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Diffstat (limited to 'indra/newview/llfloatermyenvironment.cpp')
-rw-r--r-- | indra/newview/llfloatermyenvironment.cpp | 769 |
1 files changed, 769 insertions, 0 deletions
diff --git a/indra/newview/llfloatermyenvironment.cpp b/indra/newview/llfloatermyenvironment.cpp new file mode 100644 index 0000000000..83cd726eb8 --- /dev/null +++ b/indra/newview/llfloatermyenvironment.cpp @@ -0,0 +1,769 @@ +/** + * @file llfloatergesture.cpp + * @brief Read-only list of gestures from your inventory. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatermyenvironment.h" + +#include "llinventory.h" +#include "llinventorybridge.h" +#include "llinventoryfunctions.h" +#include "llinventorymodel.h" +#include "llclipboard.h" + +#include "llagent.h" +#include "llclipboard.h" +#include "llkeyboard.h" +#include "llmenugl.h" +#include "llmultigesture.h" +#include "llscrolllistctrl.h" +#include "llcheckboxctrl.h" +#include "lltrans.h" +#include "llviewergesture.h" +#include "llviewermenu.h" +#include "llviewerinventory.h" +#include "llviewercontrol.h" +#include "llfloaterperms.h" + +//========================================================================= +namespace +{ + const std::string CHECK_DAYS("chk_days"); + const std::string CHECK_SKIES("chk_skies"); + const std::string CHECK_WATER("chk_water"); + const std::string PANEL_SETTINGS("pnl_settings"); + const std::string CHECK_SHOWFOLDERS("chk_showfolders"); + const std::string BUTTON_NEWSETTINGS("btn_gear"); + const std::string BUTTON_GEAR("btn_newsettings"); + const std::string BUTTON_DELETE("btn_del"); + const std::string BUTTON_EDIT("btn_edit"); + +} + +//========================================================================= +#if 0 +BOOL item_name_precedes( LLInventoryItem* a, LLInventoryItem* b ) +{ + return LLStringUtil::precedesDict( a->getName(), b->getName() ); +} + +class LLFloaterGestureObserver : public LLGestureManagerObserver +{ +public: + LLFloaterGestureObserver(LLFloaterGesture* floater) : mFloater(floater) {} + virtual ~LLFloaterGestureObserver() {} + virtual void changed() { mFloater->refreshAll(); } + +private: + LLFloaterGesture* mFloater; +}; +//----------------------------- +// GestureCallback +//----------------------------- + +class GestureShowCallback : public LLInventoryCallback +{ +public: + void fire(const LLUUID &inv_item) + { + LLPreviewGesture::show(inv_item, LLUUID::null); + + LLInventoryItem* item = gInventory.getItem(inv_item); + if (item) + { + LLPermissions perm = item->getPermissions(); + perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Gestures")); + perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Gestures")); + perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Gestures")); + item->setPermissions(perm); + item->updateServer(FALSE); + } + } +}; + +class GestureCopiedCallback : public LLInventoryCallback +{ +private: + LLFloaterGesture* mFloater; + +public: + GestureCopiedCallback(LLFloaterGesture* floater): mFloater(floater) + {} + void fire(const LLUUID &inv_item) + { + if(mFloater) + { + mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list")); + + // EXP-1909 (Pasted gesture displayed twice) + // The problem is that addGesture is called here for the second time for the same item (which is copied) + // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory + // change. So we need to refresh the gesture list to avoid duplicates. + mFloater->refreshAll(); + } + } +}; + +#endif + +//========================================================================= +LLFloaterMyEnvironment::LLFloaterMyEnvironment(const LLSD& key) : + LLFloater(key), + mInventoryList(nullptr), + mShowFolders(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS), + mTypeFilter((0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE)) | (0x01 << static_cast<U64>(LLSettingsType::ST_SKY)) | (0x01 << static_cast<U64>(LLSettingsType::ST_WATER))), + mSelectedAsset() +{ + +#if 0 + mObserver = new LLFloaterGestureObserver(this); + LLGestureMgr::instance().addObserver(mObserver); + + mCommitCallbackRegistrar.add("Gesture.Action.ToogleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this)); + mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this)); + mCommitCallbackRegistrar.add("Gesture.Action.CopyPaste", boost::bind(&LLFloaterGesture::onCopyPasteAction, this, _2)); + mCommitCallbackRegistrar.add("Gesture.Action.SaveToCOF", boost::bind(&LLFloaterGesture::addToCurrentOutFit, this)); + + mEnableCallbackRegistrar.add("Gesture.EnableAction", boost::bind(&LLFloaterGesture::isActionEnabled, this, _2)); +#endif +} + +LLFloaterMyEnvironment::~LLFloaterMyEnvironment() +{ + // LLGestureMgr::instance().removeObserver(mObserver); + // delete mObserver; + // mObserver = NULL; + // gInventory.removeObserver(this); +} + + +BOOL LLFloaterMyEnvironment::postBuild() +{ + mInventoryList = getChild<LLInventoryPanel>(PANEL_SETTINGS); + + if (mInventoryList) + { + U32 filter_types = 0x0; + filter_types |= 0x1 << LLInventoryType::IT_SETTINGS; + + mInventoryList->setFilterTypes(filter_types); + +// mInventoryList->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); + mInventoryList->setShowFolderState(mShowFolders); + mInventoryList->setFilterSettingsTypes(mTypeFilter); + } + + childSetCommitCallback(CHECK_DAYS, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr); + childSetCommitCallback(CHECK_SKIES, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr); + childSetCommitCallback(CHECK_WATER, [this](LLUICtrl*, void*) { onFilterCheckChange(); }, nullptr); + childSetCommitCallback(CHECK_SHOWFOLDERS, [this](LLUICtrl*, void*) { onShowFoldersChange(); }, nullptr); + + /*TODO: Enable these*/ + getChild<LLUICtrl>(BUTTON_NEWSETTINGS)->setEnabled(false); + getChild<LLUICtrl>(BUTTON_GEAR)->setEnabled(false); + getChild<LLUICtrl>(BUTTON_DELETE)->setEnabled(false); + getChild<LLUICtrl>(BUTTON_EDIT)->setEnabled(false); + + return TRUE; +} + +void LLFloaterMyEnvironment::refresh() +{ + getChild<LLCheckBoxCtrl>(CHECK_SHOWFOLDERS)->setValue(LLSD::Boolean(mShowFolders == LLInventoryFilter::SHOW_ALL_FOLDERS)); + + getChild<LLCheckBoxCtrl>(CHECK_DAYS)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE)))); + getChild<LLCheckBoxCtrl>(CHECK_SKIES)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_SKY)))); + getChild<LLCheckBoxCtrl>(CHECK_WATER)->setValue(LLSD::Boolean(mTypeFilter & (0x01 << static_cast<U64>(LLSettingsType::ST_WATER)))); + +// if (mInventoryList) +// { +// LLUUID obj_id = findItemByAssetId(mSelectedAsset, false, false); +// mInventoryList->setSelection(obj_id, false); +// } +} + +void LLFloaterMyEnvironment::onOpen(const LLSD& key) +{ + LLFloater::onOpen(key); + + if (key.has("asset_id") && mInventoryList) + { + mSelectedAsset = key["asset_id"].asUUID(); + } + else + { + mSelectedAsset.setNull(); + } + + refresh(); +} + +//------------------------------------------------------------------------- +void LLFloaterMyEnvironment::onShowFoldersChange() +{ + bool show_check (getChild<LLCheckBoxCtrl>(CHECK_SHOWFOLDERS)->getValue().asBoolean()); + + mShowFolders = (show_check) ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS; + + if (mInventoryList) + mInventoryList->setShowFolderState(mShowFolders); +} + +void LLFloaterMyEnvironment::onFilterCheckChange() +{ + mTypeFilter = 0x0; + + if (getChild<LLCheckBoxCtrl>(CHECK_DAYS)->getValue().asBoolean()) + mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_DAYCYCLE); + if (getChild<LLCheckBoxCtrl>(CHECK_SKIES)->getValue().asBoolean()) + mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_SKY); + if (getChild<LLCheckBoxCtrl>(CHECK_WATER)->getValue().asBoolean()) + mTypeFilter |= 0x01 << static_cast<U64>(LLSettingsType::ST_WATER); + + if (mInventoryList) + mInventoryList->setFilterSettingsTypes(mTypeFilter); +} + +//------------------------------------------------------------------------- +LLUUID LLFloaterMyEnvironment::findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library) +{ + /*TODO: Rider: Move this to gInventory? */ + + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + LLAssetIDMatches asset_id_matches(asset_id); + + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + asset_id_matches); + + if (!items.empty()) + { + // search for copyable version first + for (auto & item : items) + { + const LLPermissions& item_permissions = item->getPermissions(); + if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID())) + { + if(!ignore_library || !gInventory.isObjectDescendentOf(item->getUUID(),gInventory.getLibraryRootFolderID())) + { + return item->getUUID(); + } + } + } + // otherwise just return first instance, unless copyable requested + if (copyable_only) + { + return LLUUID::null; + } + else + { + if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID())) + { + return items[0]->getUUID(); + } + } + } + + return LLUUID::null; +} + +#if 0 +void LLFloaterGesture::done() +{ + //this method can be called twice: for GestureFolder and once after loading all sudir of GestureFolder + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LL_DEBUGS("Gesture")<< "mGestureFolderID loaded" << LL_ENDL; + // we load only gesture folder without childred. + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + uuid_vec_t unloaded_folders; + LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL; + gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items); + if (categories->empty()) + { + gInventory.removeObserver(this); + LL_INFOS("Gesture")<< "Gesture dos NOT contains sub-directories."<< LL_ENDL; + return; + } + LL_DEBUGS("Gesture")<< "There are " << categories->size() << " Folders "<< LL_ENDL; + for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); it++) + { + if (!gInventory.isCategoryComplete(it->get()->getUUID())) + { + unloaded_folders.push_back(it->get()->getUUID()); + LL_DEBUGS("Gesture")<< it->get()->getName()<< " Folder added to fetchlist"<< LL_ENDL; + } + + } + if (!unloaded_folders.empty()) + { + LL_DEBUGS("Gesture")<< "Fetching subdirectories....." << LL_ENDL; + setFetchIDs(unloaded_folders); + startFetch(); + } + else + { + LL_DEBUGS("Gesture")<< "All Gesture subdirectories have been loaded."<< LL_ENDL; + gInventory.removeObserver(this); + buildGestureList(); + } + } + else + { + LL_WARNS("Gesture")<< "Gesture list was NOT loaded"<< LL_ENDL; + } +} + +// virtual + +void LLFloaterGesture::refreshAll() +{ + if (!mGestureList) return; + + buildGestureList(); + + if (mSelectedID.isNull()) + { + mGestureList->selectFirstItem(); + } + else + { + if (! mGestureList->setCurrentByID(mSelectedID)) + { + mGestureList->selectFirstItem(); + } + } + + // Update button labels + onCommitList(); +} + +void LLFloaterGesture::buildGestureList() +{ + S32 scroll_pos = mGestureList->getScrollPos(); + uuid_vec_t selected_items; + getSelectedIds(selected_items); + LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL; + mGestureList->deleteAllItems(); + + LLGestureMgr::item_map_t::const_iterator it; + const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); + for (it = active_gestures.begin(); it != active_gestures.end(); ++it) + { + addGesture(it->first,it->second, mGestureList); + } + if (gInventory.isCategoryComplete(mGestureFolderID)) + { + LLIsType is_gesture(LLAssetType::AT_GESTURE); + LLInventoryModel::cat_array_t categories; + LLInventoryModel::item_array_t items; + gInventory.collectDescendentsIf(mGestureFolderID, categories, items, + LLInventoryModel::EXCLUDE_TRASH, is_gesture); + + for (LLInventoryModel::item_array_t::iterator it = items.begin(); it!= items.end(); ++it) + { + LLInventoryItem* item = it->get(); + if (active_gestures.find(item->getUUID()) == active_gestures.end()) + { + // if gesture wasn't loaded yet, we can display only name + addGesture(item->getUUID(), NULL, mGestureList); + } + } + } + + // attempt to preserve scroll position through re-builds + // since we do re-build whenever something gets dirty + for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) + { + mGestureList->selectByID(*it); + } + mGestureList->setScrollPos(scroll_pos); +} + +void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gesture,LLCtrlListInterface * list ) +{ + // Note: Can have NULL item if inventory hasn't arrived yet. + static std::string item_name = getString("loading"); + LLInventoryItem* item = gInventory.getItem(item_id); + if (item) + { + item_name = item->getName(); + } + + static std::string font_style = "NORMAL"; + // If gesture is playing, bold it + + LLSD element; + element["id"] = item_id; + + if (gesture) + { + if (gesture->mPlaying) + { + font_style = "BOLD"; + } + item_name = gesture->mName; + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = gesture->mTrigger; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + + std::string key_string; + std::string buffer; + + if (gesture->mKey == KEY_NONE) + { + buffer = "---"; + key_string = "~~~"; // alphabetize to end + } + else + { + key_string = LLKeyboard::stringFromKey(gesture->mKey); + buffer = LLKeyboard::stringFromAccelerator(gesture->mMask, + gesture->mKey); + } + + element["columns"][1]["column"] = "shortcut"; + element["columns"][1]["value"] = buffer; + element["columns"][1]["font"]["name"] = "SANSSERIF"; + element["columns"][1]["font"]["style"] = font_style; + + // hidden column for sorting + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = key_string; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; + + // Only add "playing" if we've got the name, less confusing. JC + if (item && gesture->mPlaying) + { + item_name += " " + getString("playing"); + } + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; + } + else + { + element["columns"][0]["column"] = "trigger"; + element["columns"][0]["value"] = ""; + element["columns"][0]["font"]["name"] = "SANSSERIF"; + element["columns"][0]["font"]["style"] = font_style; + element["columns"][1]["column"] = "shortcut"; + element["columns"][1]["value"] = "---"; + element["columns"][1]["font"]["name"] = "SANSSERIF"; + element["columns"][1]["font"]["style"] = font_style; + element["columns"][2]["column"] = "key"; + element["columns"][2]["value"] = "~~~"; + element["columns"][2]["font"]["name"] = "SANSSERIF"; + element["columns"][2]["font"]["style"] = font_style; + element["columns"][3]["column"] = "name"; + element["columns"][3]["value"] = item_name; + element["columns"][3]["font"]["name"] = "SANSSERIF"; + element["columns"][3]["font"]["style"] = font_style; + } + + LL_DEBUGS("Gesture") << "Added gesture [" << item_name << "]" << LL_ENDL; + + LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM); + if(sl_item) + { + LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL; + // *TODO find out why ["font"]["style"] does not affect font style + ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); + } +} + +void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids) +{ + std::vector<LLScrollListItem*> items = mGestureList->getAllSelected(); + for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++) + { + ids.push_back((*it)->getUUID()); + } +} + +bool LLFloaterGesture::isActionEnabled(const LLSD& command) +{ + // paste copy_uuid edit_gesture + std::string command_name = command.asString(); + if("paste" == command_name) + { + if(!LLClipboard::instance().hasContents()) + return false; + + std::vector<LLUUID> ids; + LLClipboard::instance().pasteFromClipboard(ids); + for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + + if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + return true; + } + } + return false; + } + else if("copy_uuid" == command_name || "edit_gesture" == command_name) + { + return mGestureList->getAllSelected().size() == 1; + } + return true; +} + +void LLFloaterGesture::onClickPlay() +{ + const LLUUID& item_id = mGestureList->getCurrentID(); + if(item_id.isNull()) return; + + LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL; + if(!LLGestureMgr::instance().isGestureActive(item_id)) + { + // we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList. + BOOL inform_server = TRUE; + BOOL deactivate_similar = FALSE; + LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id)); + LLViewerInventoryItem *item = gInventory.getItem(item_id); + llassert(item); + if (item) + { + LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar); + LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL; + } + } + else + { + playGesture(item_id); + } +} + +void LLFloaterGesture::onClickNew() +{ + LLPointer<LLInventoryCallback> cb = new GestureShowCallback(); + create_inventory_item(gAgent.getID(), + gAgent.getSessionID(), + LLUUID::null, + LLTransactionID::tnull, + "New Gesture", + "", + LLAssetType::AT_GESTURE, + LLInventoryType::IT_GESTURE, + NO_INV_SUBTYPE, + PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Gestures"), + cb); +} + +void LLFloaterGesture::onActivateBtnClick() +{ + uuid_vec_t ids; + getSelectedIds(ids); + if(ids.empty()) + return; + + LLGestureMgr* gm = LLGestureMgr::getInstance(); + uuid_vec_t::const_iterator it = ids.begin(); + BOOL first_gesture_state = gm->isGestureActive(*it); + BOOL is_mixed = FALSE; + while( ++it != ids.end() ) + { + if(first_gesture_state != gm->isGestureActive(*it)) + { + is_mixed = TRUE; + break; + } + } + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + if(is_mixed) + { + gm->activateGesture(*it); + } + else + { + if(first_gesture_state) + { + gm->deactivateGesture(*it); + } + else + { + gm->activateGesture(*it); + } + } + } +} + +void LLFloaterGesture::onCopyPasteAction(const LLSD& command) +{ + std::string command_name = command.asString(); + // Since we select this command, the inventory items must have already arrived + if("copy_gesture" == command_name) + { + uuid_vec_t ids; + getSelectedIds(ids); + // Make sure the clipboard is empty + LLClipboard::instance().reset(); + for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + LLWString item_name = utf8str_to_wstring(item->getName()); + LLClipboard::instance().addToClipboard(item_name, 0, item_name.size()); + } + } + } + else if ("paste" == command_name) + { + std::vector<LLUUID> ids; + LLClipboard::instance().pasteFromClipboard(ids); + if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) + return; + LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); + llassert(gesture_dir); + LLPointer<GestureCopiedCallback> cb = new GestureCopiedCallback(this); + + for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) + { + LLInventoryItem* item = gInventory.getItem(*it); + if(gesture_dir && item && item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + LLStringUtil::format_map_t string_args; + string_args["[COPY_NAME]"] = item->getName(); + LL_DEBUGS("Gesture")<< "Copying gesture " << item->getName() << " "<< item->getUUID() << " into " + << gesture_dir->getName() << " "<< gesture_dir->getUUID() << LL_ENDL; + copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), + gesture_dir->getUUID(), getString("copy_name", string_args), cb); + } + } + LLClipboard::instance().reset(); + } + else if ("copy_uuid" == command_name) + { + LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); + } +} + +void LLFloaterGesture::onClickEdit() +{ + const LLUUID& item_id = mGestureList->getCurrentID(); + + LLInventoryItem* item = gInventory.getItem(item_id); + if (!item) return; + + LLPreviewGesture* previewp = LLPreviewGesture::show(item_id, LLUUID::null); + if (!previewp->getHost()) + { + previewp->setRect(gFloaterView->findNeighboringPosition(this, previewp)); + } +} + +void LLFloaterGesture::onCommitList() +{ + const LLUUID& item_id = mGestureList->getCurrentID(); + + mSelectedID = item_id; + if (LLGestureMgr::instance().isGesturePlaying(item_id)) + { + getChildView("play_btn")->setVisible( false); + getChildView("stop_btn")->setVisible( true); + } + else + { + getChildView("play_btn")->setVisible( true); + getChildView("stop_btn")->setVisible( false); + } +} + +void LLFloaterGesture::onDeleteSelected() +{ + uuid_vec_t ids; + getSelectedIds(ids); + if(ids.empty()) + return; + + const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); + LLGestureMgr* gm = LLGestureMgr::getInstance(); + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + const LLUUID& selected_item = *it; + LLInventoryItem* inv_item = gInventory.getItem(selected_item); + if (inv_item && inv_item->getInventoryType() == LLInventoryType::IT_GESTURE) + { + if(gm->isGestureActive(selected_item)) + { + gm->deactivateGesture(selected_item); + } + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(inv_item->getParentUUID(), -1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1); + update.push_back(new_folder); + gInventory.accountForUpdate(update); + + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); + new_item->setParent(trash_id); + // no need to restamp it though it's a move into trash because + // it's a brand new item already. + new_item->updateParentOnServer(FALSE); + gInventory.updateItem(new_item); + } + } + gInventory.notifyObservers(); + buildGestureList(); +} + +void LLFloaterGesture::addToCurrentOutFit() +{ + uuid_vec_t ids; + getSelectedIds(ids); + LLAppearanceMgr* am = LLAppearanceMgr::getInstance(); + LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy; + for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++) + { + am->addCOFItemLink(*it, cb); + } +} + +void LLFloaterGesture::playGesture(LLUUID item_id) +{ + LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL; + + if (LLGestureMgr::instance().isGesturePlaying(item_id)) + { + LLGestureMgr::instance().stopGesture(item_id); + } + else + { + LLGestureMgr::instance().playGesture(item_id); + } +} +#endif |