diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 3125 |
1 files changed, 2460 insertions, 665 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index a2a1dfbdb8..fea4e57d13 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -26,8 +26,35 @@ #include "llviewerprecompiledheaders.h" -#include "llmodelloader.h" -#include "lldaeloader.h" +#if LL_MSVC +#pragma warning (disable : 4263) +#pragma warning (disable : 4264) +#endif +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domCOLLADA.h" +#include "dom/domConstants.h" +#include "dom/domController.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" +#if LL_MSVC +#pragma warning (default : 4263) +#pragma warning (default : 4264) +#endif #include "llfloatermodelpreview.h" @@ -85,15 +112,14 @@ #include "llanimationstates.h" #include "llviewernetwork.h" #include "llviewershadermgr.h" - #include "glod/glod.h" -#include <boost/algorithm/string.hpp> + +const S32 SLM_SUPPORTED_VERSION = 3; //static S32 LLFloaterModelPreview::sUploadAmount = 10; LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; - -bool LLModelPreview::sIgnoreLoadedCallback = false; +std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList; // "Retain%" decomp parameter has values from 0.0 to 1.0 by 0.01 // But according to the UI spec for upload model floater, this parameter @@ -173,37 +199,190 @@ std::string lod_label_name[NUM_LOD+1] = "I went off the end of the lod_label_name array. Me so smart." }; -BOOL stop_gloderror() +std::string colladaVersion[VERSIONTYPE_COUNT+1] = { - GLuint error = glodGetError(); + "1.4.0", + "1.4.1", + "Unsupported" +}; - if (error != GLOD_NO_ERROR) + +#define LL_DEGENERACY_TOLERANCE 1e-7f + +inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b) +{ + volatile F32 p0 = a[0] * b[0]; + volatile F32 p1 = a[1] * b[1]; + volatile F32 p2 = a[2] * b[2]; + return p0 + p1 + p2; +} + +bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE) +{ + // small area check + { + LLVector4a edge1; edge1.setSub( a, b ); + LLVector4a edge2; edge2.setSub( a, c ); + ////////////////////////////////////////////////////////////////////////// + /// Linden Modified + ////////////////////////////////////////////////////////////////////////// + + // If no one edge is more than 10x longer than any other edge, we weaken + // the tolerance by a factor of 1e-4f. + + LLVector4a edge3; edge3.setSub( c, b ); + const F32 len1sq = edge1.dot3(edge1).getF32(); + const F32 len2sq = edge2.dot3(edge2).getF32(); + const F32 len3sq = edge3.dot3(edge3).getF32(); + bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); + bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); + bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); + if ( abOK && acOK && cbOK ) + { + tolerance *= 1e-4f; + } + + ////////////////////////////////////////////////////////////////////////// + /// End Modified + ////////////////////////////////////////////////////////////////////////// + + LLVector4a cross; cross.setCross3( edge1, edge2 ); + + LLVector4a edge1b; edge1b.setSub( b, a ); + LLVector4a edge2b; edge2b.setSub( b, c ); + LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); + + if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) + { + return true; + } + } + + // point triangle distance check + { + LLVector4a Q; Q.setSub(a, b); + LLVector4a R; R.setSub(c, b); + + const F32 QQ = dot3fpu(Q, Q); + const F32 RR = dot3fpu(R, R); + const F32 QR = dot3fpu(R, Q); + + volatile F32 QQRR = QQ * RR; + volatile F32 QRQR = QR * QR; + F32 Det = (QQRR - QRQR); + + if( Det == 0.0f ) + { + return true; + } + } + + return false; +} + +bool validate_face(const LLVolumeFace& face) +{ + + for (U32 v = 0; v < face.mNumVertices; v++) { - LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; - return TRUE; + if(face.mPositions && !face.mPositions[v].isFinite3()) + { + LL_WARNS() << "NaN position data in face found!" << LL_ENDL; + return false; + } + + if(face.mNormals && !face.mNormals[v].isFinite3()) + { + LL_WARNS() << "NaN normal data in face found!" << LL_ENDL; + return false; + } } - return FALSE; + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + LL_WARNS() << "Face has invalid index." << LL_ENDL; + return false; + } + } + + if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) + { + LL_WARNS() << "Face has invalid number of indices." << LL_ENDL; + return false; + } + + + /*const LLVector4a scale(0.5f); + + + for (U32 i = 0; i < face.mNumIndices; i+=3) + { + U16 idx1 = face.mIndices[i]; + U16 idx2 = face.mIndices[i+1]; + U16 idx3 = face.mIndices[i+2]; + + LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); + LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); + LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); + + if (ll_is_degenerate(v1,v2,v3)) + { + LL_WARNS() << "Degenerate face found!" << LL_ENDL; + return false; + } + }*/ + return true; } -LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) +bool validate_model(const LLModel* mdl) { - LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); + if (mdl->getNumVolumeFaces() == 0) + { + LL_WARNS() << "Model has no faces!" << LL_ENDL; + return false; + } - if (texture) + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { - if (texture->getDiscardLevel() > -1) + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + LL_WARNS() << "Face has no vertices." << LL_ENDL; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) { - gGL.getTexUnit(0)->bind(texture, true); - return texture; + LL_WARNS() << "Face has no indices." << LL_ENDL; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; } } - return NULL; + return true; } +BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; + return TRUE; + } + + return FALSE; +} + + LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) -: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) + : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { mMP = mp; mLOD = lod; @@ -214,29 +393,6 @@ void LLMeshFilePicker::notify(const std::string& filename) mMP->loadModel(mFile, mLOD); } -void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) -{ - LLModelLoader::scene::iterator base_iter = scene.begin(); - bool found = false; - while (!found && (base_iter != scene.end())) - { - matOut = base_iter->first; - - LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); - while (!found && (base_instance_iter != base_iter->second.end())) - { - LLModelInstance& base_instance = *base_instance_iter++; - LLModel* base_model = base_instance.mModel; - - if (base_model && (base_model->mLabel == name_to_match)) - { - baseModelOut = base_model; - return; - } - } - base_iter++; - } -} //----------------------------------------------------------------------------- // LLFloaterModelPreview() @@ -457,11 +613,6 @@ void LLFloaterModelPreview::disableViewOption(const std::string& option) void LLFloaterModelPreview::loadModel(S32 lod) { mModelPreview->mLoading = true; - if (lod == LLModel::LOD_PHYSICS) - { - // loading physics from file - mModelPreview->mPhysicsSearchLOD = lod; - } (new LLMeshFilePicker(mModelPreview, lod))->getFile(); } @@ -600,6 +751,8 @@ void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + if (fp->mModelPreview->mHasBrokenModel) + return; fp->mModelPreview->genLODs(); } @@ -640,9 +793,9 @@ void LLFloaterModelPreview::draw() childSetTextArg("status", "[STATUS]", getString("status_material_mismatch")); } else - if ( mModelPreview->getLoadState() > LLModelLoader::ERROR_MODEL ) - { - childSetTextArg("status", "[STATUS]", getString(LLModel::getStatusString(mModelPreview->getLoadState() - LLModelLoader::ERROR_MODEL))); + if ( mModelPreview->getLoadState() > LLModelLoader::ERROR_PARSING ) + { + childSetTextArg("status", "[STATUS]", getString(LLModel::getStatusString(mModelPreview->getLoadState() - LLModelLoader::ERROR_PARSING))); } else if ( mModelPreview->getLoadState() == LLModelLoader::ERROR_PARSING ) @@ -794,16 +947,9 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) /*virtual*/ void LLFloaterModelPreview::onOpen(const LLSD& key) { - LLModelPreview::sIgnoreLoadedCallback = false; requestAgentUploadPermissions(); } -/*virtual*/ -void LLFloaterModelPreview::onClose(bool app_quitting) -{ - LLModelPreview::sIgnoreLoadedCallback = true; -} - //static void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) { @@ -1164,6 +1310,1830 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl } //----------------------------------------------------------------------------- +// LLModelLoader +//----------------------------------------------------------------------------- +LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap, + std::deque<std::string>& jointsFromNodes ) +: mJointList( jointMap ) +, mJointsFromNode( jointsFromNodes ) +, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE), mNumOfFetchingTextures(0) +{ + mJointMap["mPelvis"] = "mPelvis"; + mJointMap["mTorso"] = "mTorso"; + mJointMap["mChest"] = "mChest"; + mJointMap["mNeck"] = "mNeck"; + mJointMap["mHead"] = "mHead"; + mJointMap["mSkull"] = "mSkull"; + mJointMap["mEyeRight"] = "mEyeRight"; + mJointMap["mEyeLeft"] = "mEyeLeft"; + mJointMap["mCollarLeft"] = "mCollarLeft"; + mJointMap["mShoulderLeft"] = "mShoulderLeft"; + mJointMap["mElbowLeft"] = "mElbowLeft"; + mJointMap["mWristLeft"] = "mWristLeft"; + mJointMap["mCollarRight"] = "mCollarRight"; + mJointMap["mShoulderRight"] = "mShoulderRight"; + mJointMap["mElbowRight"] = "mElbowRight"; + mJointMap["mWristRight"] = "mWristRight"; + mJointMap["mHipRight"] = "mHipRight"; + mJointMap["mKneeRight"] = "mKneeRight"; + mJointMap["mAnkleRight"] = "mAnkleRight"; + mJointMap["mFootRight"] = "mFootRight"; + mJointMap["mToeRight"] = "mToeRight"; + mJointMap["mHipLeft"] = "mHipLeft"; + mJointMap["mKneeLeft"] = "mKneeLeft"; + mJointMap["mAnkleLeft"] = "mAnkleLeft"; + mJointMap["mFootLeft"] = "mFootLeft"; + mJointMap["mToeLeft"] = "mToeLeft"; + + mJointMap["avatar_mPelvis"] = "mPelvis"; + mJointMap["avatar_mTorso"] = "mTorso"; + mJointMap["avatar_mChest"] = "mChest"; + mJointMap["avatar_mNeck"] = "mNeck"; + mJointMap["avatar_mHead"] = "mHead"; + mJointMap["avatar_mSkull"] = "mSkull"; + mJointMap["avatar_mEyeRight"] = "mEyeRight"; + mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; + mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; + mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; + mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; + mJointMap["avatar_mWristLeft"] = "mWristLeft"; + mJointMap["avatar_mCollarRight"] = "mCollarRight"; + mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; + mJointMap["avatar_mElbowRight"] = "mElbowRight"; + mJointMap["avatar_mWristRight"] = "mWristRight"; + mJointMap["avatar_mHipRight"] = "mHipRight"; + mJointMap["avatar_mKneeRight"] = "mKneeRight"; + mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; + mJointMap["avatar_mFootRight"] = "mFootRight"; + mJointMap["avatar_mToeRight"] = "mToeRight"; + mJointMap["avatar_mHipLeft"] = "mHipLeft"; + mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; + mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; + mJointMap["avatar_mFootLeft"] = "mFootLeft"; + mJointMap["avatar_mToeLeft"] = "mToeLeft"; + + + mJointMap["hip"] = "mPelvis"; + mJointMap["abdomen"] = "mTorso"; + mJointMap["chest"] = "mChest"; + mJointMap["neck"] = "mNeck"; + mJointMap["head"] = "mHead"; + mJointMap["figureHair"] = "mSkull"; + mJointMap["lCollar"] = "mCollarLeft"; + mJointMap["lShldr"] = "mShoulderLeft"; + mJointMap["lForeArm"] = "mElbowLeft"; + mJointMap["lHand"] = "mWristLeft"; + mJointMap["rCollar"] = "mCollarRight"; + mJointMap["rShldr"] = "mShoulderRight"; + mJointMap["rForeArm"] = "mElbowRight"; + mJointMap["rHand"] = "mWristRight"; + mJointMap["rThigh"] = "mHipRight"; + mJointMap["rShin"] = "mKneeRight"; + mJointMap["rFoot"] = "mFootRight"; + mJointMap["lThigh"] = "mHipLeft"; + mJointMap["lShin"] = "mKneeLeft"; + mJointMap["lFoot"] = "mFootLeft"; + + if (mPreview) + { + //only try to load from slm if viewer is configured to do so and this is the + //initial model load (not an LoD or physics shape) + mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mPreview->mUploadData.empty(); + mPreview->setLoadState(STARTING); + } + else + { + mTrySLM = false; + } + + assert_main_thread(); + sActiveLoaderList.push_back(this) ; +} + +LLModelLoader::~LLModelLoader() +{ + assert_main_thread(); + sActiveLoaderList.remove(this); +} + +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) +{ + LLVector4a box[] = + { + LLVector4a(-1, 1,-1), + LLVector4a(-1, 1, 1), + LLVector4a(-1,-1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1, 1,-1), + LLVector4a( 1, 1, 1), + LLVector4a( 1,-1,-1), + LLVector4a( 1,-1, 1), + }; + + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) + { + const LLVolumeFace& face = model->getVolumeFace(j); + + LLVector4a center; + center.setAdd(face.mExtents[0], face.mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(face.mExtents[1],face.mExtents[0]); + size.mul(0.5f); + + for (U32 i = 0; i < 8; i++) + { + LLVector4a t; + t.setMul(size, box[i]); + t.add(center); + + LLVector4a v; + + mat.affineTransform(t, v); + + if (first_transform) + { + first_transform = FALSE; + min = max = v; + } + else + { + update_min_max(min, max, v); + } + } + } +} + +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) +{ + LLVector4a mina, maxa; + LLMatrix4a mata; + + mata.loadu(mat); + mina.load3(min.mV); + maxa.load3(max.mV); + + stretch_extents(model, mata, mina, maxa, first_transform); + + min.set(mina.getF32ptr()); + max.set(maxa.getF32ptr()); +} + +void LLModelLoader::run() +{ + doLoadModel(); + doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this)); +} + +bool LLModelLoader::doLoadModel() +{ + //first, look for a .slm file of the same name that was modified later + //than the .dae + + if (mTrySLM) + { + std::string filename = mFilename; + + std::string::size_type i = filename.rfind("."); + if (i != std::string::npos) + { + filename.replace(i, filename.size()-1, ".slm"); + llstat slm_status; + if (LLFile::stat(filename, &slm_status) == 0) + { //slm file exists + llstat dae_status; + if (LLFile::stat(mFilename, &dae_status) != 0 || + dae_status.st_mtime < slm_status.st_mtime) + { + if (loadFromSLM(filename)) + { //slm successfully loaded, if this fails, fall through and + //try loading from dae + + mLod = -1; //successfully loading from an slm implicitly sets all + //LoDs + return true; + } + } + } + } + } + + //no suitable slm exists, load from the .dae file + DAE dae; + domCOLLADA* dom = dae.open(mFilename); + + if (!dom) + { + LL_INFOS()<<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL; + setLoadState( ERROR_PARSING ); + return false; + } + //Dom version + daeString domVersion = dae.getDomVersion(); + std::string sldom(domVersion); + LL_INFOS()<<"Collada Importer Version: "<<sldom<<LL_ENDL; + //Dae version + domVersionType docVersion = dom->getVersion(); + //0=1.4 + //1=1.4.1 + //2=Currently unsupported, however may work + if (docVersion > 1 ) + { + docVersion = VERSIONTYPE_COUNT; + } + LL_INFOS()<<"Dae version "<<colladaVersion[docVersion]<<LL_ENDL; + + + daeDatabase* db = dae.getDatabase(); + + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + + daeDocument* doc = dae.getDoc(mFilename); + if (!doc) + { + LL_WARNS() << "can't find internal doc" << LL_ENDL; + return false; + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + LL_WARNS() << "document has no root" << LL_ENDL; + return false; + } + + //Verify some basic properties of the dae + //1. Basic validity check on controller + U32 controllerCount = (int) db->getElementCount( NULL, "controller" ); + bool result = false; + for ( int i=0; i<controllerCount; ++i ) + { + domController* pController = NULL; + db->getElement( (daeElement**) &pController, i , NULL, "controller" ); + result = mPreview->verifyController( pController ); + if (!result) + { + setLoadState( ERROR_PARSING ); + return true; + } + } + + + //get unit scale + mTransform.setIdentity(); + + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + + if (unit) + { + F32 meter = unit->getMeter(); + mTransform.mMatrix[0][0] = meter; + mTransform.mMatrix[1][1] = meter; + mTransform.mMatrix[2][2] = meter; + } + + //get up axis rotation + LLMatrix4 rotation; + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Y_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + } + + rotation *= mTransform; + mTransform = rotation; + + + for (daeInt idx = 0; idx < count; ++idx) + { //build map of domEntities to LLModel + domMesh* mesh = NULL; + db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + + if (mesh) + { + LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + + if(model->getStatus() != LLModel::NO_ERRORS) + { + setLoadState(ERROR_PARSING + model->getStatus()) ; + return false; //abort + } + + if (model.notNull() && validate_model(model)) + { + mModelList.push_back(model); + mModel[mesh] = model; + } + else + { + mPreview->mHasBrokenModel = true; + } + } + } + + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); + for (daeInt idx = 0; idx < count; ++idx) + { //add skinned meshes as instances + domSkin* skin = NULL; + db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); + + if (skin) + { + domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); + + if (geom) + { + domMesh* mesh = geom->getMesh(); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 normalized_transformation; + normalized_transformation.setTranslation(mesh_translation_vector); + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= normalized_transformation; + normalized_transformation = mesh_scale; + + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); + inv_mat = inv_mat.inverse(); + LLMatrix4 inverse_normalized_transformation(inv_mat.m); + + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); + + if (bind_mat) + { //get bind shape matrix + domFloat4x4& dom_value = bind_mat->getValue(); + + LLMeshSkinInfo& skin_info = model->mSkinInfo; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + LLMatrix4 trans = normalized_transformation; + trans *= skin_info.mBindShapeMatrix; + skin_info.mBindShapeMatrix = trans; + } + + + //Some collada setup for accessing the skeleton + daeElement* pElement = 0; + dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); + + //Try to get at the skeletal instance controller + domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); + bool missingSkeletonOrScene = false; + + //If no skeleton, do a breadth-first search to get at specific joints + bool rootNode = false; + + //Need to test for a skeleton that does not have a root node + //This occurs when your instance controller does not have an associated scene + if ( pSkeleton ) + { + daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); + if ( pSkeletonRootNode ) + { + rootNode = true; + } + + } + if ( !pSkeleton || !rootNode ) + { + daeElement* pScene = root->getDescendant("visual_scene"); + if ( !pScene ) + { + LL_WARNS()<<"No visual scene - unable to parse bone offsets "<<LL_ENDL; + missingSkeletonOrScene = true; + } + else + { + //Get the children at this level + daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); + S32 childCount = children.getCount(); + + //Process any children that are joints + //Not all children are joints, some code be ambient lights, cameras, geometry etc.. + for (S32 i = 0; i < childCount; ++i) + { + domNode* pNode = daeSafeCast<domNode>(children[i]); + if ( isNodeAJoint( pNode ) ) + { + processJointNode( pNode, mJointList ); + } + } + } + } + else + //Has Skeleton + { + //Get the root node of the skeleton + daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); + if ( pSkeletonRootNode ) + { + //Once we have the root node - start acccessing it's joint components + const int jointCnt = mJointMap.size(); + std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); + + //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + //Build a joint for the resolver to work with + char str[64]={0}; + sprintf(str,"./%s",(*jointIt).first.c_str() ); + //LL_WARNS()<<"Joint "<< str <<LL_ENDL; + + //Setup the resolver + daeSIDResolver resolver( pSkeletonRootNode, str ); + + //Look for the joint + domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); + if ( pJoint ) + { + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolverA( pJoint, "./translate" ); + domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() ); + daeSIDResolver jointResolverB( pJoint, "./location" ); + domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() ); + + LLMatrix4 workingTransform; + + //Translation via SID + if ( pTranslateA ) + { + extractTranslation( pTranslateA, workingTransform ); + } + else + if ( pTranslateB ) + { + extractTranslation( pTranslateB, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); + if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) + { + LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL; + missingSkeletonOrScene = true; + } + else + if ( pTranslateElement ) + { + extractTranslationViaElement( pTranslateElement, workingTransform ); + } + else + { + extractTranslationViaSID( pJoint, workingTransform ); + } + + } + + //Store the joint transform w/respect to it's name. + mJointList[(*jointIt).second.c_str()] = workingTransform; + } + } + + //If anything failed in regards to extracting the skeleton, joints or translation id, + //mention it + if ( missingSkeletonOrScene ) + { + LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL; + } + }//got skeleton? + } + + + domSkin::domJoints* joints = skin->getJoints(); + + domInputLocal_Array& joint_input = joints->getInput_array(); + + for (size_t i = 0; i < joint_input.getCount(); ++i) + { + domInputLocal* input = joint_input.get(i); + xsNMTOKEN semantic = input->getSemantic(); + + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) + { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames + daeElement* elem = input->getSource().getElement(); + + domSource* source = daeSafeCast<domSource>(elem); + if (source) + { + + + domName_array* names_source = source->getName_array(); + + if (names_source) + { + domListOfNames &names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j)); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mSkinInfo.mJointNames.push_back(name); + model->mSkinInfo.mJointMap[name] = j; + } + } + else + { + domIDREF_array* names_source = source->getIDREF_array(); + if (names_source) + { + xsIDREFS& names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j).getID()); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mSkinInfo.mJointNames.push_back(name); + model->mSkinInfo.mJointMap[name] = j; + } + } + } + } + } + else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) + { //found inv_bind_matrix array, fill model->mInvBindMatrix + domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); + if (source) + { + domFloat_array* t = source->getFloat_array(); + if (t) + { + domListOfFloats& transform = t->getValue(); + S32 count = transform.getCount()/16; + + for (S32 k = 0; k < count; ++k) + { + LLMatrix4 mat; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + mat.mMatrix[i][j] = transform[k*16 + i + j*4]; + } + } + + model->mSkinInfo.mInvBindMatrix.push_back(mat); + } + } + } + } + } + + //Now that we've parsed the joint array, let's determine if we have a full rig + //(which means we have all the joint sthat are required for an avatar versus + //a skinned asset attached to a node in a file that contains an entire skeleton, + //but does not use the skeleton). + buildJointToNodeMappingFromScene( root ); + mPreview->critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames ); + + if ( !missingSkeletonOrScene ) + { + //Set the joint translations on the avatar - if it's a full mapping + //The joints are reset in the dtor + if ( mPreview->getRigWithSceneParity() ) + { + std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin(); + std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end(); + for (;masterJointIt!=masterJointItEnd;++masterJointIt ) + { + std::string lookingForJoint = (*masterJointIt).first.c_str(); + + if ( mJointList.find( lookingForJoint ) != mJointList.end() ) + { + //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL; + LLMatrix4 jointTransform = mJointList[lookingForJoint]; + LLJoint* pJoint = mPreview->getPreviewAvatar()->getJoint( lookingForJoint ); + if ( pJoint ) + { + LLUUID fake_mesh_id; + fake_mesh_id.generate(); + pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, gAgentAvatarp->avString()); + } + else + { + //Most likely an error in the asset. + LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL; + } + } + } + } + } //missingSkeletonOrScene + + + //We need to construct the alternate bind matrix (which contains the new joint positions) + //in the same order as they were stored in the joint buffer. The joints associated + //with the skeleton are not stored in the same order as they are in the exported joint buffer. + //This remaps the skeletal joints to be in the same order as the joints stored in the model. + std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin(); + const int jointCnt = model->mSkinInfo.mJointNames.size(); + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + std::string lookingForJoint = (*jointIt).c_str(); + //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key + //and store it in the alternate bind matrix + if ( mJointList.find( lookingForJoint ) != mJointList.end() ) + { + LLMatrix4 jointTransform = mJointList[lookingForJoint]; + LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i]; + newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() ); + model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse ); + } + else + { + LL_WARNS()<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<LL_ENDL; + } + } + + //grab raw position array + + domVertices* verts = mesh->getVertices(); + if (verts) + { + domInputLocal_Array& inputs = verts->getInput_array(); + for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) + { + domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (pos_source) + { + domFloat_array* pos_array = pos_source->getFloat_array(); + if (pos_array) + { + domListOfFloats& pos = pos_array->getValue(); + + for (size_t j = 0; j < pos.getCount(); j += 3) + { + if (pos.getCount() <= j+2) + { + LL_ERRS() << "Invalid position array size." << LL_ENDL; + } + + LLVector3 v(pos[j], pos[j+1], pos[j+2]); + + //transform from COLLADA space to volume space + v = v * inverse_normalized_transformation; + + model->mPosition.push_back(v); + } + } + } + } + } + } + + //grab skin weights array + domSkin::domVertex_weights* weights = skin->getVertex_weights(); + if (weights) + { + domInputLocalOffset_Array& inputs = weights->getInput_array(); + domFloat_array* vertex_weights = NULL; + for (size_t i = 0; i < inputs.getCount(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) + { + domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (weight_source) + { + vertex_weights = weight_source->getFloat_array(); + } + } + } + + if (vertex_weights) + { + domListOfFloats& w = vertex_weights->getValue(); + domListOfUInts& vcount = weights->getVcount()->getValue(); + domListOfInts& v = weights->getV()->getValue(); + + U32 c_idx = 0; + for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) + { //for each vertex + daeUInt count = vcount[vc_idx]; + + //create list of weights that influence this vertex + LLModel::weight_list weight_list; + + for (daeUInt i = 0; i < count; ++i) + { //for each weight + daeInt joint_idx = v[c_idx++]; + daeInt weight_idx = v[c_idx++]; + + if (joint_idx == -1) + { + //ignore bindings to bind_shape_matrix + continue; + } + + F32 weight_value = w[weight_idx]; + + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); + } + + //sort by joint weight + std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + + std::vector<LLModel::JointWeight> wght; + + F32 total = 0.f; + + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) + { //take up to 4 most significant weights + if (weight_list[i].mWeight > 0.f) + { + wght.push_back( weight_list[i] ); + total += weight_list[i].mWeight; + } + } + + F32 scale = 1.f/total; + if (scale != 1.f) + { //normalize weights + for (U32 i = 0; i < wght.size(); ++i) + { + wght[i].mWeight *= scale; + } + } + + model->mSkinWeights[model->mPosition[vc_idx]] = wght; + } + + //add instance to scene for this model + + LLMatrix4 transformation = mTransform; + // adjust the transformation to compensate for mesh normalization + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + std::map<std::string, LLImportMaterial> materials; + for (U32 i = 0; i < model->mMaterialList.size(); ++i) + { + materials[model->mMaterialList[i]] = LLImportMaterial(); + } + mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials)); + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + } + } + } + + daeElement* scene = root->getDescendant("visual_scene"); + + if (!scene) + { + LL_WARNS() << "document has no visual_scene" << LL_ENDL; + setLoadState( ERROR_PARSING ); + return true; + } + + setLoadState( DONE ); + + bool badElement = false; + + processElement( scene, badElement ); + + if ( badElement ) + { + setLoadState( ERROR_PARSING ); + } + + return true; +} + +void LLModelLoader::setLoadState(U32 state) +{ + if (mPreview) + { + mPreview->setLoadState(state); + } +} + +bool LLModelLoader::loadFromSLM(const std::string& filename) +{ + //only need to populate mScene with data from slm + llstat stat; + + if (LLFile::stat(filename, &stat)) + { //file does not exist + return false; + } + + S32 file_size = (S32) stat.st_size; + + llifstream ifstream(filename.c_str(), std::ifstream::in | std::ifstream::binary); + LLSD data; + LLSDSerialize::fromBinary(data, ifstream, file_size); + ifstream.close(); + + //build model list for each LoD + model_list model[LLModel::NUM_LODS]; + + if (data["version"].asInteger() != SLM_SUPPORTED_VERSION) + { //unsupported version + return false; + } + + LLSD& mesh = data["mesh"]; + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + for (U32 i = 0; i < mesh.size(); ++i) + { + std::stringstream str(mesh[i].asString()); + LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod); + if (loaded_model->loadModel(str)) + { + loaded_model->mLocalID = i; + model[lod].push_back(loaded_model); + + if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty()) + { + //check to see if rig is valid + mPreview->critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames ); + } + } + } + } + + if (model[LLModel::LOD_HIGH].empty()) + { //failed to load high lod + return false; + } + + // Set name. + std::string name = data["name"]; + if (!name.empty()) + { + model[LLModel::LOD_HIGH][0]->mLabel = name; + } + + + //load instance list + model_instance_list instance_list; + + LLSD& instance = data["instance"]; + + for (U32 i = 0; i < instance.size(); ++i) + { + //deserialize instance list + instance_list.push_back(LLModelInstance(instance[i])); + + //match up model instance pointers + S32 idx = instance_list[i].mLocalMeshID; + + for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + if (model[lod].size() > idx) + { + instance_list[i].mLOD[lod] = model[lod][idx]; + } + else if (!model[lod].empty()) + { + // slm load failed - indexes are corrupted + return false; + } + } + + instance_list[i].mModel = model[LLModel::LOD_HIGH][idx]; + } + + + //convert instance_list to mScene + mFirstTransform = TRUE; + for (U32 i = 0; i < instance_list.size(); ++i) + { + LLModelInstance& cur_instance = instance_list[i]; + mScene[cur_instance.mTransform].push_back(cur_instance); + stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform); + } + + setLoadState( DONE ); + + return true; +} + +//static +bool LLModelLoader::isAlive(LLModelLoader* loader) +{ + if(!loader) + { + return false ; + } + + std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ; + for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ; + + return *iter == loader ; +} + +void LLModelLoader::loadModelCallback() +{ + assert_main_thread(); + + if (mPreview) + { + mPreview->loadModelCallback(mLod); + } + + while (!isStopped()) + { //wait until this thread is stopped before deleting self + apr_sleep(100); + } + + //doubel check if "this" is valid before deleting it, in case it is aborted during running. + if(!isAlive(this)) + { + return ; + } + + //generate BBox here if non-valide model in scene was detected + if (mPreview->mHasBrokenModel) + { + mPreview->genModelBBox(); + } + + //cleanup model loader + if (mPreview) + { + mPreview->mModelLoader = NULL; + } + + delete this; +} +//----------------------------------------------------------------------------- +// buildJointToNodeMappingFromScene() +//----------------------------------------------------------------------------- +void LLModelLoader::buildJointToNodeMappingFromScene( daeElement* pRoot ) +{ + daeElement* pScene = pRoot->getDescendant("visual_scene"); + if ( pScene ) + { + daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); + S32 childCount = children.getCount(); + for (S32 i = 0; i < childCount; ++i) + { + domNode* pNode = daeSafeCast<domNode>(children[i]); + processJointToNodeMapping( pNode ); + } + } +} +//----------------------------------------------------------------------------- +// processJointToNodeMapping() +//----------------------------------------------------------------------------- +void LLModelLoader::processJointToNodeMapping( domNode* pNode ) +{ + if ( isNodeAJoint( pNode ) ) + { + //1.Store the parent + std::string nodeName = pNode->getName(); + if ( !nodeName.empty() ) + { + mJointsFromNode.push_front( pNode->getName() ); + } + //2. Handle the kiddo's + processChildJoints( pNode ); + } + else + { + //Determine if the're any children wrt to this failed node. + //This occurs when an armature is exported and ends up being what essentially amounts to + //as the root for the visual_scene + if ( pNode ) + { + processChildJoints( pNode ); + } + else + { + LL_INFOS()<<"Node is NULL"<<LL_ENDL; + } + + } +} +//----------------------------------------------------------------------------- +// processChildJoint() +//----------------------------------------------------------------------------- +void LLModelLoader::processChildJoints( domNode* pParentNode ) +{ + daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren(); + S32 childOfChildCount = childOfChild.getCount(); + for (S32 i = 0; i < childOfChildCount; ++i) + { + domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); + if ( pChildNode ) + { + processJointToNodeMapping( pChildNode ); + } + } +} + +//----------------------------------------------------------------------------- +// critiqueRigForUploadApplicability() +//----------------------------------------------------------------------------- +void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ) +{ + critiqueJointToNodeMappingFromScene(); + + //Determines the following use cases for a rig: + //1. It is suitable for upload with skin weights & joint positions, or + //2. It is suitable for upload as standard av with just skin weights + + bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset ); + bool isRigLegacyOK = isRigLegacy( jointListFromAsset ); + + //It's OK that both could end up being true, both default to false + if ( isJointPositionUploadOK ) + { + setRigValidForJointPositionUpload( true ); + } + + if ( isRigLegacyOK) + { + setLegacyRigValid( true ); + } + +} +//----------------------------------------------------------------------------- +// critiqueJointToNodeMappingFromScene() +//----------------------------------------------------------------------------- +void LLModelPreview::critiqueJointToNodeMappingFromScene( void ) +{ + //Do the actual nodes back the joint listing from the dae? + //if yes then this is a fully rigged asset, otherwise it's just a partial rig + + std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin(); + std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end(); + bool result = true; + + if ( !mJointsFromNode.empty() ) + { + for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt ) + { + std::string name = *jointsFromNodeIt; + if ( mJointTransformMap.find( name ) != mJointTransformMap.end() ) + { + continue; + } + else + { + LL_INFOS()<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<LL_ENDL; + result = false; + } + } + } + else + { + result = false; + } + + //Determines the following use cases for a rig: + //1. Full av rig w/1-1 mapping from the scene and joint array + //2. Partial rig but w/o parity between the scene and joint array + if ( result ) + { + setRigWithSceneParity( true ); + } +} +//----------------------------------------------------------------------------- +// isRigLegacy() +//----------------------------------------------------------------------------- +bool LLModelPreview::isRigLegacy( const std::vector<std::string> &jointListFromAsset ) +{ + //No joints in asset + if ( jointListFromAsset.size() == 0 ) + { + return false; + } + + bool result = false; + + std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin(); + std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end(); + + std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); + std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); + + for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) + { + result = false; + modelJointIt = jointListFromAsset.begin(); + + for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) + { + if ( *masterJointIt == *modelJointIt ) + { + result = true; + break; + } + } + if ( !result ) + { + LL_INFOS()<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL; + break; + } + } + return result; +} +//----------------------------------------------------------------------------- +// isRigSuitableForJointPositionUpload() +//----------------------------------------------------------------------------- +bool LLModelPreview::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ) +{ + bool result = false; + + std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin(); + std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end(); + + std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); + std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); + + for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) + { + result = false; + modelJointIt = jointListFromAsset.begin(); + + for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) + { + if ( *masterJointIt == *modelJointIt ) + { + result = true; + break; + } + } + if ( !result ) + { + LL_INFOS()<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL; + break; + } + } + return result; +} + + +//called in the main thread +void LLModelLoader::loadTextures() +{ + BOOL is_paused = isPaused() ; + pause() ; //pause the loader + + for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter) + { + for(U32 i = 0 ; i < iter->second.size(); i++) + { + for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin(); + j != iter->second[i].mMaterial.end(); ++j) + { + LLImportMaterial& material = j->second; + + if(!material.mDiffuseMapFilename.empty()) + { + material.mDiffuseMap = + LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); + material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE); + material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX); + mNumOfFetchingTextures++ ; + } + } + } + } + + if(!is_paused) + { + unpause() ; + } +} + +//----------------------------------------------------------------------------- +// isNodeAJoint() +//----------------------------------------------------------------------------- +bool LLModelLoader::isNodeAJoint( domNode* pNode ) +{ + if ( !pNode ) + { + LL_INFOS()<<"Created node is NULL"<<LL_ENDL; + return false; + } + + if ( pNode->getName() == NULL ) + { + LL_INFOS()<<"Parsed node has no name "<<LL_ENDL; + //Attempt to write the node id, if possible (aids in debugging the visual scene) + if ( pNode->getId() ) + { + LL_INFOS()<<"Parsed node ID: "<<pNode->getId()<<LL_ENDL; + } + return false; + } + + if ( mJointMap.find( pNode->getName() ) != mJointMap.end() ) + { + return true; + } + + return false; +} +//----------------------------------------------------------------------------- +// verifyCount +//----------------------------------------------------------------------------- +bool LLModelPreview::verifyCount( int expected, int result ) +{ + if ( expected != result ) + { + LL_INFOS()<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<LL_ENDL; + return false; + } + return true; +} +//----------------------------------------------------------------------------- +// verifyController +//----------------------------------------------------------------------------- +bool LLModelPreview::verifyController( domController* pController ) +{ + + bool result = true; + + domSkin* pSkin = pController->getSkin(); + + if ( pSkin ) + { + xsAnyURI & uri = pSkin->getSource(); + domElement* pElement = uri.getElement(); + + if ( !pElement ) + { + LL_INFOS()<<"Can't resolve skin source"<<LL_ENDL; + return false; + } + + daeString type_str = pElement->getTypeName(); + if ( stricmp(type_str, "geometry") == 0 ) + { + //Skin is reference directly by geometry and get the vertex count from skin + domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights(); + U32 vertexWeightsCount = pVertexWeights->getCount(); + domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement(); + domMesh* pMesh = pGeometry->getMesh(); + + if ( pMesh ) + { + //Get vertex count from geometry + domVertices* pVertices = pMesh->getVertices(); + if ( !pVertices ) + { + LL_INFOS()<<"No vertices!"<<LL_ENDL; + return false; + } + + if ( pVertices ) + { + xsAnyURI src = pVertices->getInput_array()[0]->getSource(); + domSource* pSource = (domSource*) (domElement*) src.getElement(); + U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount(); + result = verifyCount( verticesCount, vertexWeightsCount ); + if ( !result ) + { + return result; + } + } + } + + U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount(); + result = verifyCount( vcountCount, vertexWeightsCount ); + if ( !result ) + { + return result; + } + + domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array(); + U32 sum = 0; + for (size_t i=0; i<vcountCount; i++) + { + sum += pVertexWeights->getVcount()->getValue()[i]; + } + result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() ); + } + } + + return result; +} + +//----------------------------------------------------------------------------- +// extractTranslation() +//----------------------------------------------------------------------------- +void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) +{ + domFloat3 jointTrans = pTranslate->getValue(); + LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); + transform.setTranslation( singleJointTranslation ); +} +//----------------------------------------------------------------------------- +// extractTranslationViaElement() +//----------------------------------------------------------------------------- +void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) +{ + if ( pTranslateElement ) + { + domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); + domFloat3 translateChild = pTranslateChild->getValue(); + LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); + transform.setTranslation( singleJointTranslation ); + } +} +//----------------------------------------------------------------------------- +// extractTranslationViaSID() +//----------------------------------------------------------------------------- +void LLModelLoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform ) +{ + if ( pElement ) + { + daeSIDResolver resolver( pElement, "./transform" ); + domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() ); + //We are only extracting out the translational component atm + LLMatrix4 workingTransform; + if ( pMatrix ) + { + domFloat4x4 domArray = pMatrix->getValue(); + for ( int i = 0; i < 4; i++ ) + { + for( int j = 0; j < 4; j++ ) + { + workingTransform.mMatrix[i][j] = domArray[i + j*4]; + } + } + LLVector3 trans = workingTransform.getTranslation(); + transform.setTranslation( trans ); + } + } + else + { + LL_WARNS()<<"Element is nonexistent - empty/unsupported node."<<LL_ENDL; + } +} +//----------------------------------------------------------------------------- +// processJointNode() +//----------------------------------------------------------------------------- +void LLModelLoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms ) +{ + if (pNode->getName() == NULL) + { + LL_WARNS() << "nameless node, can't process" << LL_ENDL; + return; + } + + //LL_WARNS()<<"ProcessJointNode# Node:" <<pNode->getName()<<LL_ENDL; + + //1. handle the incoming node - extract out translation via SID or element + + LLMatrix4 workingTransform; + + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolverA( pNode, "./translate" ); + domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() ); + daeSIDResolver jointResolverB( pNode, "./location" ); + domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() ); + + //Translation via SID was successful + if ( pTranslateA ) + { + extractTranslation( pTranslateA, workingTransform ); + } + else + if ( pTranslateB ) + { + extractTranslation( pTranslateB, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); + if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() ) + { + //LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL; + daeSIDResolver jointResolver( pNode, "./matrix" ); + domMatrix* pMatrix = daeSafeCast<domMatrix>( jointResolver.getElement() ); + if ( pMatrix ) + { + //LL_INFOS()<<"A matrix SID was however found!"<<LL_ENDL; + domFloat4x4 domArray = pMatrix->getValue(); + for ( int i = 0; i < 4; i++ ) + { + for( int j = 0; j < 4; j++ ) + { + workingTransform.mMatrix[i][j] = domArray[i + j*4]; + } + } + } + else + { + LL_WARNS()<< "The found element is not translate or matrix node - most likely a corrupt export!" <<LL_ENDL; + } + } + else + { + extractTranslationViaElement( pTranslateElement, workingTransform ); + } + } + + //Store the working transform relative to the nodes name. + jointTransforms[ pNode->getName() ] = workingTransform; + + //2. handle the nodes children + + //Gather and handle the incoming nodes children + daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); + S32 childOfChildCount = childOfChild.getCount(); + + for (S32 i = 0; i < childOfChildCount; ++i) + { + domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); + if ( pChildNode ) + { + processJointNode( pChildNode, jointTransforms ); + } + } +} +//----------------------------------------------------------------------------- +// getChildFromElement() +//----------------------------------------------------------------------------- +daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) +{ + daeElement* pChildOfElement = pElement->getChild( name.c_str() ); + if ( pChildOfElement ) + { + return pChildOfElement; + } + LL_WARNS()<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL; + return NULL; +} + +void LLModelLoader::processElement( daeElement* element, bool& badElement ) +{ + LLMatrix4 saved_transform = mTransform; + + domTranslate* translate = daeSafeCast<domTranslate>(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + translation *= mTransform; + mTransform = translation; + } + + domRotate* rotate = daeSafeCast<domRotate>(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + rotation *= mTransform; + mTransform = rotation; + } + + domScale* scale = daeSafeCast<domScale>(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + + LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]); + scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes + LLMatrix4 scaling; + scaling.initScale(scale_vector); + + scaling *= mTransform; + mTransform = scaling; + } + + domMatrix* matrix = daeSafeCast<domMatrix>(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + matrix_transform *= mTransform; + mTransform = matrix_transform; + } + + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); + if (instance_geo) + { + domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); + if (geo) + { + domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLMatrix4 transformation = mTransform; + + if (mTransform.determinant() < 0) + { //negative scales are not supported + LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << LLModel::getElementLabel(instance_geo) << LL_ENDL; + badElement = true; + } + + std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + std::string label = getElementLabel(instance_geo); + mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials)); + + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + else + { + LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL; + badElement = true; + } + + } + + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + processElement(instance,badElement); + } + } + + //process children + daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); + int childCount = children.getCount(); + for (S32 i = 0; i < childCount; i++) + { + processElement(children[i],badElement); + } + + domNode* node = daeSafeCast<domNode>(element); + if (node) + { //this element was a node, restore transform before processiing siblings + mTransform = saved_transform; + } +} + +std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::map<std::string, LLImportMaterial> materials; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLImportMaterial import_material; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + import_material = profileToMaterial(profile); + } + } + } + } + } + + import_material.mBinding = model->mMaterialList[i]; + materials[model->mMaterialList[i]] = import_material; + } + + return materials; +} + +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) +{ + LLImportMaterial mat; + mat.mFullbright = FALSE; + + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > i) + { + domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); + if (image) + { + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (init) + { + mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str()); + mat.mDiffuseMapLabel = getElementLabel(material); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + mat.mDiffuseColor = value; + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + mat.mFullbright = TRUE; + } + } + + return mat; +} + +// try to get a decent label for this element +std::string LLModelLoader::getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 LLModelLoader::getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +//----------------------------------------------------------------------------- // LLModelPreview //----------------------------------------------------------------------------- @@ -1172,11 +3142,10 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) , mPelvisZOffset( 0.0f ) , mLegacyRigValid( false ) , mRigValidJointUpload( false ) -, mPhysicsSearchLOD( LLModel::LOD_PHYSICS ) , mResetJoints( false ) -, mModelNoErrors( true ) , mRigParityWithScene( false ) , mLastJointUpdate( false ) +, mHasBrokenModel( false ) { mNeedsUpdate = TRUE; mCameraDistance = 0.f; @@ -1219,20 +3188,51 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) glodInit(); + //move into joint mapper class + //1. joints for joint offset verification + mMasterJointList.push_front("mPelvis"); + mMasterJointList.push_front("mTorso"); + mMasterJointList.push_front("mChest"); + mMasterJointList.push_front("mNeck"); + mMasterJointList.push_front("mHead"); + mMasterJointList.push_front("mCollarLeft"); + mMasterJointList.push_front("mShoulderLeft"); + mMasterJointList.push_front("mElbowLeft"); + mMasterJointList.push_front("mWristLeft"); + mMasterJointList.push_front("mCollarRight"); + mMasterJointList.push_front("mShoulderRight"); + mMasterJointList.push_front("mElbowRight"); + mMasterJointList.push_front("mWristRight"); + mMasterJointList.push_front("mHipRight"); + mMasterJointList.push_front("mKneeRight"); + mMasterJointList.push_front("mFootRight"); + mMasterJointList.push_front("mHipLeft"); + mMasterJointList.push_front("mKneeLeft"); + mMasterJointList.push_front("mFootLeft"); + //2. legacy joint list - used to verify rigs that will not be using joint offsets + mMasterLegacyJointList.push_front("mPelvis"); + mMasterLegacyJointList.push_front("mTorso"); + mMasterLegacyJointList.push_front("mChest"); + mMasterLegacyJointList.push_front("mNeck"); + mMasterLegacyJointList.push_front("mHead"); + mMasterLegacyJointList.push_front("mHipRight"); + mMasterLegacyJointList.push_front("mKneeRight"); + mMasterLegacyJointList.push_front("mFootRight"); + mMasterLegacyJointList.push_front("mHipLeft"); + mMasterLegacyJointList.push_front("mKneeLeft"); + mMasterLegacyJointList.push_front("mFootLeft"); + createPreviewAvatar(); } LLModelPreview::~LLModelPreview() { - // glod apparently has internal mem alignment issues that are angering - // the heap-check code in windows, these should be hunted down in that - // TP code, if possible - // - // kernel32.dll!HeapFree() + 0x14 bytes - // msvcr100.dll!free(void * pBlock) Line 51 C - // glod.dll!glodGetGroupParameteriv() + 0x119 bytes - // glod.dll!glodShutdown() + 0x77 bytes - // + if (mModelLoader) + { + mModelLoader->mPreview = NULL; + mModelLoader = NULL; + } + //*HACK : *TODO : turn this back on when we understand why this crashes //glodShutdown(); } @@ -1302,9 +3302,7 @@ U32 LLModelPreview::calcResourceCost() decomp, mFMP->childGetValue("upload_skin").asBoolean(), mFMP->childGetValue("upload_joints").asBoolean(), - TRUE, - FALSE, - instance.mModel->mSubmodelID); + TRUE); num_hulls += decomp.mHull.size(); for (U32 i = 0; i < decomp.mHull.size(); ++i) @@ -1371,12 +3369,29 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; - BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug"); - BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); + //reorder materials to match mBaseModel + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + { + if (mBaseModel.size() == mModel[i].size()) + { + for (U32 j = 0; j < mBaseModel.size(); ++j) + { + + int refFaceCnt = 0; + int modelFaceCnt = 0; + + if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) + { + setLoadState( LLModelLoader::ERROR_MATERIALS ); + mFMP->childDisable( "calculate_btn" ); + } + } + } + } for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene - LLMatrix4 mat = iter->first; + LLMatrix4 mat = iter->first; // compute position LLVector3 position = LLVector3(0, 0, 0) * mat; @@ -1393,171 +3408,38 @@ void LLModelPreview::rebuildUploadData() mat *= scale_mat; - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) - { //for each instance with said transform applied - LLModelInstance instance = *model_iter++; + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with said transform applied + LLModelInstance instance = *model_iter; LLModel* base_model = instance.mModel; - if (base_model && !requested_name.empty()) + if (base_model) { base_model->mRequestedLabel = requested_name; base_model->mMetric = metric; } - for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) - { - LLModel* lod_model = NULL; - if (!legacyMatching) + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) { - // Fill LOD slots by finding matching meshes by label with name extensions - // in the appropriate scene for each LOD. This fixes all kinds of issues - // where the indexed method below fails in spectacular fashion. - // If you don't take the time to name your LOD and PHYS meshes - // with the name of their corresponding mesh in the HIGH LOD, - // then the indexed method will be attempted below. - - LLMatrix4 transform; - - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); - - int extensionLOD; - if (i != LLModel::LOD_PHYSICS || mModel[LLModel::LOD_PHYSICS].empty()) - { - extensionLOD = i; - } - else - { - //Physics can be inherited from other LODs or loaded, so we need to adjust what extension we are searching for - extensionLOD = mPhysicsSearchLOD; - } - - std::string toAdd; - switch (extensionLOD) - { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (name_to_match.find(toAdd) == -1) - { - name_to_match += toAdd; - } - - FindModel(mScene[i], name_to_match, lod_model, transform); - - if (!lod_model && i != LLModel::LOD_PHYSICS) - { - if (importerDebug) - { - LL_INFOS() << "Search of" << name_to_match << " in LOD" << i << " list failed. Searching for alternative among LOD lists." << LL_ENDL; - } - - int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; - while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) - { - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); - - std::string toAdd; - switch (searchLOD) - { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (name_to_match.find(toAdd) == -1) - { - name_to_match += toAdd; - } - - // See if we can find an appropriately named model in LOD 'searchLOD' - // - FindModel(mScene[searchLOD], name_to_match, lod_model, transform); - searchLOD++; - } - } + break; } - else - { - // Use old method of index-based association - U32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) - { - // find reference instance for this model - if (mBaseModel[idx] == base_model) - { - if (importerDebug) - { - LL_INFOS() << "Attempting to use model index " << idx << " for LOD " << i << " of " << instance.mLabel << LL_ENDL; - } - break; - } - } + } - // If the model list for the current LOD includes that index... - // + if(idx < mBaseModel.size()) + { + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { //fill LOD slots based on reference model index if (mModel[i].size() > idx) { - // Assign that index from the model list for our LOD as the LOD model for this instance - // - lod_model = mModel[i][idx]; - if (importerDebug) - { - LL_INFOS() << "Indexed match of model index " << idx << " at LOD " << i << " to model named " << lod_model->mLabel << LL_ENDL; - } - } - else if (importerDebug) - { - LL_INFOS() << "List of models does not include index " << idx << LL_ENDL; + instance.mLOD[i] = mModel[i][idx]; } - } - - if (lod_model) - { - if (importerDebug) - { - if (i == LLModel::LOD_PHYSICS) - { - LL_INFOS() << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << LL_ENDL; - } - else - { - LL_INFOS() << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << LL_ENDL; - } - } - instance.mLOD[i] = lod_model; - } - else if (importerDebug) - { - LL_INFOS() << "List of models does not include " << instance.mLabel << LL_ENDL; - } - } - - LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; - if (!high_lod_model) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - else - { - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - int refFaceCnt = 0; - int modelFaceCnt = 0; - llassert(instance.mLOD[i]); - if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt ) ) + else { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); + instance.mLOD[i] = NULL; } } } @@ -1566,34 +3448,6 @@ void LLModelPreview::rebuildUploadData() } } - for (U32 lod = 0; lod < LLModel::NUM_LODS-1; lod++) - { - // Search for models that are not included into upload data - // If we found any, that means something we loaded is not a sub-model. - for (U32 model_ind = 0; model_ind < mModel[lod].size(); ++model_ind) - { - bool found_model = false; - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - if (instance.mLOD[lod] == mModel[lod][model_ind]) - { - found_model = true; - break; - } - } - if (!found_model && mModel[lod][model_ind] && !mModel[lod][model_ind]->mSubmodelID) - { - if (importerDebug) - { - LL_INFOS() << "Model " << mModel[lod][model_ind]->mLabel << " was not used - mismatching lod models." << LL_ENDL; - } - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - } - } - F32 max_import_scale = (DEFAULT_MAX_PRIM_SCALE-0.1f)/max_scale; F32 max_axis = llmax(mPreviewScale.mV[0], mPreviewScale.mV[1]); @@ -1660,6 +3514,7 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw meshes.insert(instance.mModel); std::stringstream str; + LLModel::Decomposition& decomp = instance.mLOD[LLModel::LOD_PHYSICS].notNull() ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : @@ -1672,8 +3527,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw instance.mLOD[LLModel::LOD_LOW], instance.mLOD[LLModel::LOD_IMPOSTOR], decomp, - save_skinweights, save_joint_positions, - FALSE, TRUE, instance.mModel->mSubmodelID); + save_skinweights, save_joint_positions, FALSE, TRUE); + data["mesh"][instance.mModel->mLocalID] = str.str(); } @@ -1741,28 +3596,13 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable clearGLODGroup(); } - mModelLoader = new LLDAELoader( - filename, - lod, - &LLModelPreview::loadedCallback, - &LLModelPreview::lookupJointByName, - &LLModelPreview::loadTextures, - &LLModelPreview::stateChangedCallback, - this, - mJointTransformMap, - mJointsFromNode, - gSavedSettings.getU32("ImporterModelLimit")); + mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode ); if (force_disable_slm) { mModelLoader->mTrySLM = false; } - else - { - //only try to load from slm if viewer is configured to do so and this is the - //initial model load (not an LoD or physics shape) - mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty(); - } + mModelLoader->start(); mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); @@ -1793,7 +3633,6 @@ void LLModelPreview::setPhysicsFromLOD(S32 lod) if (lod >= 0 && lod <= 3) { - mPhysicsSearchLOD = lod; mModel[LLModel::LOD_PHYSICS] = mModel[lod]; mScene[LLModel::LOD_PHYSICS] = mScene[lod]; mLODFile[LLModel::LOD_PHYSICS].clear(); @@ -1813,14 +3652,11 @@ void LLModelPreview::clearIncompatible(S32 lod) return; } - // at this point we don't care about sub-models, - // different amount of sub-models means face count mismatch, not incompatibility - U32 lod_size = countRootModels(mModel[lod]); for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) { //clear out any entries that aren't compatible with this model if (i != lod) { - if (countRootModels(mModel[i]) != lod_size) + if (mModel[i].size() != mModel[lod].size()) { mModel[i].clear(); mScene[i].clear(); @@ -1855,7 +3691,7 @@ void LLModelPreview::clearGLODGroup() } } -void LLModelPreview::loadModelCallback(S32 loaded_lod) +void LLModelPreview::loadModelCallback(S32 lod) { assert_main_thread(); @@ -1868,18 +3704,12 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) if(getLoadState() >= LLModelLoader::ERROR_PARSING) { mLoading = false ; - mModelLoader = NULL; return ; } - // Copy determinations about rig so UI will reflect them - // - setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload()); - setLegacyRigValid(mModelLoader->isLegacyRigValid()); - mModelLoader->loadTextures() ; - if (loaded_lod == -1) + if (lod == -1) { //populate all LoDs from model loader scene mBaseModel.clear(); mBaseScene.clear(); @@ -1911,11 +3741,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) //override displayed model with current LoD list_iter->mModel = list_iter->mLOD[lod]; - if (!list_iter->mModel) - { - continue; - } - //add current model to current LoD's model list (LLModel::mLocalID makes a good vector index) S32 idx = list_iter->mModel->mLocalID; @@ -1924,7 +3749,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) mModel[lod].resize(idx+1); } - mModel[lod][idx] = list_iter->mModel; + mModel[lod][idx] = list_iter->mModel; if (!list_iter->mModel->mSkinWeights.empty()) { skin_weights = true; @@ -1967,31 +3792,31 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) } else { //only replace given LoD - mModel[loaded_lod] = mModelLoader->mModelList; - mScene[loaded_lod] = mModelLoader->mScene; - mVertexBuffer[loaded_lod].clear(); + mModel[lod] = mModelLoader->mModelList; + mScene[lod] = mModelLoader->mScene; + mVertexBuffer[lod].clear(); - setPreviewLOD(loaded_lod); + setPreviewLOD(lod); - if (loaded_lod == LLModel::LOD_HIGH) + if (lod == LLModel::LOD_HIGH) { //save a copy of the highest LOD for automatic LOD manipulation if (mBaseModel.empty()) { //first time we've loaded a model, auto-gen LoD mGenLOD = true; } - mBaseModel = mModel[loaded_lod]; + mBaseModel = mModel[lod]; clearGLODGroup(); - mBaseScene = mScene[loaded_lod]; + mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); } - clearIncompatible(loaded_lod); + clearIncompatible(lod); mDirty = true; - if (loaded_lod == LLModel::LOD_HIGH) + if (lod == LLModel::LOD_HIGH) { resetPreviewTarget(); } @@ -2010,8 +3835,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) refresh(); mModelLoadedSignal(); - - mModelLoader = NULL; } void LLModelPreview::resetPreviewTarget() @@ -2360,20 +4183,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - std::string name = base->mLabel; - - switch (lod) - { - case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; - case LLModel::LOD_LOW: name += "_LOD1"; break; - case LLModel::LOD_MEDIUM: name += "_LOD2"; break; - case LLModel::LOD_PHYSICS: name += "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - mModel[lod][mdl_idx]->mLabel = name; - mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID; - GLint* sizes = new GLint[patch_count*2]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); stop_gloderror(); @@ -2486,6 +4295,125 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim { shader->bind(); } + + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) + { //build physics scene + mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; + mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; + + for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); + } + }*/ +} + +void LLModelPreview::genModelBBox() +{ + LLVector3 min, max; + min = this->mModelLoader->mExtents[0]; + max = this->mModelLoader->mExtents[1]; + + std::vector<LLVector3> v_list; + v_list.resize(4); + std::map<U8, std::vector<LLVector3> > face_list; + + // Face 0 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(0, v_list)); + + // Face 1 + v_list[0] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(1, v_list)); + + // Face 2 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(2, v_list)); + + // Face 3 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(3, v_list)); + + // Face 4 + v_list[0] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(4, v_list)); + + // Face 5 + v_list[0] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(5, v_list)); + + U16 Idx[] = { 0, 1, 2, 3, 0, 2, }; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + buff->allocateBuffer(4, 6, true); + + LLStrider<LLVector3> pos; + LLStrider<U16> idx; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + + buff->getVertexStrider(pos); + buff->getIndexStrider(idx); + + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + + for (U32 i = 0; i < 6; ++i) + { + idx[i] = Idx[i]; + } + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLModel* mdl = new LLModel(volume_params, 0.f); + mdl->mLabel = "BBOX"; + + mdl->setNumVolumeFaces(6); + for (U8 i = 0; i < 6; ++i) + { + for (U8 j = 0; j < 4; ++j) + { + pos[j] = face_list[i][j]; + } + + mdl->setVolumeFaceData(i, pos, norm, tc, idx, buff->getNumVerts(), buff->getNumIndices()); + } + + if (validate_model(mdl)) + { + LLMatrix4 mat; + std::map<std::string, LLImportMaterial> materials; + std::vector<LLModelInstance> instance_list; + instance_list.push_back(LLModelInstance(mdl, mdl->mLabel, mat, materials)); + + for (S32 i = LLModel::LOD_HIGH - 1; i >= 0; i--) + { + mModel[i].clear(); + mModel[i].push_back(mdl); + + mScene[i].clear(); + mScene[i].insert(std::pair<LLMatrix4, std::vector<LLModelInstance> >(mat, instance_list)); + } + } } void LLModelPreview::updateStatusMessages() @@ -2502,89 +4430,43 @@ void LLModelPreview::updateStatusMessages() S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - total_tris[i] = 0; - total_verts[i] = 0; - total_submeshes[i] = 0; - } - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { - LLModelInstance& instance = *iter; - - LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH]; - if (!model_high_lod) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - continue; - } + //initialize total for this lod to 0 + total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter) { - LLModel* lod_model = instance.mLOD[i]; - if (!lod_model) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - - int refFaceCnt = 0; - int modelFaceCnt = 0; - - if (!lod_model->matchMaterialOrder(model_high_lod, refFaceCnt, modelFaceCnt ) ) + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - - if (lod_model) - { - //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = lod_model->getNumVolumeFaces(); - - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = lod_model->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } - - std::string instance_name = instance.mLabel; + LLModel* model = instance->mModel; + if (model) + { + //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = model->getNumVolumeFaces(); - BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug"); - if (importerDebug) - { - // Useful for debugging generalized complaints below about total submeshes which don't have enough - // context to address exactly what needs to be fixed to move towards compliance with the rules. - // - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts << LL_ENDL; - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris << LL_ENDL; - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes << LL_ENDL; - - LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin(); - while (mat_iter != lod_model->mMaterialList.end()) - { - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter) << LL_ENDL; - mat_iter++; - } - } + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } - //add this model to the lod total - total_tris[i] += cur_tris; - total_verts[i] += cur_verts; - total_submeshes[i] += cur_submeshes; + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; - //store this model's counts to asset data - tris[i].push_back(cur_tris); - verts[i].push_back(cur_verts); - submeshes[i].push_back(cur_submeshes); + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } } } - } + } if (mMaxTriangleLimit == 0) { @@ -2598,48 +4480,37 @@ void LLModelPreview::updateStatusMessages() const LLVector4a scale(0.5f); for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i) { //for each model in the lod - if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) + if (mModel[lod][i]->mPhysics.mHull.empty()) { //no decomp exists S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j) { //for each submesh (face), add triangles and vertices to current total - LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; ) + const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + for (S32 k = 0; k < face.mNumIndices && !has_degenerate; ) { - U16 index_a = face.mIndices[k+0]; - U16 index_b = face.mIndices[k+1]; - U16 index_c = face.mIndices[k+2]; - - LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); - LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); - LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); + LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale); + LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale); + LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale); if (ll_is_degenerate(v1,v2,v3)) { has_degenerate = true; } - else - { - k += 3; - } } } } } } - + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); std::string mesh_status_na = mFMP->getString("mesh_status_na"); S32 upload_status[LLModel::LOD_HIGH+1]; - mModelNoErrors = true; + bool upload_ok = true; - const U32 lod_high = LLModel::LOD_HIGH; - U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]); - - for (S32 lod = 0; lod <= lod_high; ++lod) + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) { upload_status[lod] = 0; @@ -2652,7 +4523,7 @@ void LLModelPreview::updateStatusMessages() } else { - if (lod == lod_high) + if (lod == LLModel::LOD_HIGH) { upload_status[lod] = 2; message = "mesh_status_missing_lod"; @@ -2673,6 +4544,8 @@ void LLModelPreview::updateStatusMessages() mFMP->childSetValue(lod_vertices_name[lod], mesh_status_na); } + const U32 lod_high = LLModel::LOD_HIGH; + if (lod != lod_high) { if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) @@ -2680,13 +4553,6 @@ void LLModelPreview::updateStatusMessages() message = "mesh_status_submesh_mismatch"; upload_status[lod] = 2; } - else if (mModel[lod].size() - countRootModels(mModel[lod]) != high_submodel_count) - {//number of submodels is different, not all faces are matched correctly. - message = "mesh_status_submesh_mismatch"; - upload_status[lod] = 2; - // Note: Submodels in instance were loaded from higher LOD and as result face count - // returns same value and total_submeshes[lod] is identical to high_lod one. - } else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) { //number of meshes is different message = "mesh_status_mesh_mismatch"; @@ -2707,7 +4573,7 @@ void LLModelPreview::updateStatusMessages() { //too many vertices in this lod message = "mesh_status_too_many_vertices"; - upload_status[lod] = 1; + upload_status[lod] = 2; } } } @@ -2719,7 +4585,7 @@ void LLModelPreview::updateStatusMessages() if (upload_status[lod] >= 2) { - mModelNoErrors = false; + upload_ok = false; } if (lod == mPreviewLOD) @@ -2733,41 +4599,23 @@ void LLModelPreview::updateStatusMessages() } - //warn if hulls have more than 256 points in them - BOOL physExceededVertexLimit = FALSE; - for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i) + //make sure no hulls have more than 256 points in them + for (U32 i = 0; upload_ok && i < mModel[LLModel::LOD_PHYSICS].size(); ++i) { LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i]; - if (mdl) + for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j) { - for (U32 j = 0; j < mdl->mPhysics.mHull.size(); ++j) + if (mdl->mPhysics.mHull[j].size() > 256) { - if (mdl->mPhysics.mHull[j].size() > 256) - { - physExceededVertexLimit = TRUE; - LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL; - break; - } + upload_ok = false; } } } - mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); - LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); - physStatusIcon->setVisible(physExceededVertexLimit); - if (physExceededVertexLimit) - { - mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); - LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); - physStatusIcon->setImage(img); - } - if (getLoadState() >= LLModelLoader::ERROR_PARSING) - { - mModelNoErrors = false; - LL_INFOS() << "Loader returned errors, model can't be uploaded" << LL_ENDL; - } + bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false; + bool skinAndRigOk = true; bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean(); bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); @@ -2775,23 +4623,19 @@ void LLModelPreview::updateStatusMessages() { if ( uploadingJointPositions && !isRigValidForJointPositionUpload() ) { - mModelNoErrors = false; - LL_INFOS() << "Invalid rig, there might be issues with uploading Joint positions" << LL_ENDL; - } + skinAndRigOk = false; + } } - - if(mModelNoErrors && mModelLoader) + + if(upload_ok && mModelLoader) { if(!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) { - // Some textures are still loading, prevent upload until they are done - mModelNoErrors = false; + upload_ok = false ; } } - // Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics - // current use of has_degenerate won't block upload permanently - later checks will restore the button - if (!mModelNoErrors || has_degenerate) + if (!upload_ok || errorStateFromLoader || !skinAndRigOk || has_degenerate) { mFMP->childDisable("ok_btn"); } @@ -3133,8 +4977,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLModel* base_mdl = *base_iter; base_iter++; - S32 num_faces = mdl->getNumVolumeFaces(); - for (S32 i = 0; i < num_faces; ++i) + for (S32 i = 0, e = mdl->getNumVolumeFaces(); i < e; ++i) { const LLVolumeFace &vf = mdl->getVolumeFace(i); U32 num_vertices = vf.mNumVertices; @@ -3229,14 +5072,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) void LLModelPreview::update() { - if (mGenLOD) - { - mGenLOD = false; - genLODs(); - refresh(); - updateStatusMessages(); - } - if (mDirty) { mDirty = false; @@ -3244,8 +5079,18 @@ void LLModelPreview::update() refresh(); updateStatusMessages(); } -} + if (mGenLOD) + { + if (!this->mHasBrokenModel) + { + mGenLOD = false; + genLODs(); + refresh(); + updateStatusMessages(); + } + } +} //----------------------------------------------------------------------------- // getTranslationForJointOffset() //----------------------------------------------------------------------------- @@ -3279,79 +5124,10 @@ void LLModelPreview::createPreviewAvatar( void ) } else { - LL_INFOS() << "Failed to create preview avatar for upload model window" << LL_ENDL; + LL_INFOS()<<"Failed to create preview avatar for upload model window"<<LL_ENDL; } } -//static -U32 LLModelPreview::countRootModels(LLModelLoader::model_list models) -{ - U32 root_models = 0; - model_list::iterator model_iter = models.begin(); - while (model_iter != models.end()) - { - LLModel* mdl = *model_iter; - if (mdl && mdl->mSubmodelID == 0) - { - root_models++; - } - model_iter++; - } - return root_models; -} - -void LLModelPreview::loadedCallback( - LLModelLoader::scene& scene, - LLModelLoader::model_list& model_list, - S32 lod, - void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview && !LLModelPreview::sIgnoreLoadedCallback) - { - pPreview->loadModelCallback(lod); - } -} - -void LLModelPreview::stateChangedCallback(U32 state,void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview) - { - pPreview->setLoadState(state); - } -} - -LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview) - { - return pPreview->getPreviewAvatar()->getJoint(str); - } - return NULL; -} - -U32 LLModelPreview::loadTextures(LLImportMaterial& material,void* opaque) -{ - (void)opaque; - - if (material.mDiffuseMapFilename.size()) - { - material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; - LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); - - tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); - tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE); - tex->forceToSaveRawImage(0, F32_MAX); - material.setDiffuseMap(tex->getID()); // record tex ID - return 1; - } - - material.mOpaqueData = NULL; - return 0; -} - void LLModelPreview::addEmptyFace( LLModel* pTarget ) { U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3597,7 +5373,7 @@ BOOL LLModelPreview::render() } else { - LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; + LL_INFOS(" ") << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; regen = TRUE; } } @@ -3607,6 +5383,24 @@ BOOL LLModelPreview::render() genBuffers(mPreviewLOD, skin_weight); } + //make sure material lists all match + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + { + if (mBaseModel.size() == mModel[i].size()) + { + for (U32 j = 0; j < mBaseModel.size(); ++j) + { + int refFaceCnt = 0; + int modelFaceCnt = 0; + + if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) + { + mFMP->childDisable( "calculate_btn" ); + } + } + } + } + if (!skin_weight) { for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -3615,63 +5409,66 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[mPreviewLOD]; - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + if (!model) + { + continue; + } - gGL.multMatrix((GLfloat*) mat.mMatrix); + gGL.pushMatrix(); + LLMatrix4 mat; + if (model->getName() != "BBOX") + { + mat = instance.mTransform; + } + gGL.multMatrix((GLfloat*) mat.mMatrix); - U32 num_models = mVertexBuffer[mPreviewLOD][model].size(); - for (U32 i = 0; i < num_models; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - buffer->setBuffer(type_mask & buffer->getTypeMask()); + buffer->setBuffer(type_mask & buffer->getTypeMask()); - if (textures) + if (textures) + { + int materialCnt = instance.mModel->mMaterialList.size(); + if ( i < materialCnt ) { - int materialCnt = instance.mModel->mMaterialList.size(); - if ( i < materialCnt ) - { - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; - gGL.diffuseColor4fv(material.mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); - // Find the tex for this material, bind it, and add it to our set - // - LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); - if (tex) + if (material.mDiffuseMap.notNull()) + { + if (material.mDiffuseMap->getDiscardLevel() > -1) { - mTextureSet.insert(tex); + gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); + mTextureSet.insert(material.mDiffuseMap.get()); } } } - else - { - gGL.diffuseColor4f(1,1,1,1); - } + } + else + { + gGL.diffuseColor4f(1,1,1,1); + } - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); - if (edges) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } + if (edges) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); } - gGL.popMatrix(); } + gGL.popMatrix(); + } if (physics) { @@ -3699,100 +5496,98 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - if (!model) - { - continue; - } + if (!model) + { + continue; + } - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; gGL.multMatrix((GLfloat*) mat.mMatrix); - bool render_mesh = true; + bool render_mesh = true; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); - LLModel::Decomposition& physics = model->mPhysics; + LLModel::Decomposition& physics = model->mPhysics; - if (!physics.mHull.empty()) - { - render_mesh = false; + if (!physics.mHull.empty()) + { + render_mesh = false; - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } + if (physics.mMesh.empty()) + { //build vertex buffer for physics mesh + gMeshRepo.buildPhysicsMesh(physics); + } - if (!physics.mMesh.empty()) - { //render hull instead of mesh - for (U32 i = 0; i < physics.mMesh.size(); ++i) + if (!physics.mMesh.empty()) + { //render hull instead of mesh + for (U32 i = 0; i < physics.mMesh.size(); ++i) + { + if (explode > 0.f) { - if (explode > 0.f) - { - gGL.pushMatrix(); + gGL.pushMatrix(); - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; + offset *= explode; - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } - static std::vector<LLColor4U> hull_colors; + static std::vector<LLColor4U> hull_colors; - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); - } + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); + } - gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + gGL.diffuseColor4ubv(hull_colors[i].mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - if (explode > 0.f) - { - gGL.popMatrix(); - } + if (explode > 0.f) + { + gGL.popMatrix(); } } } } - - if (render_mesh) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } + } - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - for (U32 i = 0; i < num_models; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + if (render_mesh) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); - buffer->setBuffer(type_mask & buffer->getTypeMask()); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.diffuseColor3f(1.f, 1.f, 0.f); + gGL.diffuseColor3f(1.f, 1.f, 0.f); - glLineWidth(2.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glLineWidth(2.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); } - - gGL.popMatrix(); } + gGL.popMatrix(); + } + glLineWidth(3.f); glPointSize(8.f); gPipeline.enableLightsFullbright(LLColor4::white); @@ -3972,20 +5767,20 @@ BOOL LLModelPreview::render() position[j] = v; } - llassert(model->mMaterialList.size() > i); + llassert(model->mMaterialList.size() > i); const std::string& binding = instance.mModel->mMaterialList[i]; const LLImportMaterial& material = instance.mMaterial[binding]; buffer->setBuffer(type_mask & buffer->getTypeMask()); gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Find the tex for this material, bind it, and add it to our set - // - LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); - if (tex) + if (material.mDiffuseMap.notNull()) { - mTextureSet.insert(tex); + if (material.mDiffuseMap->getDiscardLevel() > -1) + { + gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); + mTextureSet.insert(material.mDiffuseMap.get()); + } } buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); @@ -4100,14 +5895,14 @@ void LLFloaterModelPreview::onReset(void* user_data) LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) user_data; fmp->childDisable("reset_btn"); LLModelPreview* mp = fmp->mModelPreview; - std::string filename = mp->mLODFile[LLModel::LOD_HIGH]; + std::string filename = mp->mLODFile[3]; fmp->resetDisplayOptions(); //reset model preview fmp->initModelPreview(); mp = fmp->mModelPreview; - mp->loadModel(filename,LLModel::LOD_HIGH,true); + mp->loadModel(filename,3,true); } //static @@ -4157,6 +5952,16 @@ void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) { if (!mLODFrozen) { + S32 lod_mode = 0; + LLCtrlSelectionInterface* iface = this->mFMP->childGetSelectionInterface("lod_mode_" + lod_name[lod]); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } + + if (lod_mode == 0 && this->mHasBrokenModel) + return; + genLODs(lod, 3, enforce_tri_limit); refresh(); } @@ -4201,7 +6006,7 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible) } mUploadBtn->setVisible(!visible); - mUploadBtn->setEnabled(isModelUploadAllowed()); + mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty()); if (visible) { @@ -4267,7 +6072,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived() childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger())); childSetVisible("upload_fee", true); childSetVisible("price_breakdown", true); - mUploadBtn->setEnabled(isModelUploadAllowed()); + mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty()); } void LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(S32 status, const std::string& reason) @@ -4291,16 +6096,6 @@ void LLFloaterModelPreview::onModelUploadFailure() mUploadBtn->setEnabled(true); } -bool LLFloaterModelPreview::isModelUploadAllowed() -{ - bool allow_upload = mHasUploadPerm && !mUploadModelUrl.empty(); - if (mModelPreview) - { - allow_upload &= mModelPreview->mModelNoErrors; - } - return allow_upload; -} - S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) { if (mContinue) @@ -4350,8 +6145,8 @@ void LLFloaterModelPreview::onPermissionsReceived(const LLSD& result) // BAP HACK: handle "" for case that MeshUploadFlag cap is broken. mHasUploadPerm = (("" == upload_status) || ("valid" == upload_status)); - // isModelUploadAllowed() includes mHasUploadPerm - mUploadBtn->setEnabled(isModelUploadAllowed()); + //mUploadBtn->setEnabled(mHasUploadPerm); + mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty()); getChild<LLTextBox>("warning_title")->setVisible(!mHasUploadPerm); getChild<LLTextBox>("warning_message")->setVisible(!mHasUploadPerm); } |