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path: root/indra/newview/llfloatermodelpreview.cpp
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Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 3286408f21..b9838f7da2 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -3623,6 +3623,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
LLVertexBuffer::unbind();
+ bool no_ff = LLGLSLShader::sNoFixedFunction;
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ LLGLSLShader::sNoFixedFunction = false;
+
+ if (shader)
+ {
+ shader->unbind();
+ }
+
stop_gloderror();
static U32 cur_name = 1;
@@ -4003,6 +4012,13 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
mResourceCost = calcResourceCost();
+ LLVertexBuffer::unbind();
+ LLGLSLShader::sNoFixedFunction = no_ff;
+ if (shader)
+ {
+ shader->bind();
+ }
+
/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
{ //build physics scene
mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
@@ -4950,7 +4966,7 @@ BOOL LLModelPreview::render()
llassert(binding == model->mMaterialList[i]);
- gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ gGL.diffuseColor4fv(material.mDiffuseColor.mV);
if (material.mDiffuseMap.notNull())
{
@@ -5261,7 +5277,7 @@ BOOL LLModelPreview::render()
const LLImportMaterial& material = instance.mMaterial[binding];
buffer->setBuffer(type_mask & buffer->getTypeMask());
- gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ gGL.diffuseColor4fv(material.mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);