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-rwxr-xr-xindra/newview/llfloatermodelpreview.h121
1 files changed, 19 insertions, 102 deletions
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index e588418f7b..9948bb35a8 100755
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -37,6 +37,8 @@
#include "llviewermenufile.h"
#include "llfloatermodeluploadbase.h"
+#include "lldaeloader.h"
+
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
@@ -45,103 +47,18 @@ class LLTextBox;
class LLVertexBuffer;
class LLModelPreview;
class LLFloaterModelPreview;
+class DAE;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
class domController;
+class domSkin;
+class domMesh;
class LLMenuButton;
class LLToggleableMenu;
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
-
-const S32 NUM_LOD = 4;
-
-class LLModelLoader : public LLThread
-{
-public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING, //basically loading failed
- ERROR_MATERIALS,
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
- bool mTrySLM;
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
-
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
- std::deque<std::string>& jointsFromNodes );
- ~LLModelLoader() ;
-
- virtual void run();
- bool doLoadModel();
- bool loadFromSLM(const std::string& filename);
- void loadModelCallback();
-
- void loadTextures() ; //called in the main thread.
- void processElement(daeElement* element, bool& badElement);
- std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
- void extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform );
-
- void setLoadState(U32 state);
-
- void buildJointToNodeMappingFromScene( daeElement* pRoot );
- void processJointToNodeMapping( domNode* pNode );
- void processChildJoints( domNode* pParentNode );
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
- JointTransformMap& mJointList;
- std::deque<std::string>& mJointsFromNode;
-
- S32 mNumOfFetchingTextures ; //updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
-
-private:
- static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
-};
-
class LLFloaterModelPreview : public LLFloaterModelUploadBase
{
public:
@@ -358,21 +275,14 @@ public:
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
- //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
- void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
//Accessors for joint position upload friendly rigs
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
- bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- //Determines if a rig is a legacy from the joint list
- bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
+
//Accessors for the legacy rigs
const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
- void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
- //Verify that a controller matches vertex counts
- bool verifyController( domController* pController );
+ void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
@@ -387,6 +297,14 @@ public:
LLVector3 getTranslationForJointOffset( std::string joint );
+protected:
+
+ static void loadedCallback(LLModelLoader::scene& scene,LLModelLoader::model_list& model_list, S32 lod, void* opaque);
+ static void stateChangedCallback(U32 state, void* opaque);
+
+ static LLJoint* lookupJointByName(const std::string&, void* opaque);
+ static U32 loadTextures(LLImportMaterial& material, void* opaque);
+
private:
//Utility function for controller vertex compare
bool verifyCount( int expected, int result );
@@ -452,7 +370,7 @@ private:
U32 mMaxTriangleLimit;
LLMeshUploadThread::instance_list mUploadData;
- std::set<LLViewerFetchedTexture* > mTextureSet;
+ std::set<LLViewerFetchedTexture * > mTextureSet;
//map of vertex buffers to models (one vertex buffer in vector per face in model
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
@@ -470,11 +388,10 @@ private:
bool mLegacyRigValid;
bool mLastJointUpdate;
+
+ JointSet mJointsFromNode;
+ JointTransformMap mJointTransformMap;
- std::deque<std::string> mMasterJointList;
- std::deque<std::string> mMasterLegacyJointList;
- std::deque<std::string> mJointsFromNode;
- JointTransformMap mJointTransformMap;
LLPointer<LLVOAvatar> mPreviewAvatar;
};