diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 91 |
1 files changed, 58 insertions, 33 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index ab6753b4be..0006e3423b 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1970,7 +1970,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) } else { - llassert(model[lod].empty()); + return false; } } } @@ -3107,18 +3107,20 @@ void LLModelPreview::rebuildUploadData() } } - for (U32 i = 0; i < LLModel::NUM_LODS; i++) - { //fill LOD slots based on reference model index - if (!mModel[i].empty()) - { - instance.mLOD[i] = mModel[i][idx]; - } - else - { - instance.mLOD[i] = NULL; + if(idx < mBaseModel.size()) + { + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { //fill LOD slots based on reference model index + if (mModel[i].size() > idx) + { + instance.mLOD[i] = mModel[i][idx]; + } + else + { + instance.mLOD[i] = NULL; + } } } - instance.mTransform = mat; mUploadData.push_back(instance); } @@ -3734,7 +3736,9 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim U32 tri_count = 0; for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) { - mVertexBuffer[5][mdl][i]->setBuffer(type_mask); + LLVertexBuffer* buff = mVertexBuffer[5][mdl][i]; + buff->setBuffer(type_mask & buff->getTypeMask()); + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); if (num_indices > 2) { @@ -3856,6 +3860,8 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim for (GLint i = 0; i < patch_count; ++i) { + type_mask = mVertexBuffer[5][base][i]->getTypeMask(); + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); if (sizes[i*2+1] > 0 && sizes[i*2] > 0) @@ -3880,8 +3886,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim LLStrider<U16> index; buff->getVertexStrider(pos); - buff->getNormalStrider(norm); - buff->getTexCoord0Strider(tc); + if (type_mask & LLVertexBuffer::MAP_NORMAL) + { + buff->getNormalStrider(norm); + } + if (type_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + buff->getTexCoord0Strider(tc); + } + buff->getIndexStrider(index); target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); @@ -4087,18 +4100,20 @@ void LLModelPreview::updateStatusMessages() } else if (!verts[lod].empty()) { + S32 sum_verts_higher_lod = 0; + S32 sum_verts_this_lod = 0; for (U32 i = 0; i < verts[lod].size(); ++i) { - S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0; + sum_verts_higher_lod += ((i < verts[lod+1].size()) ? verts[lod+1][i] : 0); + sum_verts_this_lod += verts[lod][i]; + } - if (max_verts > 0) - { - if (verts[lod][i] > max_verts) - { //too many vertices in this lod - message = "mesh_status_too_many_vertices"; - upload_status[lod] = 2; - } - } + if ((sum_verts_higher_lod > 0) && + (sum_verts_this_lod > sum_verts_higher_lod)) + { + //too many vertices in this lod + message = "mesh_status_too_many_vertices"; + upload_status[lod] = 2; } } } @@ -4485,7 +4500,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 ; if (skinned) { @@ -4503,8 +4518,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLStrider<LLVector4> weights_strider; vb->getVertexStrider(vertex_strider); - vb->getNormalStrider(normal_strider); - vb->getTexCoord0Strider(tc_strider); vb->getIndexStrider(index_strider); if (skinned) @@ -4513,8 +4526,18 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) } LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + + if (vf.mTexCoords) + { + vb->getTexCoord0Strider(tc_strider); + LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); + } + + if (vf.mNormals) + { + vb->getNormalStrider(normal_strider); + LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + } if (skinned) { @@ -4773,6 +4796,8 @@ BOOL LLModelPreview::render() const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) @@ -4821,8 +4846,8 @@ BOOL LLModelPreview::render() for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + buffer->setBuffer(type_mask & buffer->getTypeMask()); if (textures) { @@ -4941,7 +4966,7 @@ BOOL LLModelPreview::render() { LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -5007,7 +5032,7 @@ BOOL LLModelPreview::render() { LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); LLStrider<LLVector3> pos_strider; buffer->getVertexStrider(pos_strider, 0); @@ -5132,7 +5157,7 @@ BOOL LLModelPreview::render() position[j] = v; } - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); |