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-rw-r--r--indra/newview/llfloatermodelpreview.h869
1 files changed, 438 insertions, 431 deletions
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index f6d4a08d1f..a328bfb4dd 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -1,431 +1,438 @@
-/**
- * @file llfloatermodelpreview.h
- * @brief LLFloaterModelPreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLFLOATERMODELPREVIEW_H
-#define LL_LLFLOATERMODELPREVIEW_H
-
-#include "llfloaternamedesc.h"
-
-#include "lldynamictexture.h"
-#include "llfloatermodelwizard.h"
-#include "llquaternion.h"
-#include "llmeshrepository.h"
-#include "llmodel.h"
-#include "llthread.h"
-#include "llviewermenufile.h"
-
-class LLComboBox;
-class LLJoint;
-class LLViewerJointMesh;
-class LLVOAvatar;
-class LLTextBox;
-class LLVertexBuffer;
-class LLModelPreview;
-class LLFloaterModelPreview;
-class daeElement;
-class domProfile_COMMON;
-class domInstance_geometry;
-class domNode;
-class domTranslate;
-class LLMenuButton;
-class LLToggleableMenu;
-
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
-
-const S32 NUM_LOD = 4;
-
-class LLModelLoader : public LLThread
-{
-public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING //basically loading failed
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
- bool mTrySLM;
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
-
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
- std::deque<std::string>& jointsFromNodes );
- ~LLModelLoader() ;
-
- virtual void run();
- bool doLoadModel();
- bool loadFromSLM(const std::string& filename);
- void loadModelCallback();
-
- void loadTextures() ; //called in the main thread.
- void processElement(daeElement* element);
- std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
-
- void setLoadState(U32 state);
-
- void buildJointToNodeMappingFromScene( daeElement* pRoot );
- void processJointToNodeMapping( domNode* pNode );
-
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
- JointTransformMap& mJointList;
- std::deque<std::string>& mJointsFromNode;
-
-private:
- static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
-};
-
-class LLFloaterModelPreview : public LLFloater
-{
-public:
-
- class DecompRequest : public LLPhysicsDecomp::Request
- {
- public:
- S32 mContinue;
- LLPointer<LLModel> mModel;
-
- DecompRequest(const std::string& stage, LLModel* mdl);
- virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
- virtual void completed();
-
- };
- static LLFloaterModelPreview* sInstance;
-
- LLFloaterModelPreview(const LLSD& key);
- virtual ~LLFloaterModelPreview();
-
- virtual BOOL postBuild();
-
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
-
- static void onMouseCaptureLostModelPreview(LLMouseHandler*);
- static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
-
- void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
-
- static void onBrowseLOD(void* data);
-
- static void onReset(void* data);
-
- static void onUpload(void* data);
-
- static void onClearMaterials(void* data);
-
- static void refresh(LLUICtrl* ctrl, void* data);
-
- void updateResourceCost();
-
- void loadModel(S32 lod);
-
- void onViewOptionChecked(const LLSD& userdata);
- bool isViewOptionChecked(const LLSD& userdata);
- bool isViewOptionEnabled(const LLSD& userdata);
- void setViewOptionEnabled(const std::string& option, bool enabled);
- void enableViewOption(const std::string& option);
- void disableViewOption(const std::string& option);
-
-protected:
- friend class LLModelPreview;
- friend class LLMeshFilePicker;
- friend class LLPhysicsDecomp;
-
- static void onImportScaleCommit(LLUICtrl*, void*);
- static void onPelvisOffsetCommit(LLUICtrl*, void*);
- static void onUploadJointsCommit(LLUICtrl*,void*);
- static void onUploadSkinCommit(LLUICtrl*,void*);
-
- static void onPreviewLODCommit(LLUICtrl*,void*);
-
- static void onGenerateNormalsCommit(LLUICtrl*,void*);
-
- static void onAutoFillCommit(LLUICtrl*,void*);
- static void onLODParamCommit(LLUICtrl*,void*);
- static void onLODParamCommitTriangleLimit(LLUICtrl*,void*);
-
- static void onExplodeCommit(LLUICtrl*, void*);
-
- static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
- static void onCancel(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
-
- static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
-
- void draw();
-
- void initDecompControls();
-
- void setStatusMessage(const std::string& msg);
-
- LLModelPreview* mModelPreview;
-
- LLPhysicsDecomp::decomp_params mDecompParams;
-
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- U32 mGLName;
- static S32 sUploadAmount;
-
- std::set<LLPointer<DecompRequest> > mCurRequest;
- std::string mStatusMessage;
-
- //use "disabled" as false by default
- std::map<std::string, bool> mViewOptionDisabled;
-
- //store which lod mode each LOD is using
- // 0 - load from file
- // 1 - auto generate
- // 2 - None
- S32 mLODMode[4];
-
- LLMenuButton* mViewOptionMenuButton;
- LLToggleableMenu* mViewOptionMenu;
- LLMutex* mStatusLock;
-
-};
-
-class LLMeshFilePicker : public LLFilePickerThread
-{
-public:
- LLMeshFilePicker(LLModelPreview* mp, S32 lod);
- virtual void notify(const std::string& filename);
-
-private:
- LLModelPreview* mMP;
- S32 mLOD;
-};
-
-
-class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
-{
- typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
- typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
-
-public:
- LLModelPreview(S32 width, S32 height, LLFloater* fmp);
- virtual ~LLModelPreview();
-
- void resetPreviewTarget();
- void setPreviewTarget(F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
-
- void setPhysicsFromLOD(S32 lod);
- BOOL render();
- void update();
- void genBuffers(S32 lod, bool skinned);
- void clearBuffers();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- void setPreviewLOD(S32 lod);
- void clearModel(S32 lod);
- void loadModel(std::string filename, S32 lod);
- void loadModelCallback(S32 lod);
- void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
- void generateNormals();
- void clearMaterials();
- U32 calcResourceCost();
- void rebuildUploadData();
- void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
- void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions);
- void clearIncompatible(S32 lod);
- void updateStatusMessages();
- void clearGLODGroup();
- void onLODParamCommit(bool enforce_tri_limit);
-
- const bool getModelPivot( void ) const { return mHasPivot; }
- void setHasPivot( bool val ) { mHasPivot = val; }
- void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
-
- //Sets the current avatars joints to new positions
- //Makes in world go to shit, however
- void changeAvatarsJointPositions( LLModel* pModel );
- //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
- void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
- //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
- //Accessors for joint position upload friendly rigs
- const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
- void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
- bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- //Determines if a rig is a legacy from the joint list
- bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
- //Accessors for the legacy rigs
- const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
- void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
-
- static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
-
- boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
- boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
-
- void setLoadState( U32 state ) { mLoadState = state; }
- U32 getLoadState() { return mLoadState; }
- //setRestJointFlag: If an asset comes through that changes the joints, we want the reset to persist
- void setResetJointFlag( bool state ) { if ( !mResetJoints ) mResetJoints = state; }
- const bool getResetJointFlag( void ) const { return mResetJoints; }
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
-
- LLVector3 getTranslationForJointOffset( std::string joint );
-
- void createPreviewAvatar( void );
- LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
-
- protected:
- friend class LLModelLoader;
- friend class LLFloaterModelPreview;
- friend class LLFloaterModelWizard;
- friend class LLFloaterModelPreview::DecompRequest;
- friend class LLFloaterModelWizard::DecompRequest;
- friend class LLPhysicsDecomp;
-
- LLFloater* mFMP;
-
- BOOL mNeedsUpdate;
- bool mDirty;
- bool mGenLOD;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLVector3 mPreviewTarget;
- LLVector3 mPreviewScale;
- S32 mPreviewLOD;
- U32 mResourceCost;
- std::string mLODFile[LLModel::NUM_LODS];
- bool mLoading;
- U32 mLoadState;
- bool mResetJoints;
- bool mRigParityWithScene;
-
- std::map<std::string, bool> mViewOption;
-
- //GLOD object parameters (must rebuild object if these change)
- bool mLODFrozen;
- F32 mBuildShareTolerance;
- U32 mBuildQueueMode;
- U32 mBuildOperator;
- U32 mBuildBorderMode;
- U32 mRequestedLoDMode[LLModel::NUM_LODS];
- S32 mRequestedTriangleCount[LLModel::NUM_LODS];
- F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
- U32 mRequestedBuildOperator[LLModel::NUM_LODS];
- U32 mRequestedQueueMode[LLModel::NUM_LODS];
- U32 mRequestedBorderMode[LLModel::NUM_LODS];
- F32 mRequestedShareTolerance[LLModel::NUM_LODS];
- F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
-
- LLModelLoader* mModelLoader;
-
- LLModelLoader::scene mScene[LLModel::NUM_LODS];
- LLModelLoader::scene mBaseScene;
-
- LLModelLoader::model_list mModel[LLModel::NUM_LODS];
- LLModelLoader::model_list mBaseModel;
-
- U32 mGroup;
- std::map<LLPointer<LLModel>, U32> mObject;
- U32 mMaxTriangleLimit;
-
- LLMeshUploadThread::instance_list mUploadData;
- std::set<LLViewerFetchedTexture* > mTextureSet;
-
- //map of vertex buffers to models (one vertex buffer in vector per face in model
- std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
-
- details_signal_t mDetailsSignal;
- model_loaded_signal_t mModelLoadedSignal;
-
- LLVector3 mModelPivot;
- bool mHasPivot;
-
- float mPelvisZOffset;
-
- bool mRigValidJointUpload;
- bool mLegacyRigValid;
-
- bool mLastJointUpdate;
-
- std::deque<std::string> mMasterJointList;
- std::deque<std::string> mMasterLegacyJointList;
- std::deque<std::string> mJointsFromNode;
- JointTransformMap mJointTransformMap;
- LLPointer<LLVOAvatar> mPreviewAvatar;
-};
-
-#endif // LL_LLFLOATERMODELPREVIEW_H
+/**
+ * @file llfloatermodelpreview.h
+ * @brief LLFloaterModelPreview class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERMODELPREVIEW_H
+#define LL_LLFLOATERMODELPREVIEW_H
+
+#include "llfloaternamedesc.h"
+
+#include "lldynamictexture.h"
+#include "llfloatermodelwizard.h"
+#include "llquaternion.h"
+#include "llmeshrepository.h"
+#include "llmodel.h"
+#include "llthread.h"
+#include "llviewermenufile.h"
+
+class LLComboBox;
+class LLJoint;
+class LLViewerJointMesh;
+class LLVOAvatar;
+class LLTextBox;
+class LLVertexBuffer;
+class LLModelPreview;
+class LLFloaterModelPreview;
+class daeElement;
+class domProfile_COMMON;
+class domInstance_geometry;
+class domNode;
+class domTranslate;
+class domController;
+class LLMenuButton;
+class LLToggleableMenu;
+
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
+
+const S32 NUM_LOD = 4;
+
+class LLModelLoader : public LLThread
+{
+public:
+ typedef enum
+ {
+ STARTING = 0,
+ READING_FILE,
+ CREATING_FACES,
+ GENERATING_VERTEX_BUFFERS,
+ GENERATING_LOD,
+ DONE,
+ ERROR_PARSING //basically loading failed
+ } eLoadState;
+
+ U32 mState;
+ std::string mFilename;
+ S32 mLod;
+ LLModelPreview* mPreview;
+ LLMatrix4 mTransform;
+ BOOL mFirstTransform;
+ LLVector3 mExtents[2];
+ bool mTrySLM;
+
+ std::map<daeElement*, LLPointer<LLModel> > mModel;
+
+ typedef std::vector<LLPointer<LLModel> > model_list;
+ model_list mModelList;
+
+ typedef std::vector<LLModelInstance> model_instance_list;
+
+ typedef std::map<LLMatrix4, model_instance_list > scene;
+
+ scene mScene;
+
+ typedef std::queue<LLPointer<LLModel> > model_queue;
+
+ //queue of models that need a physics rep
+ model_queue mPhysicsQ;
+
+ LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
+ std::deque<std::string>& jointsFromNodes );
+ ~LLModelLoader() ;
+
+ virtual void run();
+ bool doLoadModel();
+ bool loadFromSLM(const std::string& filename);
+ void loadModelCallback();
+
+ void loadTextures() ; //called in the main thread.
+ void processElement(daeElement* element);
+ std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
+ LLImportMaterial profileToMaterial(domProfile_COMMON* material);
+ std::string getElementLabel(daeElement *element);
+ LLColor4 getDaeColor(daeElement* element);
+
+ daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
+
+ bool isNodeAJoint( domNode* pNode );
+ void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
+ void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
+ void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
+
+ void setLoadState(U32 state);
+
+ void buildJointToNodeMappingFromScene( daeElement* pRoot );
+ void processJointToNodeMapping( domNode* pNode );
+
+
+ //map of avatar joints as named in COLLADA assets to internal joint names
+ std::map<std::string, std::string> mJointMap;
+ JointTransformMap& mJointList;
+ std::deque<std::string>& mJointsFromNode;
+
+private:
+ static std::list<LLModelLoader*> sActiveLoaderList;
+ static bool isAlive(LLModelLoader* loader) ;
+};
+
+class LLFloaterModelPreview : public LLFloater
+{
+public:
+
+ class DecompRequest : public LLPhysicsDecomp::Request
+ {
+ public:
+ S32 mContinue;
+ LLPointer<LLModel> mModel;
+
+ DecompRequest(const std::string& stage, LLModel* mdl);
+ virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
+ virtual void completed();
+
+ };
+ static LLFloaterModelPreview* sInstance;
+
+ LLFloaterModelPreview(const LLSD& key);
+ virtual ~LLFloaterModelPreview();
+
+ virtual BOOL postBuild();
+
+ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
+
+ static void onMouseCaptureLostModelPreview(LLMouseHandler*);
+ static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
+
+ void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
+
+ static void onBrowseLOD(void* data);
+
+ static void onReset(void* data);
+
+ static void onUpload(void* data);
+
+ static void onClearMaterials(void* data);
+
+ static void refresh(LLUICtrl* ctrl, void* data);
+
+ void updateResourceCost();
+
+ void loadModel(S32 lod);
+
+ void onViewOptionChecked(const LLSD& userdata);
+ bool isViewOptionChecked(const LLSD& userdata);
+ bool isViewOptionEnabled(const LLSD& userdata);
+ void setViewOptionEnabled(const std::string& option, bool enabled);
+ void enableViewOption(const std::string& option);
+ void disableViewOption(const std::string& option);
+
+protected:
+ friend class LLModelPreview;
+ friend class LLMeshFilePicker;
+ friend class LLPhysicsDecomp;
+
+ static void onImportScaleCommit(LLUICtrl*, void*);
+ static void onPelvisOffsetCommit(LLUICtrl*, void*);
+ static void onUploadJointsCommit(LLUICtrl*,void*);
+ static void onUploadSkinCommit(LLUICtrl*,void*);
+
+ static void onPhysicsLoadRadioCommit(LLUICtrl*,void *data);
+
+ static void onPreviewLODCommit(LLUICtrl*,void*);
+
+ static void onGenerateNormalsCommit(LLUICtrl*,void*);
+
+ static void onAutoFillCommit(LLUICtrl*,void*);
+ static void onLODParamCommit(LLUICtrl*,void*);
+ static void onLODParamCommitTriangleLimit(LLUICtrl*,void*);
+
+ static void onExplodeCommit(LLUICtrl*, void*);
+
+ static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
+ static void onCancel(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
+
+ static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
+
+ void draw();
+
+ void initDecompControls();
+
+ void setStatusMessage(const std::string& msg);
+
+ LLModelPreview* mModelPreview;
+
+ LLPhysicsDecomp::decomp_params mDecompParams;
+
+ S32 mLastMouseX;
+ S32 mLastMouseY;
+ LLRect mPreviewRect;
+ U32 mGLName;
+ static S32 sUploadAmount;
+
+ std::set<LLPointer<DecompRequest> > mCurRequest;
+ std::string mStatusMessage;
+
+ //use "disabled" as false by default
+ std::map<std::string, bool> mViewOptionDisabled;
+
+ //store which lod mode each LOD is using
+ // 0 - load from file
+ // 1 - auto generate
+ // 2 - None
+ S32 mLODMode[4];
+
+ LLMenuButton* mViewOptionMenuButton;
+ LLToggleableMenu* mViewOptionMenu;
+ LLMutex* mStatusLock;
+
+};
+
+class LLMeshFilePicker : public LLFilePickerThread
+{
+public:
+ LLMeshFilePicker(LLModelPreview* mp, S32 lod);
+ virtual void notify(const std::string& filename);
+
+private:
+ LLModelPreview* mMP;
+ S32 mLOD;
+};
+
+
+class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
+{
+ typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
+ typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
+
+public:
+ LLModelPreview(S32 width, S32 height, LLFloater* fmp);
+ virtual ~LLModelPreview();
+
+ void resetPreviewTarget();
+ void setPreviewTarget(F32 distance);
+ void setTexture(U32 name) { mTextureName = name; }
+
+ void setPhysicsFromLOD(S32 lod);
+ BOOL render();
+ void update();
+ void genBuffers(S32 lod, bool skinned);
+ void clearBuffers();
+ void refresh();
+ void rotate(F32 yaw_radians, F32 pitch_radians);
+ void zoom(F32 zoom_amt);
+ void pan(F32 right, F32 up);
+ virtual BOOL needsRender() { return mNeedsUpdate; }
+ void setPreviewLOD(S32 lod);
+ void clearModel(S32 lod);
+ void loadModel(std::string filename, S32 lod);
+ void loadModelCallback(S32 lod);
+ void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
+ void generateNormals();
+ void clearMaterials();
+ U32 calcResourceCost();
+ void rebuildUploadData();
+ void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
+ void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions);
+ void clearIncompatible(S32 lod);
+ void updateStatusMessages();
+ void clearGLODGroup();
+ void onLODParamCommit(bool enforce_tri_limit);
+
+ const bool getModelPivot( void ) const { return mHasPivot; }
+ void setHasPivot( bool val ) { mHasPivot = val; }
+ void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
+
+ //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
+ void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
+ void critiqueJointToNodeMappingFromScene( void );
+ //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
+ //Accessors for joint position upload friendly rigs
+ const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
+ void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
+ bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
+ //Determines if a rig is a legacy from the joint list
+ bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
+ //Accessors for the legacy rigs
+ const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
+ void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
+ //Verify that a controller matches vertex counts
+ bool verifyController( domController* pController );
+
+ static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
+
+ boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
+ boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
+
+ void setLoadState( U32 state ) { mLoadState = state; }
+ U32 getLoadState() { return mLoadState; }
+ //setRestJointFlag: If an asset comes through that changes the joints, we want the reset to persist
+ void setResetJointFlag( bool state ) { if ( !mResetJoints ) mResetJoints = state; }
+ const bool getResetJointFlag( void ) const { return mResetJoints; }
+ void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
+ const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
+
+ LLVector3 getTranslationForJointOffset( std::string joint );
+
+private:
+ //Utility function for controller vertex compare
+ bool verifyCount( int expected, int result );
+ //Creates the dummy avatar for the preview window
+ void createPreviewAvatar( void );
+ //Accessor for the dummy avatar
+ LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
+
+ protected:
+ friend class LLModelLoader;
+ friend class LLFloaterModelPreview;
+ friend class LLFloaterModelWizard;
+ friend class LLFloaterModelPreview::DecompRequest;
+ friend class LLFloaterModelWizard::DecompRequest;
+ friend class LLPhysicsDecomp;
+
+ LLFloater* mFMP;
+
+ BOOL mNeedsUpdate;
+ bool mDirty;
+ bool mGenLOD;
+ U32 mTextureName;
+ F32 mCameraDistance;
+ F32 mCameraYaw;
+ F32 mCameraPitch;
+ F32 mCameraZoom;
+ LLVector3 mCameraOffset;
+ LLVector3 mPreviewTarget;
+ LLVector3 mPreviewScale;
+ S32 mPreviewLOD;
+ U32 mResourceCost;
+ std::string mLODFile[LLModel::NUM_LODS];
+ bool mLoading;
+ U32 mLoadState;
+ bool mResetJoints;
+ bool mRigParityWithScene;
+
+ std::map<std::string, bool> mViewOption;
+
+ //GLOD object parameters (must rebuild object if these change)
+ bool mLODFrozen;
+ F32 mBuildShareTolerance;
+ U32 mBuildQueueMode;
+ U32 mBuildOperator;
+ U32 mBuildBorderMode;
+ U32 mRequestedLoDMode[LLModel::NUM_LODS];
+ S32 mRequestedTriangleCount[LLModel::NUM_LODS];
+ F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
+ U32 mRequestedBuildOperator[LLModel::NUM_LODS];
+ U32 mRequestedQueueMode[LLModel::NUM_LODS];
+ U32 mRequestedBorderMode[LLModel::NUM_LODS];
+ F32 mRequestedShareTolerance[LLModel::NUM_LODS];
+ F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
+
+ LLModelLoader* mModelLoader;
+
+ LLModelLoader::scene mScene[LLModel::NUM_LODS];
+ LLModelLoader::scene mBaseScene;
+
+ LLModelLoader::model_list mModel[LLModel::NUM_LODS];
+ LLModelLoader::model_list mBaseModel;
+
+ U32 mGroup;
+ std::map<LLPointer<LLModel>, U32> mObject;
+ U32 mMaxTriangleLimit;
+
+ LLMeshUploadThread::instance_list mUploadData;
+ std::set<LLViewerFetchedTexture* > mTextureSet;
+
+ //map of vertex buffers to models (one vertex buffer in vector per face in model
+ std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
+
+ details_signal_t mDetailsSignal;
+ model_loaded_signal_t mModelLoadedSignal;
+
+ LLVector3 mModelPivot;
+ bool mHasPivot;
+
+ float mPelvisZOffset;
+
+ bool mRigValidJointUpload;
+ bool mLegacyRigValid;
+
+ bool mLastJointUpdate;
+
+ std::deque<std::string> mMasterJointList;
+ std::deque<std::string> mMasterLegacyJointList;
+ std::deque<std::string> mJointsFromNode;
+ JointTransformMap mJointTransformMap;
+ LLPointer<LLVOAvatar> mPreviewAvatar;
+};
+
+#endif // LL_LLFLOATERMODELPREVIEW_H