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-rw-r--r--indra/newview/llfloatermodelpreview.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 3a5f7602fe..f383b3fe98 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -125,7 +125,7 @@ public:
void buildJointToNodeMappingFromScene( daeElement* pRoot );
void processJointToNodeMapping( domNode* pNode );
-
+ void processChildJoints( domNode* pParentNode );
//map of avatar joints as named in COLLADA assets to internal joint names
std::map<std::string, std::string> mJointMap;
@@ -365,9 +365,6 @@ public:
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
- //setRestJointFlag: If an asset comes through that changes the joints, we want the reset to persist
- void setResetJointFlag( bool state ) { if ( !mResetJoints ) mResetJoints = state; }
- const bool getResetJointFlag( void ) const { return mResetJoints; }
void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }