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Diffstat (limited to 'indra/newview/llfloatermyenvironment.h')
-rw-r--r-- | indra/newview/llfloatermyenvironment.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/indra/newview/llfloatermyenvironment.h b/indra/newview/llfloatermyenvironment.h new file mode 100644 index 0000000000..f3ff9f779d --- /dev/null +++ b/indra/newview/llfloatermyenvironment.h @@ -0,0 +1,122 @@ +/** + * @file llfloatermyenvironment.h + * @brief Read-only list of gestures from your inventory. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * (Also has legacy gesture editor for testing.) + */ + +#ifndef LL_LLFLOATERMYENVIRONMENT_H +#define LL_LLFLOATERMYENVIRONMENT_H +#include <vector> + +#include "llfloater.h" +#include "llinventoryobserver.h" +#include "llinventoryfilter.h" + +class LLView; +class LLButton; +class LLLineEditor; +class LLComboBox; +class LLViewerGesture; +class LLGestureOptions; +class LLMenuGL; +class LLInventoryPanel; + +class LLFloaterMyEnvironment +: public LLFloater, LLInventoryFetchDescendentsObserver +{ + LOG_CLASS(LLFloaterMyEnvironment); +public: + LLFloaterMyEnvironment(const LLSD& key); + virtual ~LLFloaterMyEnvironment(); + + virtual BOOL postBuild() override; + virtual void refresh() override; + + virtual void onOpen(const LLSD& key) override; + +private: + LLInventoryPanel * mInventoryList; + + void onShowFoldersChange(); + void onFilterCheckChange(); + + U64 mTypeFilter; + LLInventoryFilter::EFolderShow mShowFolders; + LLUUID mSelectedAsset; + + static LLUUID findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library); + +#if 0 + virtual void done (); + void refreshAll(); + /** + * @brief Add new scrolllistitem into gesture_list. + * @param item_id inventory id of gesture + * @param gesture can be NULL , if item was not loaded yet + */ + void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list); + +protected: + // Reads from the gesture manager's list of active gestures + // and puts them in this list. + void buildGestureList(); + void playGesture(LLUUID item_id); +private: + void addToCurrentOutFit(); + /** + * @brief This method is using to collect selected items. + * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected(). + * Therefore we have to copy these items to avoid viewer crash. + * @see LLFloaterGesture::onActivateBtnClick + */ + void getSelectedIds(uuid_vec_t& ids); + bool isActionEnabled(const LLSD& command); + /** + * @brief Activation rules: + * According to Gesture Spec: + * 1. If all selected gestures are active: set to inactive + * 2. If all selected gestures are inactive: set to active + * 3. If selected gestures are in a mixed state: set all to active + */ + void onActivateBtnClick(); + void onClickEdit(); + void onClickPlay(); + void onClickNew(); + void onCommitList(); + void onCopyPasteAction(const LLSD& command); + void onDeleteSelected(); + + LLUUID mSelectedID; + LLUUID mGestureFolderID; + LLScrollListCtrl* mGestureList; + + LLFloaterGestureObserver* mObserver; +#endif +}; + + +#endif |