diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 97 |
1 files changed, 49 insertions, 48 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 41005144a7..3cad7badad 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -42,7 +42,6 @@ #include "llcombobox.h" #include "lldatapacker.h" #include "lldrawable.h" -#include "lldrawpoolavatar.h" #include "llrender.h" #include "llface.h" #include "lleconomy.h" @@ -54,6 +53,7 @@ #include "llmeshrepository.h" #include "llnotificationsutil.h" #include "llsdutil_math.h" +#include "llskinningutil.h" #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" @@ -1708,6 +1708,21 @@ void LLModelPreview::clearModel(S32 lod) mScene[lod].clear(); } +void LLModelPreview::getLegalJointNames(JointNameSet& legal_joint_names) +{ + // Get all standard skeleton joints from the preview avatar. + LLVOAvatar *av = getPreviewAvatar(); + const LLVOAvatar::avatar_joint_list_t &skel = av->getSkeleton(); + for (S32 i=0; i<skel.size(); i++) + { + LLAvatarJoint *joint = skel[i]; + if (joint) + { + legal_joint_names.push_back(joint->getName()); + } + } +} + void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm) { assert_main_thread(); @@ -1750,6 +1765,9 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable clearGLODGroup(); } + JointNameSet legal_joint_names; + getLegalJointNames(legal_joint_names); + mModelLoader = new LLDAELoader( filename, lod, @@ -1760,6 +1778,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable this, mJointTransformMap, mJointsFromNode, + legal_joint_names, gSavedSettings.getU32("ImporterModelLimit")); if (force_disable_slm) @@ -3474,6 +3493,7 @@ void LLModelPreview::addEmptyFace( LLModel* pTarget ) pTarget->setVolumeFaceData( faceCnt+1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices() ); } + //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- @@ -3683,7 +3703,7 @@ BOOL LLModelPreview::render() } else { - LL_INFOS(" ") << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; + LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; regen = TRUE; } } @@ -4008,58 +4028,32 @@ BOOL LLModelPreview::render() //quick 'n dirty software vertex skinning //build matrix palette - - LLMatrix4 mat[64]; - for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j) - { - LLJoint* joint = getPreviewAvatar()->getJoint(model->mSkinInfo.mJointNames[j]); - if (joint) - { - mat[j] = model->mSkinInfo.mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + const LLMeshSkinInfo *skin = &model->mSkinInfo; + U32 count = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, + skin, getPreviewAvatar()); + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { - LLMatrix4 final_mat; - final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - - LLVector4 wght; - S32 idx[4]; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j].mV[k]; - - idx[k] = (S32) floorf(w); - wght.mV[k] = w - floorf(w); - scale += wght.mV[k]; - } - - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32* src = (F32*) mat[idx[k]].mMatrix; - F32* dst = (F32*) final_mat.mMatrix; - - F32 w = wght.mV[k]; - - for (U32 l = 0; l < 16; l++) - { - dst[l] += src[l]*w; - } - } + LLMatrix4a final_mat; + F32 *wptr = weight[j].mV; + LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints); //VECTORIZE THIS - LLVector3 v(face.mPositions[j].getF32ptr()); + LLVector4a& v = face.mPositions[j]; - v = v * model->mSkinInfo.mBindShapeMatrix; - v = v * final_mat; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); - position[j] = v; + position[j][0] = dst[0]; + position[j][1] = dst[1]; + position[j][2] = dst[2]; } llassert(model->mMaterialList.size() > i); @@ -4229,7 +4223,14 @@ void LLFloaterModelPreview::refresh() } //static -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +void LLModelPreview::textureLoadedCallback( + BOOL success, + LLViewerFetchedTexture *src_vi, + LLImageRaw* src, + LLImageRaw* src_aux, + S32 discard_level, + BOOL final, + void* userdata ) { LLModelPreview* preview = (LLModelPreview*) userdata; preview->refresh(); |