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-rw-r--r--indra/newview/llfloatermodelwizard.cpp536
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diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp
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+/**
+ * @file llfloatermodelwizard.cpp
+ * @author Leyla Farazha
+ * @brief Implementation of the LLFloaterModelWizard class.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llbutton.h"
+#include "lldrawable.h"
+#include "llcombobox.h"
+#include "llfloater.h"
+#include "llfloatermodelwizard.h"
+#include "llfloatermodelpreview.h"
+#include "llfloaterreg.h"
+#include "llsliderctrl.h"
+#include "lltoolmgr.h"
+#include "llviewerwindow.h"
+
+LLFloaterModelWizard* LLFloaterModelWizard::sInstance = NULL;
+
+static const std::string stateNames[]={
+ "choose_file",
+ "optimize",
+ "physics",
+ "review",
+ "upload"};
+
+LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key)
+ : LLFloater(key)
+{
+ sInstance = this;
+}
+LLFloaterModelWizard::~LLFloaterModelWizard()
+{
+ sInstance = NULL;
+}
+void LLFloaterModelWizard::setState(int state)
+{
+ mState = state;
+ setButtons(state);
+
+ for(size_t t=0; t<LL_ARRAY_SIZE(stateNames); ++t)
+ {
+ LLView *view = getChild<LLView>(stateNames[t]+"_panel");
+ if (view)
+ {
+ view->setVisible(state == (int) t ? TRUE : FALSE);
+ }
+ }
+
+ if (state == OPTIMIZE)
+ {
+ mModelPreview->genLODs(-1);
+ mModelPreview->mViewOption["show_physics"] = false;
+ }
+
+ if (state == PHYSICS)
+ {
+ mModelPreview->setPhysicsFromLOD(1);
+ mModelPreview->mViewOption["show_physics"] = true;
+
+ getChild<LLView>("next")->setVisible(true);
+ getChild<LLView>("upload")->setVisible(false);
+ }
+
+ if (state == REVIEW)
+ {
+ executePhysicsStage("Decompose");
+ getChild<LLView>("close")->setVisible(false);
+ getChild<LLView>("next")->setVisible(false);
+ getChild<LLView>("back")->setVisible(true);
+ getChild<LLView>("upload")->setVisible(true);
+ getChild<LLView>("cancel")->setVisible(true);
+ }
+
+ if (state == UPLOAD)
+ {
+ getChild<LLView>("close")->setVisible(true);
+ getChild<LLView>("back")->setVisible(false);
+ getChild<LLView>("upload")->setVisible(false);
+ getChild<LLView>("cancel")->setVisible(false);
+ }
+}
+
+void LLFloaterModelWizard::setButtons(int state)
+{
+ for(size_t i=0; i<LL_ARRAY_SIZE(stateNames); ++i)
+ {
+ LLButton *button = getChild<LLButton>(stateNames[i]+"_btn");
+
+ if (i < state)
+ {
+ button->setEnabled(TRUE);
+ button->setToggleState(FALSE);
+ }
+ else if (i == state)
+ {
+ button->setEnabled(TRUE);
+ button->setToggleState(TRUE);
+ }
+ else
+ {
+ button->setEnabled(FALSE);
+ }
+ }
+}
+
+void LLFloaterModelWizard::loadModel()
+{
+ mModelPreview->mLoading = TRUE;
+
+ (new LLMeshFilePicker(mModelPreview, 3))->getFile();
+}
+
+void LLFloaterModelWizard::onClickCancel()
+{
+ closeFloater();
+}
+
+void LLFloaterModelWizard::onClickBack()
+{
+ setState(llmax((int) CHOOSE_FILE, mState-1));
+}
+
+void LLFloaterModelWizard::onClickNext()
+{
+ setState(llmin((int) UPLOAD, mState+1));
+}
+
+bool LLFloaterModelWizard::onEnableNext()
+{
+ return true;
+}
+
+bool LLFloaterModelWizard::onEnableBack()
+{
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return TRUE;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(FALSE);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleHover (S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mModelPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, 0.f);
+ mModelPreview->zoom(zoom_amt);
+ }
+
+
+ mModelPreview->refresh();
+
+ LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ if (mPreviewRect.pointInRect(x, y) && mModelPreview)
+ {
+ mModelPreview->zoom((F32)clicks * -0.2f);
+ mModelPreview->refresh();
+ }
+
+ return TRUE;
+}
+
+void LLFloaterModelWizard::initDecompControls()
+{
+ LLSD key;
+
+ static const LLCDStageData* stage = NULL;
+ static S32 stage_count = 0;
+
+ if (!stage && LLConvexDecomposition::getInstance() != NULL)
+ {
+ stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+ }
+
+ static const LLCDParam* param = NULL;
+ static S32 param_count = 0;
+ if (!param && LLConvexDecomposition::getInstance() != NULL)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+ }
+
+ for (S32 j = stage_count-1; j >= 0; --j)
+ {
+ gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+ // protected against stub by stage_count being 0 for stub above
+ LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ if (param[i].mStage != j)
+ {
+ continue;
+ }
+
+ std::string name(param[i].mName ? param[i].mName : "");
+ std::string description(param[i].mDescription ? param[i].mDescription : "");
+
+ if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_ENUM)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ }
+ }
+ }
+
+ mDecompParams["Simplify Method"] = 0; // set it to retain %
+}
+
+//static
+void LLFloaterModelWizard::executePhysicsStage(std::string stage_name)
+{
+ if (sInstance)
+ {
+ F64 physics_accuracy = sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal();
+
+ sInstance->mDecompParams["Retain%"] = physics_accuracy;
+
+ if (!sInstance->mCurRequest.empty())
+ {
+ llinfos << "Decomposition request still pending." << llendl;
+ return;
+ }
+
+ if (sInstance->mModelPreview)
+ {
+ for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
+ DecompRequest* request = new DecompRequest(stage_name, mdl);
+ sInstance->mCurRequest.insert(request);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+ }
+ }
+}
+
+LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
+{
+ mStage = stage;
+ mContinue = 1;
+ mModel = mdl;
+ mDecompID = &mdl->mDecompID;
+ mParams = sInstance->mDecompParams;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+}
+
+
+S32 LLFloaterModelWizard::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
+{
+ setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
+
+ return mContinue;
+}
+
+void LLFloaterModelWizard::DecompRequest::completed()
+{ //called from the main thread
+ mModel->setConvexHullDecomposition(mHull);
+
+ if (sInstance)
+ {
+ if (sInstance->mModelPreview)
+ {
+ sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
+ sInstance->mModelPreview->mDirty = true;
+ LLFloaterModelWizard::sInstance->mModelPreview->refresh();
+ }
+
+ sInstance->mCurRequest.erase(this);
+ }
+
+ if (mStage == "Decompose")
+ {
+ executePhysicsStage("Simplify");
+ }
+}
+
+
+BOOL LLFloaterModelWizard::postBuild()
+{
+ LLView* preview_panel = getChild<LLView>("preview_panel");
+
+ childSetValue("import_scale", (F32) 0.67335826);
+
+ getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
+ getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
+ getChild<LLUICtrl>("close")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
+ getChild<LLUICtrl>("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this));
+ getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this));
+ getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
+ getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2));
+ getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this));
+
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+
+ enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this));
+ enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this));
+
+
+ mPreviewRect = preview_panel->getRect();
+
+ mModelPreview = new LLModelPreview(512, 512, this);
+ mModelPreview->setPreviewTarget(16.f);
+
+ center();
+
+ setState(CHOOSE_FILE);
+
+ childSetTextArg("import_dimensions", "[X]", LLStringUtil::null);
+ childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null);
+ childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null);
+
+ initDecompControls();
+
+ return TRUE;
+}
+
+void LLFloaterModelWizard::onUpload()
+{
+ mModelPreview->rebuildUploadData();
+
+ gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale,
+ childGetValue("upload_textures").asBoolean(), childGetValue("upload_skin"), childGetValue("upload_joints"));
+
+ setState(UPLOAD);
+
+}
+
+
+void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data)
+{
+ int val = (int) data.asInteger();
+
+ mModelPreview->genLODs(-1, NUM_LOD-val);
+
+ mModelPreview->refresh();
+}
+
+void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl)
+{
+ if (!mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLComboBox* combo = (LLComboBox*) ctrl;
+
+ which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
+
+ mModelPreview->setPreviewLOD(which_mode);
+}
+
+void LLFloaterModelWizard::draw()
+{
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ mModelPreview->update();
+
+ if (mModelPreview)
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mModelPreview);
+
+ LLView *view = getChild<LLView>(stateNames[mState]+"_panel");
+ LLView* preview_panel = view->getChild<LLView>("preview_panel");
+
+ LLRect rect = preview_panel->getRect();
+ if (rect != mPreviewRect)
+ {
+ mModelPreview->refresh();
+ mPreviewRect = preview_panel->getRect();
+ }
+
+ LLRect item_rect;
+ preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this);
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(item_rect.mLeft, item_rect.mTop);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(item_rect.mLeft, item_rect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(item_rect.mRight, item_rect.mBottom);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(item_rect.mRight, item_rect.mTop);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+}