diff options
Diffstat (limited to 'indra/newview/llfloatermyenvironment.cpp')
-rw-r--r-- | indra/newview/llfloatermyenvironment.cpp | 678 |
1 files changed, 185 insertions, 493 deletions
diff --git a/indra/newview/llfloatermyenvironment.cpp b/indra/newview/llfloatermyenvironment.cpp index 83cd726eb8..a42a356c49 100644 --- a/indra/newview/llfloatermyenvironment.cpp +++ b/indra/newview/llfloatermyenvironment.cpp @@ -47,6 +47,9 @@ #include "llviewerinventory.h" #include "llviewercontrol.h" #include "llfloaterperms.h" +#include "llenvironment.h" +#include "llparcel.h" +#include "llviewerparcelmgr.h" //========================================================================= namespace @@ -59,8 +62,24 @@ namespace const std::string BUTTON_NEWSETTINGS("btn_gear"); const std::string BUTTON_GEAR("btn_newsettings"); const std::string BUTTON_DELETE("btn_del"); - const std::string BUTTON_EDIT("btn_edit"); + + const std::string ACTION_DOCREATE("MyEnvironments.DoCreate"); + const std::string ACTION_DOEDIT("MyEnvironments.DoEdit"); + const std::string ACTION_DOAPPLY("MyEnvironments.DoApply"); + const std::string ACTION_COPYPASTE("MyEnvironments.CopyPaste"); + const std::string ENABLE_ACTION("MyEnvironments.EnableAction"); + const std::string ENABLE_CANAPPLY("MyEnvironments.CanApply"); + const std::string ENABLE_ENVIRONMENT("MyEnvironments.EnvironmentEnabled"); + + const std::string PARAMETER_REGION("region"); + const std::string PARAMETER_PARCEL("parcel"); + const std::string PARAMETER_LOCAL("local"); + + const std::string PARAMETER_EDIT("edit"); + const std::string PARAMETER_COPY("copy"); + const std::string PARAMETER_PASTE("paste"); + const std::string PARAMETER_COPYUUID("copy_uuid"); } //========================================================================= @@ -137,18 +156,15 @@ LLFloaterMyEnvironment::LLFloaterMyEnvironment(const LLSD& key) : mTypeFilter((0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE)) | (0x01 << static_cast<U64>(LLSettingsType::ST_SKY)) | (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))), mSelectedAsset() { - -#if 0 - mObserver = new LLFloaterGestureObserver(this); - LLGestureMgr::instance().addObserver(mObserver); + mCommitCallbackRegistrar.add(ACTION_DOCREATE, [this](LLUICtrl *, const LLSD &userdata) { onDoCreate(userdata); }); + mCommitCallbackRegistrar.add(ACTION_DOEDIT, [this](LLUICtrl *, const LLSD &userdata) {}); + mCommitCallbackRegistrar.add(ACTION_DOAPPLY, [this](LLUICtrl *, const LLSD &userdata) { onDoApply(userdata.asString()); }); + mCommitCallbackRegistrar.add(ACTION_COPYPASTE, [this](LLUICtrl *, const LLSD &userdata) {}); - mCommitCallbackRegistrar.add("Gesture.Action.ToogleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); - mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this)); - mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2)); - mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this)); + mEnableCallbackRegistrar.add(ENABLE_ACTION, [this](LLUICtrl *, const LLSD &userdata) { return canAction(userdata.asString()); }); + mEnableCallbackRegistrar.add(ENABLE_CANAPPLY, [this](LLUICtrl *, const LLSD &userdata) { return canApply(userdata.asString()); }); + mEnableCallbackRegistrar.add(ENABLE_ENVIRONMENT, [](LLUICtrl *, const LLSD &) { return LLEnvironment::instance().isInventoryEnabled(); }); - mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2)); -#endif } LLFloaterMyEnvironment::~LLFloaterMyEnvironment() @@ -171,7 +187,7 @@ BOOL LLFloaterMyEnvironment::postBuild() mInventoryList->setFilterTypes(filter_types); -// mInventoryList->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); + mInventoryList->setSelectCallback([this](const std::deque<LLFolderViewItem*>&, BOOL) { onSelectionChange(); }); mInventoryList->setShowFolderState(mShowFolders); mInventoryList->setFilterSettingsTypes(mTypeFilter); } @@ -181,11 +197,7 @@ BOOL LLFloaterMyEnvironment::postBuild() childSetCommitCallback(CHECK_WATER, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr); childSetCommitCallback(CHECK_SHOWFOLDERS, [this](LLUICtrl*, void*) { onShowFoldersChange(); }, nullptr); - /*TODO: Enable these*/ - getChild<LLUICtrl>(BUTTON_NEWSETTINGS)->setEnabled(false); - getChild<LLUICtrl>(BUTTON_GEAR)->setEnabled(false); - getChild<LLUICtrl>(BUTTON_DELETE)->setEnabled(false); - getChild<LLUICtrl>(BUTTON_EDIT)->setEnabled(false); + childSetCommitCallback(BUTTON_DELETE, [this](LLUICtrl *, void*) { onDeleteSelected(); }, nullptr); return TRUE; } @@ -198,11 +210,8 @@ void LLFloaterMyEnvironment::refresh() getChild<LLCheckBoxCtrl>(CHECK_SKIES)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_SKY)))); getChild<LLCheckBoxCtrl>(CHECK_WATER)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_WATER)))); -// if (mInventoryList) -// { -// LLUUID obj_id = findItemByAssetId(mSelectedAsset, false, false); -// mInventoryList->setSelection(obj_id, false); -// } + refreshButtonStates(); + } void LLFloaterMyEnvironment::onOpen(const LLSD& key) @@ -212,6 +221,13 @@ void LLFloaterMyEnvironment::onOpen(const LLSD& key) if (key.has("asset_id") && mInventoryList) { mSelectedAsset = key["asset_id"].asUUID(); + + if (!mSelectedAsset.isNull()) + { + LLUUID obj_id = findItemByAssetId(mSelectedAsset, false, false); + if (!obj_id.isNull()) + mInventoryList->setSelection(obj_id, false); + } } else { @@ -247,6 +263,146 @@ void LLFloaterMyEnvironment::onFilterCheckChange() mInventoryList->setFilterSettingsTypes(mTypeFilter); } +void LLFloaterMyEnvironment::onSelectionChange() +{ + refreshButtonStates(); +} + +void LLFloaterMyEnvironment::onDeleteSelected() +{ + uuid_vec_t selected; + + getSelectedIds(selected); + if (selected.empty()) + return; + + const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); + for (const LLUUID& itemid: selected) + { + LLInventoryItem* inv_item = gInventory.getItem(itemid); + + if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_SETTINGS) + { + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); + update.push_back(new_folder); + gInventory.accountForUpdate(update); + + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); + new_item->setParent(trash_id); + new_item->updateParentOnServer(FALSE); + gInventory.updateItem(new_item); + } + } + gInventory.notifyObservers(); +} + + +void LLFloaterMyEnvironment::onDoCreate(const LLSD &data) +{ + menu_create_inventory_item(mInventoryList, NULL, data); +} + +void LLFloaterMyEnvironment::onDoApply(const std::string &context) +{ + uuid_vec_t selected; + getSelectedIds(selected); + + if (selected.size() != 1) // Exactly one item selected. + return; + + LLUUID item_id(selected.front()); + + LLInventoryItem* itemp = gInventory.getItem(item_id); + + if (itemp && itemp->getInventoryType() == LLInventoryType::IT_SETTINGS) + { + LLUUID asset_id = itemp->getAssetUUID(); + + if (context == PARAMETER_REGION) + { + LLEnvironment::instance().updateRegion(asset_id, -1, -1); + } + else if (context == PARAMETER_PARCEL) + { + LLParcel *parcel(LLViewerParcelMgr::instance().getAgentOrSelectedParcel()); + if (!parcel) + { + LL_WARNS("ENVIRONMENT") << "Unable to determine parcel." << LL_ENDL; + return; + } + LLEnvironment::instance().updateParcel(parcel->getLocalID(), asset_id, -1, -1); + } + else if (context == PARAMETER_LOCAL) + { + LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, asset_id); + LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL); + } + } +} + + +bool LLFloaterMyEnvironment::canAction(const std::string &context) +{ +// uuid_vec_t selected; +// getSelectedIds(selected); +// +// if (selected.empty()) +// return false; +// +// if (context == PARAMETER_EDIT) +// { +// } +// else if (context == PARAMETER_COPY) +// { +// } +// else if (context == PARAMETER_PASTE) +// { +// } +// else if (context == PARAMETER_COPYUUID) +// { +// } + + return false; +} + +bool LLFloaterMyEnvironment::canApply(const std::string &context) +{ + uuid_vec_t selected; + getSelectedIds(selected); + + if (selected.size() != 1) // Exactly one item selected. + return false; + + if (context == PARAMETER_REGION) + { + return LLEnvironment::instance().canAgentUpdateRegionEnvironment(); + } + else if (context == PARAMETER_PARCEL) + { + return LLEnvironment::instance().canAgentUpdateParcelEnvironment(); + } + else + { + return (context == PARAMETER_LOCAL); + } +} + +//------------------------------------------------------------------------- +void LLFloaterMyEnvironment::refreshButtonStates() +{ + bool settings_ok = LLEnvironment::instance().isInventoryEnabled(); + + uuid_vec_t selected; + getSelectedIds(selected); + + getChild<LLUICtrl>(BUTTON_GEAR)->setEnabled(settings_ok); + getChild<LLUICtrl>(BUTTON_NEWSETTINGS)->setEnabled(true); + getChild<LLUICtrl>(BUTTON_DELETE)->setEnabled(settings_ok && !selected.empty()); +} + //------------------------------------------------------------------------- LLUUID LLFloaterMyEnvironment::findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library) { @@ -293,477 +449,13 @@ LLUUID LLFloaterMyEnvironment::findItemByAssetId(LLUUID asset_id, bool copyable_ return LLUUID::null; } -#if 0 -void LLFloaterGesture::done() +void LLFloaterMyEnvironment::getSelectedIds(uuid_vec_t& ids) const { - //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder - if (gInventory.isCategoryComplete(mGestureFolderID)) - { - LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL; - // we load only gesture folder without childred. - LLInventoryModel::cat_array_t* categories; - LLInventoryModel::item_array_t* items; - uuid_vec_t unloaded_folders; - LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; - gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); - if (categories->empty()) - { - gInventory.removeObserver(this); - LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL; - return; - } - LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL; - for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++) - { - if (!gInventory.isCategoryComplete(it->get()->getUUID())) - { - unloaded_folders.push_back(it->get()->getUUID()); - LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL; - } - - } - if (!unloaded_folders.empty()) - { - LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL; - setFetchIDs(unloaded_folders); - startFetch(); - } - else - { - LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL; - gInventory.removeObserver(this); - buildGestureList(); - } - } - else - { - LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL; - } -} + LLInventoryPanel::selected_items_t items = mInventoryList->getSelectedItems(); -// virtual - -void LLFloaterGesture::refreshAll() -{ - if (!mGestureList) return; - - buildGestureList(); - - if (mSelectedID.isNull()) - { - mGestureList->selectFirstItem(); - } - else - { - if (! mGestureList->setCurrentByID(mSelectedID)) - { - mGestureList->selectFirstItem(); - } - } - - // Update button labels - onCommitList(); -} - -void LLFloaterGesture::buildGestureList() -{ - S32 scroll_pos = mGestureList->getScrollPos(); - uuid_vec_t selected_items; - getSelectedIds(selected_items); - LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; - mGestureList->deleteAllItems(); - - LLGestureMgr::item_map_t::const_iterator it; - const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); - for (it = active_gestures.begin(); it != active_gestures.end(); ++it) - { - addGesture(it->first,it->second, mGestureList); - } - if (gInventory.isCategoryComplete(mGestureFolderID)) - { - LLIsType is_gesture(LLAssetType::AT_GESTURE); - LLInventoryModel::cat_array_t categories; - LLInventoryModel::item_array_t items; - gInventory.collectDescendentsIf(mGestureFolderID, categories, items, - LLInventoryModel::EXCLUDE_TRASH, is_gesture); - - for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it) - { - LLInventoryItem* item = it->get(); - if (active_gestures.find(item->getUUID()) == active_gestures.end()) - { - // if gesture wasn't loaded yet, we can display only name - addGesture(item->getUUID(), NULL, mGestureList); - } - } - } - - // attempt to preserve scroll position through re-builds - // since we do re-build whenever something gets dirty - for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) - { - mGestureList->selectByID(*it); - } - mGestureList->setScrollPos(scroll_pos); -} - -void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list ) -{ - // Note: Can have NULL item if inventory hasn't arrived yet. - static std::string item_name = getString("loading"); - LLInventoryItem* item = gInventory.getItem(item_id); - if (item) - { - item_name = item->getName(); - } - - static std::string font_style = "NORMAL"; - // If gesture is playing, bold it - - LLSD element; - element["id"] = item_id; - - if (gesture) - { - if (gesture->mPlaying) - { - font_style = "BOLD"; - } - item_name = gesture->mName; - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = gesture->mTrigger; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - - std::string key_string; - std::string buffer; - - if (gesture->mKey == KEY_NONE) - { - buffer = "---"; - key_string = "~~~"; // alphabetize to end - } - else - { - key_string = LLKeyboard::stringFromKey(gesture->mKey); - buffer = LLKeyboard::stringFromAccelerator(gesture->mMask, - gesture->mKey); - } - - element["columns"][1]["column"] = "shortcut"; - element["columns"][1]["value"] = buffer; - element["columns"][1]["font"]["name"] = "SANSSERIF"; - element["columns"][1]["font"]["style"] = font_style; - - // hidden column for sorting - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = key_string; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; - - // Only add "playing" if we've got the name, less confusing. JC - if (item && gesture->mPlaying) - { - item_name += " " + getString("playing"); - } - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; - } - else - { - element["columns"][0]["column"] = "trigger"; - element["columns"][0]["value"] = ""; - element["columns"][0]["font"]["name"] = "SANSSERIF"; - element["columns"][0]["font"]["style"] = font_style; - element["columns"][1]["column"] = "shortcut"; - element["columns"][1]["value"] = "---"; - element["columns"][1]["font"]["name"] = "SANSSERIF"; - element["columns"][1]["font"]["style"] = font_style; - element["columns"][2]["column"] = "key"; - element["columns"][2]["value"] = "~~~"; - element["columns"][2]["font"]["name"] = "SANSSERIF"; - element["columns"][2]["font"]["style"] = font_style; - element["columns"][3]["column"] = "name"; - element["columns"][3]["value"] = item_name; - element["columns"][3]["font"]["name"] = "SANSSERIF"; - element["columns"][3]["font"]["style"] = font_style; - } - - LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL; - - LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM); - if(sl_item) - { - LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; - // *TODO find out why ["font"]["style"] does not affect font style - ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); - } -} - -void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids) -{ - std::vector<LLScrollListItem*> items = mGestureList->getAllSelected(); - for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++) - { - ids.push_back((*it)->getUUID()); - } -} - -bool LLFloaterGesture::isActionEnabled(const LLSD& command) -{ - // paste copy_uuid edit_gesture - std::string command_name = command.asString(); - if("paste" == command_name) - { - if(!LLClipboard::instance().hasContents()) - return false; - - std::vector<LLUUID> ids; - LLClipboard::instance().pasteFromClipboard(ids); - for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - - if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - return true; - } - } - return false; - } - else if("copy_uuid" == command_name || "edit_gesture" == command_name) - { - return mGestureList->getAllSelected().size() == 1; - } - return true; -} - -void LLFloaterGesture::onClickPlay() -{ - const LLUUID& item_id = mGestureList->getCurrentID(); - if(item_id.isNull()) return; - - LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; - if(!LLGestureMgr::instance().isGestureActive(item_id)) - { - // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. - BOOL inform_server = TRUE; - BOOL deactivate_similar = FALSE; - LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); - LLViewerInventoryItem *item = gInventory.getItem(item_id); - llassert(item); - if (item) - { - LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); - LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; - } - } - else - { - playGesture(item_id); - } -} - -void LLFloaterGesture::onClickNew() -{ - LLPointer<LLInventoryCallback> cb = new GestureShowCallback(); - create_inventory_item(gAgent.getID(), - gAgent.getSessionID(), - LLUUID::null, - LLTransactionID::tnull, - "New Gesture", - "", - LLAssetType::AT_GESTURE, - LLInventoryType::IT_GESTURE, - NO_INV_SUBTYPE, - PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"), - cb); -} - -void LLFloaterGesture::onActivateBtnClick() -{ - uuid_vec_t ids; - getSelectedIds(ids); - if(ids.empty()) - return; - - LLGestureMgr* gm = LLGestureMgr::getInstance(); - uuid_vec_t::const_iterator it = ids.begin(); - BOOL first_gesture_state = gm->isGestureActive(*it); - BOOL is_mixed = FALSE; - while( ++it != ids.end() ) - { - if(first_gesture_state != gm->isGestureActive(*it)) - { - is_mixed = TRUE; - break; - } - } - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - if(is_mixed) - { - gm->activateGesture(*it); - } - else - { - if(first_gesture_state) - { - gm->deactivateGesture(*it); - } - else - { - gm->activateGesture(*it); - } - } - } -} - -void LLFloaterGesture::onCopyPasteAction(const LLSD& command) -{ - std::string command_name = command.asString(); - // Since we select this command, the inventory items must have already arrived - if("copy_gesture" == command_name) - { - uuid_vec_t ids; - getSelectedIds(ids); - // Make sure the clipboard is empty - LLClipboard::instance().reset(); - for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - LLWString item_name = utf8str_to_wstring(item->getName()); - LLClipboard::instance().addToClipboard(item_name, 0, item_name.size()); - } - } - } - else if ("paste" == command_name) - { - std::vector<LLUUID> ids; - LLClipboard::instance().pasteFromClipboard(ids); - if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) - return; - LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); - llassert(gesture_dir); - LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this); - - for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) - { - LLInventoryItem* item = gInventory.getItem(*it); - if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - LLStringUtil::format_map_t string_args; - string_args["[COPY_NAME]"] = item->getName(); - LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into " - << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL; - copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), - gesture_dir->getUUID(), getString("copy_name", string_args), cb); - } - } - LLClipboard::instance().reset(); - } - else if ("copy_uuid" == command_name) - { - LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); - } -} - -void LLFloaterGesture::onClickEdit() -{ - const LLUUID& item_id = mGestureList->getCurrentID(); - - LLInventoryItem* item = gInventory.getItem(item_id); - if (!item) return; - - LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null); - if (!previewp->getHost()) - { - previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp)); - } -} - -void LLFloaterGesture::onCommitList() -{ - const LLUUID& item_id = mGestureList->getCurrentID(); - - mSelectedID = item_id; - if (LLGestureMgr::instance().isGesturePlaying(item_id)) - { - getChildView("play_btn")->setVisible( false); - getChildView("stop_btn")->setVisible( true); - } - else - { - getChildView("play_btn")->setVisible( true); - getChildView("stop_btn")->setVisible( false); - } -} - -void LLFloaterGesture::onDeleteSelected() -{ - uuid_vec_t ids; - getSelectedIds(ids); - if(ids.empty()) - return; - - const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - LLGestureMgr* gm = LLGestureMgr::getInstance(); - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - const LLUUID& selected_item = *it; - LLInventoryItem* inv_item = gInventory.getItem(selected_item); - if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) - { - if(gm->isGestureActive(selected_item)) - { - gm->deactivateGesture(selected_item); - } - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); - new_item->setParent(trash_id); - // no need to restamp it though it's a move into trash because - // it's a brand new item already. - new_item->updateParentOnServer(FALSE); - gInventory.updateItem(new_item); - } - } - gInventory.notifyObservers(); - buildGestureList(); -} - -void LLFloaterGesture::addToCurrentOutFit() -{ - uuid_vec_t ids; - getSelectedIds(ids); - LLAppearanceMgr* am = LLAppearanceMgr::getInstance(); - LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy; - for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) - { - am->addCOFItemLink(*it, cb); - } -} - -void LLFloaterGesture::playGesture(LLUUID item_id) -{ - LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL; - - if (LLGestureMgr::instance().isGesturePlaying(item_id)) - { - LLGestureMgr::instance().stopGesture(item_id); - } - else - { - LLGestureMgr::instance().playGesture(item_id); - } + for (auto itemview : items) + { + LLFolderViewModelItemInventory* itemp = static_cast<LLFolderViewModelItemInventory*>(itemview->getViewModelItem()); + ids.push_back(itemp->getUUID()); + } } -#endif |