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+/**
+ * @file llfloatermyenvironment.h
+ * @brief LLFloaterMyEnvironment class header file
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2019, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERMYENVIRONMENT_H
+#define LL_LLFLOATERMYENVIRONMENT_H
+#include <vector>
+
+#include "llfloater.h"
+#include "llinventoryobserver.h"
+#include "llinventoryfilter.h"
+#include "llfiltereditor.h"
+
+class LLInventoryPanel;
+
+class LLFloaterMyEnvironment
+: public LLFloater, LLInventoryFetchDescendentsObserver
+{
+ LOG_CLASS(LLFloaterMyEnvironment);
+public:
+ LLFloaterMyEnvironment(const LLSD& key);
+ virtual ~LLFloaterMyEnvironment();
+
+ virtual BOOL postBuild() override;
+ virtual void refresh() override;
+
+ virtual void onOpen(const LLSD& key) override;
+
+private:
+ LLInventoryPanel * mInventoryList;
+ LLFilterEditor * mFilterEdit;
+ U64 mTypeFilter;
+ LLInventoryFilter::EFolderShow mShowFolders;
+ LLUUID mSelectedAsset;
+ LLSaveFolderState mSavedFolderState;
+
+ void onShowFoldersChange();
+ void onFilterCheckChange();
+ void onFilterEdit(const std::string& search_string);
+ void onSelectionChange();
+ void onDeleteSelected();
+ void onDoCreate(const LLSD &data);
+ void onDoApply(const std::string &context);
+ bool canAction(const std::string &context);
+ bool canApply(const std::string &context);
+
+ void getSelectedIds(uuid_vec_t& ids) const;
+ void refreshButtonStates();
+
+ bool isSettingSelected(LLUUID item_id);
+
+ static LLUUID findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library);
+};
+
+
+#endif