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-rw-r--r--indra/newview/llfloatermodelpreview.h71
1 files changed, 55 insertions, 16 deletions
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index b54a72e555..f383b3fe98 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -50,6 +50,7 @@ class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
+class domController;
class LLMenuButton;
class LLToggleableMenu;
@@ -107,8 +108,8 @@ public:
void loadModelCallback();
void loadTextures() ; //called in the main thread.
- void processElement(daeElement* element);
- std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
+ void processElement(daeElement* element, bool& badElement);
+ std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
LLImportMaterial profileToMaterial(domProfile_COMMON* material);
std::string getElementLabel(daeElement *element);
LLColor4 getDaeColor(daeElement* element);
@@ -124,19 +125,22 @@ public:
void buildJointToNodeMappingFromScene( daeElement* pRoot );
void processJointToNodeMapping( domNode* pNode );
-
+ void processChildJoints( domNode* pParentNode );
//map of avatar joints as named in COLLADA assets to internal joint names
std::map<std::string, std::string> mJointMap;
JointTransformMap& mJointList;
std::deque<std::string>& mJointsFromNode;
+ S32 mNumOfFetchingTextures ; //updated in the main thread
+ bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
+
private:
static std::list<LLModelLoader*> sActiveLoaderList;
static bool isAlive(LLModelLoader* loader) ;
};
-class LLFloaterModelPreview : public LLFloater
+class LLFloaterModelPreview : public LLFloaterModelUploadBase
{
public:
@@ -158,11 +162,15 @@ public:
virtual BOOL postBuild();
+ void initModelPreview();
+
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
+ /*virtual*/ void onOpen(const LLSD& key);
+
static void onMouseCaptureLostModelPreview(LLMouseHandler*);
static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
@@ -174,13 +182,10 @@ public:
static void onUpload(void* data);
- static void onClearMaterials(void* data);
-
static void refresh(LLUICtrl* ctrl, void* data);
- void updateResourceCost();
-
void loadModel(S32 lod);
+ void loadModel(S32 lod, const std::string& file_name, bool force_disable_slm = false);
void onViewOptionChecked(const LLSD& userdata);
bool isViewOptionChecked(const LLSD& userdata);
@@ -189,6 +194,20 @@ public:
void enableViewOption(const std::string& option);
void disableViewOption(const std::string& option);
+ // shows warning message if agent has no permissions to upload model
+ /*virtual*/ void onPermissionsReceived(const LLSD& result);
+
+ // called when error occurs during permissions request
+ /*virtual*/ void setPermissonsErrorStatus(U32 status, const std::string& reason);
+
+ /*virtual*/ void onModelPhysicsFeeReceived(const LLSD& result, std::string upload_url);
+ void handleModelPhysicsFeeReceived();
+ /*virtual*/ void setModelPhysicsFeeErrorStatus(U32 status, const std::string& reason);
+
+ /*virtual*/ void onModelUploadSuccess();
+
+ /*virtual*/ void onModelUploadFailure();
+
protected:
friend class LLModelPreview;
friend class LLMeshFilePicker;
@@ -199,6 +218,8 @@ protected:
static void onUploadJointsCommit(LLUICtrl*,void*);
static void onUploadSkinCommit(LLUICtrl*,void*);
+ static void onPhysicsLoadRadioCommit(LLUICtrl*,void *data);
+
static void onPreviewLODCommit(LLUICtrl*,void*);
static void onGenerateNormalsCommit(LLUICtrl*,void*);
@@ -252,6 +273,17 @@ protected:
LLToggleableMenu* mViewOptionMenu;
LLMutex* mStatusLock;
+ LLSD mModelPhysicsFee;
+
+private:
+ void onClickCalculateBtn();
+ void toggleCalculateButton();
+
+ // Toggles between "Calculate weights & fee" and "Upload" buttons.
+ void toggleCalculateButton(bool visible);
+
+ LLButton* mUploadBtn;
+ LLButton* mCalculateBtn;
};
class LLMeshFilePicker : public LLFilePickerThread
@@ -270,6 +302,7 @@ class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
{
typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
+ typedef boost::signals2::signal<void (bool)> model_updated_signal_t;
public:
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
@@ -291,11 +324,10 @@ public:
virtual BOOL needsRender() { return mNeedsUpdate; }
void setPreviewLOD(S32 lod);
void clearModel(S32 lod);
- void loadModel(std::string filename, S32 lod);
+ void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
void loadModelCallback(S32 lod);
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
void generateNormals();
- void clearMaterials();
U32 calcResourceCost();
void rebuildUploadData();
void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
@@ -309,9 +341,6 @@ public:
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
- //Sets the current avatars joints to new positions
- //Makes in world go to shit, however
- void changeAvatarsJointPositions( LLModel* pModel );
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
void critiqueJointToNodeMappingFromScene( void );
@@ -325,22 +354,30 @@ public:
//Accessors for the legacy rigs
const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
+ //Verify that a controller matches vertex counts
+ bool verifyController( domController* pController );
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
+ boost::signals2::connection setModelUpdatedCallback( const model_updated_signal_t::slot_type& cb ){ return mModelUpdatedSignal.connect(cb); }
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
- //setRestJointFlag: If an asset comes through that changes the joints, we want the reset to persist
- void setResetJointFlag( bool state ) { if ( !mResetJoints ) mResetJoints = state; }
- const bool getResetJointFlag( void ) const { return mResetJoints; }
void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
LLVector3 getTranslationForJointOffset( std::string joint );
+private:
+ //Utility function for controller vertex compare
+ bool verifyCount( int expected, int result );
+ //Creates the dummy avatar for the preview window
+ void createPreviewAvatar( void );
+ //Accessor for the dummy avatar
+ LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
+
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
@@ -407,6 +444,7 @@ public:
details_signal_t mDetailsSignal;
model_loaded_signal_t mModelLoadedSignal;
+ model_updated_signal_t mModelUpdatedSignal;
LLVector3 mModelPivot;
bool mHasPivot;
@@ -422,6 +460,7 @@ public:
std::deque<std::string> mMasterLegacyJointList;
std::deque<std::string> mJointsFromNode;
JointTransformMap mJointTransformMap;
+ LLPointer<LLVOAvatar> mPreviewAvatar;
};
#endif // LL_LLFLOATERMODELPREVIEW_H