summaryrefslogtreecommitdiff
path: root/indra/newview/llfloatermyenvironment.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llfloatermyenvironment.cpp')
-rw-r--r--indra/newview/llfloatermyenvironment.cpp564
1 files changed, 80 insertions, 484 deletions
diff --git a/indra/newview/llfloatermyenvironment.cpp b/indra/newview/llfloatermyenvironment.cpp
index 83cd726eb8..4863e4c471 100644
--- a/indra/newview/llfloatermyenvironment.cpp
+++ b/indra/newview/llfloatermyenvironment.cpp
@@ -47,6 +47,7 @@
#include "llviewerinventory.h"
#include "llviewercontrol.h"
#include "llfloaterperms.h"
+#include "llenvironment.h"
//=========================================================================
namespace
@@ -59,7 +60,6 @@ namespace
const std::string BUTTON_NEWSETTINGS("btn_gear");
const std::string BUTTON_GEAR("btn_newsettings");
const std::string BUTTON_DELETE("btn_del");
- const std::string BUTTON_EDIT("btn_edit");
}
@@ -137,7 +137,10 @@ LLFloaterMyEnvironment::LLFloaterMyEnvironment(const LLSD& key) :
mTypeFilter((0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE)) | (0x01 << static_cast<U64>(LLSettingsType::ST_SKY)) | (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))),
mSelectedAsset()
{
-
+ mCommitCallbackRegistrar.add("MyEnvironments.DoCreate", [this](LLUICtrl *, const LLSD &userdata) { onDoCreate(userdata); });
+
+ mEnableCallbackRegistrar.add("MyEnvironments.EnvironmentEnabled", [](LLUICtrl *, const LLSD &) { return LLEnvironment::instance().isInventoryEnabled(); });
+
#if 0
mObserver = new LLFloaterGestureObserver(this);
LLGestureMgr::instance().addObserver(mObserver);
@@ -171,7 +174,7 @@ BOOL LLFloaterMyEnvironment::postBuild()
mInventoryList->setFilterTypes(filter_types);
-// mInventoryList->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
+ mInventoryList->setSelectCallback([this](const std::deque<LLFolderViewItem*>&, BOOL) { onSelectionChange(); });
mInventoryList->setShowFolderState(mShowFolders);
mInventoryList->setFilterSettingsTypes(mTypeFilter);
}
@@ -181,11 +184,7 @@ BOOL LLFloaterMyEnvironment::postBuild()
childSetCommitCallback(CHECK_WATER, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr);
childSetCommitCallback(CHECK_SHOWFOLDERS, [this](LLUICtrl*, void*) { onShowFoldersChange(); }, nullptr);
- /*TODO: Enable these*/
- getChild<LLUICtrl>(BUTTON_NEWSETTINGS)->setEnabled(false);
- getChild<LLUICtrl>(BUTTON_GEAR)->setEnabled(false);
- getChild<LLUICtrl>(BUTTON_DELETE)->setEnabled(false);
- getChild<LLUICtrl>(BUTTON_EDIT)->setEnabled(false);
+ childSetCommitCallback(BUTTON_DELETE, [this](LLUICtrl *, void*) { onDeleteSelected(); }, nullptr);
return TRUE;
}
@@ -198,11 +197,8 @@ void LLFloaterMyEnvironment::refresh()
getChild<LLCheckBoxCtrl>(CHECK_SKIES)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_SKY))));
getChild<LLCheckBoxCtrl>(CHECK_WATER)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))));
-// if (mInventoryList)
-// {
-// LLUUID obj_id = findItemByAssetId(mSelectedAsset, false, false);
-// mInventoryList->setSelection(obj_id, false);
-// }
+ refreshButtonStates();
+
}
void LLFloaterMyEnvironment::onOpen(const LLSD& key)
@@ -212,6 +208,13 @@ void LLFloaterMyEnvironment::onOpen(const LLSD& key)
if (key.has("asset_id") && mInventoryList)
{
mSelectedAsset = key["asset_id"].asUUID();
+
+ if (!mSelectedAsset.isNull())
+ {
+ LLUUID obj_id = findItemByAssetId(mSelectedAsset, false, false);
+ if (!obj_id.isNull())
+ mInventoryList->setSelection(obj_id, false);
+ }
}
else
{
@@ -247,6 +250,63 @@ void LLFloaterMyEnvironment::onFilterCheckChange()
mInventoryList->setFilterSettingsTypes(mTypeFilter);
}
+void LLFloaterMyEnvironment::onSelectionChange()
+{
+ refreshButtonStates();
+}
+
+void LLFloaterMyEnvironment::onDeleteSelected()
+{
+ uuid_vec_t selected;
+
+ getSelectedIds(selected);
+ if (selected.empty())
+ return;
+
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
+ for (const LLUUID& itemid: selected)
+ {
+ LLInventoryItem* inv_item = gInventory.getItem(itemid);
+
+ if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_SETTINGS)
+ {
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1);
+ update.push_back(old_folder);
+ LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
+ new_item->setParent(trash_id);
+ // no need to restamp it though it's a move into trash because
+ // it's a brand new item already.
+ new_item->updateParentOnServer(FALSE);
+ gInventory.updateItem(new_item);
+ }
+ }
+ gInventory.notifyObservers();
+}
+
+
+void LLFloaterMyEnvironment::onDoCreate(const LLSD &data)
+{
+ menu_create_inventory_item(mInventoryList, NULL, data);
+}
+
+//-------------------------------------------------------------------------
+void LLFloaterMyEnvironment::refreshButtonStates()
+{
+ bool settings_ok = LLEnvironment::instance().isInventoryEnabled();
+
+ uuid_vec_t selected;
+ getSelectedIds(selected);
+
+ getChild<LLUICtrl>(BUTTON_GEAR)->setEnabled(settings_ok);
+ getChild<LLUICtrl>(BUTTON_NEWSETTINGS)->setEnabled(true);
+ getChild<LLUICtrl>(BUTTON_DELETE)->setEnabled(settings_ok && !selected.empty());
+}
+
//-------------------------------------------------------------------------
LLUUID LLFloaterMyEnvironment::findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library)
{
@@ -293,477 +353,13 @@ LLUUID LLFloaterMyEnvironment::findItemByAssetId(LLUUID asset_id, bool copyable_
return LLUUID::null;
}
-#if 0
-void LLFloaterGesture::done()
-{
- //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder
- if (gInventory.isCategoryComplete(mGestureFolderID))
- {
- LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL;
- // we load only gesture folder without childred.
- LLInventoryModel::cat_array_t* categories;
- LLInventoryModel::item_array_t* items;
- uuid_vec_t unloaded_folders;
- LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
- gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
- if (categories->empty())
- {
- gInventory.removeObserver(this);
- LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL;
- return;
- }
- LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL;
- for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++)
- {
- if (!gInventory.isCategoryComplete(it->get()->getUUID()))
- {
- unloaded_folders.push_back(it->get()->getUUID());
- LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL;
- }
-
- }
- if (!unloaded_folders.empty())
- {
- LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL;
- setFetchIDs(unloaded_folders);
- startFetch();
- }
- else
- {
- LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL;
- gInventory.removeObserver(this);
- buildGestureList();
- }
- }
- else
- {
- LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL;
- }
-}
-
-// virtual
-
-void LLFloaterGesture::refreshAll()
-{
- if (!mGestureList) return;
-
- buildGestureList();
-
- if (mSelectedID.isNull())
- {
- mGestureList->selectFirstItem();
- }
- else
- {
- if (! mGestureList->setCurrentByID(mSelectedID))
- {
- mGestureList->selectFirstItem();
- }
- }
-
- // Update button labels
- onCommitList();
-}
-
-void LLFloaterGesture::buildGestureList()
-{
- S32 scroll_pos = mGestureList->getScrollPos();
- uuid_vec_t selected_items;
- getSelectedIds(selected_items);
- LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL;
- mGestureList->deleteAllItems();
-
- LLGestureMgr::item_map_t::const_iterator it;
- const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
- for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
- {
- addGesture(it->first,it->second, mGestureList);
- }
- if (gInventory.isCategoryComplete(mGestureFolderID))
- {
- LLIsType is_gesture(LLAssetType::AT_GESTURE);
- LLInventoryModel::cat_array_t categories;
- LLInventoryModel::item_array_t items;
- gInventory.collectDescendentsIf(mGestureFolderID, categories, items,
- LLInventoryModel::EXCLUDE_TRASH, is_gesture);
-
- for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it)
- {
- LLInventoryItem* item = it->get();
- if (active_gestures.find(item->getUUID()) == active_gestures.end())
- {
- // if gesture wasn't loaded yet, we can display only name
- addGesture(item->getUUID(), NULL, mGestureList);
- }
- }
- }
-
- // attempt to preserve scroll position through re-builds
- // since we do re-build whenever something gets dirty
- for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++)
- {
- mGestureList->selectByID(*it);
- }
- mGestureList->setScrollPos(scroll_pos);
-}
-
-void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list )
-{
- // Note: Can have NULL item if inventory hasn't arrived yet.
- static std::string item_name = getString("loading");
- LLInventoryItem* item = gInventory.getItem(item_id);
- if (item)
- {
- item_name = item->getName();
- }
-
- static std::string font_style = "NORMAL";
- // If gesture is playing, bold it
-
- LLSD element;
- element["id"] = item_id;
-
- if (gesture)
- {
- if (gesture->mPlaying)
- {
- font_style = "BOLD";
- }
- item_name = gesture->mName;
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = gesture->mTrigger;
- element["columns"][0]["font"]["name"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
-
- std::string key_string;
- std::string buffer;
-
- if (gesture->mKey == KEY_NONE)
- {
- buffer = "---";
- key_string = "~~~"; // alphabetize to end
- }
- else
- {
- key_string = LLKeyboard::stringFromKey(gesture->mKey);
- buffer = LLKeyboard::stringFromAccelerator(gesture->mMask,
- gesture->mKey);
- }
-
- element["columns"][1]["column"] = "shortcut";
- element["columns"][1]["value"] = buffer;
- element["columns"][1]["font"]["name"] = "SANSSERIF";
- element["columns"][1]["font"]["style"] = font_style;
-
- // hidden column for sorting
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = key_string;
- element["columns"][2]["font"]["name"] = "SANSSERIF";
- element["columns"][2]["font"]["style"] = font_style;
-
- // Only add "playing" if we've got the name, less confusing. JC
- if (item && gesture->mPlaying)
- {
- item_name += " " + getString("playing");
- }
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
- element["columns"][3]["font"]["name"] = "SANSSERIF";
- element["columns"][3]["font"]["style"] = font_style;
- }
- else
- {
- element["columns"][0]["column"] = "trigger";
- element["columns"][0]["value"] = "";
- element["columns"][0]["font"]["name"] = "SANSSERIF";
- element["columns"][0]["font"]["style"] = font_style;
- element["columns"][1]["column"] = "shortcut";
- element["columns"][1]["value"] = "---";
- element["columns"][1]["font"]["name"] = "SANSSERIF";
- element["columns"][1]["font"]["style"] = font_style;
- element["columns"][2]["column"] = "key";
- element["columns"][2]["value"] = "~~~";
- element["columns"][2]["font"]["name"] = "SANSSERIF";
- element["columns"][2]["font"]["style"] = font_style;
- element["columns"][3]["column"] = "name";
- element["columns"][3]["value"] = item_name;
- element["columns"][3]["font"]["name"] = "SANSSERIF";
- element["columns"][3]["font"]["style"] = font_style;
- }
-
- LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL;
-
- LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM);
- if(sl_item)
- {
- LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
- // *TODO find out why ["font"]["style"] does not affect font style
- ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style);
- }
-}
-
-void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids)
-{
- std::vector<LLScrollListItem*> items = mGestureList->getAllSelected();
- for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++)
- {
- ids.push_back((*it)->getUUID());
- }
-}
-
-bool LLFloaterGesture::isActionEnabled(const LLSD& command)
-{
- // paste copy_uuid edit_gesture
- std::string command_name = command.asString();
- if("paste" == command_name)
- {
- if(!LLClipboard::instance().hasContents())
- return false;
-
- std::vector<LLUUID> ids;
- LLClipboard::instance().pasteFromClipboard(ids);
- for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
- {
- LLInventoryItem* item = gInventory.getItem(*it);
-
- if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- return true;
- }
- }
- return false;
- }
- else if("copy_uuid" == command_name || "edit_gesture" == command_name)
- {
- return mGestureList->getAllSelected().size() == 1;
- }
- return true;
-}
-
-void LLFloaterGesture::onClickPlay()
-{
- const LLUUID& item_id = mGestureList->getCurrentID();
- if(item_id.isNull()) return;
-
- LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL;
- if(!LLGestureMgr::instance().isGestureActive(item_id))
- {
- // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
- BOOL inform_server = TRUE;
- BOOL deactivate_similar = FALSE;
- LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- llassert(item);
- if (item)
- {
- LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar);
- LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL;
- }
- }
- else
- {
- playGesture(item_id);
- }
-}
-
-void LLFloaterGesture::onClickNew()
-{
- LLPointer<LLInventoryCallback> cb = new GestureShowCallback();
- create_inventory_item(gAgent.getID(),
- gAgent.getSessionID(),
- LLUUID::null,
- LLTransactionID::tnull,
- "New Gesture",
- "",
- LLAssetType::AT_GESTURE,
- LLInventoryType::IT_GESTURE,
- NO_INV_SUBTYPE,
- PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"),
- cb);
-}
-
-void LLFloaterGesture::onActivateBtnClick()
+void LLFloaterMyEnvironment::getSelectedIds(uuid_vec_t& ids) const
{
- uuid_vec_t ids;
- getSelectedIds(ids);
- if(ids.empty())
- return;
-
- LLGestureMgr* gm = LLGestureMgr::getInstance();
- uuid_vec_t::const_iterator it = ids.begin();
- BOOL first_gesture_state = gm->isGestureActive(*it);
- BOOL is_mixed = FALSE;
- while( ++it != ids.end() )
- {
- if(first_gesture_state != gm->isGestureActive(*it))
- {
- is_mixed = TRUE;
- break;
- }
- }
- for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
- {
- if(is_mixed)
- {
- gm->activateGesture(*it);
- }
- else
- {
- if(first_gesture_state)
- {
- gm->deactivateGesture(*it);
- }
- else
- {
- gm->activateGesture(*it);
- }
- }
- }
-}
+ LLInventoryPanel::selected_items_t items = mInventoryList->getSelectedItems();
-void LLFloaterGesture::onCopyPasteAction(const LLSD& command)
-{
- std::string command_name = command.asString();
- // Since we select this command, the inventory items must have already arrived
- if("copy_gesture" == command_name)
- {
- uuid_vec_t ids;
- getSelectedIds(ids);
- // Make sure the clipboard is empty
- LLClipboard::instance().reset();
- for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++)
- {
- LLInventoryItem* item = gInventory.getItem(*it);
- if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- LLWString item_name = utf8str_to_wstring(item->getName());
- LLClipboard::instance().addToClipboard(item_name, 0, item_name.size());
- }
- }
- }
- else if ("paste" == command_name)
- {
- std::vector<LLUUID> ids;
- LLClipboard::instance().pasteFromClipboard(ids);
- if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID))
- return;
- LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID);
- llassert(gesture_dir);
- LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this);
-
- for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
- {
- LLInventoryItem* item = gInventory.getItem(*it);
- if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- LLStringUtil::format_map_t string_args;
- string_args["[COPY_NAME]"] = item->getName();
- LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into "
- << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL;
- copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(),
- gesture_dir->getUUID(), getString("copy_name", string_args), cb);
- }
- }
- LLClipboard::instance().reset();
- }
- else if ("copy_uuid" == command_name)
- {
- LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE);
- }
-}
-
-void LLFloaterGesture::onClickEdit()
-{
- const LLUUID& item_id = mGestureList->getCurrentID();
-
- LLInventoryItem* item = gInventory.getItem(item_id);
- if (!item) return;
-
- LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null);
- if (!previewp->getHost())
- {
- previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp));
- }
-}
-
-void LLFloaterGesture::onCommitList()
-{
- const LLUUID& item_id = mGestureList->getCurrentID();
-
- mSelectedID = item_id;
- if (LLGestureMgr::instance().isGesturePlaying(item_id))
- {
- getChildView("play_btn")->setVisible( false);
- getChildView("stop_btn")->setVisible( true);
- }
- else
- {
- getChildView("play_btn")->setVisible( true);
- getChildView("stop_btn")->setVisible( false);
- }
-}
-
-void LLFloaterGesture::onDeleteSelected()
-{
- uuid_vec_t ids;
- getSelectedIds(ids);
- if(ids.empty())
- return;
-
- const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- LLGestureMgr* gm = LLGestureMgr::getInstance();
- for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
- {
- const LLUUID& selected_item = *it;
- LLInventoryItem* inv_item = gInventory.getItem(selected_item);
- if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE)
- {
- if(gm->isGestureActive(selected_item))
- {
- gm->deactivateGesture(selected_item);
- }
- LLInventoryModel::update_list_t update;
- LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1);
- update.push_back(old_folder);
- LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
- update.push_back(new_folder);
- gInventory.accountForUpdate(update);
-
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
- new_item->setParent(trash_id);
- // no need to restamp it though it's a move into trash because
- // it's a brand new item already.
- new_item->updateParentOnServer(FALSE);
- gInventory.updateItem(new_item);
- }
- }
- gInventory.notifyObservers();
- buildGestureList();
-}
-
-void LLFloaterGesture::addToCurrentOutFit()
-{
- uuid_vec_t ids;
- getSelectedIds(ids);
- LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
- LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
- for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
- {
- am->addCOFItemLink(*it, cb);
- }
-}
-
-void LLFloaterGesture::playGesture(LLUUID item_id)
-{
- LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL;
-
- if (LLGestureMgr::instance().isGesturePlaying(item_id))
- {
- LLGestureMgr::instance().stopGesture(item_id);
- }
- else
- {
- LLGestureMgr::instance().playGesture(item_id);
- }
+ for (auto itemview : items)
+ {
+ LLFolderViewModelItemInventory* itemp = static_cast<LLFolderViewModelItemInventory*>(itemview->getViewModelItem());
+ ids.push_back(itemp->getUUID());
+ }
}
-#endif