diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.h')
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 674 |
1 files changed, 337 insertions, 337 deletions
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 48263d493a..19984a00bd 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -1,337 +1,337 @@ -/**
- * @file llfloatermodelpreview.h
- * @brief LLFloaterModelPreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLFLOATERMODELPREVIEW_H
-#define LL_LLFLOATERMODELPREVIEW_H
-
-#include "llfloaternamedesc.h"
-
-#include "lldynamictexture.h"
-#include "llquaternion.h"
-#include "llmeshrepository.h"
-#include "llmodel.h"
-#include "llthread.h"
-#include "llviewermenufile.h"
-
-class LLComboBox;
-class LLJoint;
-class LLViewerJointMesh;
-class LLVOAvatar;
-class LLTextBox;
-class LLVertexBuffer;
-class LLModelPreview;
-class LLFloaterModelPreview;
-class daeElement;
-class domProfile_COMMON;
-class domInstance_geometry;
-class domNode;
-class domTranslate;
-class LLMenuButton;
-class LLToggleableMenu;
-
-const S32 NUM_LOD = 4;
-
-class LLModelLoader : public LLThread
-{
-public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING, //basically loading failed
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
-
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
-
- virtual void run();
-
- void processElement(daeElement* element);
- std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
-
- void setLoadState( U32 state ) { mState = state; }
- U32 getLoadState( void ) { return mState; }
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
-};
-
-class LLFloaterModelPreview : public LLFloater
-{
-public:
-
- class DecompRequest : public LLPhysicsDecomp::Request
- {
- public:
- S32 mContinue;
- LLPointer<LLModel> mModel;
-
- DecompRequest(const std::string& stage, LLModel* mdl);
- virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
- virtual void completed();
-
- };
- static LLFloaterModelPreview* sInstance;
-
- LLFloaterModelPreview(const LLSD& key);
- virtual ~LLFloaterModelPreview();
-
- virtual BOOL postBuild();
-
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
-
- static void onMouseCaptureLostModelPreview(LLMouseHandler*);
- static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
-
- static void onBrowseLOD(void* data);
-
- static void onUpload(void* data);
-
- static void onClearMaterials(void* data);
- static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh);
-
- static void refresh(LLUICtrl* ctrl, void* data);
-
- void updateResourceCost();
-
- void loadModel(S32 lod);
-
- void onViewOptionChecked(const LLSD& userdata);
- bool isViewOptionChecked(const LLSD& userdata);
- bool isViewOptionEnabled(const LLSD& userdata);
- void setViewOptionEnabled(const std::string& option, bool enabled);
- void enableViewOption(const std::string& option);
- void disableViewOption(const std::string& option);
- void setViewOption(const std::string& option, bool value);
-
-protected:
- friend class LLModelPreview;
- friend class LLMeshFilePicker;
- friend class LLPhysicsDecomp;
-
- static void onImportScaleCommit(LLUICtrl*, void*);
- static void onUploadJointsCommit(LLUICtrl*,void*);
- static void onUploadSkinCommit(LLUICtrl*,void*);
-
- static void onPreviewLODCommit(LLUICtrl*,void*);
-
- static void onGenerateNormalsCommit(LLUICtrl*,void*);
-
- static void onAutoFillCommit(LLUICtrl*,void*);
- static void onLODParamCommit(LLUICtrl*,void*);
-
- static void onExplodeCommit(LLUICtrl*, void*);
-
- static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
-
- static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
-
- void draw();
-
- void initDecompControls();
-
- void setStatusMessage(const std::string& msg);
-
- LLModelPreview* mModelPreview;
-
- LLPhysicsDecomp::decomp_params mDecompParams;
-
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- U32 mGLName;
- static S32 sUploadAmount;
-
- std::set<LLPointer<DecompRequest> > mCurRequest;
- std::string mStatusMessage;
-
- std::map<std::string, bool> mViewOption;
-
- //use "disabled" as false by default
- std::map<std::string, bool> mViewOptionDisabled;
-
- //store which lod mode each LOD is using
- // 0 - load from file
- // 1 - auto generate
- // 2 - None
- S32 mLODMode[4];
-
- LLMenuButton* mViewOptionMenuButton;
- LLToggleableMenu* mViewOptionMenu;
- LLMutex* mStatusLock;
-};
-
-class LLMeshFilePicker : public LLFilePickerThread
-{
-public:
- LLMeshFilePicker(LLModelPreview* mp, S32 lod);
- virtual void notify(const std::string& filename);
-
-private:
- LLModelPreview* mMP;
- S32 mLOD;
-};
-
-
-class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
-{
- public:
-
- LLModelPreview(S32 width, S32 height, LLFloater* fmp);
- virtual ~LLModelPreview();
-
- void resetPreviewTarget();
- void setPreviewTarget(F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
-
- void setPhysicsFromLOD(S32 lod);
- BOOL render();
- void update();
- void genBuffers(S32 lod, bool skinned);
- void clearBuffers();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- void setPreviewLOD(S32 lod);
- void clearModel(S32 lod);
- void loadModel(std::string filename, S32 lod);
- void loadModelCallback(S32 lod);
- void genLODs(S32 which_lod = -1, U32 decimation = 3);
- void generateNormals();
- void consolidate();
- void clearMaterials();
- U32 calcResourceCost();
- void rebuildUploadData();
- void clearIncompatible(S32 lod);
- void updateStatusMessages();
- bool containsRiggedAsset( void );
- void clearGLODGroup();
-
-
- static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
-
- protected:
- friend class LLFloaterModelPreview;
- friend class LLFloaterModelWizard;
- friend class LLFloaterModelPreview::DecompRequest;
- friend class LLPhysicsDecomp;
-
- LLFloater* mFMP;
-
- BOOL mNeedsUpdate;
- bool mDirty;
- bool mGenLOD;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLVector3 mPreviewTarget;
- LLVector3 mPreviewScale;
- S32 mPreviewLOD;
- U32 mResourceCost;
- std::string mLODFile[LLModel::NUM_LODS];
- bool mLoading;
-
- //GLOD object parameters (must rebuild object if these change)
- F32 mBuildShareTolerance;
- U32 mBuildQueueMode;
- U32 mBuildOperator;
- U32 mBuildBorderMode;
-
-
- LLModelLoader* mModelLoader;
-
-
- LLModelLoader::scene mScene[LLModel::NUM_LODS];
- LLModelLoader::scene mBaseScene;
-
- LLModelLoader::model_list mModel[LLModel::NUM_LODS];
- LLModelLoader::model_list mBaseModel;
-
- U32 mGroup;
- std::map<LLPointer<LLModel>, U32> mObject;
- U32 mMaxTriangleLimit;
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
-
- LLMeshUploadThread::instance_list mUploadData;
- std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet;
-
- //map of vertex buffers to models (one vertex buffer in vector per face in model
- std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
-};
-
-
-#endif // LL_LLFLOATERMODELPREVIEW_H
+/** + * @file llfloatermodelpreview.h + * @brief LLFloaterModelPreview class definition + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERMODELPREVIEW_H +#define LL_LLFLOATERMODELPREVIEW_H + +#include "llfloaternamedesc.h" + +#include "lldynamictexture.h" +#include "llquaternion.h" +#include "llmeshrepository.h" +#include "llmodel.h" +#include "llthread.h" +#include "llviewermenufile.h" + +class LLComboBox; +class LLJoint; +class LLViewerJointMesh; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class LLModelPreview; +class LLFloaterModelPreview; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; +class domNode; +class domTranslate; +class LLMenuButton; +class LLToggleableMenu; + +const S32 NUM_LOD = 4; + +class LLModelLoader : public LLThread +{ +public: + typedef enum + { + STARTING = 0, + READING_FILE, + CREATING_FACES, + GENERATING_VERTEX_BUFFERS, + GENERATING_LOD, + DONE, + ERROR_PARSING, //basically loading failed + } eLoadState; + + U32 mState; + std::string mFilename; + S32 mLod; + LLModelPreview* mPreview; + LLMatrix4 mTransform; + BOOL mFirstTransform; + LLVector3 mExtents[2]; + + std::map<daeElement*, LLPointer<LLModel> > mModel; + + typedef std::vector<LLPointer<LLModel> > model_list; + model_list mModelList; + + typedef std::vector<LLModelInstance> model_instance_list; + + typedef std::map<LLMatrix4, model_instance_list > scene; + + scene mScene; + + typedef std::queue<LLPointer<LLModel> > model_queue; + + //queue of models that need a physics rep + model_queue mPhysicsQ; + + LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); + + virtual void run(); + + void processElement(daeElement* element); + std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); + LLImportMaterial profileToMaterial(domProfile_COMMON* material); + std::string getElementLabel(daeElement *element); + LLColor4 getDaeColor(daeElement* element); + + daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); + + bool isNodeAJoint( domNode* pNode ); + void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ); + void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); + void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); + + void setLoadState( U32 state ) { mState = state; } + U32 getLoadState( void ) { return mState; } + + //map of avatar joints as named in COLLADA assets to internal joint names + std::map<std::string, std::string> mJointMap; +}; + +class LLFloaterModelPreview : public LLFloater +{ +public: + + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + S32 mContinue; + LLPointer<LLModel> mModel; + + DecompRequest(const std::string& stage, LLModel* mdl); + virtual S32 statusCallback(const char* status, S32 p1, S32 p2); + virtual void completed(); + + }; + static LLFloaterModelPreview* sInstance; + + LLFloaterModelPreview(const LLSD& key); + virtual ~LLFloaterModelPreview(); + + virtual BOOL postBuild(); + + BOOL handleMouseDown(S32 x, S32 y, MASK mask); + BOOL handleMouseUp(S32 x, S32 y, MASK mask); + BOOL handleHover(S32 x, S32 y, MASK mask); + BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + static void onMouseCaptureLostModelPreview(LLMouseHandler*); + static void setUploadAmount(S32 amount) { sUploadAmount = amount; } + + static void onBrowseLOD(void* data); + + static void onUpload(void* data); + + static void onClearMaterials(void* data); + static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh); + + static void refresh(LLUICtrl* ctrl, void* data); + + void updateResourceCost(); + + void loadModel(S32 lod); + + void onViewOptionChecked(const LLSD& userdata); + bool isViewOptionChecked(const LLSD& userdata); + bool isViewOptionEnabled(const LLSD& userdata); + void setViewOptionEnabled(const std::string& option, bool enabled); + void enableViewOption(const std::string& option); + void disableViewOption(const std::string& option); + void setViewOption(const std::string& option, bool value); + +protected: + friend class LLModelPreview; + friend class LLMeshFilePicker; + friend class LLPhysicsDecomp; + + static void onImportScaleCommit(LLUICtrl*, void*); + static void onUploadJointsCommit(LLUICtrl*,void*); + static void onUploadSkinCommit(LLUICtrl*,void*); + + static void onPreviewLODCommit(LLUICtrl*,void*); + + static void onGenerateNormalsCommit(LLUICtrl*,void*); + + static void onAutoFillCommit(LLUICtrl*,void*); + static void onLODParamCommit(LLUICtrl*,void*); + + static void onExplodeCommit(LLUICtrl*, void*); + + static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata); + + static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata); + static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata); + static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata); + static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata); + static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata); + + void draw(); + + void initDecompControls(); + + void setStatusMessage(const std::string& msg); + + LLModelPreview* mModelPreview; + + LLPhysicsDecomp::decomp_params mDecompParams; + + S32 mLastMouseX; + S32 mLastMouseY; + LLRect mPreviewRect; + U32 mGLName; + static S32 sUploadAmount; + + std::set<LLPointer<DecompRequest> > mCurRequest; + std::string mStatusMessage; + + std::map<std::string, bool> mViewOption; + + //use "disabled" as false by default + std::map<std::string, bool> mViewOptionDisabled; + + //store which lod mode each LOD is using + // 0 - load from file + // 1 - auto generate + // 2 - None + S32 mLODMode[4]; + + LLMenuButton* mViewOptionMenuButton; + LLToggleableMenu* mViewOptionMenu; + LLMutex* mStatusLock; +}; + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: + LLMeshFilePicker(LLModelPreview* mp, S32 lod); + virtual void notify(const std::string& filename); + +private: + LLModelPreview* mMP; + S32 mLOD; +}; + + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + public: + + LLModelPreview(S32 width, S32 height, LLFloater* fmp); + virtual ~LLModelPreview(); + + void resetPreviewTarget(); + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + void setPhysicsFromLOD(S32 lod); + BOOL render(); + void update(); + void genBuffers(S32 lod, bool skinned); + void clearBuffers(); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void clearModel(S32 lod); + void loadModel(std::string filename, S32 lod); + void loadModelCallback(S32 lod); + void genLODs(S32 which_lod = -1, U32 decimation = 3); + void generateNormals(); + void consolidate(); + void clearMaterials(); + U32 calcResourceCost(); + void rebuildUploadData(); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + bool containsRiggedAsset( void ); + void clearGLODGroup(); + + + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + + protected: + friend class LLFloaterModelPreview; + friend class LLFloaterModelWizard; + friend class LLFloaterModelPreview::DecompRequest; + friend class LLPhysicsDecomp; + + LLFloater* mFMP; + + BOOL mNeedsUpdate; + bool mDirty; + bool mGenLOD; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + U32 mResourceCost; + std::string mLODFile[LLModel::NUM_LODS]; + bool mLoading; + + //GLOD object parameters (must rebuild object if these change) + F32 mBuildShareTolerance; + U32 mBuildQueueMode; + U32 mBuildOperator; + U32 mBuildBorderMode; + + + LLModelLoader* mModelLoader; + + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + U32 mGroup; + std::map<LLPointer<LLModel>, U32> mObject; + U32 mMaxTriangleLimit; + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh; + + LLMeshUploadThread::instance_list mUploadData; + std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1]; +}; + + +#endif // LL_LLFLOATERMODELPREVIEW_H |