
+
+ void updateControlsOnConsoleState();
+ void updateStatusOnConsoleState();
+ std::string getSimulatorStatusText() const;
+
+ void initializeNavMeshZoneForCurrentRegion();
+
+ void setAgentState(LLPathfindingManager::EAgentState pAgentState);
+
+ void switchIntoTestPathMode();
+ void switchOutOfTestPathMode();
+ void updateCharacterWidth();
+ void updateCharacterType();
+ void clearPath();
+ void updatePathTestStatus();
+
+ void registerSavedSettingsListeners();
+ void deregisterSavedSettingsListeners();
+ void handleRetrieveNeighborChange(LLControlVariable *pControl, const LLSD &pNewValue);
+ void handleNavMeshColorChange(LLControlVariable *pControl, const LLSD &pNewValue);
+ void fillInColorsForNavMeshVisualization();
+
+ LLRootHandle<LLFloaterPathfindingConsole> mSelfHandle;
+ LLTextBase *mShowLabel;
+ LLCheckBoxCtrl *mShowWorldCheckBox;
+ LLCheckBoxCtrl *mShowWorldMovablesOnlyCheckBox;
+ LLCheckBoxCtrl *mShowNavMeshCheckBox;
+ LLTextBase *mShowNavMeshWalkabilityLabel;
+ LLComboBox *mShowNavMeshWalkabilityComboBox;
+ LLCheckBoxCtrl *mShowWalkablesCheckBox;
+ LLCheckBoxCtrl *mShowStaticObstaclesCheckBox;
+ LLCheckBoxCtrl *mShowMaterialVolumesCheckBox;
+ LLCheckBoxCtrl *mShowExclusionVolumesCheckBox;
+ LLCheckBoxCtrl *mShowRenderWaterPlaneCheckBox;
+ LLCheckBoxCtrl *mShowXRayCheckBox;
+ LLTextBase *mPathfindingViewerStatus;
+ LLTextBase *mPathfindingSimulatorStatus;
+ LLButton *mViewCharactersButton;
+ LLTabContainer *mEditTestTabContainer;
+ LLPanel *mEditTab;
+ LLPanel *mTestTab;
+ LLTextBase *mUnfreezeLabel;
+ LLButton *mUnfreezeButton;
+ LLTextBase *mLinksetsLabel;
+ LLButton *mLinksetsButton;
+ LLTextBase *mFreezeLabel;
+ LLButton *mFreezeButton;
+ LLTextBase *mCtrlClickLabel;
+ LLTextBase *mShiftClickLabel;
+ LLTextBase *mCharacterWidthLabel;
+ LLTextBase *mCharacterWidthUnitLabel;
+ LLSliderCtrl *mCharacterWidthSlider;
+ LLTextBase *mCharacterTypeLabel;
+ LLComboBox *mCharacterTypeComboBox;
+ LLTextBase *mPathTestingStatus;
+ LLButton *mClearPathButton;
+
+ LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot;
+ LLPathfindingNavMeshZone mNavMeshZone;
+ bool mIsNavMeshUpdating;
+
+ LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
+ boost::signals2::connection mRegionBoundarySlot;
+ LLPathfindingPathTool::path_event_slot_t mPathEventSlot;
+
+ LLToolset *mPathfindingToolset;
+ LLToolset *mSavedToolset;
+
+ boost::signals2::connection mSavedSettingRetrieveNeighborSlot;
+ boost::signals2::connection mSavedSettingWalkableSlot;
+ boost::signals2::connection mSavedSettingStaticObstacleSlot;
+ boost::signals2::connection mSavedSettingMaterialVolumeSlot;
+ boost::signals2::connection mSavedSettingExclusionVolumeSlot;
+ boost::signals2::connection mSavedSettingInteriorEdgeSlot;
+ boost::signals2::connection mSavedSettingExteriorEdgeSlot;
+ boost::signals2::connection mSavedSettingHeatmapMinSlot;
+ boost::signals2::connection mSavedSettingHeatmapMaxSlot;
+ boost::signals2::connection mSavedSettingNavMeshFaceSlot;
+ boost::signals2::connection mSavedSettingTestPathValidEndSlot;
+ boost::signals2::connection mSavedSettingTestPathInvalidEndSlot;
+ boost::signals2::connection mSavedSettingTestPathSlot;
+ boost::signals2::connection mSavedSettingWaterSlot;
+
+ EConsoleState mConsoleState;
+
+ static LLHandle<LLFloaterPathfindingConsole> sInstanceHandle;
+};
+
+#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H