summaryrefslogtreecommitdiff
path: root/indra/newview/llfloatermodelpreview.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llfloatermodelpreview.h')
-rw-r--r--indra/newview/llfloatermodelpreview.h39
1 files changed, 22 insertions, 17 deletions
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 3a5f7602fe..47de99ce25 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -120,12 +120,13 @@ public:
void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
-
+ void extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform );
+
void setLoadState(U32 state);
void buildJointToNodeMappingFromScene( daeElement* pRoot );
void processJointToNodeMapping( domNode* pNode );
-
+ void processChildJoints( domNode* pParentNode );
//map of avatar joints as named in COLLADA assets to internal joint names
std::map<std::string, std::string> mJointMap;
@@ -176,18 +177,18 @@ public:
void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
- static void onBrowseLOD(void* data);
+ void onBrowseLOD(S32 lod);
static void onReset(void* data);
static void onUpload(void* data);
- static void refresh(LLUICtrl* ctrl, void* data);
+ void refresh();
void loadModel(S32 lod);
void loadModel(S32 lod, const std::string& file_name, bool force_disable_slm = false);
- void onViewOptionChecked(const LLSD& userdata);
+ void onViewOptionChecked(LLUICtrl* ctrl);
bool isViewOptionChecked(const LLSD& userdata);
bool isViewOptionEnabled(const LLSD& userdata);
void setViewOptionEnabled(const std::string& option, bool enabled);
@@ -217,17 +218,17 @@ protected:
static void onPelvisOffsetCommit(LLUICtrl*, void*);
static void onUploadJointsCommit(LLUICtrl*,void*);
static void onUploadSkinCommit(LLUICtrl*,void*);
-
- static void onPhysicsLoadRadioCommit(LLUICtrl*,void *data);
static void onPreviewLODCommit(LLUICtrl*,void*);
static void onGenerateNormalsCommit(LLUICtrl*,void*);
+ void toggleGenarateNormals();
+
static void onAutoFillCommit(LLUICtrl*,void*);
- static void onLODParamCommit(LLUICtrl*,void*);
- static void onLODParamCommitTriangleLimit(LLUICtrl*,void*);
+ void onLODParamCommit(S32 lod, bool enforce_tri_limit);
+
static void onExplodeCommit(LLUICtrl*, void*);
static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
@@ -266,11 +267,9 @@ protected:
//store which lod mode each LOD is using
// 0 - load from file
// 1 - auto generate
- // 2 - None
+ // 2 - use LoD above
S32 mLODMode[4];
- LLMenuButton* mViewOptionMenuButton;
- LLToggleableMenu* mViewOptionMenu;
LLMutex* mStatusLock;
LLSD mModelPhysicsFee;
@@ -279,9 +278,16 @@ private:
void onClickCalculateBtn();
void toggleCalculateButton();
+ void onLoDSourceCommit(S32 lod);
+
// Toggles between "Calculate weights & fee" and "Upload" buttons.
void toggleCalculateButton(bool visible);
+ // resets display options of model preview to their defaults.
+ void resetDisplayOptions();
+
+ void createSmoothComboBox(LLComboBox* combo_box, float min, float max);
+
LLButton* mUploadBtn;
LLButton* mCalculateBtn;
};
@@ -334,9 +340,11 @@ public:
void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions);
void clearIncompatible(S32 lod);
void updateStatusMessages();
+ void updateLodControls(S32 lod);
void clearGLODGroup();
- void onLODParamCommit(bool enforce_tri_limit);
-
+ void onLODParamCommit(S32 lod, bool enforce_tri_limit);
+ void addEmptyFace( LLModel* pTarget );
+
const bool getModelPivot( void ) const { return mHasPivot; }
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
@@ -365,9 +373,6 @@ public:
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
- //setRestJointFlag: If an asset comes through that changes the joints, we want the reset to persist
- void setResetJointFlag( bool state ) { if ( !mResetJoints ) mResetJoints = state; }
- const bool getResetJointFlag( void ) const { return mResetJoints; }
void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }