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-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp3125
1 files changed, 2460 insertions, 665 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index a2a1dfbdb8..fea4e57d13 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -26,8 +26,35 @@
#include "llviewerprecompiledheaders.h"
-#include "llmodelloader.h"
-#include "lldaeloader.h"
+#if LL_MSVC
+#pragma warning (disable : 4263)
+#pragma warning (disable : 4264)
+#endif
+#include "dae.h"
+//#include "dom.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domCOLLADA.h"
+#include "dom/domConstants.h"
+#include "dom/domController.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+#if LL_MSVC
+#pragma warning (default : 4263)
+#pragma warning (default : 4264)
+#endif
#include "llfloatermodelpreview.h"
@@ -85,15 +112,14 @@
#include "llanimationstates.h"
#include "llviewernetwork.h"
#include "llviewershadermgr.h"
-
#include "glod/glod.h"
-#include <boost/algorithm/string.hpp>
+
+const S32 SLM_SUPPORTED_VERSION = 3;
//static
S32 LLFloaterModelPreview::sUploadAmount = 10;
LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
-
-bool LLModelPreview::sIgnoreLoadedCallback = false;
+std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
// "Retain%" decomp parameter has values from 0.0 to 1.0 by 0.01
// But according to the UI spec for upload model floater, this parameter
@@ -173,37 +199,190 @@ std::string lod_label_name[NUM_LOD+1] =
"I went off the end of the lod_label_name array. Me so smart."
};
-BOOL stop_gloderror()
+std::string colladaVersion[VERSIONTYPE_COUNT+1] =
{
- GLuint error = glodGetError();
+ "1.4.0",
+ "1.4.1",
+ "Unsupported"
+};
- if (error != GLOD_NO_ERROR)
+
+#define LL_DEGENERACY_TOLERANCE 1e-7f
+
+inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
+{
+ volatile F32 p0 = a[0] * b[0];
+ volatile F32 p1 = a[1] * b[1];
+ volatile F32 p2 = a[2] * b[2];
+ return p0 + p1 + p2;
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE)
+{
+ // small area check
+ {
+ LLVector4a edge1; edge1.setSub( a, b );
+ LLVector4a edge2; edge2.setSub( a, c );
+ //////////////////////////////////////////////////////////////////////////
+ /// Linden Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ // If no one edge is more than 10x longer than any other edge, we weaken
+ // the tolerance by a factor of 1e-4f.
+
+ LLVector4a edge3; edge3.setSub( c, b );
+ const F32 len1sq = edge1.dot3(edge1).getF32();
+ const F32 len2sq = edge2.dot3(edge2).getF32();
+ const F32 len3sq = edge3.dot3(edge3).getF32();
+ bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
+ bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
+ bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
+ if ( abOK && acOK && cbOK )
+ {
+ tolerance *= 1e-4f;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ /// End Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ LLVector4a cross; cross.setCross3( edge1, edge2 );
+
+ LLVector4a edge1b; edge1b.setSub( b, a );
+ LLVector4a edge2b; edge2b.setSub( b, c );
+ LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
+
+ if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
+ {
+ return true;
+ }
+ }
+
+ // point triangle distance check
+ {
+ LLVector4a Q; Q.setSub(a, b);
+ LLVector4a R; R.setSub(c, b);
+
+ const F32 QQ = dot3fpu(Q, Q);
+ const F32 RR = dot3fpu(R, R);
+ const F32 QR = dot3fpu(R, Q);
+
+ volatile F32 QQRR = QQ * RR;
+ volatile F32 QRQR = QR * QR;
+ F32 Det = (QQRR - QRQR);
+
+ if( Det == 0.0f )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool validate_face(const LLVolumeFace& face)
+{
+
+ for (U32 v = 0; v < face.mNumVertices; v++)
{
- LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL;
- return TRUE;
+ if(face.mPositions && !face.mPositions[v].isFinite3())
+ {
+ LL_WARNS() << "NaN position data in face found!" << LL_ENDL;
+ return false;
+ }
+
+ if(face.mNormals && !face.mNormals[v].isFinite3())
+ {
+ LL_WARNS() << "NaN normal data in face found!" << LL_ENDL;
+ return false;
+ }
}
- return FALSE;
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ LL_WARNS() << "Face has invalid index." << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
+ {
+ LL_WARNS() << "Face has invalid number of indices." << LL_ENDL;
+ return false;
+ }
+
+
+ /*const LLVector4a scale(0.5f);
+
+
+ for (U32 i = 0; i < face.mNumIndices; i+=3)
+ {
+ U16 idx1 = face.mIndices[i];
+ U16 idx2 = face.mIndices[i+1];
+ U16 idx3 = face.mIndices[i+2];
+
+ LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ LL_WARNS() << "Degenerate face found!" << LL_ENDL;
+ return false;
+ }
+ }*/
+ return true;
}
-LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material)
+bool validate_model(const LLModel* mdl)
{
- LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW);
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ LL_WARNS() << "Model has no faces!" << LL_ENDL;
+ return false;
+ }
- if (texture)
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
- if (texture->getDiscardLevel() > -1)
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ LL_WARNS() << "Face has no vertices." << LL_ENDL;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
{
- gGL.getTexUnit(0)->bind(texture, true);
- return texture;
+ LL_WARNS() << "Face has no indices." << LL_ENDL;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
}
}
- return NULL;
+ return true;
}
+BOOL stop_gloderror()
+{
+ GLuint error = glodGetError();
+
+ if (error != GLOD_NO_ERROR)
+ {
+ LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
-: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+ : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
{
mMP = mp;
mLOD = lod;
@@ -214,29 +393,6 @@ void LLMeshFilePicker::notify(const std::string& filename)
mMP->loadModel(mFile, mLOD);
}
-void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut)
-{
- LLModelLoader::scene::iterator base_iter = scene.begin();
- bool found = false;
- while (!found && (base_iter != scene.end()))
- {
- matOut = base_iter->first;
-
- LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin();
- while (!found && (base_instance_iter != base_iter->second.end()))
- {
- LLModelInstance& base_instance = *base_instance_iter++;
- LLModel* base_model = base_instance.mModel;
-
- if (base_model && (base_model->mLabel == name_to_match))
- {
- baseModelOut = base_model;
- return;
- }
- }
- base_iter++;
- }
-}
//-----------------------------------------------------------------------------
// LLFloaterModelPreview()
@@ -457,11 +613,6 @@ void LLFloaterModelPreview::disableViewOption(const std::string& option)
void LLFloaterModelPreview::loadModel(S32 lod)
{
mModelPreview->mLoading = true;
- if (lod == LLModel::LOD_PHYSICS)
- {
- // loading physics from file
- mModelPreview->mPhysicsSearchLOD = lod;
- }
(new LLMeshFilePicker(mModelPreview, lod))->getFile();
}
@@ -600,6 +751,8 @@ void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+ if (fp->mModelPreview->mHasBrokenModel)
+ return;
fp->mModelPreview->genLODs();
}
@@ -640,9 +793,9 @@ void LLFloaterModelPreview::draw()
childSetTextArg("status", "[STATUS]", getString("status_material_mismatch"));
}
else
- if ( mModelPreview->getLoadState() > LLModelLoader::ERROR_MODEL )
- {
- childSetTextArg("status", "[STATUS]", getString(LLModel::getStatusString(mModelPreview->getLoadState() - LLModelLoader::ERROR_MODEL)));
+ if ( mModelPreview->getLoadState() > LLModelLoader::ERROR_PARSING )
+ {
+ childSetTextArg("status", "[STATUS]", getString(LLModel::getStatusString(mModelPreview->getLoadState() - LLModelLoader::ERROR_PARSING)));
}
else
if ( mModelPreview->getLoadState() == LLModelLoader::ERROR_PARSING )
@@ -794,16 +947,9 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
/*virtual*/
void LLFloaterModelPreview::onOpen(const LLSD& key)
{
- LLModelPreview::sIgnoreLoadedCallback = false;
requestAgentUploadPermissions();
}
-/*virtual*/
-void LLFloaterModelPreview::onClose(bool app_quitting)
-{
- LLModelPreview::sIgnoreLoadedCallback = true;
-}
-
//static
void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
{
@@ -1164,6 +1310,1830 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl
}
//-----------------------------------------------------------------------------
+// LLModelLoader
+//-----------------------------------------------------------------------------
+LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
+ std::deque<std::string>& jointsFromNodes )
+: mJointList( jointMap )
+, mJointsFromNode( jointsFromNodes )
+, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE), mNumOfFetchingTextures(0)
+{
+ mJointMap["mPelvis"] = "mPelvis";
+ mJointMap["mTorso"] = "mTorso";
+ mJointMap["mChest"] = "mChest";
+ mJointMap["mNeck"] = "mNeck";
+ mJointMap["mHead"] = "mHead";
+ mJointMap["mSkull"] = "mSkull";
+ mJointMap["mEyeRight"] = "mEyeRight";
+ mJointMap["mEyeLeft"] = "mEyeLeft";
+ mJointMap["mCollarLeft"] = "mCollarLeft";
+ mJointMap["mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["mElbowLeft"] = "mElbowLeft";
+ mJointMap["mWristLeft"] = "mWristLeft";
+ mJointMap["mCollarRight"] = "mCollarRight";
+ mJointMap["mShoulderRight"] = "mShoulderRight";
+ mJointMap["mElbowRight"] = "mElbowRight";
+ mJointMap["mWristRight"] = "mWristRight";
+ mJointMap["mHipRight"] = "mHipRight";
+ mJointMap["mKneeRight"] = "mKneeRight";
+ mJointMap["mAnkleRight"] = "mAnkleRight";
+ mJointMap["mFootRight"] = "mFootRight";
+ mJointMap["mToeRight"] = "mToeRight";
+ mJointMap["mHipLeft"] = "mHipLeft";
+ mJointMap["mKneeLeft"] = "mKneeLeft";
+ mJointMap["mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["mFootLeft"] = "mFootLeft";
+ mJointMap["mToeLeft"] = "mToeLeft";
+
+ mJointMap["avatar_mPelvis"] = "mPelvis";
+ mJointMap["avatar_mTorso"] = "mTorso";
+ mJointMap["avatar_mChest"] = "mChest";
+ mJointMap["avatar_mNeck"] = "mNeck";
+ mJointMap["avatar_mHead"] = "mHead";
+ mJointMap["avatar_mSkull"] = "mSkull";
+ mJointMap["avatar_mEyeRight"] = "mEyeRight";
+ mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
+ mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
+ mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
+ mJointMap["avatar_mWristLeft"] = "mWristLeft";
+ mJointMap["avatar_mCollarRight"] = "mCollarRight";
+ mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
+ mJointMap["avatar_mElbowRight"] = "mElbowRight";
+ mJointMap["avatar_mWristRight"] = "mWristRight";
+ mJointMap["avatar_mHipRight"] = "mHipRight";
+ mJointMap["avatar_mKneeRight"] = "mKneeRight";
+ mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
+ mJointMap["avatar_mFootRight"] = "mFootRight";
+ mJointMap["avatar_mToeRight"] = "mToeRight";
+ mJointMap["avatar_mHipLeft"] = "mHipLeft";
+ mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
+ mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["avatar_mFootLeft"] = "mFootLeft";
+ mJointMap["avatar_mToeLeft"] = "mToeLeft";
+
+
+ mJointMap["hip"] = "mPelvis";
+ mJointMap["abdomen"] = "mTorso";
+ mJointMap["chest"] = "mChest";
+ mJointMap["neck"] = "mNeck";
+ mJointMap["head"] = "mHead";
+ mJointMap["figureHair"] = "mSkull";
+ mJointMap["lCollar"] = "mCollarLeft";
+ mJointMap["lShldr"] = "mShoulderLeft";
+ mJointMap["lForeArm"] = "mElbowLeft";
+ mJointMap["lHand"] = "mWristLeft";
+ mJointMap["rCollar"] = "mCollarRight";
+ mJointMap["rShldr"] = "mShoulderRight";
+ mJointMap["rForeArm"] = "mElbowRight";
+ mJointMap["rHand"] = "mWristRight";
+ mJointMap["rThigh"] = "mHipRight";
+ mJointMap["rShin"] = "mKneeRight";
+ mJointMap["rFoot"] = "mFootRight";
+ mJointMap["lThigh"] = "mHipLeft";
+ mJointMap["lShin"] = "mKneeLeft";
+ mJointMap["lFoot"] = "mFootLeft";
+
+ if (mPreview)
+ {
+ //only try to load from slm if viewer is configured to do so and this is the
+ //initial model load (not an LoD or physics shape)
+ mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mPreview->mUploadData.empty();
+ mPreview->setLoadState(STARTING);
+ }
+ else
+ {
+ mTrySLM = false;
+ }
+
+ assert_main_thread();
+ sActiveLoaderList.push_back(this) ;
+}
+
+LLModelLoader::~LLModelLoader()
+{
+ assert_main_thread();
+ sActiveLoaderList.remove(this);
+}
+
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
+{
+ LLVector4a box[] =
+ {
+ LLVector4a(-1, 1,-1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a(-1,-1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a( 1, 1, 1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a( 1,-1, 1),
+ };
+
+ for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
+ {
+ const LLVolumeFace& face = model->getVolumeFace(j);
+
+ LLVector4a center;
+ center.setAdd(face.mExtents[0], face.mExtents[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(face.mExtents[1],face.mExtents[0]);
+ size.mul(0.5f);
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector4a t;
+ t.setMul(size, box[i]);
+ t.add(center);
+
+ LLVector4a v;
+
+ mat.affineTransform(t, v);
+
+ if (first_transform)
+ {
+ first_transform = FALSE;
+ min = max = v;
+ }
+ else
+ {
+ update_min_max(min, max, v);
+ }
+ }
+ }
+}
+
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
+{
+ LLVector4a mina, maxa;
+ LLMatrix4a mata;
+
+ mata.loadu(mat);
+ mina.load3(min.mV);
+ maxa.load3(max.mV);
+
+ stretch_extents(model, mata, mina, maxa, first_transform);
+
+ min.set(mina.getF32ptr());
+ max.set(maxa.getF32ptr());
+}
+
+void LLModelLoader::run()
+{
+ doLoadModel();
+ doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
+}
+
+bool LLModelLoader::doLoadModel()
+{
+ //first, look for a .slm file of the same name that was modified later
+ //than the .dae
+
+ if (mTrySLM)
+ {
+ std::string filename = mFilename;
+
+ std::string::size_type i = filename.rfind(".");
+ if (i != std::string::npos)
+ {
+ filename.replace(i, filename.size()-1, ".slm");
+ llstat slm_status;
+ if (LLFile::stat(filename, &slm_status) == 0)
+ { //slm file exists
+ llstat dae_status;
+ if (LLFile::stat(mFilename, &dae_status) != 0 ||
+ dae_status.st_mtime < slm_status.st_mtime)
+ {
+ if (loadFromSLM(filename))
+ { //slm successfully loaded, if this fails, fall through and
+ //try loading from dae
+
+ mLod = -1; //successfully loading from an slm implicitly sets all
+ //LoDs
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ //no suitable slm exists, load from the .dae file
+ DAE dae;
+ domCOLLADA* dom = dae.open(mFilename);
+
+ if (!dom)
+ {
+ LL_INFOS()<<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL;
+ setLoadState( ERROR_PARSING );
+ return false;
+ }
+ //Dom version
+ daeString domVersion = dae.getDomVersion();
+ std::string sldom(domVersion);
+ LL_INFOS()<<"Collada Importer Version: "<<sldom<<LL_ENDL;
+ //Dae version
+ domVersionType docVersion = dom->getVersion();
+ //0=1.4
+ //1=1.4.1
+ //2=Currently unsupported, however may work
+ if (docVersion > 1 )
+ {
+ docVersion = VERSIONTYPE_COUNT;
+ }
+ LL_INFOS()<<"Dae version "<<colladaVersion[docVersion]<<LL_ENDL;
+
+
+ daeDatabase* db = dae.getDatabase();
+
+ daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+ daeDocument* doc = dae.getDoc(mFilename);
+ if (!doc)
+ {
+ LL_WARNS() << "can't find internal doc" << LL_ENDL;
+ return false;
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ LL_WARNS() << "document has no root" << LL_ENDL;
+ return false;
+ }
+
+ //Verify some basic properties of the dae
+ //1. Basic validity check on controller
+ U32 controllerCount = (int) db->getElementCount( NULL, "controller" );
+ bool result = false;
+ for ( int i=0; i<controllerCount; ++i )
+ {
+ domController* pController = NULL;
+ db->getElement( (daeElement**) &pController, i , NULL, "controller" );
+ result = mPreview->verifyController( pController );
+ if (!result)
+ {
+ setLoadState( ERROR_PARSING );
+ return true;
+ }
+ }
+
+
+ //get unit scale
+ mTransform.setIdentity();
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+
+ if (unit)
+ {
+ F32 meter = unit->getMeter();
+ mTransform.mMatrix[0][0] = meter;
+ mTransform.mMatrix[1][1] = meter;
+ mTransform.mMatrix[2][2] = meter;
+ }
+
+ //get up axis rotation
+ LLMatrix4 rotation;
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+ }
+
+ rotation *= mTransform;
+ mTransform = rotation;
+
+
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //build map of domEntities to LLModel
+ domMesh* mesh = NULL;
+ db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+ if (mesh)
+ {
+ LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
+
+ if(model->getStatus() != LLModel::NO_ERRORS)
+ {
+ setLoadState(ERROR_PARSING + model->getStatus()) ;
+ return false; //abort
+ }
+
+ if (model.notNull() && validate_model(model))
+ {
+ mModelList.push_back(model);
+ mModel[mesh] = model;
+ }
+ else
+ {
+ mPreview->mHasBrokenModel = true;
+ }
+ }
+ }
+
+ count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //add skinned meshes as instances
+ domSkin* skin = NULL;
+ db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
+
+ if (skin)
+ {
+ domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
+
+ if (geom)
+ {
+ domMesh* mesh = geom->getMesh();
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 normalized_transformation;
+ normalized_transformation.setTranslation(mesh_translation_vector);
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= normalized_transformation;
+ normalized_transformation = mesh_scale;
+
+ glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
+ inv_mat = inv_mat.inverse();
+ LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+
+ domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
+
+ if (bind_mat)
+ { //get bind shape matrix
+ domFloat4x4& dom_value = bind_mat->getValue();
+
+ LLMeshSkinInfo& skin_info = model->mSkinInfo;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ LLMatrix4 trans = normalized_transformation;
+ trans *= skin_info.mBindShapeMatrix;
+ skin_info.mBindShapeMatrix = trans;
+ }
+
+
+ //Some collada setup for accessing the skeleton
+ daeElement* pElement = 0;
+ dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+
+ //Try to get at the skeletal instance controller
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ bool missingSkeletonOrScene = false;
+
+ //If no skeleton, do a breadth-first search to get at specific joints
+ bool rootNode = false;
+
+ //Need to test for a skeleton that does not have a root node
+ //This occurs when your instance controller does not have an associated scene
+ if ( pSkeleton )
+ {
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ rootNode = true;
+ }
+
+ }
+ if ( !pSkeleton || !rootNode )
+ {
+ daeElement* pScene = root->getDescendant("visual_scene");
+ if ( !pScene )
+ {
+ LL_WARNS()<<"No visual scene - unable to parse bone offsets "<<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ //Get the children at this level
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+
+ //Process any children that are joints
+ //Not all children are joints, some code be ambient lights, cameras, geometry etc..
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ if ( isNodeAJoint( pNode ) )
+ {
+ processJointNode( pNode, mJointList );
+ }
+ }
+ }
+ }
+ else
+ //Has Skeleton
+ {
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).first.c_str() );
+ //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
+
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA( pJoint, "./translate" );
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
+ daeSIDResolver jointResolverB( pJoint, "./location" );
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslateA )
+ {
+ extractTranslation( pTranslateA, workingTransform );
+ }
+ else
+ if ( pTranslateB )
+ {
+ extractTranslation( pTranslateB, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ if ( pTranslateElement )
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ else
+ {
+ extractTranslationViaSID( pJoint, workingTransform );
+ }
+
+ }
+
+ //Store the joint transform w/respect to it's name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
+ }
+ }
+
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingSkeletonOrScene )
+ {
+ LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
+ }
+ }//got skeleton?
+ }
+
+
+ domSkin::domJoints* joints = skin->getJoints();
+
+ domInputLocal_Array& joint_input = joints->getInput_array();
+
+ for (size_t i = 0; i < joint_input.getCount(); ++i)
+ {
+ domInputLocal* input = joint_input.get(i);
+ xsNMTOKEN semantic = input->getSemantic();
+
+ if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
+ { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
+ daeElement* elem = input->getSource().getElement();
+
+ domSource* source = daeSafeCast<domSource>(elem);
+ if (source)
+ {
+
+
+ domName_array* names_source = source->getName_array();
+
+ if (names_source)
+ {
+ domListOfNames &names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j));
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointMap[name] = j;
+ }
+ }
+ else
+ {
+ domIDREF_array* names_source = source->getIDREF_array();
+ if (names_source)
+ {
+ xsIDREFS& names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j).getID());
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointMap[name] = j;
+ }
+ }
+ }
+ }
+ }
+ else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
+ { //found inv_bind_matrix array, fill model->mInvBindMatrix
+ domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
+ if (source)
+ {
+ domFloat_array* t = source->getFloat_array();
+ if (t)
+ {
+ domListOfFloats& transform = t->getValue();
+ S32 count = transform.getCount()/16;
+
+ for (S32 k = 0; k < count; ++k)
+ {
+ LLMatrix4 mat;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = transform[k*16 + i + j*4];
+ }
+ }
+
+ model->mSkinInfo.mInvBindMatrix.push_back(mat);
+ }
+ }
+ }
+ }
+ }
+
+ //Now that we've parsed the joint array, let's determine if we have a full rig
+ //(which means we have all the joint sthat are required for an avatar versus
+ //a skinned asset attached to a node in a file that contains an entire skeleton,
+ //but does not use the skeleton).
+ buildJointToNodeMappingFromScene( root );
+ mPreview->critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames );
+
+ if ( !missingSkeletonOrScene )
+ {
+ //Set the joint translations on the avatar - if it's a full mapping
+ //The joints are reset in the dtor
+ if ( mPreview->getRigWithSceneParity() )
+ {
+ std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin();
+ std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLJoint* pJoint = mPreview->getPreviewAvatar()->getJoint( lookingForJoint );
+ if ( pJoint )
+ {
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+ pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, gAgentAvatarp->avString());
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
+ }
+ }
+ }
+ }
+ } //missingSkeletonOrScene
+
+
+ //We need to construct the alternate bind matrix (which contains the new joint positions)
+ //in the same order as they were stored in the joint buffer. The joints associated
+ //with the skeleton are not stored in the same order as they are in the exported joint buffer.
+ //This remaps the skeletal joints to be in the same order as the joints stored in the model.
+ std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
+ const int jointCnt = model->mSkinInfo.mJointNames.size();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).c_str();
+ //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
+ //and store it in the alternate bind matrix
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
+ newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
+ model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
+ }
+ else
+ {
+ LL_WARNS()<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<LL_ENDL;
+ }
+ }
+
+ //grab raw position array
+
+ domVertices* verts = mesh->getVertices();
+ if (verts)
+ {
+ domInputLocal_Array& inputs = verts->getInput_array();
+ for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
+ {
+ domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (pos_source)
+ {
+ domFloat_array* pos_array = pos_source->getFloat_array();
+ if (pos_array)
+ {
+ domListOfFloats& pos = pos_array->getValue();
+
+ for (size_t j = 0; j < pos.getCount(); j += 3)
+ {
+ if (pos.getCount() <= j+2)
+ {
+ LL_ERRS() << "Invalid position array size." << LL_ENDL;
+ }
+
+ LLVector3 v(pos[j], pos[j+1], pos[j+2]);
+
+ //transform from COLLADA space to volume space
+ v = v * inverse_normalized_transformation;
+
+ model->mPosition.push_back(v);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //grab skin weights array
+ domSkin::domVertex_weights* weights = skin->getVertex_weights();
+ if (weights)
+ {
+ domInputLocalOffset_Array& inputs = weights->getInput_array();
+ domFloat_array* vertex_weights = NULL;
+ for (size_t i = 0; i < inputs.getCount(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
+ {
+ domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (weight_source)
+ {
+ vertex_weights = weight_source->getFloat_array();
+ }
+ }
+ }
+
+ if (vertex_weights)
+ {
+ domListOfFloats& w = vertex_weights->getValue();
+ domListOfUInts& vcount = weights->getVcount()->getValue();
+ domListOfInts& v = weights->getV()->getValue();
+
+ U32 c_idx = 0;
+ for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
+ { //for each vertex
+ daeUInt count = vcount[vc_idx];
+
+ //create list of weights that influence this vertex
+ LLModel::weight_list weight_list;
+
+ for (daeUInt i = 0; i < count; ++i)
+ { //for each weight
+ daeInt joint_idx = v[c_idx++];
+ daeInt weight_idx = v[c_idx++];
+
+ if (joint_idx == -1)
+ {
+ //ignore bindings to bind_shape_matrix
+ continue;
+ }
+
+ F32 weight_value = w[weight_idx];
+
+ weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
+ }
+
+ //sort by joint weight
+ std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+ std::vector<LLModel::JointWeight> wght;
+
+ F32 total = 0.f;
+
+ for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
+ { //take up to 4 most significant weights
+ if (weight_list[i].mWeight > 0.f)
+ {
+ wght.push_back( weight_list[i] );
+ total += weight_list[i].mWeight;
+ }
+ }
+
+ F32 scale = 1.f/total;
+ if (scale != 1.f)
+ { //normalize weights
+ for (U32 i = 0; i < wght.size(); ++i)
+ {
+ wght[i].mWeight *= scale;
+ }
+ }
+
+ model->mSkinWeights[model->mPosition[vc_idx]] = wght;
+ }
+
+ //add instance to scene for this model
+
+ LLMatrix4 transformation = mTransform;
+ // adjust the transformation to compensate for mesh normalization
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ std::map<std::string, LLImportMaterial> materials;
+ for (U32 i = 0; i < model->mMaterialList.size(); ++i)
+ {
+ materials[model->mMaterialList[i]] = LLImportMaterial();
+ }
+ mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ daeElement* scene = root->getDescendant("visual_scene");
+
+ if (!scene)
+ {
+ LL_WARNS() << "document has no visual_scene" << LL_ENDL;
+ setLoadState( ERROR_PARSING );
+ return true;
+ }
+
+ setLoadState( DONE );
+
+ bool badElement = false;
+
+ processElement( scene, badElement );
+
+ if ( badElement )
+ {
+ setLoadState( ERROR_PARSING );
+ }
+
+ return true;
+}
+
+void LLModelLoader::setLoadState(U32 state)
+{
+ if (mPreview)
+ {
+ mPreview->setLoadState(state);
+ }
+}
+
+bool LLModelLoader::loadFromSLM(const std::string& filename)
+{
+ //only need to populate mScene with data from slm
+ llstat stat;
+
+ if (LLFile::stat(filename, &stat))
+ { //file does not exist
+ return false;
+ }
+
+ S32 file_size = (S32) stat.st_size;
+
+ llifstream ifstream(filename.c_str(), std::ifstream::in | std::ifstream::binary);
+ LLSD data;
+ LLSDSerialize::fromBinary(data, ifstream, file_size);
+ ifstream.close();
+
+ //build model list for each LoD
+ model_list model[LLModel::NUM_LODS];
+
+ if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
+ { //unsupported version
+ return false;
+ }
+
+ LLSD& mesh = data["mesh"];
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ for (U32 i = 0; i < mesh.size(); ++i)
+ {
+ std::stringstream str(mesh[i].asString());
+ LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
+ if (loaded_model->loadModel(str))
+ {
+ loaded_model->mLocalID = i;
+ model[lod].push_back(loaded_model);
+
+ if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty())
+ {
+ //check to see if rig is valid
+ mPreview->critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames );
+ }
+ }
+ }
+ }
+
+ if (model[LLModel::LOD_HIGH].empty())
+ { //failed to load high lod
+ return false;
+ }
+
+ // Set name.
+ std::string name = data["name"];
+ if (!name.empty())
+ {
+ model[LLModel::LOD_HIGH][0]->mLabel = name;
+ }
+
+
+ //load instance list
+ model_instance_list instance_list;
+
+ LLSD& instance = data["instance"];
+
+ for (U32 i = 0; i < instance.size(); ++i)
+ {
+ //deserialize instance list
+ instance_list.push_back(LLModelInstance(instance[i]));
+
+ //match up model instance pointers
+ S32 idx = instance_list[i].mLocalMeshID;
+
+ for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ if (model[lod].size() > idx)
+ {
+ instance_list[i].mLOD[lod] = model[lod][idx];
+ }
+ else if (!model[lod].empty())
+ {
+ // slm load failed - indexes are corrupted
+ return false;
+ }
+ }
+
+ instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
+ }
+
+
+ //convert instance_list to mScene
+ mFirstTransform = TRUE;
+ for (U32 i = 0; i < instance_list.size(); ++i)
+ {
+ LLModelInstance& cur_instance = instance_list[i];
+ mScene[cur_instance.mTransform].push_back(cur_instance);
+ stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
+ }
+
+ setLoadState( DONE );
+
+ return true;
+}
+
+//static
+bool LLModelLoader::isAlive(LLModelLoader* loader)
+{
+ if(!loader)
+ {
+ return false ;
+ }
+
+ std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ;
+ for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ;
+
+ return *iter == loader ;
+}
+
+void LLModelLoader::loadModelCallback()
+{
+ assert_main_thread();
+
+ if (mPreview)
+ {
+ mPreview->loadModelCallback(mLod);
+ }
+
+ while (!isStopped())
+ { //wait until this thread is stopped before deleting self
+ apr_sleep(100);
+ }
+
+ //doubel check if "this" is valid before deleting it, in case it is aborted during running.
+ if(!isAlive(this))
+ {
+ return ;
+ }
+
+ //generate BBox here if non-valide model in scene was detected
+ if (mPreview->mHasBrokenModel)
+ {
+ mPreview->genModelBBox();
+ }
+
+ //cleanup model loader
+ if (mPreview)
+ {
+ mPreview->mModelLoader = NULL;
+ }
+
+ delete this;
+}
+//-----------------------------------------------------------------------------
+// buildJointToNodeMappingFromScene()
+//-----------------------------------------------------------------------------
+void LLModelLoader::buildJointToNodeMappingFromScene( daeElement* pRoot )
+{
+ daeElement* pScene = pRoot->getDescendant("visual_scene");
+ if ( pScene )
+ {
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ processJointToNodeMapping( pNode );
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// processJointToNodeMapping()
+//-----------------------------------------------------------------------------
+void LLModelLoader::processJointToNodeMapping( domNode* pNode )
+{
+ if ( isNodeAJoint( pNode ) )
+ {
+ //1.Store the parent
+ std::string nodeName = pNode->getName();
+ if ( !nodeName.empty() )
+ {
+ mJointsFromNode.push_front( pNode->getName() );
+ }
+ //2. Handle the kiddo's
+ processChildJoints( pNode );
+ }
+ else
+ {
+ //Determine if the're any children wrt to this failed node.
+ //This occurs when an armature is exported and ends up being what essentially amounts to
+ //as the root for the visual_scene
+ if ( pNode )
+ {
+ processChildJoints( pNode );
+ }
+ else
+ {
+ LL_INFOS()<<"Node is NULL"<<LL_ENDL;
+ }
+
+ }
+}
+//-----------------------------------------------------------------------------
+// processChildJoint()
+//-----------------------------------------------------------------------------
+void LLModelLoader::processChildJoints( domNode* pParentNode )
+{
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointToNodeMapping( pChildNode );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// critiqueRigForUploadApplicability()
+//-----------------------------------------------------------------------------
+void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
+{
+ critiqueJointToNodeMappingFromScene();
+
+ //Determines the following use cases for a rig:
+ //1. It is suitable for upload with skin weights & joint positions, or
+ //2. It is suitable for upload as standard av with just skin weights
+
+ bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
+ bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
+
+ //It's OK that both could end up being true, both default to false
+ if ( isJointPositionUploadOK )
+ {
+ setRigValidForJointPositionUpload( true );
+ }
+
+ if ( isRigLegacyOK)
+ {
+ setLegacyRigValid( true );
+ }
+
+}
+//-----------------------------------------------------------------------------
+// critiqueJointToNodeMappingFromScene()
+//-----------------------------------------------------------------------------
+void LLModelPreview::critiqueJointToNodeMappingFromScene( void )
+{
+ //Do the actual nodes back the joint listing from the dae?
+ //if yes then this is a fully rigged asset, otherwise it's just a partial rig
+
+ std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin();
+ std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end();
+ bool result = true;
+
+ if ( !mJointsFromNode.empty() )
+ {
+ for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
+ {
+ std::string name = *jointsFromNodeIt;
+ if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
+ {
+ continue;
+ }
+ else
+ {
+ LL_INFOS()<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<LL_ENDL;
+ result = false;
+ }
+ }
+ }
+ else
+ {
+ result = false;
+ }
+
+ //Determines the following use cases for a rig:
+ //1. Full av rig w/1-1 mapping from the scene and joint array
+ //2. Partial rig but w/o parity between the scene and joint array
+ if ( result )
+ {
+ setRigWithSceneParity( true );
+ }
+}
+//-----------------------------------------------------------------------------
+// isRigLegacy()
+//-----------------------------------------------------------------------------
+bool LLModelPreview::isRigLegacy( const std::vector<std::string> &jointListFromAsset )
+{
+ //No joints in asset
+ if ( jointListFromAsset.size() == 0 )
+ {
+ return false;
+ }
+
+ bool result = false;
+
+ std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
+ std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
+
+ std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
+ std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
+
+ for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
+ {
+ result = false;
+ modelJointIt = jointListFromAsset.begin();
+
+ for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
+ {
+ if ( *masterJointIt == *modelJointIt )
+ {
+ result = true;
+ break;
+ }
+ }
+ if ( !result )
+ {
+ LL_INFOS()<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
+ break;
+ }
+ }
+ return result;
+}
+//-----------------------------------------------------------------------------
+// isRigSuitableForJointPositionUpload()
+//-----------------------------------------------------------------------------
+bool LLModelPreview::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
+{
+ bool result = false;
+
+ std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin();
+ std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end();
+
+ std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
+ std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
+
+ for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
+ {
+ result = false;
+ modelJointIt = jointListFromAsset.begin();
+
+ for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
+ {
+ if ( *masterJointIt == *modelJointIt )
+ {
+ result = true;
+ break;
+ }
+ }
+ if ( !result )
+ {
+ LL_INFOS()<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
+ break;
+ }
+ }
+ return result;
+}
+
+
+//called in the main thread
+void LLModelLoader::loadTextures()
+{
+ BOOL is_paused = isPaused() ;
+ pause() ; //pause the loader
+
+ for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
+ {
+ for(U32 i = 0 ; i < iter->second.size(); i++)
+ {
+ for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
+ j != iter->second[i].mMaterial.end(); ++j)
+ {
+ LLImportMaterial& material = j->second;
+
+ if(!material.mDiffuseMapFilename.empty())
+ {
+ material.mDiffuseMap =
+ LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW);
+ material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
+ material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX);
+ mNumOfFetchingTextures++ ;
+ }
+ }
+ }
+ }
+
+ if(!is_paused)
+ {
+ unpause() ;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// isNodeAJoint()
+//-----------------------------------------------------------------------------
+bool LLModelLoader::isNodeAJoint( domNode* pNode )
+{
+ if ( !pNode )
+ {
+ LL_INFOS()<<"Created node is NULL"<<LL_ENDL;
+ return false;
+ }
+
+ if ( pNode->getName() == NULL )
+ {
+ LL_INFOS()<<"Parsed node has no name "<<LL_ENDL;
+ //Attempt to write the node id, if possible (aids in debugging the visual scene)
+ if ( pNode->getId() )
+ {
+ LL_INFOS()<<"Parsed node ID: "<<pNode->getId()<<LL_ENDL;
+ }
+ return false;
+ }
+
+ if ( mJointMap.find( pNode->getName() ) != mJointMap.end() )
+ {
+ return true;
+ }
+
+ return false;
+}
+//-----------------------------------------------------------------------------
+// verifyCount
+//-----------------------------------------------------------------------------
+bool LLModelPreview::verifyCount( int expected, int result )
+{
+ if ( expected != result )
+ {
+ LL_INFOS()<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<LL_ENDL;
+ return false;
+ }
+ return true;
+}
+//-----------------------------------------------------------------------------
+// verifyController
+//-----------------------------------------------------------------------------
+bool LLModelPreview::verifyController( domController* pController )
+{
+
+ bool result = true;
+
+ domSkin* pSkin = pController->getSkin();
+
+ if ( pSkin )
+ {
+ xsAnyURI & uri = pSkin->getSource();
+ domElement* pElement = uri.getElement();
+
+ if ( !pElement )
+ {
+ LL_INFOS()<<"Can't resolve skin source"<<LL_ENDL;
+ return false;
+ }
+
+ daeString type_str = pElement->getTypeName();
+ if ( stricmp(type_str, "geometry") == 0 )
+ {
+ //Skin is reference directly by geometry and get the vertex count from skin
+ domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights();
+ U32 vertexWeightsCount = pVertexWeights->getCount();
+ domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement();
+ domMesh* pMesh = pGeometry->getMesh();
+
+ if ( pMesh )
+ {
+ //Get vertex count from geometry
+ domVertices* pVertices = pMesh->getVertices();
+ if ( !pVertices )
+ {
+ LL_INFOS()<<"No vertices!"<<LL_ENDL;
+ return false;
+ }
+
+ if ( pVertices )
+ {
+ xsAnyURI src = pVertices->getInput_array()[0]->getSource();
+ domSource* pSource = (domSource*) (domElement*) src.getElement();
+ U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount();
+ result = verifyCount( verticesCount, vertexWeightsCount );
+ if ( !result )
+ {
+ return result;
+ }
+ }
+ }
+
+ U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount();
+ result = verifyCount( vcountCount, vertexWeightsCount );
+ if ( !result )
+ {
+ return result;
+ }
+
+ domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array();
+ U32 sum = 0;
+ for (size_t i=0; i<vcountCount; i++)
+ {
+ sum += pVertexWeights->getVcount()->getValue()[i];
+ }
+ result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() );
+ }
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// extractTranslation()
+//-----------------------------------------------------------------------------
+void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+ domFloat3 jointTrans = pTranslate->getValue();
+ LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+//-----------------------------------------------------------------------------
+// extractTranslationViaElement()
+//-----------------------------------------------------------------------------
+void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+ if ( pTranslateElement )
+ {
+ domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
+ domFloat3 translateChild = pTranslateChild->getValue();
+ LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+ transform.setTranslation( singleJointTranslation );
+ }
+}
+//-----------------------------------------------------------------------------
+// extractTranslationViaSID()
+//-----------------------------------------------------------------------------
+void LLModelLoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform )
+{
+ if ( pElement )
+ {
+ daeSIDResolver resolver( pElement, "./transform" );
+ domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() );
+ //We are only extracting out the translational component atm
+ LLMatrix4 workingTransform;
+ if ( pMatrix )
+ {
+ domFloat4x4 domArray = pMatrix->getValue();
+ for ( int i = 0; i < 4; i++ )
+ {
+ for( int j = 0; j < 4; j++ )
+ {
+ workingTransform.mMatrix[i][j] = domArray[i + j*4];
+ }
+ }
+ LLVector3 trans = workingTransform.getTranslation();
+ transform.setTranslation( trans );
+ }
+ }
+ else
+ {
+ LL_WARNS()<<"Element is nonexistent - empty/unsupported node."<<LL_ENDL;
+ }
+}
+//-----------------------------------------------------------------------------
+// processJointNode()
+//-----------------------------------------------------------------------------
+void LLModelLoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms )
+{
+ if (pNode->getName() == NULL)
+ {
+ LL_WARNS() << "nameless node, can't process" << LL_ENDL;
+ return;
+ }
+
+ //LL_WARNS()<<"ProcessJointNode# Node:" <<pNode->getName()<<LL_ENDL;
+
+ //1. handle the incoming node - extract out translation via SID or element
+
+ LLMatrix4 workingTransform;
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA( pNode, "./translate" );
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
+ daeSIDResolver jointResolverB( pNode, "./location" );
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
+
+ //Translation via SID was successful
+ if ( pTranslateA )
+ {
+ extractTranslation( pTranslateA, workingTransform );
+ }
+ else
+ if ( pTranslateB )
+ {
+ extractTranslation( pTranslateB, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
+ if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ //LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ daeSIDResolver jointResolver( pNode, "./matrix" );
+ domMatrix* pMatrix = daeSafeCast<domMatrix>( jointResolver.getElement() );
+ if ( pMatrix )
+ {
+ //LL_INFOS()<<"A matrix SID was however found!"<<LL_ENDL;
+ domFloat4x4 domArray = pMatrix->getValue();
+ for ( int i = 0; i < 4; i++ )
+ {
+ for( int j = 0; j < 4; j++ )
+ {
+ workingTransform.mMatrix[i][j] = domArray[i + j*4];
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS()<< "The found element is not translate or matrix node - most likely a corrupt export!" <<LL_ENDL;
+ }
+ }
+ else
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ }
+
+ //Store the working transform relative to the nodes name.
+ jointTransforms[ pNode->getName() ] = workingTransform;
+
+ //2. handle the nodes children
+
+ //Gather and handle the incoming nodes children
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointNode( pChildNode, jointTransforms );
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// getChildFromElement()
+//-----------------------------------------------------------------------------
+daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+ daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+ if ( pChildOfElement )
+ {
+ return pChildOfElement;
+ }
+ LL_WARNS()<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
+ return NULL;
+}
+
+void LLModelLoader::processElement( daeElement* element, bool& badElement )
+{
+ LLMatrix4 saved_transform = mTransform;
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ translation *= mTransform;
+ mTransform = translation;
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ rotation *= mTransform;
+ mTransform = rotation;
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+
+ LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]);
+ scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes
+ LLMatrix4 scaling;
+ scaling.initScale(scale_vector);
+
+ scaling *= mTransform;
+ mTransform = scaling;
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ matrix_transform *= mTransform;
+ mTransform = matrix_transform;
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (geo)
+ {
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLMatrix4 transformation = mTransform;
+
+ if (mTransform.determinant() < 0)
+ { //negative scales are not supported
+ LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << LLModel::getElementLabel(instance_geo) << LL_ENDL;
+ badElement = true;
+ }
+
+ std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo);
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ std::string label = getElementLabel(instance_geo);
+ mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
+
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ else
+ {
+ LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL;
+ badElement = true;
+ }
+
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ processElement(instance,badElement);
+ }
+ }
+
+ //process children
+ daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
+ int childCount = children.getCount();
+ for (S32 i = 0; i < childCount; i++)
+ {
+ processElement(children[i],badElement);
+ }
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ { //this element was a node, restore transform before processiing siblings
+ mTransform = saved_transform;
+ }
+}
+
+std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+{
+ std::map<std::string, LLImportMaterial> materials;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLImportMaterial import_material;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ import_material = profileToMaterial(profile);
+ }
+ }
+ }
+ }
+ }
+
+ import_material.mBinding = model->mMaterialList[i];
+ materials[model->mMaterialList[i]] = import_material;
+ }
+
+ return materials;
+}
+
+LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
+{
+ LLImportMaterial mat;
+ mat.mFullbright = FALSE;
+
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > i)
+ {
+ domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ mat.mDiffuseColor = value;
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ mat.mFullbright = TRUE;
+ }
+ }
+
+ return mat;
+}
+
+// try to get a decent label for this element
+std::string LLModelLoader::getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+LLColor4 LLModelLoader::getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+//-----------------------------------------------------------------------------
// LLModelPreview
//-----------------------------------------------------------------------------
@@ -1172,11 +3142,10 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mPelvisZOffset( 0.0f )
, mLegacyRigValid( false )
, mRigValidJointUpload( false )
-, mPhysicsSearchLOD( LLModel::LOD_PHYSICS )
, mResetJoints( false )
-, mModelNoErrors( true )
, mRigParityWithScene( false )
, mLastJointUpdate( false )
+, mHasBrokenModel( false )
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
@@ -1219,20 +3188,51 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
glodInit();
+ //move into joint mapper class
+ //1. joints for joint offset verification
+ mMasterJointList.push_front("mPelvis");
+ mMasterJointList.push_front("mTorso");
+ mMasterJointList.push_front("mChest");
+ mMasterJointList.push_front("mNeck");
+ mMasterJointList.push_front("mHead");
+ mMasterJointList.push_front("mCollarLeft");
+ mMasterJointList.push_front("mShoulderLeft");
+ mMasterJointList.push_front("mElbowLeft");
+ mMasterJointList.push_front("mWristLeft");
+ mMasterJointList.push_front("mCollarRight");
+ mMasterJointList.push_front("mShoulderRight");
+ mMasterJointList.push_front("mElbowRight");
+ mMasterJointList.push_front("mWristRight");
+ mMasterJointList.push_front("mHipRight");
+ mMasterJointList.push_front("mKneeRight");
+ mMasterJointList.push_front("mFootRight");
+ mMasterJointList.push_front("mHipLeft");
+ mMasterJointList.push_front("mKneeLeft");
+ mMasterJointList.push_front("mFootLeft");
+ //2. legacy joint list - used to verify rigs that will not be using joint offsets
+ mMasterLegacyJointList.push_front("mPelvis");
+ mMasterLegacyJointList.push_front("mTorso");
+ mMasterLegacyJointList.push_front("mChest");
+ mMasterLegacyJointList.push_front("mNeck");
+ mMasterLegacyJointList.push_front("mHead");
+ mMasterLegacyJointList.push_front("mHipRight");
+ mMasterLegacyJointList.push_front("mKneeRight");
+ mMasterLegacyJointList.push_front("mFootRight");
+ mMasterLegacyJointList.push_front("mHipLeft");
+ mMasterLegacyJointList.push_front("mKneeLeft");
+ mMasterLegacyJointList.push_front("mFootLeft");
+
createPreviewAvatar();
}
LLModelPreview::~LLModelPreview()
{
- // glod apparently has internal mem alignment issues that are angering
- // the heap-check code in windows, these should be hunted down in that
- // TP code, if possible
- //
- // kernel32.dll!HeapFree() + 0x14 bytes
- // msvcr100.dll!free(void * pBlock) Line 51 C
- // glod.dll!glodGetGroupParameteriv() + 0x119 bytes
- // glod.dll!glodShutdown() + 0x77 bytes
- //
+ if (mModelLoader)
+ {
+ mModelLoader->mPreview = NULL;
+ mModelLoader = NULL;
+ }
+ //*HACK : *TODO : turn this back on when we understand why this crashes
//glodShutdown();
}
@@ -1302,9 +3302,7 @@ U32 LLModelPreview::calcResourceCost()
decomp,
mFMP->childGetValue("upload_skin").asBoolean(),
mFMP->childGetValue("upload_joints").asBoolean(),
- TRUE,
- FALSE,
- instance.mModel->mSubmodelID);
+ TRUE);
num_hulls += decomp.mHull.size();
for (U32 i = 0; i < decomp.mHull.size(); ++i)
@@ -1371,12 +3369,29 @@ void LLModelPreview::rebuildUploadData()
F32 max_scale = 0.f;
- BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug");
- BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching");
+ //reorder materials to match mBaseModel
+ for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
+ {
+ if (mBaseModel.size() == mModel[i].size())
+ {
+ for (U32 j = 0; j < mBaseModel.size(); ++j)
+ {
+
+ int refFaceCnt = 0;
+ int modelFaceCnt = 0;
+
+ if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) )
+ {
+ setLoadState( LLModelLoader::ERROR_MATERIALS );
+ mFMP->childDisable( "calculate_btn" );
+ }
+ }
+ }
+ }
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
- LLMatrix4 mat = iter->first;
+ LLMatrix4 mat = iter->first;
// compute position
LLVector3 position = LLVector3(0, 0, 0) * mat;
@@ -1393,171 +3408,38 @@ void LLModelPreview::rebuildUploadData()
mat *= scale_mat;
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();)
- { //for each instance with said transform applied
- LLModelInstance instance = *model_iter++;
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with said transform applied
+ LLModelInstance instance = *model_iter;
LLModel* base_model = instance.mModel;
- if (base_model && !requested_name.empty())
+ if (base_model)
{
base_model->mRequestedLabel = requested_name;
base_model->mMetric = metric;
}
- for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--)
- {
- LLModel* lod_model = NULL;
- if (!legacyMatching)
+ S32 idx = 0;
+ for (idx = 0; idx < mBaseModel.size(); ++idx)
+ { //find reference instance for this model
+ if (mBaseModel[idx] == base_model)
{
- // Fill LOD slots by finding matching meshes by label with name extensions
- // in the appropriate scene for each LOD. This fixes all kinds of issues
- // where the indexed method below fails in spectacular fashion.
- // If you don't take the time to name your LOD and PHYS meshes
- // with the name of their corresponding mesh in the HIGH LOD,
- // then the indexed method will be attempted below.
-
- LLMatrix4 transform;
-
- std::string name_to_match = instance.mLabel;
- llassert(!name_to_match.empty());
-
- int extensionLOD;
- if (i != LLModel::LOD_PHYSICS || mModel[LLModel::LOD_PHYSICS].empty())
- {
- extensionLOD = i;
- }
- else
- {
- //Physics can be inherited from other LODs or loaded, so we need to adjust what extension we are searching for
- extensionLOD = mPhysicsSearchLOD;
- }
-
- std::string toAdd;
- switch (extensionLOD)
- {
- case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break;
- case LLModel::LOD_LOW: toAdd = "_LOD1"; break;
- case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break;
- case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break;
- case LLModel::LOD_HIGH: break;
- }
-
- if (name_to_match.find(toAdd) == -1)
- {
- name_to_match += toAdd;
- }
-
- FindModel(mScene[i], name_to_match, lod_model, transform);
-
- if (!lod_model && i != LLModel::LOD_PHYSICS)
- {
- if (importerDebug)
- {
- LL_INFOS() << "Search of" << name_to_match << " in LOD" << i << " list failed. Searching for alternative among LOD lists." << LL_ENDL;
- }
-
- int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i;
- while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model)
- {
- std::string name_to_match = instance.mLabel;
- llassert(!name_to_match.empty());
-
- std::string toAdd;
- switch (searchLOD)
- {
- case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break;
- case LLModel::LOD_LOW: toAdd = "_LOD1"; break;
- case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break;
- case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break;
- case LLModel::LOD_HIGH: break;
- }
-
- if (name_to_match.find(toAdd) == -1)
- {
- name_to_match += toAdd;
- }
-
- // See if we can find an appropriately named model in LOD 'searchLOD'
- //
- FindModel(mScene[searchLOD], name_to_match, lod_model, transform);
- searchLOD++;
- }
- }
+ break;
}
- else
- {
- // Use old method of index-based association
- U32 idx = 0;
- for (idx = 0; idx < mBaseModel.size(); ++idx)
- {
- // find reference instance for this model
- if (mBaseModel[idx] == base_model)
- {
- if (importerDebug)
- {
- LL_INFOS() << "Attempting to use model index " << idx << " for LOD " << i << " of " << instance.mLabel << LL_ENDL;
- }
- break;
- }
- }
+ }
- // If the model list for the current LOD includes that index...
- //
+ if(idx < mBaseModel.size())
+ {
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+ { //fill LOD slots based on reference model index
if (mModel[i].size() > idx)
{
- // Assign that index from the model list for our LOD as the LOD model for this instance
- //
- lod_model = mModel[i][idx];
- if (importerDebug)
- {
- LL_INFOS() << "Indexed match of model index " << idx << " at LOD " << i << " to model named " << lod_model->mLabel << LL_ENDL;
- }
- }
- else if (importerDebug)
- {
- LL_INFOS() << "List of models does not include index " << idx << LL_ENDL;
+ instance.mLOD[i] = mModel[i][idx];
}
- }
-
- if (lod_model)
- {
- if (importerDebug)
- {
- if (i == LLModel::LOD_PHYSICS)
- {
- LL_INFOS() << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << LL_ENDL;
- }
- }
- instance.mLOD[i] = lod_model;
- }
- else if (importerDebug)
- {
- LL_INFOS() << "List of models does not include " << instance.mLabel << LL_ENDL;
- }
- }
-
- LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH];
- if (!high_lod_model)
- {
- setLoadState( LLModelLoader::ERROR_MATERIALS );
- mFMP->childDisable( "calculate_btn" );
- }
- else
- {
- for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
- {
- int refFaceCnt = 0;
- int modelFaceCnt = 0;
- llassert(instance.mLOD[i]);
- if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt ) )
+ else
{
- setLoadState( LLModelLoader::ERROR_MATERIALS );
- mFMP->childDisable( "calculate_btn" );
+ instance.mLOD[i] = NULL;
}
}
}
@@ -1566,34 +3448,6 @@ void LLModelPreview::rebuildUploadData()
}
}
- for (U32 lod = 0; lod < LLModel::NUM_LODS-1; lod++)
- {
- // Search for models that are not included into upload data
- // If we found any, that means something we loaded is not a sub-model.
- for (U32 model_ind = 0; model_ind < mModel[lod].size(); ++model_ind)
- {
- bool found_model = false;
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
- {
- LLModelInstance& instance = *iter;
- if (instance.mLOD[lod] == mModel[lod][model_ind])
- {
- found_model = true;
- break;
- }
- }
- if (!found_model && mModel[lod][model_ind] && !mModel[lod][model_ind]->mSubmodelID)
- {
- if (importerDebug)
- {
- LL_INFOS() << "Model " << mModel[lod][model_ind]->mLabel << " was not used - mismatching lod models." << LL_ENDL;
- }
- setLoadState( LLModelLoader::ERROR_MATERIALS );
- mFMP->childDisable( "calculate_btn" );
- }
- }
- }
-
F32 max_import_scale = (DEFAULT_MAX_PRIM_SCALE-0.1f)/max_scale;
F32 max_axis = llmax(mPreviewScale.mV[0], mPreviewScale.mV[1]);
@@ -1660,6 +3514,7 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
meshes.insert(instance.mModel);
std::stringstream str;
+
LLModel::Decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
@@ -1672,8 +3527,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
instance.mLOD[LLModel::LOD_LOW],
instance.mLOD[LLModel::LOD_IMPOSTOR],
decomp,
- save_skinweights, save_joint_positions,
- FALSE, TRUE, instance.mModel->mSubmodelID);
+ save_skinweights, save_joint_positions, FALSE, TRUE);
+
data["mesh"][instance.mModel->mLocalID] = str.str();
}
@@ -1741,28 +3596,13 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
clearGLODGroup();
}
- mModelLoader = new LLDAELoader(
- filename,
- lod,
- &LLModelPreview::loadedCallback,
- &LLModelPreview::lookupJointByName,
- &LLModelPreview::loadTextures,
- &LLModelPreview::stateChangedCallback,
- this,
- mJointTransformMap,
- mJointsFromNode,
- gSavedSettings.getU32("ImporterModelLimit"));
+ mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode );
if (force_disable_slm)
{
mModelLoader->mTrySLM = false;
}
- else
- {
- //only try to load from slm if viewer is configured to do so and this is the
- //initial model load (not an LoD or physics shape)
- mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty();
- }
+
mModelLoader->start();
mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
@@ -1793,7 +3633,6 @@ void LLModelPreview::setPhysicsFromLOD(S32 lod)
if (lod >= 0 && lod <= 3)
{
- mPhysicsSearchLOD = lod;
mModel[LLModel::LOD_PHYSICS] = mModel[lod];
mScene[LLModel::LOD_PHYSICS] = mScene[lod];
mLODFile[LLModel::LOD_PHYSICS].clear();
@@ -1813,14 +3652,11 @@ void LLModelPreview::clearIncompatible(S32 lod)
return;
}
- // at this point we don't care about sub-models,
- // different amount of sub-models means face count mismatch, not incompatibility
- U32 lod_size = countRootModels(mModel[lod]);
for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
{ //clear out any entries that aren't compatible with this model
if (i != lod)
{
- if (countRootModels(mModel[i]) != lod_size)
+ if (mModel[i].size() != mModel[lod].size())
{
mModel[i].clear();
mScene[i].clear();
@@ -1855,7 +3691,7 @@ void LLModelPreview::clearGLODGroup()
}
}
-void LLModelPreview::loadModelCallback(S32 loaded_lod)
+void LLModelPreview::loadModelCallback(S32 lod)
{
assert_main_thread();
@@ -1868,18 +3704,12 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
if(getLoadState() >= LLModelLoader::ERROR_PARSING)
{
mLoading = false ;
- mModelLoader = NULL;
return ;
}
- // Copy determinations about rig so UI will reflect them
- //
- setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload());
- setLegacyRigValid(mModelLoader->isLegacyRigValid());
-
mModelLoader->loadTextures() ;
- if (loaded_lod == -1)
+ if (lod == -1)
{ //populate all LoDs from model loader scene
mBaseModel.clear();
mBaseScene.clear();
@@ -1911,11 +3741,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
//override displayed model with current LoD
list_iter->mModel = list_iter->mLOD[lod];
- if (!list_iter->mModel)
- {
- continue;
- }
-
//add current model to current LoD's model list (LLModel::mLocalID makes a good vector index)
S32 idx = list_iter->mModel->mLocalID;
@@ -1924,7 +3749,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
mModel[lod].resize(idx+1);
}
- mModel[lod][idx] = list_iter->mModel;
+ mModel[lod][idx] = list_iter->mModel;
if (!list_iter->mModel->mSkinWeights.empty())
{
skin_weights = true;
@@ -1967,31 +3792,31 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
}
else
{ //only replace given LoD
- mModel[loaded_lod] = mModelLoader->mModelList;
- mScene[loaded_lod] = mModelLoader->mScene;
- mVertexBuffer[loaded_lod].clear();
+ mModel[lod] = mModelLoader->mModelList;
+ mScene[lod] = mModelLoader->mScene;
+ mVertexBuffer[lod].clear();
- setPreviewLOD(loaded_lod);
+ setPreviewLOD(lod);
- if (loaded_lod == LLModel::LOD_HIGH)
+ if (lod == LLModel::LOD_HIGH)
{ //save a copy of the highest LOD for automatic LOD manipulation
if (mBaseModel.empty())
{ //first time we've loaded a model, auto-gen LoD
mGenLOD = true;
}
- mBaseModel = mModel[loaded_lod];
+ mBaseModel = mModel[lod];
clearGLODGroup();
- mBaseScene = mScene[loaded_lod];
+ mBaseScene = mScene[lod];
mVertexBuffer[5].clear();
}
- clearIncompatible(loaded_lod);
+ clearIncompatible(lod);
mDirty = true;
- if (loaded_lod == LLModel::LOD_HIGH)
+ if (lod == LLModel::LOD_HIGH)
{
resetPreviewTarget();
}
@@ -2010,8 +3835,6 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
refresh();
mModelLoadedSignal();
-
- mModelLoader = NULL;
}
void LLModelPreview::resetPreviewTarget()
@@ -2360,20 +4183,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
- std::string name = base->mLabel;
-
- switch (lod)
- {
- case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
- case LLModel::LOD_LOW: name += "_LOD1"; break;
- case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
- case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
- case LLModel::LOD_HIGH: break;
- }
-
- mModel[lod][mdl_idx]->mLabel = name;
- mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID;
-
GLint* sizes = new GLint[patch_count*2];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
stop_gloderror();
@@ -2486,6 +4295,125 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
{
shader->bind();
}
+
+ /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
+ { //build physics scene
+ mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
+ mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
+
+ for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
+ }
+ }*/
+}
+
+void LLModelPreview::genModelBBox()
+{
+ LLVector3 min, max;
+ min = this->mModelLoader->mExtents[0];
+ max = this->mModelLoader->mExtents[1];
+
+ std::vector<LLVector3> v_list;
+ v_list.resize(4);
+ std::map<U8, std::vector<LLVector3> > face_list;
+
+ // Face 0
+ v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]);
+ v_list[1] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]);
+ v_list[2] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]);
+ v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]);
+ face_list.insert(std::pair<U8, std::vector<LLVector3> >(0, v_list));
+
+ // Face 1
+ v_list[0] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]);
+ v_list[1] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]);
+ v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]);
+ v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]);
+ face_list.insert(std::pair<U8, std::vector<LLVector3> >(1, v_list));
+
+ // Face 2
+ v_list[0] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]);
+ v_list[1] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]);
+ v_list[2] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]);
+ v_list[3] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]);
+ face_list.insert(std::pair<U8, std::vector<LLVector3> >(2, v_list));
+
+ // Face 3
+ v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]);
+ v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]);
+ v_list[2] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]);
+ v_list[3] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]);
+ face_list.insert(std::pair<U8, std::vector<LLVector3> >(3, v_list));
+
+ // Face 4
+ v_list[0] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]);
+ v_list[1] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]);
+ v_list[2] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]);
+ v_list[3] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]);
+ face_list.insert(std::pair<U8, std::vector<LLVector3> >(4, v_list));
+
+ // Face 5
+ v_list[0] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]);
+ v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]);
+ v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]);
+ v_list[3] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]);
+ face_list.insert(std::pair<U8, std::vector<LLVector3> >(5, v_list));
+
+ U16 Idx[] = { 0, 1, 2, 3, 0, 2, };
+
+ U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+ buff->allocateBuffer(4, 6, true);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<U16> idx;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+
+ buff->getVertexStrider(pos);
+ buff->getIndexStrider(idx);
+
+ buff->getNormalStrider(norm);
+ buff->getTexCoord0Strider(tc);
+
+ for (U32 i = 0; i < 6; ++i)
+ {
+ idx[i] = Idx[i];
+ }
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ LLModel* mdl = new LLModel(volume_params, 0.f);
+ mdl->mLabel = "BBOX";
+
+ mdl->setNumVolumeFaces(6);
+ for (U8 i = 0; i < 6; ++i)
+ {
+ for (U8 j = 0; j < 4; ++j)
+ {
+ pos[j] = face_list[i][j];
+ }
+
+ mdl->setVolumeFaceData(i, pos, norm, tc, idx, buff->getNumVerts(), buff->getNumIndices());
+ }
+
+ if (validate_model(mdl))
+ {
+ LLMatrix4 mat;
+ std::map<std::string, LLImportMaterial> materials;
+ std::vector<LLModelInstance> instance_list;
+ instance_list.push_back(LLModelInstance(mdl, mdl->mLabel, mat, materials));
+
+ for (S32 i = LLModel::LOD_HIGH - 1; i >= 0; i--)
+ {
+ mModel[i].clear();
+ mModel[i].push_back(mdl);
+
+ mScene[i].clear();
+ mScene[i].insert(std::pair<LLMatrix4, std::vector<LLModelInstance> >(mat, instance_list));
+ }
+ }
}
void LLModelPreview::updateStatusMessages()
@@ -2502,89 +4430,43 @@ void LLModelPreview::updateStatusMessages()
S32 total_verts[LLModel::NUM_LODS];
S32 total_submeshes[LLModel::NUM_LODS];
- for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
- {
- total_tris[i] = 0;
- total_verts[i] = 0;
- total_submeshes[i] = 0;
- }
-
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
- LLModelInstance& instance = *iter;
-
- LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH];
- if (!model_high_lod)
- {
- setLoadState( LLModelLoader::ERROR_MATERIALS );
- mFMP->childDisable( "calculate_btn" );
- continue;
- }
+ //initialize total for this lod to 0
+ total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
- for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter)
{
- LLModel* lod_model = instance.mLOD[i];
- if (!lod_model)
- {
- setLoadState( LLModelLoader::ERROR_MATERIALS );
- mFMP->childDisable( "calculate_btn" );
- }
-
- int refFaceCnt = 0;
- int modelFaceCnt = 0;
-
- if (!lod_model->matchMaterialOrder(model_high_lod, refFaceCnt, modelFaceCnt ) )
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
{
- setLoadState( LLModelLoader::ERROR_MATERIALS );
- mFMP->childDisable( "calculate_btn" );
- }
-
- if (lod_model)
- {
- //for each model in the lod
- S32 cur_tris = 0;
- S32 cur_verts = 0;
- S32 cur_submeshes = lod_model->getNumVolumeFaces();
-
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = lod_model->getVolumeFace(j);
- cur_tris += face.mNumIndices/3;
- cur_verts += face.mNumVertices;
- }
-
- std::string instance_name = instance.mLabel;
+ LLModel* model = instance->mModel;
+ if (model)
+ {
+ //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = model->getNumVolumeFaces();
- BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug");
- if (importerDebug)
- {
- // Useful for debugging generalized complaints below about total submeshes which don't have enough
- // context to address exactly what needs to be fixed to move towards compliance with the rules.
- //
- LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts << LL_ENDL;
- LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris << LL_ENDL;
- LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes << LL_ENDL;
-
- LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin();
- while (mat_iter != lod_model->mMaterialList.end())
- {
- LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter) << LL_ENDL;
- mat_iter++;
- }
- }
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ cur_tris += face.mNumIndices/3;
+ cur_verts += face.mNumVertices;
+ }
- //add this model to the lod total
- total_tris[i] += cur_tris;
- total_verts[i] += cur_verts;
- total_submeshes[i] += cur_submeshes;
+ //add this model to the lod total
+ total_tris[lod] += cur_tris;
+ total_verts[lod] += cur_verts;
+ total_submeshes[lod] += cur_submeshes;
- //store this model's counts to asset data
- tris[i].push_back(cur_tris);
- verts[i].push_back(cur_verts);
- submeshes[i].push_back(cur_submeshes);
+ //store this model's counts to asset data
+ tris[lod].push_back(cur_tris);
+ verts[lod].push_back(cur_verts);
+ submeshes[lod].push_back(cur_submeshes);
+ }
}
}
- }
+ }
if (mMaxTriangleLimit == 0)
{
@@ -2598,48 +4480,37 @@ void LLModelPreview::updateStatusMessages()
const LLVector4a scale(0.5f);
for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i)
{ //for each model in the lod
- if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
+ if (mModel[lod][i]->mPhysics.mHull.empty())
{ //no decomp exists
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j)
{ //for each submesh (face), add triangles and vertices to current total
- LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
- for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; )
+ const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+ for (S32 k = 0; k < face.mNumIndices && !has_degenerate; )
{
- U16 index_a = face.mIndices[k+0];
- U16 index_b = face.mIndices[k+1];
- U16 index_c = face.mIndices[k+2];
-
- LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
- LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
- LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
+ LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale);
if (ll_is_degenerate(v1,v2,v3))
{
has_degenerate = true;
}
- else
- {
- k += 3;
- }
}
}
}
}
}
-
+
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
std::string mesh_status_na = mFMP->getString("mesh_status_na");
S32 upload_status[LLModel::LOD_HIGH+1];
- mModelNoErrors = true;
+ bool upload_ok = true;
- const U32 lod_high = LLModel::LOD_HIGH;
- U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]);
-
- for (S32 lod = 0; lod <= lod_high; ++lod)
+ for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
{
upload_status[lod] = 0;
@@ -2652,7 +4523,7 @@ void LLModelPreview::updateStatusMessages()
}
else
{
- if (lod == lod_high)
+ if (lod == LLModel::LOD_HIGH)
{
upload_status[lod] = 2;
message = "mesh_status_missing_lod";
@@ -2673,6 +4544,8 @@ void LLModelPreview::updateStatusMessages()
mFMP->childSetValue(lod_vertices_name[lod], mesh_status_na);
}
+ const U32 lod_high = LLModel::LOD_HIGH;
+
if (lod != lod_high)
{
if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
@@ -2680,13 +4553,6 @@ void LLModelPreview::updateStatusMessages()
message = "mesh_status_submesh_mismatch";
upload_status[lod] = 2;
}
- else if (mModel[lod].size() - countRootModels(mModel[lod]) != high_submodel_count)
- {//number of submodels is different, not all faces are matched correctly.
- message = "mesh_status_submesh_mismatch";
- upload_status[lod] = 2;
- // Note: Submodels in instance were loaded from higher LOD and as result face count
- // returns same value and total_submeshes[lod] is identical to high_lod one.
- }
else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
{ //number of meshes is different
message = "mesh_status_mesh_mismatch";
@@ -2707,7 +4573,7 @@ void LLModelPreview::updateStatusMessages()
{
//too many vertices in this lod
message = "mesh_status_too_many_vertices";
- upload_status[lod] = 1;
+ upload_status[lod] = 2;
}
}
}
@@ -2719,7 +4585,7 @@ void LLModelPreview::updateStatusMessages()
if (upload_status[lod] >= 2)
{
- mModelNoErrors = false;
+ upload_ok = false;
}
if (lod == mPreviewLOD)
@@ -2733,41 +4599,23 @@ void LLModelPreview::updateStatusMessages()
}
- //warn if hulls have more than 256 points in them
- BOOL physExceededVertexLimit = FALSE;
- for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ //make sure no hulls have more than 256 points in them
+ for (U32 i = 0; upload_ok && i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
{
LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i];
- if (mdl)
+ for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j)
{
- for (U32 j = 0; j < mdl->mPhysics.mHull.size(); ++j)
+ if (mdl->mPhysics.mHull[j].size() > 256)
{
- if (mdl->mPhysics.mHull[j].size() > 256)
- {
- physExceededVertexLimit = TRUE;
- LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL;
- break;
- }
+ upload_ok = false;
}
}
}
- mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
- LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
- physStatusIcon->setVisible(physExceededVertexLimit);
- if (physExceededVertexLimit)
- {
- mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
- LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
- physStatusIcon->setImage(img);
- }
- if (getLoadState() >= LLModelLoader::ERROR_PARSING)
- {
- mModelNoErrors = false;
- LL_INFOS() << "Loader returned errors, model can't be uploaded" << LL_ENDL;
- }
+ bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false;
+ bool skinAndRigOk = true;
bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean();
bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean();
@@ -2775,23 +4623,19 @@ void LLModelPreview::updateStatusMessages()
{
if ( uploadingJointPositions && !isRigValidForJointPositionUpload() )
{
- mModelNoErrors = false;
- LL_INFOS() << "Invalid rig, there might be issues with uploading Joint positions" << LL_ENDL;
- }
+ skinAndRigOk = false;
+ }
}
-
- if(mModelNoErrors && mModelLoader)
+
+ if(upload_ok && mModelLoader)
{
if(!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean())
{
- // Some textures are still loading, prevent upload until they are done
- mModelNoErrors = false;
+ upload_ok = false ;
}
}
- // Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
- // current use of has_degenerate won't block upload permanently - later checks will restore the button
- if (!mModelNoErrors || has_degenerate)
+ if (!upload_ok || errorStateFromLoader || !skinAndRigOk || has_degenerate)
{
mFMP->childDisable("ok_btn");
}
@@ -3133,8 +4977,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLModel* base_mdl = *base_iter;
base_iter++;
- S32 num_faces = mdl->getNumVolumeFaces();
- for (S32 i = 0; i < num_faces; ++i)
+ for (S32 i = 0, e = mdl->getNumVolumeFaces(); i < e; ++i)
{
const LLVolumeFace &vf = mdl->getVolumeFace(i);
U32 num_vertices = vf.mNumVertices;
@@ -3229,14 +5072,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
void LLModelPreview::update()
{
- if (mGenLOD)
- {
- mGenLOD = false;
- genLODs();
- refresh();
- updateStatusMessages();
- }
-
if (mDirty)
{
mDirty = false;
@@ -3244,8 +5079,18 @@ void LLModelPreview::update()
refresh();
updateStatusMessages();
}
-}
+ if (mGenLOD)
+ {
+ if (!this->mHasBrokenModel)
+ {
+ mGenLOD = false;
+ genLODs();
+ refresh();
+ updateStatusMessages();
+ }
+ }
+}
//-----------------------------------------------------------------------------
// getTranslationForJointOffset()
//-----------------------------------------------------------------------------
@@ -3279,79 +5124,10 @@ void LLModelPreview::createPreviewAvatar( void )
}
else
{
- LL_INFOS() << "Failed to create preview avatar for upload model window" << LL_ENDL;
+ LL_INFOS()<<"Failed to create preview avatar for upload model window"<<LL_ENDL;
}
}
-//static
-U32 LLModelPreview::countRootModels(LLModelLoader::model_list models)
-{
- U32 root_models = 0;
- model_list::iterator model_iter = models.begin();
- while (model_iter != models.end())
- {
- LLModel* mdl = *model_iter;
- if (mdl && mdl->mSubmodelID == 0)
- {
- root_models++;
- }
- model_iter++;
- }
- return root_models;
-}
-
-void LLModelPreview::loadedCallback(
- LLModelLoader::scene& scene,
- LLModelLoader::model_list& model_list,
- S32 lod,
- void* opaque)
-{
- LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
- if (pPreview && !LLModelPreview::sIgnoreLoadedCallback)
- {
- pPreview->loadModelCallback(lod);
- }
-}
-
-void LLModelPreview::stateChangedCallback(U32 state,void* opaque)
-{
- LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
- if (pPreview)
- {
- pPreview->setLoadState(state);
- }
-}
-
-LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque)
-{
- LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque);
- if (pPreview)
- {
- return pPreview->getPreviewAvatar()->getJoint(str);
- }
- return NULL;
-}
-
-U32 LLModelPreview::loadTextures(LLImportMaterial& material,void* opaque)
-{
- (void)opaque;
-
- if (material.mDiffuseMapFilename.size())
- {
- material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >;
- LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData));
-
- tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW);
- tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE);
- tex->forceToSaveRawImage(0, F32_MAX);
- material.setDiffuseMap(tex->getID()); // record tex ID
- return 1;
- }
-
- material.mOpaqueData = NULL;
- return 0;
-}
-
void LLModelPreview::addEmptyFace( LLModel* pTarget )
{
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -3597,7 +5373,7 @@ BOOL LLModelPreview::render()
}
else
{
- LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL;
+ LL_INFOS(" ") << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL;
regen = TRUE;
}
}
@@ -3607,6 +5383,24 @@ BOOL LLModelPreview::render()
genBuffers(mPreviewLOD, skin_weight);
}
+ //make sure material lists all match
+ for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
+ {
+ if (mBaseModel.size() == mModel[i].size())
+ {
+ for (U32 j = 0; j < mBaseModel.size(); ++j)
+ {
+ int refFaceCnt = 0;
+ int modelFaceCnt = 0;
+
+ if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) )
+ {
+ mFMP->childDisable( "calculate_btn" );
+ }
+ }
+ }
+ }
+
if (!skin_weight)
{
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
@@ -3615,63 +5409,66 @@ BOOL LLModelPreview::render()
LLModel* model = instance.mLOD[mPreviewLOD];
- if (!model)
- {
- continue;
- }
-
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ if (!model)
+ {
+ continue;
+ }
- gGL.multMatrix((GLfloat*) mat.mMatrix);
+ gGL.pushMatrix();
+ LLMatrix4 mat;
+ if (model->getName() != "BBOX")
+ {
+ mat = instance.mTransform;
+ }
+ gGL.multMatrix((GLfloat*) mat.mMatrix);
- U32 num_models = mVertexBuffer[mPreviewLOD][model].size();
- for (U32 i = 0; i < num_models; ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+ for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
- if (textures)
+ if (textures)
+ {
+ int materialCnt = instance.mModel->mMaterialList.size();
+ if ( i < materialCnt )
{
- int materialCnt = instance.mModel->mMaterialList.size();
- if ( i < materialCnt )
- {
- const std::string& binding = instance.mModel->mMaterialList[i];
- const LLImportMaterial& material = instance.mMaterial[binding];
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
- gGL.diffuseColor4fv(material.mDiffuseColor.mV);
+ gGL.diffuseColor4fv(material.mDiffuseColor.mV);
- // Find the tex for this material, bind it, and add it to our set
- //
- LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
- if (tex)
+ if (material.mDiffuseMap.notNull())
+ {
+ if (material.mDiffuseMap->getDiscardLevel() > -1)
{
- mTextureSet.insert(tex);
+ gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
+ mTextureSet.insert(material.mDiffuseMap.get());
}
}
}
- else
- {
- gGL.diffuseColor4f(1,1,1,1);
- }
+ }
+ else
+ {
+ gGL.diffuseColor4f(1,1,1,1);
+ }
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
- if (edges)
- {
- glLineWidth(3.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
- }
+ if (edges)
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
}
- gGL.popMatrix();
}
+ gGL.popMatrix();
+ }
if (physics)
{
@@ -3699,100 +5496,98 @@ BOOL LLModelPreview::render()
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- if (!model)
- {
- continue;
- }
+ if (!model)
+ {
+ continue;
+ }
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
gGL.multMatrix((GLfloat*) mat.mMatrix);
- bool render_mesh = true;
+ bool render_mesh = true;
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
- LLModel::Decomposition& physics = model->mPhysics;
+ LLModel::Decomposition& physics = model->mPhysics;
- if (!physics.mHull.empty())
- {
- render_mesh = false;
+ if (!physics.mHull.empty())
+ {
+ render_mesh = false;
- if (physics.mMesh.empty())
- { //build vertex buffer for physics mesh
- gMeshRepo.buildPhysicsMesh(physics);
- }
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
- if (!physics.mMesh.empty())
- { //render hull instead of mesh
- for (U32 i = 0; i < physics.mMesh.size(); ++i)
+ if (!physics.mMesh.empty())
+ { //render hull instead of mesh
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
+ {
+ if (explode > 0.f)
{
- if (explode > 0.f)
- {
- gGL.pushMatrix();
+ gGL.pushMatrix();
- LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
- offset *= explode;
+ LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+ offset *= explode;
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
- static std::vector<LLColor4U> hull_colors;
+ static std::vector<LLColor4U> hull_colors;
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
- }
+ if (i+1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
+ }
- gGL.diffuseColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ gGL.diffuseColor4ubv(hull_colors[i].mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
- if (explode > 0.f)
- {
- gGL.popMatrix();
- }
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
}
}
}
}
-
- if (render_mesh)
- {
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
+ }
- U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
- for (U32 i = 0; i < num_models; ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+ if (render_mesh)
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+ for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
- buffer->setBuffer(type_mask & buffer->getTypeMask());
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- gGL.diffuseColor3f(1.f, 1.f, 0.f);
+ gGL.diffuseColor3f(1.f, 1.f, 0.f);
- glLineWidth(2.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glLineWidth(2.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
- }
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
}
-
- gGL.popMatrix();
}
+ gGL.popMatrix();
+ }
+
glLineWidth(3.f);
glPointSize(8.f);
gPipeline.enableLightsFullbright(LLColor4::white);
@@ -3972,20 +5767,20 @@ BOOL LLModelPreview::render()
position[j] = v;
}
- llassert(model->mMaterialList.size() > i);
+ llassert(model->mMaterialList.size() > i);
const std::string& binding = instance.mModel->mMaterialList[i];
const LLImportMaterial& material = instance.mMaterial[binding];
buffer->setBuffer(type_mask & buffer->getTypeMask());
gGL.diffuseColor4fv(material.mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // Find the tex for this material, bind it, and add it to our set
- //
- LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
- if (tex)
+ if (material.mDiffuseMap.notNull())
{
- mTextureSet.insert(tex);
+ if (material.mDiffuseMap->getDiscardLevel() > -1)
+ {
+ gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
+ mTextureSet.insert(material.mDiffuseMap.get());
+ }
}
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
@@ -4100,14 +5895,14 @@ void LLFloaterModelPreview::onReset(void* user_data)
LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) user_data;
fmp->childDisable("reset_btn");
LLModelPreview* mp = fmp->mModelPreview;
- std::string filename = mp->mLODFile[LLModel::LOD_HIGH];
+ std::string filename = mp->mLODFile[3];
fmp->resetDisplayOptions();
//reset model preview
fmp->initModelPreview();
mp = fmp->mModelPreview;
- mp->loadModel(filename,LLModel::LOD_HIGH,true);
+ mp->loadModel(filename,3,true);
}
//static
@@ -4157,6 +5952,16 @@ void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
{
if (!mLODFrozen)
{
+ S32 lod_mode = 0;
+ LLCtrlSelectionInterface* iface = this->mFMP->childGetSelectionInterface("lod_mode_" + lod_name[lod]);
+ if (iface)
+ {
+ lod_mode = iface->getFirstSelectedIndex();
+ }
+
+ if (lod_mode == 0 && this->mHasBrokenModel)
+ return;
+
genLODs(lod, 3, enforce_tri_limit);
refresh();
}
@@ -4201,7 +6006,7 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
}
mUploadBtn->setVisible(!visible);
- mUploadBtn->setEnabled(isModelUploadAllowed());
+ mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty());
if (visible)
{
@@ -4267,7 +6072,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
childSetVisible("upload_fee", true);
childSetVisible("price_breakdown", true);
- mUploadBtn->setEnabled(isModelUploadAllowed());
+ mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty());
}
void LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(S32 status, const std::string& reason)
@@ -4291,16 +6096,6 @@ void LLFloaterModelPreview::onModelUploadFailure()
mUploadBtn->setEnabled(true);
}
-bool LLFloaterModelPreview::isModelUploadAllowed()
-{
- bool allow_upload = mHasUploadPerm && !mUploadModelUrl.empty();
- if (mModelPreview)
- {
- allow_upload &= mModelPreview->mModelNoErrors;
- }
- return allow_upload;
-}
-
S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
{
if (mContinue)
@@ -4350,8 +6145,8 @@ void LLFloaterModelPreview::onPermissionsReceived(const LLSD& result)
// BAP HACK: handle "" for case that MeshUploadFlag cap is broken.
mHasUploadPerm = (("" == upload_status) || ("valid" == upload_status));
- // isModelUploadAllowed() includes mHasUploadPerm
- mUploadBtn->setEnabled(isModelUploadAllowed());
+ //mUploadBtn->setEnabled(mHasUploadPerm);
+ mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty());
getChild<LLTextBox>("warning_title")->setVisible(!mHasUploadPerm);
getChild<LLTextBox>("warning_message")->setVisible(!mHasUploadPerm);
}