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Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 3382 |
1 files changed, 3382 insertions, 0 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp new file mode 100644 index 0000000000..5dd983d818 --- /dev/null +++ b/indra/newview/llfloatermodelpreview.cpp @@ -0,0 +1,3382 @@ +/** + * @file llfloatermodelpreview.cpp + * @brief LLFloaterModelPreview class implementation + * + * $LicenseInfo:firstyear=2004&license=viewergpl$ + * + * Copyright (c) 2004-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domCOLLADA.h" +#include "dom/domConstants.h" +#include "dom/domController.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llfloatermodelpreview.h" + +#include "llfilepicker.h" +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llagent.h" +#include "llbutton.h" +#include "llcombobox.h" +#include "lldatapacker.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "llrender.h" +#include "llface.h" +#include "lleconomy.h" +#include "llfocusmgr.h" +#include "llfloaterperms.h" +#include "llmatrix4a.h" +#include "llmeshrepository.h" +#include "llsdutil_math.h" +#include "lltextbox.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llvector4a.h" +#include "llviewercamera.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "lluictrlfactory.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llstring.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "llvfile.h" +#include "llvfs.h" + + +#include "glod/glod.h" + + +#if LL_MESH_ENABLED + +//static +S32 LLFloaterModelPreview::sUploadAmount = 10; +LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; + +const S32 PREVIEW_BORDER_WIDTH = 2; +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; +const S32 PREVIEW_TEXTURE_HEIGHT = 300; + +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + +std::string limit_name[] = +{ + "lowest limit", + "low limit", + "medium limit", + "high limit", + "physics limit", + + "I went off the end of the limit_name array. Me so smart." +}; + +std::string info_name[] = +{ + "lowest info", + "low info", + "medium info", + "high info", + "physics info", + + "I went off the end of the info_name array. Me so smart." +}; + +bool validate_face(const LLVolumeFace& face) +{ + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + llwarns << "Face has invalid index." << llendl; + return false; + } + } + + return true; +} + +bool validate_model(const LLModel* mdl) +{ + if (mdl->getNumVolumeFaces() == 0) + { + llwarns << "Model has no faces!" << llendl; + return false; + } + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + llwarns << "Face has no vertices." << llendl; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) + { + llwarns << "Face has no indices." << llendl; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; + } + } + + return true; +} + +BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; + return TRUE; + } + + return FALSE; +} + +LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) +: LLFloater(key) +{ + +} + +LLPhysicsDecompFloater::~LLPhysicsDecompFloater() +{ + if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater) + { + LLFloaterModelPreview::sInstance->mDecompFloater = NULL; + } +} + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: + LLFloaterModelPreview* mFMP; + S32 mLOD; + + LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) + : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) + { + mFMP = fmp; + mLOD = lod; + } + + virtual void notify(const std::string& filename) + { + mFMP->mModelPreview->loadModel(mFile, mLOD); + } +}; + + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : + LLFloater(key) +{ + sInstance = this; + mLastMouseX = 0; + mLastMouseY = 0; + mGLName = 0; + mLoading = FALSE; + mDecompFloater = NULL; +} + +//----------------------------------------------------------------------------- +// postBuild() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::postBuild() +{ + if (!LLFloater::postBuild()) + { + return FALSE; + } + + childSetCommitCallback("high detail combo", onHighLODCommit, this); + childSetCommitCallback("medium detail combo", onMediumLODCommit, this); + childSetCommitCallback("low detail combo", onLowLODCommit, this); + childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); + childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); + + + childSetCommitCallback("high limit", onHighLimitCommit, this); + childSetCommitCallback("medium limit", onMediumLimitCommit, this); + childSetCommitCallback("low limit", onLowLimitCommit, this); + childSetCommitCallback("lowest limit", onLowestLimitCommit, this); + childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); + + childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); + + childSetCommitCallback("show edges", onShowEdgesCommit, this); + childSetCommitCallback("auto fill", onAutoFillCommit, this); + + childSetCommitCallback("explode", onExplodeCommit, this); + + childSetTextArg("status", "[STATUS]", getString("status_idle")); + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + if (lod == LLModel::LOD_PHYSICS) + { + childSetTextArg(info_name[lod], "[HULLS]", std::string("0")); + childSetTextArg(info_name[lod], "[POINTS]", std::string("0")); + } + else + { + childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); + childSetTextArg(info_name[lod], "[VERTICES]", std::string("0")); + childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0")); + std::string msg = getString("required"); + childSetTextArg(info_name[lod], "[MESSAGE]", msg); + } + + childSetVisible(limit_name[lod], FALSE); + } + + //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); + childSetAction("ok_btn", onUpload, this); + + childSetAction("consolidate", onConsolidate, this); + childSetAction("scrub materials", onScrubMaterials, this); + + childSetAction("decompose_btn", onDecompose, this); + + childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); + + const U32 width = 512; + const U32 height = 512; + + mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, + PREVIEW_HPAD+height, + getRect().getWidth()-PREVIEW_HPAD, + PREVIEW_HPAD); + + mModelPreview = new LLModelPreview(512, 512, this); + mModelPreview->setPreviewTarget(16.f); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::~LLFloaterModelPreview() +{ + sInstance = NULL; + + delete mModelPreview; + + if (mGLName) + { + LLImageGL::deleteTextures(1, &mGLName ); + } + + if (mDecompFloater) + { + mDecompFloater->closeFloater(); + mDecompFloater = NULL; + } +} + +void LLFloaterModelPreview::loadModel(S32 lod) +{ + mLoading = TRUE; + + (new LLMeshFilePicker(this, lod))->getFile(); +} + +void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) +{ + if (mode == 0) + { + loadModel(lod); + } + else if (mode != mModelPreview->mLODMode[lod]) + { + mModelPreview->mLODMode[lod] = mode; + mModelPreview->genLODs(lod); + } + + mModelPreview->setPreviewLOD(lod); + + + LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); + + if (mode == 1) //triangle count + { + U32 tri_count = 0; + for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); + iter != mModelPreview->mBaseModel.end(); ++iter) + { + tri_count += (*iter)->getNumTriangles(); + } + + lim->setMaxValue(tri_count); + lim->setVisible(TRUE); + } + else + { + lim->setVisible(FALSE); + } +} + +void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) +{ + if (limit != mModelPreview->mLimit[lod]) + { + mModelPreview->mLimit[lod] = limit; + mModelPreview->genLODs(lod); + mModelPreview->setPreviewLOD(lod); + } +} + +void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + fp->mModelPreview->setPreviewLOD(which_mode); +} + +//static +void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + std::string combo_name[] = + { + "lowest detail combo", + "low detail combo", + "medium detail combo", + "high detail combo", + "physics detail combo", + + "I went off the end of the combo_name array. Me so smart." + }; + + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + + fp->setLODMode(lod, which_mode); +} + +//static +void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(3, userdata); +} + +//static +void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(2, userdata); +} + +//static +void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(1, userdata); +} + +//static +void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(0, userdata); +} + +//static +void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(4, userdata); +} + +//static +void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); + + + fp->setLimit(lod, limit); +} + +//static +void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(3, userdata); +} + +//static +void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(2, userdata); +} + +//static +void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(1, userdata); +} + +//static +void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(0, userdata); +} + +//static +void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(4, userdata); +} + +//static +void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->smoothNormals(); +} + +//static +void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->genLODs(); +} + + +//----------------------------------------------------------------------------- +// draw() +//----------------------------------------------------------------------------- +void LLFloaterModelPreview::draw() +{ + LLFloater::draw(); + LLRect r = getRect(); + + if (!mLoading) + { + childSetTextArg("status", "[STATUS]", getString("status_idle")); + } + + childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); + childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); + + if (mDecompFloater) + { + mDecompFloater->childSetText("status", gMeshRepo.mDecompThread->mStatus); + } + + U32 resource_cost = mModelPreview->mResourceCost*10; + + if (childGetValue("upload_textures").asBoolean()) + { + resource_cost += mModelPreview->mTextureSet.size()*10; + } + + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); + + if (mModelPreview) + { + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } +} + +//----------------------------------------------------------------------------- +// handleMouseDown() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (mPreviewRect.pointInRect(x, y)) + { + bringToFront( x, y ); + gFocusMgr.setMouseCapture(this); + gViewerWindow->hideCursor(); + mLastMouseX = x; + mLastMouseY = y; + return TRUE; + } + + return LLFloater::handleMouseDown(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleMouseUp() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) +{ + gFocusMgr.setMouseCapture(FALSE); + gViewerWindow->showCursor(); + return LLFloater::handleMouseUp(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleHover() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) +{ + MASK local_mask = mask & ~MASK_ALT; + + if (mModelPreview && hasMouseCapture()) + { + if (local_mask == MASK_PAN) + { + // pan here + mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); + } + else if (local_mask == MASK_ORBIT) + { + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, pitch_radians); + } + else + { + + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, 0.f); + mModelPreview->zoom(zoom_amt); + } + + + mModelPreview->refresh(); + + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); + } + + if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) + { + return LLFloater::handleHover(x, y, mask); + } + else if (local_mask == MASK_ORBIT) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); + } + else if (local_mask == MASK_PAN) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); + } + else + { + gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ + if (mPreviewRect.pointInRect(x, y) && mModelPreview) + { + mModelPreview->zoom((F32)clicks * -0.2f); + mModelPreview->refresh(); + } + + return TRUE; +} + +//static +void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) +{ + LLCDParam* param = (LLCDParam*) data; + + LLCDResult ret = LLCD_OK; + + if (LLConvexDecomposition::getInstance() == NULL) + { + llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; + return; + } + + if (param->mType == LLCDParam::LLCD_FLOAT) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) ctrl->getValue().asReal()); + } + else if (param->mType == LLCDParam::LLCD_INTEGER || + param->mType == LLCDParam::LLCD_ENUM) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asInteger()); + } + else if (param->mType == LLCDParam::LLCD_BOOLEAN) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asBoolean()); + } + + if (ret) + { + llerrs << "WTF?" << llendl; + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) +{ + LLCDStageData* stage = (LLCDStageData*) data; + + LLModel* mdl = NULL; + + if (sInstance) + { + if (sInstance->mModelPreview) + { + if (sInstance->mDecompFloater) + { + S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger(); + if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size()) + { + mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx]; + } + } + } + } + + if (mdl) + { + gMeshRepo.mDecompThread->execute(stage->mName, mdl); + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) +{ + gMeshRepo.mDecompThread->cancel(); +} + +void LLFloaterModelPreview::showDecompFloater() +{ + if (!mDecompFloater) + { + LLSD key; + mDecompFloater = new LLPhysicsDecompFloater(key); + + S32 left = 20; + S32 right = 270; + + S32 cur_y = 30; + + { + //add status text + LLTextBox::Params p; + p.name("status"); + p.rect(LLRect(left, cur_y, right-80, cur_y-20)); + mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p)); + } + + + { //add cancel button + LLButton::Params p; + p.name("Cancel"); + p.label("Cancel"); + p.rect(LLRect(right-80, cur_y, right, cur_y-20)); + LLButton* button = LLUICtrlFactory::create<LLButton>(p); + button->setCommitCallback(onPhysicsStageCancel, NULL); + mDecompFloater->addChild(button); + } + + cur_y += 30; + + + const LLCDStageData* stage; + S32 stage_count = 0; + if (LLConvexDecomposition::getInstance() != NULL) + { + stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); + } + + const LLCDParam* param; + S32 param_count = 0; + if (LLConvexDecomposition::getInstance() != NULL) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); + } + + for (S32 j = stage_count-1; j >= 0; --j) + { + LLButton::Params p; + p.name(stage[j].mName); + p.label(stage[j].mName); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + LLButton* button = LLUICtrlFactory::create<LLButton>(p); + button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); + mDecompFloater->addChild(button); + gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; + cur_y += 30; + // protected against stub by stage_count being 0 for stub above + LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); + + for (S32 i = 0; i < param_count; ++i) + { + if (param[i].mStage != j) + { + continue; + } + + if (param[i].mType == LLCDParam::LLCD_FLOAT) + { + LLSliderCtrl::Params p; + p.name(param[i].mName); + p.label(param[i].mName); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.min_value(param[i].mDetails.mRange.mLow.mFloat); + p.max_value(param[i].mDetails.mRange.mHigh.mFloat); + p.increment(param[i].mDetails.mRange.mDelta.mFloat); + p.decimal_digits(3); + p.initial_value(param[i].mDefault.mFloat); + LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(slider); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_INTEGER) + { + LLSliderCtrl::Params p; + p.name(param[i].mName); + p.label(param[i].mName); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue); + p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); + p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); + p.initial_value(param[i].mDefault.mIntOrEnumValue); + LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(slider); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) + { + LLCheckBoxCtrl::Params p; + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.name(param[i].mName); + p.label(param[i].mName); + p.initial_value(param[i].mDefault.mBool); + LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(check_box); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_ENUM) + { + LLComboBox::Params p; + p.rect(LLRect(left, cur_y, right/3, cur_y-20)); + p.name(param[i].mName); + p.label(param[i].mName); + LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); + for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) + { + combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, + LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); + } + combo_box->setValue(param[i].mDefault.mIntOrEnumValue); + combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(combo_box); + cur_y += 30; + } + } + } + + //mesh render checkbox + { + LLCheckBoxCtrl::Params p; + p.label("Mesh: "); + p.name("render_mesh"); + p.rect(LLRect(left, cur_y, right/4, cur_y-20)); + LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check->setValue(true); + mDecompFloater->addChild(check); + } + + //hull render checkbox + { + LLCheckBoxCtrl::Params p; + p.label("Hull: "); + p.name("render_hull"); + p.rect(LLRect(right/4, cur_y, right/2, cur_y-20)); + LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check->setValue(true); + mDecompFloater->addChild(check); + } + + { //submesh combo box label + LLTextBox::Params p; + p.label("Model"); + p.name("model label"); + p.rect(LLRect(right/3, cur_y, right/2, cur_y-20)); + LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); + text_box->setValue("Model"); + mDecompFloater->addChild(text_box); + } + { + //add submesh combo box + LLComboBox::Params p; + p.rect(LLRect(right/2, cur_y, right, cur_y-20)); + p.name("model"); + LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); + for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i) + { + LLModel* mdl = mModelPreview->mBaseModel[i]; + combo_box->add(mdl->mLabel, i); + } + combo_box->setValue(0); + mDecompFloater->addChild(combo_box); + cur_y += 30; + } + + mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + + mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10)); + } + + mDecompFloater->openFloater(); +} + +//----------------------------------------------------------------------------- +// onMouseCaptureLost() +//----------------------------------------------------------------------------- +// static +void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) +{ + gViewerWindow->showCursor(); +} + +//----------------------------------------------------------------------------- +// LLModelLoader +//----------------------------------------------------------------------------- +LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) +{ + mJointMap["mPelvis"] = "mPelvis"; + mJointMap["mTorso"] = "mTorso"; + mJointMap["mChest"] = "mChest"; + mJointMap["mNeck"] = "mNeck"; + mJointMap["mHead"] = "mHead"; + mJointMap["mSkull"] = "mSkull"; + mJointMap["mEyeRight"] = "mEyeRight"; + mJointMap["mEyeLeft"] = "mEyeLeft"; + mJointMap["mCollarLeft"] = "mCollarLeft"; + mJointMap["mShoulderLeft"] = "mShoulderLeft"; + mJointMap["mElbowLeft"] = "mElbowLeft"; + mJointMap["mWristLeft"] = "mWristLeft"; + mJointMap["mCollarRight"] = "mCollarRight"; + mJointMap["mShoulderRight"] = "mShoulderRight"; + mJointMap["mElbowRight"] = "mElbowRight"; + mJointMap["mWristRight"] = "mWristRight"; + mJointMap["mHipRight"] = "mHipRight"; + mJointMap["mKneeRight"] = "mKneeRight"; + mJointMap["mAnkleRight"] = "mAnkleRight"; + mJointMap["mFootRight"] = "mFootRight"; + mJointMap["mToeRight"] = "mToeRight"; + mJointMap["mHipLeft"] = "mHipLeft"; + mJointMap["mKneeLeft"] = "mKneeLeft"; + mJointMap["mAnkleLeft"] = "mAnkleLeft"; + mJointMap["mFootLeft"] = "mFootLeft"; + mJointMap["mToeLeft"] = "mToeLeft"; + + mJointMap["avatar_mPelvis"] = "mPelvis"; + mJointMap["avatar_mTorso"] = "mTorso"; + mJointMap["avatar_mChest"] = "mChest"; + mJointMap["avatar_mNeck"] = "mNeck"; + mJointMap["avatar_mHead"] = "mHead"; + mJointMap["avatar_mSkull"] = "mSkull"; + mJointMap["avatar_mEyeRight"] = "mEyeRight"; + mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; + mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; + mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; + mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; + mJointMap["avatar_mWristLeft"] = "mWristLeft"; + mJointMap["avatar_mCollarRight"] = "mCollarRight"; + mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; + mJointMap["avatar_mElbowRight"] = "mElbowRight"; + mJointMap["avatar_mWristRight"] = "mWristRight"; + mJointMap["avatar_mHipRight"] = "mHipRight"; + mJointMap["avatar_mKneeRight"] = "mKneeRight"; + mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; + mJointMap["avatar_mFootRight"] = "mFootRight"; + mJointMap["avatar_mToeRight"] = "mToeRight"; + mJointMap["avatar_mHipLeft"] = "mHipLeft"; + mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; + mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; + mJointMap["avatar_mFootLeft"] = "mFootLeft"; + mJointMap["avatar_mToeLeft"] = "mToeLeft"; + + + mJointMap["hip"] = "mPelvis"; + mJointMap["abdomen"] = "mTorso"; + mJointMap["chest"] = "mChest"; + mJointMap["neck"] = "mNeck"; + mJointMap["head"] = "mHead"; + mJointMap["figureHair"] = "mSkull"; + mJointMap["lCollar"] = "mCollarLeft"; + mJointMap["lShldr"] = "mShoulderLeft"; + mJointMap["lForeArm"] = "mElbowLeft"; + mJointMap["lHand"] = "mWristLeft"; + mJointMap["rCollar"] = "mCollarRight"; + mJointMap["rShldr"] = "mShoulderRight"; + mJointMap["rForeArm"] = "mElbowRight"; + mJointMap["rHand"] = "mWristRight"; + mJointMap["rThigh"] = "mHipRight"; + mJointMap["rShin"] = "mKneeRight"; + mJointMap["rFoot"] = "mFootRight"; + mJointMap["lThigh"] = "mHipLeft"; + mJointMap["lShin"] = "mKneeLeft"; + mJointMap["lFoot"] = "mFootLeft"; +} + +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) +{ + LLVector4a box[] = + { + LLVector4a(-1, 1,-1), + LLVector4a(-1, 1, 1), + LLVector4a(-1,-1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1, 1,-1), + LLVector4a( 1, 1, 1), + LLVector4a( 1,-1,-1), + LLVector4a( 1,-1, 1), + }; + + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) + { + const LLVolumeFace& face = model->getVolumeFace(j); + + LLVector4a center; + center.setAdd(face.mExtents[0], face.mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(face.mExtents[1],face.mExtents[0]); + size.mul(0.5f); + + for (U32 i = 0; i < 8; i++) + { + LLVector4a t; + t.setMul(size, box[i]); + t.add(center); + + LLVector4a v; + + mat.affineTransform(t, v); + + if (first_transform) + { + first_transform = FALSE; + min = max = v; + } + else + { + update_min_max(min, max, v); + } + } + } +} + +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) +{ + LLVector4a mina, maxa; + LLMatrix4a mata; + + mata.loadu(mat); + mina.load3(min.mV); + maxa.load3(max.mV); + + stretch_extents(model, mata, mina, maxa, first_transform); + + min.set(mina.getF32ptr()); + max.set(maxa.getF32ptr()); +} + +void LLModelLoader::run() +{ + DAE dae; + domCOLLADA* dom = dae.open(mFilename); + + if (dom) + { + daeDatabase* db = dae.getDatabase(); + + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + + daeDocument* doc = dae.getDoc(mFilename); + if (!doc) + { + llwarns << "can't find internal doc" << llendl; + return; + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + llwarns << "document has no root" << llendl; + return; + } + + //get unit scale + mTransform.setIdentity(); + + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + + if (unit) + { + F32 meter = unit->getMeter(); + mTransform.mMatrix[0][0] = meter; + mTransform.mMatrix[1][1] = meter; + mTransform.mMatrix[2][2] = meter; + } + + //get up axis rotation + LLMatrix4 rotation; + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Y_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + } + + rotation *= mTransform; + mTransform = rotation; + + + for (daeInt idx = 0; idx < count; ++idx) + { //build map of domEntities to LLModel + domMesh* mesh = NULL; + db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + + if (mesh) + { + LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + + if (model.notNull() && validate_model(model)) + { + mModelList.push_back(model); + mModel[mesh] = model; + } + } + } + + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); + for (daeInt idx = 0; idx < count; ++idx) + { //add skinned meshes as instances + domSkin* skin = NULL; + db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); + + if (skin) + { + domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); + + if (geom) + { + domMesh* mesh = geom->getMesh(); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 normalized_transformation; + normalized_transformation.setTranslation(mesh_translation_vector); + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= normalized_transformation; + normalized_transformation = mesh_scale; + + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); + inv_mat = inv_mat.inverse(); + LLMatrix4 inverse_normalized_transformation(inv_mat.m); + + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); + + if (bind_mat) + { //get bind shape matrix + domFloat4x4& dom_value = bind_mat->getValue(); + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + LLMatrix4 trans = normalized_transformation; + trans *= model->mBindShapeMatrix; + model->mBindShapeMatrix = trans; + + } + + /*{ + LLMatrix4 rotation; + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Z_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); + } + + rotation *= model->mBindShapeMatrix; + model->mBindShapeMatrix = rotation; + }*/ + + + domSkin::domJoints* joints = skin->getJoints(); + + domInputLocal_Array& joint_input = joints->getInput_array(); + + for (size_t i = 0; i < joint_input.getCount(); ++i) + { + domInputLocal* input = joint_input.get(i); + xsNMTOKEN semantic = input->getSemantic(); + + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) + { //found joint source, fill model->mJointMap and model->mJointList + daeElement* elem = input->getSource().getElement(); + + domSource* source = daeSafeCast<domSource>(elem); + if (source) + { + + + domName_array* names_source = source->getName_array(); + + if (names_source) + { + domListOfNames &names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j)); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + else + { + domIDREF_array* names_source = source->getIDREF_array(); + if (names_source) + { + xsIDREFS& names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j).getID()); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + } + } + } + else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) + { //found inv_bind_matrix array, fill model->mInvBindMatrix + domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); + if (source) + { + domFloat_array* t = source->getFloat_array(); + if (t) + { + domListOfFloats& transform = t->getValue(); + S32 count = transform.getCount()/16; + + for (S32 k = 0; k < count; ++k) + { + LLMatrix4 mat; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + mat.mMatrix[i][j] = transform[k*16 + i + j*4]; + } + } + + model->mInvBindMatrix.push_back(mat); + } + } + } + } + } + + + //grab raw position array + + domVertices* verts = mesh->getVertices(); + if (verts) + { + domInputLocal_Array& inputs = verts->getInput_array(); + for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) + { + domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (pos_source) + { + domFloat_array* pos_array = pos_source->getFloat_array(); + if (pos_array) + { + domListOfFloats& pos = pos_array->getValue(); + + for (size_t j = 0; j < pos.getCount(); j += 3) + { + if (pos.getCount() <= j+2) + { + llerrs << "WTF?" << llendl; + } + + LLVector3 v(pos[j], pos[j+1], pos[j+2]); + + //transform from COLLADA space to volume space + v = v * inverse_normalized_transformation; + + model->mPosition.push_back(v); + } + } + } + } + } + } + + //grab skin weights array + domSkin::domVertex_weights* weights = skin->getVertex_weights(); + if (weights) + { + domInputLocalOffset_Array& inputs = weights->getInput_array(); + domFloat_array* vertex_weights = NULL; + for (size_t i = 0; i < inputs.getCount(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) + { + domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (weight_source) + { + vertex_weights = weight_source->getFloat_array(); + } + } + } + + if (vertex_weights) + { + domListOfFloats& w = vertex_weights->getValue(); + domListOfUInts& vcount = weights->getVcount()->getValue(); + domListOfInts& v = weights->getV()->getValue(); + + U32 c_idx = 0; + for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) + { //for each vertex + daeUInt count = vcount[vc_idx]; + + //create list of weights that influence this vertex + LLModel::weight_list weight_list; + + for (daeUInt i = 0; i < count; ++i) + { //for each weight + daeInt joint_idx = v[c_idx++]; + daeInt weight_idx = v[c_idx++]; + + if (joint_idx == -1) + { + //ignore bindings to bind_shape_matrix + continue; + } + + F32 weight_value = w[weight_idx]; + + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); + } + + //sort by joint weight + std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + + std::vector<LLModel::JointWeight> wght; + + F32 total = 0.f; + + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) + { //take up to 4 most significant weights + if (weight_list[i].mWeight > 0.f) + { + wght.push_back( weight_list[i] ); + total += weight_list[i].mWeight; + } + } + + F32 scale = 1.f/total; + if (scale != 1.f) + { //normalize weights + for (U32 i = 0; i < wght.size(); ++i) + { + wght[i].mWeight *= scale; + } + } + + model->mSkinWeights[model->mPosition[vc_idx]] = wght; + } + + //add instance to scene for this model + + LLMatrix4 transform; + std::vector<LLImportMaterial> materials; + materials.resize(model->getNumVolumeFaces()); + mScene[transform].push_back(LLModelInstance(model, transform, materials)); + stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + } + } + } + + daeElement* scene = root->getDescendant("visual_scene"); + if (!scene) + { + llwarns << "document has no visual_scene" << llendl; + return; + } + + processElement(scene); + + mPreview->loadModelCallback(mLod); + } +} + +void LLModelLoader::processElement(daeElement* element) +{ + LLMatrix4 saved_transform = mTransform; + + domTranslate* translate = daeSafeCast<domTranslate>(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + translation *= mTransform; + mTransform = translation; + } + + domRotate* rotate = daeSafeCast<domRotate>(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + rotation *= mTransform; + mTransform = rotation; + } + + domScale* scale = daeSafeCast<domScale>(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + LLMatrix4 scaling; + scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + scaling *= mTransform; + mTransform = scaling; + } + + domMatrix* matrix = daeSafeCast<domMatrix>(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + matrix_transform *= mTransform; + mTransform = matrix_transform; + } + + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); + if (instance_geo) + { + domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); + if (geo) + { + domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLMatrix4 transformation = mTransform; + + std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); + + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + processElement(instance); + } + } + + //process children + daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); + for (S32 i = 0; i < children.getCount(); i++) + { + processElement(children[i]); + } + + domNode* node = daeSafeCast<domNode>(element); + if (node) + { //this element was a node, restore transform before processiing siblings + mTransform = saved_transform; + } +} + +std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::vector<LLImportMaterial> materials; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLImportMaterial import_material; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + import_material = profileToMaterial(profile); + } + } + } + } + } + + materials.push_back(import_material); + } + + return materials; +} + +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) +{ + LLImportMaterial mat; + mat.mFullbright = FALSE; + + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > i) + { + domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); + if (image) + { + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (init) + { + std::string filename = cdom::uriToNativePath(init->getValue().str()); + + mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); + mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, NULL); + + mat.mDiffuseMap->forceToSaveRawImage(); + mat.mDiffuseMapFilename = filename; + mat.mDiffuseMapLabel = getElementLabel(material); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + mat.mDiffuseColor = value; + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + mat.mFullbright = TRUE; + } + } + + return mat; +} + +// try to get a decent label for this element +std::string LLModelLoader::getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 LLModelLoader::getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +//----------------------------------------------------------------------------- +// LLModelPreview +//----------------------------------------------------------------------------- + +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp) +: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) +{ + mNeedsUpdate = TRUE; + mCameraDistance = 0.f; + mCameraYaw = 0.f; + mCameraPitch = 0.f; + mCameraZoom = 1.f; + mTextureName = 0; + mPreviewLOD = 3; + mModelLoader = NULL; + + mLODMode[0] = 0; + + for (U32 i = 1; i < LLModel::NUM_LODS; i++) + { + mLODMode[i] = 1; + mLimit[i] = 0; + } + + mFMP = fmp; + + glodInit(); +} + +LLModelPreview::~LLModelPreview() +{ + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + //*HACK : *TODO : turn this back on when we understand why this crashes + //glodShutdown(); +} + +U32 LLModelPreview::calcResourceCost() +{ + rebuildUploadData(); + + U32 cost = 0; + std::set<LLModel*> accounted; + U32 num_points = 0; + U32 num_hulls = 0; + + for (U32 i = 0; i < mUploadData.size(); ++i) + { + LLModelInstance& instance = mUploadData[i]; + + if (accounted.find(instance.mModel) == accounted.end()) + { + accounted.insert(instance.mModel); + + LLModel::physics_shape& physics_shape = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysicsShape : instance.mModel->mPhysicsShape; + + LLSD ret = LLModel::writeModel("", + instance.mLOD[4], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], + instance.mLOD[0], + physics_shape, + TRUE); + cost += gMeshRepo.calcResourceCost(ret); + + + num_hulls += physics_shape.size(); + for (U32 i = 0; i < physics_shape.size(); ++i) + { + num_points += physics_shape[i].size(); + } + } + } + + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); + + updateStatusMessages(); + + return cost; +} + +void LLModelPreview::rebuildUploadData() +{ + mUploadData.clear(); + mTextureSet.clear(); + + //fill uploaddata instance vectors from scene data + + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + { //for each transform in scene + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with said transform applied + LLModelInstance& instance = *model_iter; + + LLModel* base_model = instance.mModel; + + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) + { + break; + } + } + + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { //fill LOD slots based on reference model index + if (!mModel[i].empty()) + { + instance.mLOD[i] = mModel[i][idx]; + } + else + { + instance.mLOD[i] = NULL; + } + } + + mUploadData.push_back(instance); + } + } +} + + +void LLModelPreview::loadModel(std::string filename, S32 lod) +{ + LLMutexLock lock(this); + + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + if (filename.empty() && mBaseModel.empty()) + { + mFMP->closeFloater(false); + return; + } + + if (lod == 3 && !mGroup.empty()) + { + for (std::map<LLModel*, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) + { + glodDeleteGroup(iter->second); + stop_gloderror(); + } + + for (std::map<LLModel*, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + { + glodDeleteObject(iter->second); + stop_gloderror(); + } + + mGroup.clear(); + mObject.clear(); + } + + mModelLoader = new LLModelLoader(filename, lod, this); + + mModelLoader->start(); + + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); + + if (mFMP->childGetValue("description_form").asString().empty()) + { + std::string name = gDirUtilp->getBaseFileName(filename, true); + mFMP->childSetValue("description_form", name); + } + + mFMP->openFloater(); +} + +void LLModelPreview::clearIncompatible(S32 lod) +{ + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { //clear out any entries that aren't compatible with this model + if (i != lod) + { + if (mModel[i].size() != mModel[lod].size()) + { + mModel[i].clear(); + mScene[i].clear(); + mVertexBuffer[i].clear(); + + if (i == LLModel::LOD_HIGH) + { + mBaseModel = mModel[lod]; + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + } + } + } +} + +void LLModelPreview::loadModelCallback(S32 lod) +{ //NOT the main thread + LLMutexLock lock(this); + if (!mModelLoader) + { + return; + } + + mModel[lod] = mModelLoader->mModelList; + mScene[lod] = mModelLoader->mScene; + mVertexBuffer[lod].clear(); + + setPreviewLOD(lod); + + + if (lod == LLModel::LOD_HIGH) + { //save a copy of the highest LOD for automatic LOD manipulation + mBaseModel = mModel[lod]; + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + //mModel[lod] = NULL; + } + + clearIncompatible(lod); + + mResourceCost = calcResourceCost(); + + mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; + mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); + + mFMP->mLoading = FALSE; + refresh(); +} + +void LLModelPreview::smoothNormals() +{ + S32 which_lod = mPreviewLOD; + + + if (which_lod > 4 || which_lod < 0 || + mModel[which_lod].empty()) + { + return; + } + + F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); + + angle_cutoff *= DEG_TO_RAD; + + if (which_lod == 3 && !mBaseModel.empty()) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + (*iter)->smoothNormals(angle_cutoff); + } + + mVertexBuffer[5].clear(); + } + + for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) + { + (*iter)->smoothNormals(angle_cutoff); + } + + mVertexBuffer[which_lod].clear(); + refresh(); + +} + +void LLModelPreview::consolidate() +{ + std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; + + LLMatrix4 identity; + + //bake out each node in current scene to composite + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + LLMatrix4 mat = iter->first; + glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); + LLMatrix4 norm_mat(inv_trans.m); + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + if (!validate_model(source)) + { + llerrs << "Invalid model found!" << llendl; + } + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + const LLVolumeFace& src_face = source->getVolumeFace(i); + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //get model in composite that is composite for this material + LLModel* model = NULL; + + if (composite.find(source_material) != composite.end()) + { + model = composite[source_material].rbegin()->mModel; + if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) + { + model = NULL; + } + } + + if (model == NULL) + { //no model found, make new model + std::vector<LLImportMaterial> materials; + materials.push_back(source_material); + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + model = new LLModel(volume_params, 0.f); + model->mLabel = source->mLabel; + model->setNumVolumeFaces(0); + composite[source_material].push_back(LLModelInstance(model, identity, materials)); + } + + model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); + } + } + } + + + //condense composite into as few LLModel instances as possible + LLModelLoader::model_list new_model; + std::vector<LLModelInstance> instance_list; + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + std::vector<LLImportMaterial> empty_material; + LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + + BOOL first_transform = TRUE; + + LLModelLoader::scene new_scene; + LLVector3 min,max; + + for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); + iter != composite.end(); + ++iter) + { + std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; + + for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + LLModel* source = instance_iter->mModel; + + if (instance_iter->mMaterial.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->getNumVolumeFaces() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->mMaterialList.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + cur_instance.mModel->addFace(source->getVolumeFace(0)); + cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); + cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); + + BOOL last_model = FALSE; + + std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; + + if (next_iter == composite.end() && + next_instance == iter->second.end()) + { + last_model = TRUE; + } + + if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) + { + cur_instance.mModel->mLabel = source->mLabel; + + cur_instance.mModel->optimizeVolumeFaces(); + cur_instance.mModel->normalizeVolumeFaces(); + + if (!validate_model(cur_instance.mModel)) + { + llerrs << "Invalid model detected." << llendl; + } + + new_model.push_back(cur_instance.mModel); + + LLMatrix4 transformation = LLMatrix4(); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + cur_instance.mTransform = transformation; + + new_scene[transformation].push_back(cur_instance); + stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); + + if (!last_model) + { + cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + } + } + } + } + + mScene[mPreviewLOD] = new_scene; + mModel[mPreviewLOD] = new_model; + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = new_scene; + mBaseModel = new_model; + mVertexBuffer[5].clear(); + } + + mPreviewTarget = (min+max)*0.5f; + mPreviewScale = (max-min)*0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); + + clearIncompatible(mPreviewLOD); + + mResourceCost = calcResourceCost(); + refresh(); +} + +void LLModelPreview::scrubMaterials() +{ + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //clear material info + source_material.mDiffuseColor = LLColor4(1,1,1,1); + source_material.mDiffuseMap = NULL; + source_material.mDiffuseMapFilename.clear(); + source_material.mDiffuseMapLabel.clear(); + source_material.mFullbright = false; + } + } + } + + + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = mScene[mPreviewLOD]; + mBaseModel = mModel[mPreviewLOD]; + mVertexBuffer[5].clear(); + } + + mResourceCost = calcResourceCost(); + refresh(); +} + +void LLModelPreview::genLODs(S32 which_lod) +{ + if (mBaseModel.empty()) + { + return; + } + + LLVertexBuffer::unbind(); + + stop_gloderror(); + static U32 cur_name = 1; + + S32 limit = -1; + + if (which_lod != -1) + { + limit = mLimit[which_lod]; + } + + U32 triangle_count = 0; + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* mdl = *iter; + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + triangle_count += mdl->getVolumeFace(i).mNumIndices/3; + } + } + + U32 base_triangle_count = triangle_count; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { //build GLOD objects for each model in base model list + LLModel* mdl = *iter; + if (mGroup[mdl] == 0) + { + mGroup[mdl] = cur_name++; + mObject[mdl] = cur_name++; + + glodNewGroup(mGroup[mdl]); + stop_gloderror(); + + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + + glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); + stop_gloderror(); + + glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); + stop_gloderror(); + + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) + { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation + mVertexBuffer[5].clear(); + } + + if (mVertexBuffer[5].empty()) + { + genBuffers(5); + } + + U32 tri_count = 0; + for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) + { + mVertexBuffer[5][mdl][i]->setBuffer(type_mask); + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); + if (num_indices > 2) + { + glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); + } + tri_count += num_indices/3; + stop_gloderror(); + } + + //store what percentage of total model (in terms of triangle count) this model makes up + mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; + + //build glodobject + glodBuildObject(mObject[mdl]); + if (stop_gloderror()) + { + glodDeleteGroup(mGroup[mdl]); + stop_gloderror(); + glodDeleteObject(mObject[mdl]); + stop_gloderror(); + + mGroup[mdl] = 0; + mObject[mdl] = 0; + + if (which_lod == -1) + { + mModel[LLModel::LOD_HIGH] = mBaseModel; + } + + return; + } + + } + + if (which_lod == -1 || mLODMode[which_lod] == 1) + { + //generating LODs for all entries, or this entry has a triangle budget + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + } + else + { + //this entry uses error mode + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + } + + if (which_lod != -1 && mLODMode[which_lod] == 2) + { + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, llmax(limit/100.f, 0.01f)); + stop_gloderror(); + } + else + { + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); + stop_gloderror(); + } + } + + + S32 start = LLModel::LOD_HIGH; + S32 end = 0; + + BOOL error_mode = FALSE; + + if (which_lod != -1) + { + start = end = which_lod; + + if (mLODMode[which_lod] == 2) + { + error_mode = TRUE; + } + } + + + for (S32 lod = start; lod >= end; --lod) + { + if (!error_mode) + { + if (which_lod == -1) + { + if (lod < start) + { + triangle_count /= 3; + } + } + else + { + triangle_count = limit; + } + } + + mModel[lod].clear(); + mModel[lod].resize(mBaseModel.size()); + mVertexBuffer[lod].clear(); + + U32 actual_tris = 0; + U32 actual_verts = 0; + U32 submeshes = 0; + + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) + { + LLModel* base = mBaseModel[mdl_idx]; + + U32 target_count = U32(mPercentage[base]*triangle_count); + + if (error_mode) + { + target_count = base->getNumTriangles(); + } + + if (target_count < 4) + { + target_count = 4; + } + + if (which_lod == -1 || mLODMode[which_lod] == 1) + { + glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); + stop_gloderror(); + } + + glodAdaptGroup(mGroup[base]); + stop_gloderror(); + + GLint patch_count = 0; + glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + + GLint* sizes = new GLint[patch_count*2]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); + stop_gloderror(); + + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); + + LLModel* target_model = mModel[lod][mdl_idx]; + + for (GLint i = 0; i < patch_count; ++i) + { + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) + { + buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); + buff->setBuffer(type_mask); + glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + stop_gloderror(); + } + else + { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + memset(buff->getMappedData(), 0, buff->getSize()); + memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); + } + + buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + buff->getVertexStrider(pos); + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + buff->getIndexStrider(index); + + + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); + actual_tris += buff->getNumIndices()/3; + actual_verts += buff->getNumVerts(); + ++submeshes; + + if (!validate_face(target_model->getVolumeFace(names[i]))) + { + llerrs << "Invalid face generated during LOD generation." << llendl; + } + } + + //blind copy skin weights and just take closest skin weight to point on + //decimated mesh for now (auto-generating LODs with skin weights is still a bit + //of an open problem). + target_model->mPosition = base->mPosition; + target_model->mSkinWeights = base->mSkinWeights; + target_model->mJointMap = base->mJointMap; + target_model->mJointList = base->mJointList; + target_model->mInvBindMatrix = base->mInvBindMatrix; + target_model->mBindShapeMatrix = base->mBindShapeMatrix; + + if (!validate_model(target_model)) + { + llerrs << "Invalid model generated when creating LODs" << llendl; + } + + delete [] sizes; + delete [] names; + } + + //rebuild scene based on mBaseScene + mScene[lod].clear(); + mScene[lod] = mBaseScene; + + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + LLModel* mdl = mBaseModel[i]; + LLModel* target = mModel[lod][i]; + if (target) + { + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) + { + for (U32 j = 0; j < iter->second.size(); ++j) + { + if (iter->second[j].mModel == mdl) + { + iter->second[j].mModel = target; + } + } + } + } + } + + mResourceCost = calcResourceCost(); + } +} + +void LLModelPreview::updateStatusMessages() +{ + //triangle/vertex/submesh count for each mesh asset for each lod + std::vector<S32> tris[LLModel::NUM_LODS]; + std::vector<S32> verts[LLModel::NUM_LODS]; + std::vector<S32> submeshes[LLModel::NUM_LODS]; + + //total triangle/vertex/submesh count for each lod + S32 total_tris[LLModel::NUM_LODS]; + S32 total_verts[LLModel::NUM_LODS]; + S32 total_submeshes[LLModel::NUM_LODS]; + + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) + { + //initialize total for this lod to 0 + total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + + for (U32 i = 0; i < mModel[lod].size(); ++i) + { //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } + + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; + + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } + } + + + std::string upload_message; + + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) + { + mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); + mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); + mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); + + std::string message = "good"; + + const U32 lod_high = LLModel::LOD_HIGH; + + if (lod != lod_high) + { + if (total_submeshes[lod] == 0) + { //no model loaded for this lod, see if one is required + for (U32 i = 0; i < verts[lod_high].size(); ++i) + { + const F32 ratio = 0.5f; + const S32 required_verts = 128; + + F32 scaler = powf(0.5f, lod_high-lod); + S32 max_verts = verts[lod_high][i]*scaler; + + if (max_verts > required_verts) + { //some model in this slot might have more than 128 vertices + + //if any model higher up the chain has more than 128 vertices, + // lod is required here + for (S32 j = lod+1; j <= LLModel::LOD_HIGH; ++j) + { + if (verts[j].size() > i && verts[j][i] > 128) + { + message = "required"; + upload_message = "missing_lod"; + } + } + } + } + } + else if (total_submeshes[lod] != total_submeshes[lod_high]) + { + message = "mesh_mismatch"; + upload_message = "bad_lod"; + } + else if (tris[lod].size() != tris[lod_high].size()) + { + message = "model_mismatch"; + upload_message = "bad_lod"; + } + else + { + for (U32 i = 0; i < verts[lod].size(); ++i) + { + const F32 ratio = 0.5f; + + F32 scaler = powf(0.5f, lod_high-lod); + S32 max_verts = verts[lod_high][i]*scaler; + + if (verts[lod][i] > max_verts) + { + message = "too_heavy"; + upload_message = "bad_lod"; + } + } + } + } + + mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); + } + + if (upload_message.empty()) + { + mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); + mFMP->childEnable("ok_btn"); + } + else + { + mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message)); + mFMP->childDisable("ok_btn"); + } +} + +void LLModelPreview::setPreviewTarget(F32 distance) +{ + mCameraDistance = distance; + mCameraZoom = 1.f; + mCameraPitch = 0.f; + mCameraYaw = 0.f; + mCameraOffset.clearVec(); +} + +void LLModelPreview::genBuffers(S32 lod) +{ + U32 tri_count = 0; + U32 vertex_count = 0; + U32 mesh_count = 0; + + LLModelLoader::model_list* model = NULL; + + if (lod < 0 || lod > 4) + { + model = &mBaseModel; + lod = 5; + } + else + { + model = &(mModel[lod]); + } + + if (!mVertexBuffer[lod].empty()) + { + mVertexBuffer[lod].clear(); + } + + mVertexBuffer[lod].clear(); + + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); + + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) + { + LLModel* mdl = *iter; + if (!mdl) + { + continue; + } + + LLModel* base_mdl = *base_iter; + base_iter++; + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &vf = mdl->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || ! num_indices) + { + continue; + } + + LLVertexBuffer* vb = NULL; + + bool skinned = !mdl->mSkinWeights.empty(); + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + if (skinned) + { + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + vb = new LLVertexBuffer(mask, 0); + + vb->allocateBuffer(num_vertices, num_indices, TRUE); + + LLStrider<LLVector3> vertex_strider; + LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; + LLStrider<U16> index_strider; + LLStrider<LLVector4> weights_strider; + + vb->getVertexStrider(vertex_strider); + vb->getNormalStrider(normal_strider); + vb->getTexCoord0Strider(tc_strider); + vb->getIndexStrider(index_strider); + + if (skinned) + { + vb->getWeight4Strider(weights_strider); + } + + LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + + if (skinned) + { + // build vertices and normals + for (U32 i = 0; i < num_vertices; i++) + { + //find closest weight to vf.mVertices[i].mPosition + LLVector3 pos(vf.mPositions[i].getF32ptr()); + + LLModel::weight_list weight_list = base_mdl->getJointInfluences(pos); + + LLVector4 w(0,0,0,0); + if (weight_list.size() > 4) + { + llerrs << "WTF?" << llendl; + } + + for (U32 i = 0; i < weight_list.size(); ++i) + { + F32 wght = llmin(weight_list[i].mWeight, 0.999999f); + F32 joint = (F32) weight_list[i].mJointIdx; + w.mV[i] = joint + wght; + } + + *(weights_strider++) = w; + } + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + mVertexBuffer[lod][mdl].push_back(vb); + + vertex_count += num_vertices; + tri_count += num_indices/3; + ++mesh_count; + + } + } + + if (lod == 4) + { + for (U32 i = 0; i < 4; i++) + { + LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[i], TRUE); + + lim->setMaxValue(tri_count); + } + } +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +BOOL LLModelPreview::render() +{ + LLMutexLock lock(this); + mNeedsUpdate = FALSE; + + S32 width = getWidth(); + S32 height = getHeight(); + + LLGLSUIDefault def; + LLGLDisable no_blend(GL_BLEND); + LLGLEnable cull(GL_CULL_FACE); + LLGLDepthTest depth(GL_TRUE); + LLGLDisable fog(GL_FOG); + + glMatrixMode(GL_PROJECTION); + gGL.pushMatrix(); + glLoadIdentity(); + glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + glLoadIdentity(); + + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + + gl_rect_2d_simple( width, height ); + + bool avatar_preview = false; + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + if (!model->mSkinWeights.empty()) + { + avatar_preview = true; + } + } + } + + mFMP->childSetEnabled("consolidate", !avatar_preview); + + F32 explode = mFMP->childGetValue("explode").asReal(); + + glMatrixMode(GL_PROJECTION); + gGL.popMatrix(); + + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); + + glClear(GL_DEPTH_BUFFER_BIT); + + LLViewerCamera::getInstance()->setAspect((F32) width / height ); + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + + LLVector3 target_pos = mPreviewTarget; + LLVector3 offset = mCameraOffset; + + F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); + F32 z_far = mCameraDistance+mPreviewScale.magVec(); + + if (avatar_preview) + { + target_pos = gAgentAvatarp->getPositionAgent(); + z_near = 0.01f; + z_far = 1024.f; + mCameraDistance = 16.f; + + //render avatar previews every frame + refresh(); + } + + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion(mCameraYaw, LLVector3::z_axis); + + LLQuaternion av_rot = camera_rot; + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + + stop_glerror(); + + gPipeline.enableLightsAvatar(); + + gGL.pushMatrix(); + const F32 BRIGHTNESS = 0.9f; + gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + LLGLEnable normalize(GL_NORMALIZE); + + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + { + genBuffers(-1); + genBuffers(3); + //genLODs(); + } + + bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); + + S32 physics_idx = -1; + + bool render_mesh = true; + bool render_hull = false; + + if (physics && mFMP->mDecompFloater) + { + physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); + render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); + render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); + } + + if (!mModel[mPreviewLOD].empty()) + { + if (mVertexBuffer[mPreviewLOD].empty()) + { + genBuffers(mPreviewLOD); + } + + if (!avatar_preview) + { + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + gGL.pushMatrix(); + LLMatrix4 mat = iter->first; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (instance.mTransform != mat) + { + llerrs << "WTF?" << llendl; + } + + if (render_mesh) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + if (physics) + { + if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx]) + { + glColor4f(1,0,0,1); + } + else + { + glColor4f(0.75f, 0.75f, 0.75f, 1.f); + } + } + else + { + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + { + gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); + if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + { + mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + } + } + } + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glColor3f(0.4f, 0.4f, 0.4f); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + + if (render_hull) + { + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = + mPhysicsMesh.find(model); + if (iter != mPhysicsMesh.end()) + { + for (U32 i = 0; i < iter->second.size(); ++i) + { + if (explode > 0.f) + { + gGL.pushMatrix(); + + LLVector3 offset = model->mHullCenter[i]-model->mPhysicsCenter; + offset *= explode; + + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } + + static std::vector<LLColor4U> hull_colors; + + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); + } + + LLVertexBuffer* buff = iter->second[i]; + if (buff) + { + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); + + glColor4ubv(hull_colors[i].mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glLineWidth(3.f); + glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + + if (explode > 0.f) + { + gGL.popMatrix(); + } + } + } + } + + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints)); + } + } + + gGL.popMatrix(); + } + + if (physics) + { + mPreviewLOD = LLModel::LOD_PHYSICS; + } + } + else + { + LLVOAvatarSelf* avatar = gAgentAvatarp; + target_pos = avatar->getPositionAgent(); + + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + avatar->renderCollisionVolumes(); + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (!model->mSkinWeights.empty()) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + const LLVolumeFace& face = model->getVolumeFace(i); + + LLStrider<LLVector3> position; + buffer->getVertexStrider(position); + + LLStrider<LLVector4> weight; + buffer->getWeight4Strider(weight); + + //quick 'n dirty software vertex skinning + + //build matrix palette + LLMatrix4 mat[64]; + for (U32 j = 0; j < model->mJointList.size(); ++j) + { + LLJoint* joint = avatar->getJoint(model->mJointList[j]); + if (joint) + { + mat[j] = model->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4 final_mat; + final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; + + LLVector4 wght; + S32 idx[4]; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j].mV[k]; + + idx[k] = (S32) floorf(w); + wght.mV[k] = w - floorf(w); + scale += wght.mV[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32* src = (F32*) mat[idx[k]].mMatrix; + F32* dst = (F32*) final_mat.mMatrix; + + F32 w = wght.mV[k]; + + for (U32 l = 0; l < 16; l++) + { + dst[l] += src[l]*w; + } + } + + //VECTORIZE THIS + LLVector3 v(face.mPositions[j].getF32ptr()); + + v = v * model->mBindShapeMatrix; + v = v * final_mat; + + position[j] = v; + } + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glColor3f(0.4f, 0.4f, 0.4f); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + } + } + } + } + + gGL.popMatrix(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLModelPreview::refresh() +{ + mNeedsUpdate = TRUE; +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) +{ + mCameraYaw = mCameraYaw + yaw_radians; + + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLModelPreview::zoom(F32 zoom_amt) +{ + F32 new_zoom = mCameraZoom+zoom_amt; + + mCameraZoom = llclamp(new_zoom, 1.f, 10.f); +} + +void LLModelPreview::pan(F32 right, F32 up) +{ + mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); + mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); +} + +void LLModelPreview::setPreviewLOD(S32 lod) +{ + mPreviewLOD = llclamp(lod, 0, 4); + refresh(); +} + +//static +void LLFloaterModelPreview::onBrowseHighLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(3); +} + +//static +void LLFloaterModelPreview::onBrowseMediumLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(2); +} + +//static +void LLFloaterModelPreview::onBrowseLowLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(1); +} + +//static +void LLFloaterModelPreview::onBrowseLowestLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(0); +} + +//static +void LLFloaterModelPreview::onUpload(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + + if (mp->mDecompFloater) + { + mp->mDecompFloater->closeFloater(); + } + + mp->mModelPreview->rebuildUploadData(); + + gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean()); + + mp->closeFloater(false); +} + +//static +void LLFloaterModelPreview::onConsolidate(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->consolidate(); +} + +//static +void LLFloaterModelPreview::onScrubMaterials(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->scrubMaterials(); +} + +//static +void LLFloaterModelPreview::onDecompose(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->showDecompFloater(); +} + +//static +void LLFloaterModelPreview::onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh) +{ + if (sInstance && sInstance->mModelPreview) + { + sInstance->mModelPreview->mPhysicsMesh[model] = physics_mesh; + + sInstance->mModelPreview->mResourceCost = sInstance->mModelPreview->calcResourceCost(); + } +} + + +//static +void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->refresh(); +} + +void LLFloaterModelPreview::updateResourceCost() +{ + U32 cost = mModelPreview->mResourceCost; + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); +} + +//static +void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +{ + LLModelPreview* preview = (LLModelPreview*) userdata; + preview->refresh(); +} + +#endif + |