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-rw-r--r--indra/newview/llfloatermodelpreview.cpp324
1 files changed, 241 insertions, 83 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 4e71aa7fa6..866cc39eec 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -178,6 +178,80 @@ std::string lod_label_name[NUM_LOD+1] =
"I went off the end of the lod_label_name array. Me so smart."
};
+
+#define LL_DEGENERACY_TOLERANCE 1e-7f
+
+inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
+{
+ volatile F32 p0 = a[0] * b[0];
+ volatile F32 p1 = a[1] * b[1];
+ volatile F32 p2 = a[2] * b[2];
+ return p0 + p1 + p2;
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE)
+{
+ // small area check
+ {
+ LLVector4a edge1; edge1.setSub( a, b );
+ LLVector4a edge2; edge2.setSub( a, c );
+ //////////////////////////////////////////////////////////////////////////
+ /// Linden Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ // If no one edge is more than 10x longer than any other edge, we weaken
+ // the tolerance by a factor of 1e-4f.
+
+ LLVector4a edge3; edge3.setSub( c, b );
+ const F32 len1sq = edge1.dot3(edge1).getF32();
+ const F32 len2sq = edge2.dot3(edge2).getF32();
+ const F32 len3sq = edge3.dot3(edge3).getF32();
+ bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
+ bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
+ bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
+ if ( abOK && acOK && cbOK )
+ {
+ tolerance *= 1e-4f;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ /// End Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ LLVector4a cross; cross.setCross3( edge1, edge2 );
+
+ LLVector4a edge1b; edge1b.setSub( b, a );
+ LLVector4a edge2b; edge2b.setSub( b, c );
+ LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
+
+ if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
+ {
+ return true;
+ }
+ }
+
+ // point triangle distance check
+ {
+ LLVector4a Q; Q.setSub(a, b);
+ LLVector4a R; R.setSub(c, b);
+
+ const F32 QQ = dot3fpu(Q, Q);
+ const F32 RR = dot3fpu(R, R);
+ const F32 QR = dot3fpu(R, Q);
+
+ volatile F32 QQRR = QQ * RR;
+ volatile F32 QRQR = QR * QR;
+ F32 Det = (QQRR - QRQR);
+
+ if( Det == 0.0f )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
bool validate_face(const LLVolumeFace& face)
{
for (U32 i = 0; i < face.mNumIndices; ++i)
@@ -189,6 +263,31 @@ bool validate_face(const LLVolumeFace& face)
}
}
+ if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
+ {
+ llwarns << "Face has invalid number of indices." << llendl;
+ return false;
+ }
+
+ /*const LLVector4a scale(0.5f);
+
+ for (U32 i = 0; i < face.mNumIndices; i+=3)
+ {
+ U16 idx1 = face.mIndices[i];
+ U16 idx2 = face.mIndices[i+1];
+ U16 idx3 = face.mIndices[i+2];
+
+ LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ llwarns << "Degenerate face found!" << llendl;
+ return false;
+ }
+ }*/
+
return true;
}
@@ -1187,11 +1286,7 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&
void LLModelLoader::run()
{
- if (!doLoadModel())
- {
- mPreview = NULL;
- }
-
+ doLoadModel();
doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
}
@@ -1322,7 +1417,7 @@ bool LLModelLoader::doLoadModel()
if(model->getStatus() != LLModel::NO_ERRORS)
{
setLoadState(ERROR_PARSING + model->getStatus()) ;
- return true ; //abort
+ return false; //abort
}
if (model.notNull() && validate_model(model))
@@ -2794,7 +2889,7 @@ LLModelPreview::~LLModelPreview()
{
if (mModelLoader)
{
- delete mModelLoader;
+ mModelLoader->mPreview = NULL;
mModelLoader = NULL;
}
//*HACK : *TODO : turn this back on when we understand why this crashes
@@ -3890,7 +3985,35 @@ void LLModelPreview::updateStatusMessages()
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
}
+ bool has_degenerate = false;
+ {//check for degenerate triangles in physics mesh
+ U32 lod = LLModel::LOD_PHYSICS;
+ const LLVector4a scale(0.5f);
+ for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i)
+ { //for each model in the lod
+ if (mModel[lod][i]->mPhysics.mHull.empty())
+ { //no decomp exists
+ S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
+ for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+ for (S32 k = 0; k < face.mNumIndices && !has_degenerate; )
+ {
+ LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ has_degenerate = true;
+ }
+ }
+ }
+ }
+ }
+ }
+
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
std::string mesh_status_na = mFMP->getString("mesh_status_na");
@@ -3991,7 +4114,10 @@ void LLModelPreview::updateStatusMessages()
for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j)
{
- upload_ok = upload_ok && mdl->mPhysics.mHull[i].size() <= 256;
+ if (mdl->mPhysics.mHull[j].size() > 256)
+ {
+ upload_ok = false;
+ }
}
}
@@ -4015,7 +4141,7 @@ void LLModelPreview::updateStatusMessages()
}
const BOOL confirmed_checkbox = mFMP->getChild<LLCheckBoxCtrl>("confirm_checkbox")->getValue().asBoolean();
- if ( upload_ok && !errorStateFromLoader && skinAndRigOk && confirmed_checkbox)
+ if ( upload_ok && !errorStateFromLoader && skinAndRigOk && !has_degenerate && confirmed_checkbox)
{
mFMP->childEnable("ok_btn");
}
@@ -4740,39 +4866,43 @@ BOOL LLModelPreview::render()
LLModel::Decomposition& physics = model->mPhysics;
- if (physics.mMesh.empty())
- { //build vertex buffer for physics mesh
- gMeshRepo.buildPhysicsMesh(physics);
- }
-
- if (!physics.mMesh.empty())
- { //render hull instead of mesh
+ if (!physics.mHull.empty())
+ {
render_mesh = false;
- for (U32 i = 0; i < physics.mMesh.size(); ++i)
- {
- if (explode > 0.f)
+
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
+
+ if (!physics.mMesh.empty())
+ { //render hull instead of mesh
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
- gGL.pushMatrix();
+ if (explode > 0.f)
+ {
+ gGL.pushMatrix();
- LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
- offset *= explode;
+ LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+ offset *= explode;
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
- static std::vector<LLColor4U> hull_colors;
+ static std::vector<LLColor4U> hull_colors;
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
- }
+ if (i+1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
+ }
- glColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ glColor4ubv(hull_colors[i].mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
- if (explode > 0.f)
- {
- gGL.popMatrix();
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
+ }
}
}
}
@@ -4798,9 +4928,10 @@ BOOL LLModelPreview::render()
glColor3f(1.f, 1.f, 0.f);
- glLineWidth(3.f);
+ glLineWidth(2.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
@@ -4809,6 +4940,80 @@ BOOL LLModelPreview::render()
gGL.popMatrix();
}
+ glLineWidth(3.f);
+ glPointSize(8.f);
+ gPipeline.enableLightsFullbright(LLColor4::white);
+ //show degenerate triangles
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ LLGLDisable cull(GL_CULL_FACE);
+ glColor4f(1.f,0.f,0.f,1.f);
+ const LLVector4a scale(0.5f);
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+
+ if (!model)
+ {
+ continue;
+ }
+
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ glMultMatrixf((GLfloat*) mat.mMatrix);
+
+
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ LLModel::Decomposition& physics = model->mPhysics;
+
+ if (physics.mHull.empty())
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+
+ for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ LLStrider<LLVector3> pos_strider;
+ buffer->getVertexStrider(pos_strider, 0);
+ LLVector4a* pos = (LLVector4a*) pos_strider.get();
+
+ LLStrider<U16> idx;
+ buffer->getIndexStrider(idx, 0);
+
+ for (U32 i = 0; i < buffer->getNumIndices(); i += 3)
+ {
+ LLVector4a v1; v1.setMul(pos[*idx++], scale);
+ LLVector4a v2; v2.setMul(pos[*idx++], scale);
+ LLVector4a v3; v3.setMul(pos[*idx++], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ buffer->draw(LLRender::LINE_LOOP, 3, i);
+ buffer->draw(LLRender::POINTS, 3, i);
+ }
+ }
+ }
+ }
+ }
+
+ gGL.popMatrix();
+ }
+ glLineWidth(1.f);
+ glPointSize(1.f);
+ gPipeline.enableLightsPreview();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
@@ -5094,54 +5299,7 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL
mParams = sInstance->mDecompParams;
//copy out positions and indices
- if (mdl)
- {
- U16 index_offset = 0;
- U16 tri[3] ;
-
- mPositions.clear();
- mIndices.clear();
- mBBox[1] = LLVector3(F32_MIN, F32_MIN, F32_MIN) ;
- mBBox[0] = LLVector3(F32_MAX, F32_MAX, F32_MAX) ;
-
- //queue up vertex positions and indices
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = mdl->getVolumeFace(i);
- if (mPositions.size() + face.mNumVertices > 65535)
- {
- continue;
- }
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
- for(U32 k = 0 ; k < 3 ; k++)
- {
- mBBox[0].mV[k] = llmin(mBBox[0].mV[k], mPositions[j].mV[k]) ;
- mBBox[1].mV[k] = llmax(mBBox[1].mV[k], mPositions[j].mV[k]) ;
- }
- }
-
- updateTriangleAreaThreshold() ;
-
- for (U32 j = 0; j+2 < face.mNumIndices; j += 3)
- {
- tri[0] = face.mIndices[j] + index_offset ;
- tri[1] = face.mIndices[j + 1] + index_offset ;
- tri[2] = face.mIndices[j + 2] + index_offset ;
-
- if(isValidTriangle(tri[0], tri[1], tri[2]))
- {
- mIndices.push_back(tri[0]);
- mIndices.push_back(tri[1]);
- mIndices.push_back(tri[2]);
- }
- }
-
- index_offset += face.mNumVertices;
- }
- }
+ assignData(mdl) ;
}
void LLFloaterModelPreview::setStatusMessage(const std::string& msg)