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-rw-r--r--indra/newview/llfloatermodelpreview.cpp3382
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diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
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+++ b/indra/newview/llfloatermodelpreview.cpp
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+/**
+ * @file llfloatermodelpreview.cpp
+ * @brief LLFloaterModelPreview class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewergpl$
+ *
+ * Copyright (c) 2004-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "dae.h"
+//#include "dom.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domCOLLADA.h"
+#include "dom/domConstants.h"
+#include "dom/domController.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+
+#include "llfloatermodelpreview.h"
+
+#include "llfilepicker.h"
+#include "llimagebmp.h"
+#include "llimagetga.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcombobox.h"
+#include "lldatapacker.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llrender.h"
+#include "llface.h"
+#include "lleconomy.h"
+#include "llfocusmgr.h"
+#include "llfloaterperms.h"
+#include "llmatrix4a.h"
+#include "llmeshrepository.h"
+#include "llsdutil_math.h"
+#include "lltextbox.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llvector4a.h"
+#include "llviewercamera.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+#include "lluictrlfactory.h"
+#include "llviewermenufile.h"
+#include "llviewerregion.h"
+#include "llstring.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llsliderctrl.h"
+#include "llspinctrl.h"
+#include "llvfile.h"
+#include "llvfs.h"
+
+
+#include "glod/glod.h"
+
+
+#if LL_MESH_ENABLED
+
+//static
+S32 LLFloaterModelPreview::sUploadAmount = 10;
+LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
+
+const S32 PREVIEW_BORDER_WIDTH = 2;
+const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
+const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
+const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
+const S32 PREVIEW_TEXTURE_HEIGHT = 300;
+
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+
+std::string limit_name[] =
+{
+ "lowest limit",
+ "low limit",
+ "medium limit",
+ "high limit",
+ "physics limit",
+
+ "I went off the end of the limit_name array. Me so smart."
+};
+
+std::string info_name[] =
+{
+ "lowest info",
+ "low info",
+ "medium info",
+ "high info",
+ "physics info",
+
+ "I went off the end of the info_name array. Me so smart."
+};
+
+bool validate_face(const LLVolumeFace& face)
+{
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ llwarns << "Face has invalid index." << llendl;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ llwarns << "Model has no faces!" << llendl;
+ return false;
+ }
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ llwarns << "Face has no vertices." << llendl;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
+ {
+ llwarns << "Face has no indices." << llendl;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+BOOL stop_gloderror()
+{
+ GLuint error = glodGetError();
+
+ if (error != GLOD_NO_ERROR)
+ {
+ llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
+: LLFloater(key)
+{
+
+}
+
+LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
+{
+ if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater)
+ {
+ LLFloaterModelPreview::sInstance->mDecompFloater = NULL;
+ }
+}
+
+class LLMeshFilePicker : public LLFilePickerThread
+{
+public:
+ LLFloaterModelPreview* mFMP;
+ S32 mLOD;
+
+ LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
+ : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+ {
+ mFMP = fmp;
+ mLOD = lod;
+ }
+
+ virtual void notify(const std::string& filename)
+ {
+ mFMP->mModelPreview->loadModel(mFile, mLOD);
+ }
+};
+
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
+ LLFloater(key)
+{
+ sInstance = this;
+ mLastMouseX = 0;
+ mLastMouseY = 0;
+ mGLName = 0;
+ mLoading = FALSE;
+ mDecompFloater = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// postBuild()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::postBuild()
+{
+ if (!LLFloater::postBuild())
+ {
+ return FALSE;
+ }
+
+ childSetCommitCallback("high detail combo", onHighLODCommit, this);
+ childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
+ childSetCommitCallback("low detail combo", onLowLODCommit, this);
+ childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
+ childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
+
+
+ childSetCommitCallback("high limit", onHighLimitCommit, this);
+ childSetCommitCallback("medium limit", onMediumLimitCommit, this);
+ childSetCommitCallback("low limit", onLowLimitCommit, this);
+ childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
+ childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
+
+ childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
+
+ childSetCommitCallback("show edges", onShowEdgesCommit, this);
+ childSetCommitCallback("auto fill", onAutoFillCommit, this);
+
+ childSetCommitCallback("explode", onExplodeCommit, this);
+
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ childSetTextArg(info_name[lod], "[HULLS]", std::string("0"));
+ childSetTextArg(info_name[lod], "[POINTS]", std::string("0"));
+ }
+ else
+ {
+ childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
+ childSetTextArg(info_name[lod], "[VERTICES]", std::string("0"));
+ childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0"));
+ std::string msg = getString("required");
+ childSetTextArg(info_name[lod], "[MESSAGE]", msg);
+ }
+
+ childSetVisible(limit_name[lod], FALSE);
+ }
+
+ //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
+ childSetAction("ok_btn", onUpload, this);
+
+ childSetAction("consolidate", onConsolidate, this);
+ childSetAction("scrub materials", onScrubMaterials, this);
+
+ childSetAction("decompose_btn", onDecompose, this);
+
+ childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
+
+ const U32 width = 512;
+ const U32 height = 512;
+
+ mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
+ PREVIEW_HPAD+height,
+ getRect().getWidth()-PREVIEW_HPAD,
+ PREVIEW_HPAD);
+
+ mModelPreview = new LLModelPreview(512, 512, this);
+ mModelPreview->setPreviewTarget(16.f);
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::~LLFloaterModelPreview()
+{
+ sInstance = NULL;
+
+ delete mModelPreview;
+
+ if (mGLName)
+ {
+ LLImageGL::deleteTextures(1, &mGLName );
+ }
+
+ if (mDecompFloater)
+ {
+ mDecompFloater->closeFloater();
+ mDecompFloater = NULL;
+ }
+}
+
+void LLFloaterModelPreview::loadModel(S32 lod)
+{
+ mLoading = TRUE;
+
+ (new LLMeshFilePicker(this, lod))->getFile();
+}
+
+void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
+{
+ if (mode == 0)
+ {
+ loadModel(lod);
+ }
+ else if (mode != mModelPreview->mLODMode[lod])
+ {
+ mModelPreview->mLODMode[lod] = mode;
+ mModelPreview->genLODs(lod);
+ }
+
+ mModelPreview->setPreviewLOD(lod);
+
+
+ LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
+
+ if (mode == 1) //triangle count
+ {
+ U32 tri_count = 0;
+ for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
+ iter != mModelPreview->mBaseModel.end(); ++iter)
+ {
+ tri_count += (*iter)->getNumTriangles();
+ }
+
+ lim->setMaxValue(tri_count);
+ lim->setVisible(TRUE);
+ }
+ else
+ {
+ lim->setVisible(FALSE);
+ }
+}
+
+void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
+{
+ if (limit != mModelPreview->mLimit[lod])
+ {
+ mModelPreview->mLimit[lod] = limit;
+ mModelPreview->genLODs(lod);
+ mModelPreview->setPreviewLOD(lod);
+ }
+}
+
+void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ }
+ fp->mModelPreview->setPreviewLOD(which_mode);
+}
+
+//static
+void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ std::string combo_name[] =
+ {
+ "lowest detail combo",
+ "low detail combo",
+ "medium detail combo",
+ "high detail combo",
+ "physics detail combo",
+
+ "I went off the end of the combo_name array. Me so smart."
+ };
+
+ LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ }
+
+ fp->setLODMode(lod, which_mode);
+}
+
+//static
+void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(3, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(2, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(1, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(0, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(4, userdata);
+}
+
+//static
+void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
+
+
+ fp->setLimit(lod, limit);
+}
+
+//static
+void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(3, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(2, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(1, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(0, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(4, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->smoothNormals();
+}
+
+//static
+void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->genLODs();
+}
+
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLFloaterModelPreview::draw()
+{
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ if (!mLoading)
+ {
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+ }
+
+ childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
+ childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
+
+ if (mDecompFloater)
+ {
+ mDecompFloater->childSetText("status", gMeshRepo.mDecompThread->mStatus);
+ }
+
+ U32 resource_cost = mModelPreview->mResourceCost*10;
+
+ if (childGetValue("upload_textures").asBoolean())
+ {
+ resource_cost += mModelPreview->mTextureSet.size()*10;
+ }
+
+ childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
+
+ if (mModelPreview)
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mModelPreview);
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return TRUE;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(FALSE);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mModelPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, 0.f);
+ mModelPreview->zoom(zoom_amt);
+ }
+
+
+ mModelPreview->refresh();
+
+ LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ if (mPreviewRect.pointInRect(x, y) && mModelPreview)
+ {
+ mModelPreview->zoom((F32)clicks * -0.2f);
+ mModelPreview->refresh();
+ }
+
+ return TRUE;
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
+{
+ LLCDParam* param = (LLCDParam*) data;
+
+ LLCDResult ret = LLCD_OK;
+
+ if (LLConvexDecomposition::getInstance() == NULL)
+ {
+ llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
+ return;
+ }
+
+ if (param->mType == LLCDParam::LLCD_FLOAT)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) ctrl->getValue().asReal());
+ }
+ else if (param->mType == LLCDParam::LLCD_INTEGER ||
+ param->mType == LLCDParam::LLCD_ENUM)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asInteger());
+ }
+ else if (param->mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asBoolean());
+ }
+
+ if (ret)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
+{
+ LLCDStageData* stage = (LLCDStageData*) data;
+
+ LLModel* mdl = NULL;
+
+ if (sInstance)
+ {
+ if (sInstance->mModelPreview)
+ {
+ if (sInstance->mDecompFloater)
+ {
+ S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger();
+ if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
+ {
+ mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
+ }
+ }
+ }
+ }
+
+ if (mdl)
+ {
+ gMeshRepo.mDecompThread->execute(stage->mName, mdl);
+ }
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
+{
+ gMeshRepo.mDecompThread->cancel();
+}
+
+void LLFloaterModelPreview::showDecompFloater()
+{
+ if (!mDecompFloater)
+ {
+ LLSD key;
+ mDecompFloater = new LLPhysicsDecompFloater(key);
+
+ S32 left = 20;
+ S32 right = 270;
+
+ S32 cur_y = 30;
+
+ {
+ //add status text
+ LLTextBox::Params p;
+ p.name("status");
+ p.rect(LLRect(left, cur_y, right-80, cur_y-20));
+ mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
+ }
+
+
+ { //add cancel button
+ LLButton::Params p;
+ p.name("Cancel");
+ p.label("Cancel");
+ p.rect(LLRect(right-80, cur_y, right, cur_y-20));
+ LLButton* button = LLUICtrlFactory::create<LLButton>(p);
+ button->setCommitCallback(onPhysicsStageCancel, NULL);
+ mDecompFloater->addChild(button);
+ }
+
+ cur_y += 30;
+
+
+ const LLCDStageData* stage;
+ S32 stage_count = 0;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+ }
+
+ const LLCDParam* param;
+ S32 param_count = 0;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+ }
+
+ for (S32 j = stage_count-1; j >= 0; --j)
+ {
+ LLButton::Params p;
+ p.name(stage[j].mName);
+ p.label(stage[j].mName);
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ LLButton* button = LLUICtrlFactory::create<LLButton>(p);
+ button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
+ mDecompFloater->addChild(button);
+ gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+ cur_y += 30;
+ // protected against stub by stage_count being 0 for stub above
+ LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ if (param[i].mStage != j)
+ {
+ continue;
+ }
+
+ if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ {
+ LLSliderCtrl::Params p;
+ p.name(param[i].mName);
+ p.label(param[i].mName);
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ p.min_value(param[i].mDetails.mRange.mLow.mFloat);
+ p.max_value(param[i].mDetails.mRange.mHigh.mFloat);
+ p.increment(param[i].mDetails.mRange.mDelta.mFloat);
+ p.decimal_digits(3);
+ p.initial_value(param[i].mDefault.mFloat);
+ LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
+ slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ mDecompFloater->addChild(slider);
+ cur_y += 30;
+ }
+ else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ {
+ LLSliderCtrl::Params p;
+ p.name(param[i].mName);
+ p.label(param[i].mName);
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
+ p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
+ p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
+ p.initial_value(param[i].mDefault.mIntOrEnumValue);
+ LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
+ slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ mDecompFloater->addChild(slider);
+ cur_y += 30;
+ }
+ else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ LLCheckBoxCtrl::Params p;
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ p.name(param[i].mName);
+ p.label(param[i].mName);
+ p.initial_value(param[i].mDefault.mBool);
+ LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
+ check_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ mDecompFloater->addChild(check_box);
+ cur_y += 30;
+ }
+ else if (param[i].mType == LLCDParam::LLCD_ENUM)
+ {
+ LLComboBox::Params p;
+ p.rect(LLRect(left, cur_y, right/3, cur_y-20));
+ p.name(param[i].mName);
+ p.label(param[i].mName);
+ LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
+ for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
+ {
+ combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
+ LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
+ }
+ combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
+ combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ mDecompFloater->addChild(combo_box);
+ cur_y += 30;
+ }
+ }
+ }
+
+ //mesh render checkbox
+ {
+ LLCheckBoxCtrl::Params p;
+ p.label("Mesh: ");
+ p.name("render_mesh");
+ p.rect(LLRect(left, cur_y, right/4, cur_y-20));
+ LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
+ check->setValue(true);
+ mDecompFloater->addChild(check);
+ }
+
+ //hull render checkbox
+ {
+ LLCheckBoxCtrl::Params p;
+ p.label("Hull: ");
+ p.name("render_hull");
+ p.rect(LLRect(right/4, cur_y, right/2, cur_y-20));
+ LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
+ check->setValue(true);
+ mDecompFloater->addChild(check);
+ }
+
+ { //submesh combo box label
+ LLTextBox::Params p;
+ p.label("Model");
+ p.name("model label");
+ p.rect(LLRect(right/3, cur_y, right/2, cur_y-20));
+ LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
+ text_box->setValue("Model");
+ mDecompFloater->addChild(text_box);
+ }
+ {
+ //add submesh combo box
+ LLComboBox::Params p;
+ p.rect(LLRect(right/2, cur_y, right, cur_y-20));
+ p.name("model");
+ LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
+ for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i)
+ {
+ LLModel* mdl = mModelPreview->mBaseModel[i];
+ combo_box->add(mdl->mLabel, i);
+ }
+ combo_box->setValue(0);
+ mDecompFloater->addChild(combo_box);
+ cur_y += 30;
+ }
+
+ mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
+ mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
+ mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
+
+ mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
+ }
+
+ mDecompFloater->openFloater();
+}
+
+//-----------------------------------------------------------------------------
+// onMouseCaptureLost()
+//-----------------------------------------------------------------------------
+// static
+void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
+{
+ gViewerWindow->showCursor();
+}
+
+//-----------------------------------------------------------------------------
+// LLModelLoader
+//-----------------------------------------------------------------------------
+LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
+: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
+{
+ mJointMap["mPelvis"] = "mPelvis";
+ mJointMap["mTorso"] = "mTorso";
+ mJointMap["mChest"] = "mChest";
+ mJointMap["mNeck"] = "mNeck";
+ mJointMap["mHead"] = "mHead";
+ mJointMap["mSkull"] = "mSkull";
+ mJointMap["mEyeRight"] = "mEyeRight";
+ mJointMap["mEyeLeft"] = "mEyeLeft";
+ mJointMap["mCollarLeft"] = "mCollarLeft";
+ mJointMap["mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["mElbowLeft"] = "mElbowLeft";
+ mJointMap["mWristLeft"] = "mWristLeft";
+ mJointMap["mCollarRight"] = "mCollarRight";
+ mJointMap["mShoulderRight"] = "mShoulderRight";
+ mJointMap["mElbowRight"] = "mElbowRight";
+ mJointMap["mWristRight"] = "mWristRight";
+ mJointMap["mHipRight"] = "mHipRight";
+ mJointMap["mKneeRight"] = "mKneeRight";
+ mJointMap["mAnkleRight"] = "mAnkleRight";
+ mJointMap["mFootRight"] = "mFootRight";
+ mJointMap["mToeRight"] = "mToeRight";
+ mJointMap["mHipLeft"] = "mHipLeft";
+ mJointMap["mKneeLeft"] = "mKneeLeft";
+ mJointMap["mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["mFootLeft"] = "mFootLeft";
+ mJointMap["mToeLeft"] = "mToeLeft";
+
+ mJointMap["avatar_mPelvis"] = "mPelvis";
+ mJointMap["avatar_mTorso"] = "mTorso";
+ mJointMap["avatar_mChest"] = "mChest";
+ mJointMap["avatar_mNeck"] = "mNeck";
+ mJointMap["avatar_mHead"] = "mHead";
+ mJointMap["avatar_mSkull"] = "mSkull";
+ mJointMap["avatar_mEyeRight"] = "mEyeRight";
+ mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
+ mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
+ mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
+ mJointMap["avatar_mWristLeft"] = "mWristLeft";
+ mJointMap["avatar_mCollarRight"] = "mCollarRight";
+ mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
+ mJointMap["avatar_mElbowRight"] = "mElbowRight";
+ mJointMap["avatar_mWristRight"] = "mWristRight";
+ mJointMap["avatar_mHipRight"] = "mHipRight";
+ mJointMap["avatar_mKneeRight"] = "mKneeRight";
+ mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
+ mJointMap["avatar_mFootRight"] = "mFootRight";
+ mJointMap["avatar_mToeRight"] = "mToeRight";
+ mJointMap["avatar_mHipLeft"] = "mHipLeft";
+ mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
+ mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["avatar_mFootLeft"] = "mFootLeft";
+ mJointMap["avatar_mToeLeft"] = "mToeLeft";
+
+
+ mJointMap["hip"] = "mPelvis";
+ mJointMap["abdomen"] = "mTorso";
+ mJointMap["chest"] = "mChest";
+ mJointMap["neck"] = "mNeck";
+ mJointMap["head"] = "mHead";
+ mJointMap["figureHair"] = "mSkull";
+ mJointMap["lCollar"] = "mCollarLeft";
+ mJointMap["lShldr"] = "mShoulderLeft";
+ mJointMap["lForeArm"] = "mElbowLeft";
+ mJointMap["lHand"] = "mWristLeft";
+ mJointMap["rCollar"] = "mCollarRight";
+ mJointMap["rShldr"] = "mShoulderRight";
+ mJointMap["rForeArm"] = "mElbowRight";
+ mJointMap["rHand"] = "mWristRight";
+ mJointMap["rThigh"] = "mHipRight";
+ mJointMap["rShin"] = "mKneeRight";
+ mJointMap["rFoot"] = "mFootRight";
+ mJointMap["lThigh"] = "mHipLeft";
+ mJointMap["lShin"] = "mKneeLeft";
+ mJointMap["lFoot"] = "mFootLeft";
+}
+
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
+{
+ LLVector4a box[] =
+ {
+ LLVector4a(-1, 1,-1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a(-1,-1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a( 1, 1, 1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a( 1,-1, 1),
+ };
+
+ for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
+ {
+ const LLVolumeFace& face = model->getVolumeFace(j);
+
+ LLVector4a center;
+ center.setAdd(face.mExtents[0], face.mExtents[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(face.mExtents[1],face.mExtents[0]);
+ size.mul(0.5f);
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector4a t;
+ t.setMul(size, box[i]);
+ t.add(center);
+
+ LLVector4a v;
+
+ mat.affineTransform(t, v);
+
+ if (first_transform)
+ {
+ first_transform = FALSE;
+ min = max = v;
+ }
+ else
+ {
+ update_min_max(min, max, v);
+ }
+ }
+ }
+}
+
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
+{
+ LLVector4a mina, maxa;
+ LLMatrix4a mata;
+
+ mata.loadu(mat);
+ mina.load3(min.mV);
+ maxa.load3(max.mV);
+
+ stretch_extents(model, mata, mina, maxa, first_transform);
+
+ min.set(mina.getF32ptr());
+ max.set(maxa.getF32ptr());
+}
+
+void LLModelLoader::run()
+{
+ DAE dae;
+ domCOLLADA* dom = dae.open(mFilename);
+
+ if (dom)
+ {
+ daeDatabase* db = dae.getDatabase();
+
+ daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+ daeDocument* doc = dae.getDoc(mFilename);
+ if (!doc)
+ {
+ llwarns << "can't find internal doc" << llendl;
+ return;
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ llwarns << "document has no root" << llendl;
+ return;
+ }
+
+ //get unit scale
+ mTransform.setIdentity();
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+
+ if (unit)
+ {
+ F32 meter = unit->getMeter();
+ mTransform.mMatrix[0][0] = meter;
+ mTransform.mMatrix[1][1] = meter;
+ mTransform.mMatrix[2][2] = meter;
+ }
+
+ //get up axis rotation
+ LLMatrix4 rotation;
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+ }
+
+ rotation *= mTransform;
+ mTransform = rotation;
+
+
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //build map of domEntities to LLModel
+ domMesh* mesh = NULL;
+ db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+ if (mesh)
+ {
+ LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
+
+ if (model.notNull() && validate_model(model))
+ {
+ mModelList.push_back(model);
+ mModel[mesh] = model;
+ }
+ }
+ }
+
+ count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //add skinned meshes as instances
+ domSkin* skin = NULL;
+ db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
+
+ if (skin)
+ {
+ domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
+
+ if (geom)
+ {
+ domMesh* mesh = geom->getMesh();
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 normalized_transformation;
+ normalized_transformation.setTranslation(mesh_translation_vector);
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= normalized_transformation;
+ normalized_transformation = mesh_scale;
+
+ glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
+ inv_mat = inv_mat.inverse();
+ LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+
+ domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
+
+ if (bind_mat)
+ { //get bind shape matrix
+ domFloat4x4& dom_value = bind_mat->getValue();
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ LLMatrix4 trans = normalized_transformation;
+ trans *= model->mBindShapeMatrix;
+ model->mBindShapeMatrix = trans;
+
+ }
+
+ /*{
+ LLMatrix4 rotation;
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Z_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+
+ rotation *= model->mBindShapeMatrix;
+ model->mBindShapeMatrix = rotation;
+ }*/
+
+
+ domSkin::domJoints* joints = skin->getJoints();
+
+ domInputLocal_Array& joint_input = joints->getInput_array();
+
+ for (size_t i = 0; i < joint_input.getCount(); ++i)
+ {
+ domInputLocal* input = joint_input.get(i);
+ xsNMTOKEN semantic = input->getSemantic();
+
+ if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
+ { //found joint source, fill model->mJointMap and model->mJointList
+ daeElement* elem = input->getSource().getElement();
+
+ domSource* source = daeSafeCast<domSource>(elem);
+ if (source)
+ {
+
+
+ domName_array* names_source = source->getName_array();
+
+ if (names_source)
+ {
+ domListOfNames &names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j));
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mJointList.push_back(name);
+ model->mJointMap[name] = j;
+ }
+ }
+ else
+ {
+ domIDREF_array* names_source = source->getIDREF_array();
+ if (names_source)
+ {
+ xsIDREFS& names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j).getID());
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mJointList.push_back(name);
+ model->mJointMap[name] = j;
+ }
+ }
+ }
+ }
+ }
+ else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
+ { //found inv_bind_matrix array, fill model->mInvBindMatrix
+ domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
+ if (source)
+ {
+ domFloat_array* t = source->getFloat_array();
+ if (t)
+ {
+ domListOfFloats& transform = t->getValue();
+ S32 count = transform.getCount()/16;
+
+ for (S32 k = 0; k < count; ++k)
+ {
+ LLMatrix4 mat;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = transform[k*16 + i + j*4];
+ }
+ }
+
+ model->mInvBindMatrix.push_back(mat);
+ }
+ }
+ }
+ }
+ }
+
+
+ //grab raw position array
+
+ domVertices* verts = mesh->getVertices();
+ if (verts)
+ {
+ domInputLocal_Array& inputs = verts->getInput_array();
+ for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
+ {
+ domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (pos_source)
+ {
+ domFloat_array* pos_array = pos_source->getFloat_array();
+ if (pos_array)
+ {
+ domListOfFloats& pos = pos_array->getValue();
+
+ for (size_t j = 0; j < pos.getCount(); j += 3)
+ {
+ if (pos.getCount() <= j+2)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ LLVector3 v(pos[j], pos[j+1], pos[j+2]);
+
+ //transform from COLLADA space to volume space
+ v = v * inverse_normalized_transformation;
+
+ model->mPosition.push_back(v);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //grab skin weights array
+ domSkin::domVertex_weights* weights = skin->getVertex_weights();
+ if (weights)
+ {
+ domInputLocalOffset_Array& inputs = weights->getInput_array();
+ domFloat_array* vertex_weights = NULL;
+ for (size_t i = 0; i < inputs.getCount(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
+ {
+ domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (weight_source)
+ {
+ vertex_weights = weight_source->getFloat_array();
+ }
+ }
+ }
+
+ if (vertex_weights)
+ {
+ domListOfFloats& w = vertex_weights->getValue();
+ domListOfUInts& vcount = weights->getVcount()->getValue();
+ domListOfInts& v = weights->getV()->getValue();
+
+ U32 c_idx = 0;
+ for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
+ { //for each vertex
+ daeUInt count = vcount[vc_idx];
+
+ //create list of weights that influence this vertex
+ LLModel::weight_list weight_list;
+
+ for (daeUInt i = 0; i < count; ++i)
+ { //for each weight
+ daeInt joint_idx = v[c_idx++];
+ daeInt weight_idx = v[c_idx++];
+
+ if (joint_idx == -1)
+ {
+ //ignore bindings to bind_shape_matrix
+ continue;
+ }
+
+ F32 weight_value = w[weight_idx];
+
+ weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
+ }
+
+ //sort by joint weight
+ std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+ std::vector<LLModel::JointWeight> wght;
+
+ F32 total = 0.f;
+
+ for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
+ { //take up to 4 most significant weights
+ if (weight_list[i].mWeight > 0.f)
+ {
+ wght.push_back( weight_list[i] );
+ total += weight_list[i].mWeight;
+ }
+ }
+
+ F32 scale = 1.f/total;
+ if (scale != 1.f)
+ { //normalize weights
+ for (U32 i = 0; i < wght.size(); ++i)
+ {
+ wght[i].mWeight *= scale;
+ }
+ }
+
+ model->mSkinWeights[model->mPosition[vc_idx]] = wght;
+ }
+
+ //add instance to scene for this model
+
+ LLMatrix4 transform;
+ std::vector<LLImportMaterial> materials;
+ materials.resize(model->getNumVolumeFaces());
+ mScene[transform].push_back(LLModelInstance(model, transform, materials));
+ stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ daeElement* scene = root->getDescendant("visual_scene");
+ if (!scene)
+ {
+ llwarns << "document has no visual_scene" << llendl;
+ return;
+ }
+
+ processElement(scene);
+
+ mPreview->loadModelCallback(mLod);
+ }
+}
+
+void LLModelLoader::processElement(daeElement* element)
+{
+ LLMatrix4 saved_transform = mTransform;
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ translation *= mTransform;
+ mTransform = translation;
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ rotation *= mTransform;
+ mTransform = rotation;
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+ LLMatrix4 scaling;
+ scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ scaling *= mTransform;
+ mTransform = scaling;
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ matrix_transform *= mTransform;
+ mTransform = matrix_transform;
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (geo)
+ {
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLMatrix4 transformation = mTransform;
+
+ std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
+
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ processElement(instance);
+ }
+ }
+
+ //process children
+ daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
+ for (S32 i = 0; i < children.getCount(); i++)
+ {
+ processElement(children[i]);
+ }
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ { //this element was a node, restore transform before processiing siblings
+ mTransform = saved_transform;
+ }
+}
+
+std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+{
+ std::vector<LLImportMaterial> materials;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLImportMaterial import_material;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ import_material = profileToMaterial(profile);
+ }
+ }
+ }
+ }
+ }
+
+ materials.push_back(import_material);
+ }
+
+ return materials;
+}
+
+LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
+{
+ LLImportMaterial mat;
+ mat.mFullbright = FALSE;
+
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > i)
+ {
+ domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ std::string filename = cdom::uriToNativePath(init->getValue().str());
+
+ mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
+ mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, NULL);
+
+ mat.mDiffuseMap->forceToSaveRawImage();
+ mat.mDiffuseMapFilename = filename;
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ mat.mDiffuseColor = value;
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ mat.mFullbright = TRUE;
+ }
+ }
+
+ return mat;
+}
+
+// try to get a decent label for this element
+std::string LLModelLoader::getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+LLColor4 LLModelLoader::getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+//-----------------------------------------------------------------------------
+// LLModelPreview
+//-----------------------------------------------------------------------------
+
+LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)
+: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
+{
+ mNeedsUpdate = TRUE;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+ mTextureName = 0;
+ mPreviewLOD = 3;
+ mModelLoader = NULL;
+
+ mLODMode[0] = 0;
+
+ for (U32 i = 1; i < LLModel::NUM_LODS; i++)
+ {
+ mLODMode[i] = 1;
+ mLimit[i] = 0;
+ }
+
+ mFMP = fmp;
+
+ glodInit();
+}
+
+LLModelPreview::~LLModelPreview()
+{
+ if (mModelLoader)
+ {
+ delete mModelLoader;
+ mModelLoader = NULL;
+ }
+
+ //*HACK : *TODO : turn this back on when we understand why this crashes
+ //glodShutdown();
+}
+
+U32 LLModelPreview::calcResourceCost()
+{
+ rebuildUploadData();
+
+ U32 cost = 0;
+ std::set<LLModel*> accounted;
+ U32 num_points = 0;
+ U32 num_hulls = 0;
+
+ for (U32 i = 0; i < mUploadData.size(); ++i)
+ {
+ LLModelInstance& instance = mUploadData[i];
+
+ if (accounted.find(instance.mModel) == accounted.end())
+ {
+ accounted.insert(instance.mModel);
+
+ LLModel::physics_shape& physics_shape = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysicsShape : instance.mModel->mPhysicsShape;
+
+ LLSD ret = LLModel::writeModel("",
+ instance.mLOD[4],
+ instance.mLOD[3],
+ instance.mLOD[2],
+ instance.mLOD[1],
+ instance.mLOD[0],
+ physics_shape,
+ TRUE);
+ cost += gMeshRepo.calcResourceCost(ret);
+
+
+ num_hulls += physics_shape.size();
+ for (U32 i = 0; i < physics_shape.size(); ++i)
+ {
+ num_points += physics_shape[i].size();
+ }
+ }
+ }
+
+ mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
+ mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
+
+ updateStatusMessages();
+
+ return cost;
+}
+
+void LLModelPreview::rebuildUploadData()
+{
+ mUploadData.clear();
+ mTextureSet.clear();
+
+ //fill uploaddata instance vectors from scene data
+
+ for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
+ { //for each transform in scene
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with said transform applied
+ LLModelInstance& instance = *model_iter;
+
+ LLModel* base_model = instance.mModel;
+
+ S32 idx = 0;
+ for (idx = 0; idx < mBaseModel.size(); ++idx)
+ { //find reference instance for this model
+ if (mBaseModel[idx] == base_model)
+ {
+ break;
+ }
+ }
+
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+ { //fill LOD slots based on reference model index
+ if (!mModel[i].empty())
+ {
+ instance.mLOD[i] = mModel[i][idx];
+ }
+ else
+ {
+ instance.mLOD[i] = NULL;
+ }
+ }
+
+ mUploadData.push_back(instance);
+ }
+ }
+}
+
+
+void LLModelPreview::loadModel(std::string filename, S32 lod)
+{
+ LLMutexLock lock(this);
+
+ if (mModelLoader)
+ {
+ delete mModelLoader;
+ mModelLoader = NULL;
+ }
+
+ if (filename.empty() && mBaseModel.empty())
+ {
+ mFMP->closeFloater(false);
+ return;
+ }
+
+ if (lod == 3 && !mGroup.empty())
+ {
+ for (std::map<LLModel*, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
+ {
+ glodDeleteGroup(iter->second);
+ stop_gloderror();
+ }
+
+ for (std::map<LLModel*, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
+ {
+ glodDeleteObject(iter->second);
+ stop_gloderror();
+ }
+
+ mGroup.clear();
+ mObject.clear();
+ }
+
+ mModelLoader = new LLModelLoader(filename, lod, this);
+
+ mModelLoader->start();
+
+ mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
+
+ if (mFMP->childGetValue("description_form").asString().empty())
+ {
+ std::string name = gDirUtilp->getBaseFileName(filename, true);
+ mFMP->childSetValue("description_form", name);
+ }
+
+ mFMP->openFloater();
+}
+
+void LLModelPreview::clearIncompatible(S32 lod)
+{
+ for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+ { //clear out any entries that aren't compatible with this model
+ if (i != lod)
+ {
+ if (mModel[i].size() != mModel[lod].size())
+ {
+ mModel[i].clear();
+ mScene[i].clear();
+ mVertexBuffer[i].clear();
+
+ if (i == LLModel::LOD_HIGH)
+ {
+ mBaseModel = mModel[lod];
+ mBaseScene = mScene[lod];
+ mVertexBuffer[5].clear();
+ }
+ }
+ }
+ }
+}
+
+void LLModelPreview::loadModelCallback(S32 lod)
+{ //NOT the main thread
+ LLMutexLock lock(this);
+ if (!mModelLoader)
+ {
+ return;
+ }
+
+ mModel[lod] = mModelLoader->mModelList;
+ mScene[lod] = mModelLoader->mScene;
+ mVertexBuffer[lod].clear();
+
+ setPreviewLOD(lod);
+
+
+ if (lod == LLModel::LOD_HIGH)
+ { //save a copy of the highest LOD for automatic LOD manipulation
+ mBaseModel = mModel[lod];
+ mBaseScene = mScene[lod];
+ mVertexBuffer[5].clear();
+ //mModel[lod] = NULL;
+ }
+
+ clearIncompatible(lod);
+
+ mResourceCost = calcResourceCost();
+
+ mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
+ mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
+ setPreviewTarget(mPreviewScale.magVec()*2.f);
+
+ mFMP->mLoading = FALSE;
+ refresh();
+}
+
+void LLModelPreview::smoothNormals()
+{
+ S32 which_lod = mPreviewLOD;
+
+
+ if (which_lod > 4 || which_lod < 0 ||
+ mModel[which_lod].empty())
+ {
+ return;
+ }
+
+ F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
+
+ angle_cutoff *= DEG_TO_RAD;
+
+ if (which_lod == 3 && !mBaseModel.empty())
+ {
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ (*iter)->smoothNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[5].clear();
+ }
+
+ for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
+ {
+ (*iter)->smoothNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[which_lod].clear();
+ refresh();
+
+}
+
+void LLModelPreview::consolidate()
+{
+ std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
+
+ LLMatrix4 identity;
+
+ //bake out each node in current scene to composite
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ { //for each transform in current scene
+ LLMatrix4 mat = iter->first;
+ glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
+ LLMatrix4 norm_mat(inv_trans.m);
+
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with that transform
+ LLModelInstance& source_instance = *model_iter;
+ LLModel* source = source_instance.mModel;
+
+ if (!validate_model(source))
+ {
+ llerrs << "Invalid model found!" << llendl;
+ }
+
+ for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+ { //for each face in instance
+ const LLVolumeFace& src_face = source->getVolumeFace(i);
+ LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+ //get model in composite that is composite for this material
+ LLModel* model = NULL;
+
+ if (composite.find(source_material) != composite.end())
+ {
+ model = composite[source_material].rbegin()->mModel;
+ if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
+ {
+ model = NULL;
+ }
+ }
+
+ if (model == NULL)
+ { //no model found, make new model
+ std::vector<LLImportMaterial> materials;
+ materials.push_back(source_material);
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ model = new LLModel(volume_params, 0.f);
+ model->mLabel = source->mLabel;
+ model->setNumVolumeFaces(0);
+ composite[source_material].push_back(LLModelInstance(model, identity, materials));
+ }
+
+ model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
+ }
+ }
+ }
+
+
+ //condense composite into as few LLModel instances as possible
+ LLModelLoader::model_list new_model;
+ std::vector<LLModelInstance> instance_list;
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ std::vector<LLImportMaterial> empty_material;
+ LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
+ cur_instance.mModel->setNumVolumeFaces(0);
+
+ BOOL first_transform = TRUE;
+
+ LLModelLoader::scene new_scene;
+ LLVector3 min,max;
+
+ for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
+ iter != composite.end();
+ ++iter)
+ {
+ std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
+
+ for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
+ instance_iter != iter->second.end();
+ ++instance_iter)
+ {
+ LLModel* source = instance_iter->mModel;
+
+ if (instance_iter->mMaterial.size() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (source->getNumVolumeFaces() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (source->mMaterialList.size() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ cur_instance.mModel->addFace(source->getVolumeFace(0));
+ cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
+ cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
+
+ BOOL last_model = FALSE;
+
+ std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
+
+ if (next_iter == composite.end() &&
+ next_instance == iter->second.end())
+ {
+ last_model = TRUE;
+ }
+
+ if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
+ {
+ cur_instance.mModel->mLabel = source->mLabel;
+
+ cur_instance.mModel->optimizeVolumeFaces();
+ cur_instance.mModel->normalizeVolumeFaces();
+
+ if (!validate_model(cur_instance.mModel))
+ {
+ llerrs << "Invalid model detected." << llendl;
+ }
+
+ new_model.push_back(cur_instance.mModel);
+
+ LLMatrix4 transformation = LLMatrix4();
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ cur_instance.mTransform = transformation;
+
+ new_scene[transformation].push_back(cur_instance);
+ stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
+
+ if (!last_model)
+ {
+ cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
+ cur_instance.mModel->setNumVolumeFaces(0);
+ }
+ }
+ }
+ }
+
+ mScene[mPreviewLOD] = new_scene;
+ mModel[mPreviewLOD] = new_model;
+ mVertexBuffer[mPreviewLOD].clear();
+
+ if (mPreviewLOD == LLModel::LOD_HIGH)
+ {
+ mBaseScene = new_scene;
+ mBaseModel = new_model;
+ mVertexBuffer[5].clear();
+ }
+
+ mPreviewTarget = (min+max)*0.5f;
+ mPreviewScale = (max-min)*0.5f;
+ setPreviewTarget(mPreviewScale.magVec()*2.f);
+
+ clearIncompatible(mPreviewLOD);
+
+ mResourceCost = calcResourceCost();
+ refresh();
+}
+
+void LLModelPreview::scrubMaterials()
+{
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ { //for each transform in current scene
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with that transform
+ LLModelInstance& source_instance = *model_iter;
+ LLModel* source = source_instance.mModel;
+
+ for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+ { //for each face in instance
+ LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+ //clear material info
+ source_material.mDiffuseColor = LLColor4(1,1,1,1);
+ source_material.mDiffuseMap = NULL;
+ source_material.mDiffuseMapFilename.clear();
+ source_material.mDiffuseMapLabel.clear();
+ source_material.mFullbright = false;
+ }
+ }
+ }
+
+
+ mVertexBuffer[mPreviewLOD].clear();
+
+ if (mPreviewLOD == LLModel::LOD_HIGH)
+ {
+ mBaseScene = mScene[mPreviewLOD];
+ mBaseModel = mModel[mPreviewLOD];
+ mVertexBuffer[5].clear();
+ }
+
+ mResourceCost = calcResourceCost();
+ refresh();
+}
+
+void LLModelPreview::genLODs(S32 which_lod)
+{
+ if (mBaseModel.empty())
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+
+ stop_gloderror();
+ static U32 cur_name = 1;
+
+ S32 limit = -1;
+
+ if (which_lod != -1)
+ {
+ limit = mLimit[which_lod];
+ }
+
+ U32 triangle_count = 0;
+
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ LLModel* mdl = *iter;
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
+ }
+ }
+
+ U32 base_triangle_count = triangle_count;
+
+ U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ { //build GLOD objects for each model in base model list
+ LLModel* mdl = *iter;
+ if (mGroup[mdl] == 0)
+ {
+ mGroup[mdl] = cur_name++;
+ mObject[mdl] = cur_name++;
+
+ glodNewGroup(mGroup[mdl]);
+ stop_gloderror();
+
+ glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
+ stop_gloderror();
+
+ glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ stop_gloderror();
+
+ glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
+ stop_gloderror();
+
+ glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
+ stop_gloderror();
+
+ if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
+ { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
+ mVertexBuffer[5].clear();
+ }
+
+ if (mVertexBuffer[5].empty())
+ {
+ genBuffers(5);
+ }
+
+ U32 tri_count = 0;
+ for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
+ {
+ mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
+ U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
+ if (num_indices > 2)
+ {
+ glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
+ }
+ tri_count += num_indices/3;
+ stop_gloderror();
+ }
+
+ //store what percentage of total model (in terms of triangle count) this model makes up
+ mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
+
+ //build glodobject
+ glodBuildObject(mObject[mdl]);
+ if (stop_gloderror())
+ {
+ glodDeleteGroup(mGroup[mdl]);
+ stop_gloderror();
+ glodDeleteObject(mObject[mdl]);
+ stop_gloderror();
+
+ mGroup[mdl] = 0;
+ mObject[mdl] = 0;
+
+ if (which_lod == -1)
+ {
+ mModel[LLModel::LOD_HIGH] = mBaseModel;
+ }
+
+ return;
+ }
+
+ }
+
+ if (which_lod == -1 || mLODMode[which_lod] == 1)
+ {
+ //generating LODs for all entries, or this entry has a triangle budget
+ glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
+ stop_gloderror();
+ }
+ else
+ {
+ //this entry uses error mode
+ glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_OBJECT_SPACE_ERROR);
+ stop_gloderror();
+ }
+
+ if (which_lod != -1 && mLODMode[which_lod] == 2)
+ {
+ glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, llmax(limit/100.f, 0.01f));
+ stop_gloderror();
+ }
+ else
+ {
+ glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
+ stop_gloderror();
+ }
+ }
+
+
+ S32 start = LLModel::LOD_HIGH;
+ S32 end = 0;
+
+ BOOL error_mode = FALSE;
+
+ if (which_lod != -1)
+ {
+ start = end = which_lod;
+
+ if (mLODMode[which_lod] == 2)
+ {
+ error_mode = TRUE;
+ }
+ }
+
+
+ for (S32 lod = start; lod >= end; --lod)
+ {
+ if (!error_mode)
+ {
+ if (which_lod == -1)
+ {
+ if (lod < start)
+ {
+ triangle_count /= 3;
+ }
+ }
+ else
+ {
+ triangle_count = limit;
+ }
+ }
+
+ mModel[lod].clear();
+ mModel[lod].resize(mBaseModel.size());
+ mVertexBuffer[lod].clear();
+
+ U32 actual_tris = 0;
+ U32 actual_verts = 0;
+ U32 submeshes = 0;
+
+ for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
+ {
+ LLModel* base = mBaseModel[mdl_idx];
+
+ U32 target_count = U32(mPercentage[base]*triangle_count);
+
+ if (error_mode)
+ {
+ target_count = base->getNumTriangles();
+ }
+
+ if (target_count < 4)
+ {
+ target_count = 4;
+ }
+
+ if (which_lod == -1 || mLODMode[which_lod] == 1)
+ {
+ glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
+ stop_gloderror();
+ }
+
+ glodAdaptGroup(mGroup[base]);
+ stop_gloderror();
+
+ GLint patch_count = 0;
+ glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
+ stop_gloderror();
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
+
+ GLint* sizes = new GLint[patch_count*2];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
+ stop_gloderror();
+
+ GLint* names = new GLint[patch_count];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
+ stop_gloderror();
+
+ mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
+
+ LLModel* target_model = mModel[lod][mdl_idx];
+
+ for (GLint i = 0; i < patch_count; ++i)
+ {
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+
+ if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
+ {
+ buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
+ buff->setBuffer(type_mask);
+ glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
+ stop_gloderror();
+ }
+ else
+ { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
+ buff->allocateBuffer(1, 3, true);
+ memset(buff->getMappedData(), 0, buff->getSize());
+ memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
+ }
+
+ buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+ LLStrider<U16> index;
+
+ buff->getVertexStrider(pos);
+ buff->getNormalStrider(norm);
+ buff->getTexCoord0Strider(tc);
+ buff->getIndexStrider(index);
+
+
+ target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
+ actual_tris += buff->getNumIndices()/3;
+ actual_verts += buff->getNumVerts();
+ ++submeshes;
+
+ if (!validate_face(target_model->getVolumeFace(names[i])))
+ {
+ llerrs << "Invalid face generated during LOD generation." << llendl;
+ }
+ }
+
+ //blind copy skin weights and just take closest skin weight to point on
+ //decimated mesh for now (auto-generating LODs with skin weights is still a bit
+ //of an open problem).
+ target_model->mPosition = base->mPosition;
+ target_model->mSkinWeights = base->mSkinWeights;
+ target_model->mJointMap = base->mJointMap;
+ target_model->mJointList = base->mJointList;
+ target_model->mInvBindMatrix = base->mInvBindMatrix;
+ target_model->mBindShapeMatrix = base->mBindShapeMatrix;
+
+ if (!validate_model(target_model))
+ {
+ llerrs << "Invalid model generated when creating LODs" << llendl;
+ }
+
+ delete [] sizes;
+ delete [] names;
+ }
+
+ //rebuild scene based on mBaseScene
+ mScene[lod].clear();
+ mScene[lod] = mBaseScene;
+
+ for (U32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ LLModel* mdl = mBaseModel[i];
+ LLModel* target = mModel[lod][i];
+ if (target)
+ {
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
+ {
+ for (U32 j = 0; j < iter->second.size(); ++j)
+ {
+ if (iter->second[j].mModel == mdl)
+ {
+ iter->second[j].mModel = target;
+ }
+ }
+ }
+ }
+ }
+
+ mResourceCost = calcResourceCost();
+ }
+}
+
+void LLModelPreview::updateStatusMessages()
+{
+ //triangle/vertex/submesh count for each mesh asset for each lod
+ std::vector<S32> tris[LLModel::NUM_LODS];
+ std::vector<S32> verts[LLModel::NUM_LODS];
+ std::vector<S32> submeshes[LLModel::NUM_LODS];
+
+ //total triangle/vertex/submesh count for each lod
+ S32 total_tris[LLModel::NUM_LODS];
+ S32 total_verts[LLModel::NUM_LODS];
+ S32 total_submeshes[LLModel::NUM_LODS];
+
+ for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
+ {
+ //initialize total for this lod to 0
+ total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
+
+ for (U32 i = 0; i < mModel[lod].size(); ++i)
+ { //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
+
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+ cur_tris += face.mNumIndices/3;
+ cur_verts += face.mNumVertices;
+ }
+
+ //add this model to the lod total
+ total_tris[lod] += cur_tris;
+ total_verts[lod] += cur_verts;
+ total_submeshes[lod] += cur_submeshes;
+
+ //store this model's counts to asset data
+ tris[lod].push_back(cur_tris);
+ verts[lod].push_back(cur_verts);
+ submeshes[lod].push_back(cur_submeshes);
+ }
+ }
+
+
+ std::string upload_message;
+
+ for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
+ {
+ mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
+ mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
+ mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
+
+ std::string message = "good";
+
+ const U32 lod_high = LLModel::LOD_HIGH;
+
+ if (lod != lod_high)
+ {
+ if (total_submeshes[lod] == 0)
+ { //no model loaded for this lod, see if one is required
+ for (U32 i = 0; i < verts[lod_high].size(); ++i)
+ {
+ const F32 ratio = 0.5f;
+ const S32 required_verts = 128;
+
+ F32 scaler = powf(0.5f, lod_high-lod);
+ S32 max_verts = verts[lod_high][i]*scaler;
+
+ if (max_verts > required_verts)
+ { //some model in this slot might have more than 128 vertices
+
+ //if any model higher up the chain has more than 128 vertices,
+ // lod is required here
+ for (S32 j = lod+1; j <= LLModel::LOD_HIGH; ++j)
+ {
+ if (verts[j].size() > i && verts[j][i] > 128)
+ {
+ message = "required";
+ upload_message = "missing_lod";
+ }
+ }
+ }
+ }
+ }
+ else if (total_submeshes[lod] != total_submeshes[lod_high])
+ {
+ message = "mesh_mismatch";
+ upload_message = "bad_lod";
+ }
+ else if (tris[lod].size() != tris[lod_high].size())
+ {
+ message = "model_mismatch";
+ upload_message = "bad_lod";
+ }
+ else
+ {
+ for (U32 i = 0; i < verts[lod].size(); ++i)
+ {
+ const F32 ratio = 0.5f;
+
+ F32 scaler = powf(0.5f, lod_high-lod);
+ S32 max_verts = verts[lod_high][i]*scaler;
+
+ if (verts[lod][i] > max_verts)
+ {
+ message = "too_heavy";
+ upload_message = "bad_lod";
+ }
+ }
+ }
+ }
+
+ mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
+ }
+
+ if (upload_message.empty())
+ {
+ mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
+ mFMP->childEnable("ok_btn");
+ }
+ else
+ {
+ mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message));
+ mFMP->childDisable("ok_btn");
+ }
+}
+
+void LLModelPreview::setPreviewTarget(F32 distance)
+{
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+}
+
+void LLModelPreview::genBuffers(S32 lod)
+{
+ U32 tri_count = 0;
+ U32 vertex_count = 0;
+ U32 mesh_count = 0;
+
+ LLModelLoader::model_list* model = NULL;
+
+ if (lod < 0 || lod > 4)
+ {
+ model = &mBaseModel;
+ lod = 5;
+ }
+ else
+ {
+ model = &(mModel[lod]);
+ }
+
+ if (!mVertexBuffer[lod].empty())
+ {
+ mVertexBuffer[lod].clear();
+ }
+
+ mVertexBuffer[lod].clear();
+
+ LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
+
+ for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
+ {
+ LLModel* mdl = *iter;
+ if (!mdl)
+ {
+ continue;
+ }
+
+ LLModel* base_mdl = *base_iter;
+ base_iter++;
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace &vf = mdl->getVolumeFace(i);
+ U32 num_vertices = vf.mNumVertices;
+ U32 num_indices = vf.mNumIndices;
+
+ if (!num_vertices || ! num_indices)
+ {
+ continue;
+ }
+
+ LLVertexBuffer* vb = NULL;
+
+ bool skinned = !mdl->mSkinWeights.empty();
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ if (skinned)
+ {
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ vb = new LLVertexBuffer(mask, 0);
+
+ vb->allocateBuffer(num_vertices, num_indices, TRUE);
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+ LLStrider<LLVector4> weights_strider;
+
+ vb->getVertexStrider(vertex_strider);
+ vb->getNormalStrider(normal_strider);
+ vb->getTexCoord0Strider(tc_strider);
+ vb->getIndexStrider(index_strider);
+
+ if (skinned)
+ {
+ vb->getWeight4Strider(weights_strider);
+ }
+
+ LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
+
+ if (skinned)
+ {
+ // build vertices and normals
+ for (U32 i = 0; i < num_vertices; i++)
+ {
+ //find closest weight to vf.mVertices[i].mPosition
+ LLVector3 pos(vf.mPositions[i].getF32ptr());
+
+ LLModel::weight_list weight_list = base_mdl->getJointInfluences(pos);
+
+ LLVector4 w(0,0,0,0);
+ if (weight_list.size() > 4)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ for (U32 i = 0; i < weight_list.size(); ++i)
+ {
+ F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
+ F32 joint = (F32) weight_list[i].mJointIdx;
+ w.mV[i] = joint + wght;
+ }
+
+ *(weights_strider++) = w;
+ }
+ }
+
+ // build indices
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+ mVertexBuffer[lod][mdl].push_back(vb);
+
+ vertex_count += num_vertices;
+ tri_count += num_indices/3;
+ ++mesh_count;
+
+ }
+ }
+
+ if (lod == 4)
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[i], TRUE);
+
+ lim->setMaxValue(tri_count);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+BOOL LLModelPreview::render()
+{
+ LLMutexLock lock(this);
+ mNeedsUpdate = FALSE;
+
+ S32 width = getWidth();
+ S32 height = getHeight();
+
+ LLGLSUIDefault def;
+ LLGLDisable no_blend(GL_BLEND);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLDepthTest depth(GL_TRUE);
+ LLGLDisable fog(GL_FOG);
+
+ glMatrixMode(GL_PROJECTION);
+ gGL.pushMatrix();
+ glLoadIdentity();
+ glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+ glLoadIdentity();
+
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gl_rect_2d_simple( width, height );
+
+ bool avatar_preview = false;
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+ if (!model->mSkinWeights.empty())
+ {
+ avatar_preview = true;
+ }
+ }
+ }
+
+ mFMP->childSetEnabled("consolidate", !avatar_preview);
+
+ F32 explode = mFMP->childGetValue("explode").asReal();
+
+ glMatrixMode(GL_PROJECTION);
+ gGL.popMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.popMatrix();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ LLViewerCamera::getInstance()->setAspect((F32) width / height );
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+
+ LLVector3 target_pos = mPreviewTarget;
+ LLVector3 offset = mCameraOffset;
+
+ F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
+ F32 z_far = mCameraDistance+mPreviewScale.magVec();
+
+ if (avatar_preview)
+ {
+ target_pos = gAgentAvatarp->getPositionAgent();
+ z_near = 0.01f;
+ z_far = 1024.f;
+ mCameraDistance = 16.f;
+
+ //render avatar previews every frame
+ refresh();
+ }
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+
+ LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
+
+ stop_glerror();
+
+ gPipeline.enableLightsAvatar();
+
+ gGL.pushMatrix();
+ const F32 BRIGHTNESS = 0.9f;
+ gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+
+ LLGLEnable normalize(GL_NORMALIZE);
+
+ if (!mBaseModel.empty() && mVertexBuffer[5].empty())
+ {
+ genBuffers(-1);
+ genBuffers(3);
+ //genLODs();
+ }
+
+ bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
+
+ S32 physics_idx = -1;
+
+ bool render_mesh = true;
+ bool render_hull = false;
+
+ if (physics && mFMP->mDecompFloater)
+ {
+ physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
+ render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
+ render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
+ }
+
+ if (!mModel[mPreviewLOD].empty())
+ {
+ if (mVertexBuffer[mPreviewLOD].empty())
+ {
+ genBuffers(mPreviewLOD);
+ }
+
+ if (!avatar_preview)
+ {
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ gGL.pushMatrix();
+ LLMatrix4 mat = iter->first;
+
+ glMultMatrixf((GLfloat*) mat.mMatrix);
+
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+
+ if (instance.mTransform != mat)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (render_mesh)
+ {
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ if (physics)
+ {
+ if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx])
+ {
+ glColor4f(1,0,0,1);
+ }
+ else
+ {
+ glColor4f(0.75f, 0.75f, 0.75f, 1.f);
+ }
+ }
+ else
+ {
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+ {
+ gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
+ if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+ {
+ mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
+ }
+ }
+ }
+
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glColor3f(0.4f, 0.4f, 0.4f);
+
+ if (mFMP->childGetValue("show edges").asBoolean())
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ }
+
+ if (render_hull)
+ {
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
+ mPhysicsMesh.find(model);
+ if (iter != mPhysicsMesh.end())
+ {
+ for (U32 i = 0; i < iter->second.size(); ++i)
+ {
+ if (explode > 0.f)
+ {
+ gGL.pushMatrix();
+
+ LLVector3 offset = model->mHullCenter[i]-model->mPhysicsCenter;
+ offset *= explode;
+
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
+
+ static std::vector<LLColor4U> hull_colors;
+
+ if (i+1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
+ }
+
+ LLVertexBuffer* buff = iter->second[i];
+ if (buff)
+ {
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
+
+ glColor4ubv(hull_colors[i].mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+
+ if (mFMP->childGetValue("show edges").asBoolean())
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glLineWidth(3.f);
+ glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
+ }
+ }
+ }
+ }
+
+ //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
+ //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));
+ }
+ }
+
+ gGL.popMatrix();
+ }
+
+ if (physics)
+ {
+ mPreviewLOD = LLModel::LOD_PHYSICS;
+ }
+ }
+ else
+ {
+ LLVOAvatarSelf* avatar = gAgentAvatarp;
+ target_pos = avatar->getPositionAgent();
+
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+ avatar->renderCollisionVolumes();
+
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+
+ if (!model->mSkinWeights.empty())
+ {
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ const LLVolumeFace& face = model->getVolumeFace(i);
+
+ LLStrider<LLVector3> position;
+ buffer->getVertexStrider(position);
+
+ LLStrider<LLVector4> weight;
+ buffer->getWeight4Strider(weight);
+
+ //quick 'n dirty software vertex skinning
+
+ //build matrix palette
+ LLMatrix4 mat[64];
+ for (U32 j = 0; j < model->mJointList.size(); ++j)
+ {
+ LLJoint* joint = avatar->getJoint(model->mJointList[j]);
+ if (joint)
+ {
+ mat[j] = model->mInvBindMatrix[j];
+ mat[j] *= joint->getWorldMatrix();
+ }
+ }
+
+ for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
+ {
+ LLMatrix4 final_mat;
+ final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
+
+ LLVector4 wght;
+ S32 idx[4];
+
+ F32 scale = 0.f;
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = weight[j].mV[k];
+
+ idx[k] = (S32) floorf(w);
+ wght.mV[k] = w - floorf(w);
+ scale += wght.mV[k];
+ }
+
+ wght *= 1.f/scale;
+
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32* src = (F32*) mat[idx[k]].mMatrix;
+ F32* dst = (F32*) final_mat.mMatrix;
+
+ F32 w = wght.mV[k];
+
+ for (U32 l = 0; l < 16; l++)
+ {
+ dst[l] += src[l]*w;
+ }
+ }
+
+ //VECTORIZE THIS
+ LLVector3 v(face.mPositions[j].getF32ptr());
+
+ v = v * model->mBindShapeMatrix;
+ v = v * final_mat;
+
+ position[j] = v;
+ }
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+ glColor3f(0.4f, 0.4f, 0.4f);
+
+ if (mFMP->childGetValue("show edges").asBoolean())
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ gGL.popMatrix();
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLModelPreview::refresh()
+{
+ mNeedsUpdate = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLModelPreview::zoom(F32 zoom_amt)
+{
+ F32 new_zoom = mCameraZoom+zoom_amt;
+
+ mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
+}
+
+void LLModelPreview::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
+
+void LLModelPreview::setPreviewLOD(S32 lod)
+{
+ mPreviewLOD = llclamp(lod, 0, 4);
+ refresh();
+}
+
+//static
+void LLFloaterModelPreview::onBrowseHighLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(3);
+}
+
+//static
+void LLFloaterModelPreview::onBrowseMediumLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(2);
+}
+
+//static
+void LLFloaterModelPreview::onBrowseLowLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(1);
+}
+
+//static
+void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(0);
+}
+
+//static
+void LLFloaterModelPreview::onUpload(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+
+ if (mp->mDecompFloater)
+ {
+ mp->mDecompFloater->closeFloater();
+ }
+
+ mp->mModelPreview->rebuildUploadData();
+
+ gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean());
+
+ mp->closeFloater(false);
+}
+
+//static
+void LLFloaterModelPreview::onConsolidate(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->mModelPreview->consolidate();
+}
+
+//static
+void LLFloaterModelPreview::onScrubMaterials(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->mModelPreview->scrubMaterials();
+}
+
+//static
+void LLFloaterModelPreview::onDecompose(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->showDecompFloater();
+}
+
+//static
+void LLFloaterModelPreview::onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh)
+{
+ if (sInstance && sInstance->mModelPreview)
+ {
+ sInstance->mModelPreview->mPhysicsMesh[model] = physics_mesh;
+
+ sInstance->mModelPreview->mResourceCost = sInstance->mModelPreview->calcResourceCost();
+ }
+}
+
+
+//static
+void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->mModelPreview->refresh();
+}
+
+void LLFloaterModelPreview::updateResourceCost()
+{
+ U32 cost = mModelPreview->mResourceCost;
+ childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
+}
+
+//static
+void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
+{
+ LLModelPreview* preview = (LLModelPreview*) userdata;
+ preview->refresh();
+}
+
+#endif
+