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Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp174
1 files changed, 105 insertions, 69 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index a071f338ba..100f1d580b 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -737,6 +737,20 @@ void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
{
mModelPreview->onLODParamCommit(lod, enforce_tri_limit);
+
+ //refresh LoDs that reference this one
+ for (S32 i = lod - 1; i >= 0; --i)
+ {
+ LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[i]);
+ if (lod_source_combo->getCurrentIndex() == LLModelPreview::USE_LOD_ABOVE)
+ {
+ onLoDSourceCommit(i);
+ }
+ else
+ {
+ break;
+ }
+ }
}
@@ -746,7 +760,6 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
void LLFloaterModelPreview::draw()
{
LLFloater::draw();
- LLRect r = getRect();
mModelPreview->update();
@@ -1670,7 +1683,6 @@ bool LLModelLoader::doLoadModel()
//If no skeleton, do a breadth-first search to get at specific joints
bool rootNode = false;
- bool skeletonWithNoRootNode = false;
//Need to test for a skeleton that does not have a root node
//This occurs when your instance controller does not have an associated scene
@@ -1681,10 +1693,6 @@ bool LLModelLoader::doLoadModel()
{
rootNode = true;
}
- else
- {
- skeletonWithNoRootNode = true;
- }
}
if ( !pSkeleton || !rootNode )
@@ -2488,7 +2496,7 @@ void LLModelLoader::loadTextures()
if(!material.mDiffuseMapFilename.empty())
{
material.mDiffuseMap =
- LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
+ LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW);
material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX);
mNumOfFetchingTextures++ ;
@@ -3870,15 +3878,30 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
U32 triangle_count = 0;
- for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ U32 instanced_triangle_count = 0;
+
+ //get the triangle count for the whole scene
+ for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter)
{
- LLModel* mdl = *iter;
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
{
- triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
+ LLModel* mdl = instance->mModel;
+ if (mdl)
+ {
+ instanced_triangle_count += mdl->getNumTriangles();
+ }
}
}
+ //get the triangle count for the non-instanced set of models
+ for (U32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ triangle_count += mBaseModel[i]->getNumTriangles();
+ }
+
+ //get ratio of uninstanced triangles to instanced triangles
+ F32 triangle_ratio = (F32) triangle_count / (F32) instanced_triangle_count;
+
U32 base_triangle_count = triangle_count;
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -3912,6 +3935,8 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
if (which_lod > -1 && which_lod < NUM_LOD)
{
limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
+ //convert from "scene wide" to "non-instanced" triangle limit
+ limit = (S32) ( (F32) limit*triangle_ratio );
}
}
else
@@ -4017,7 +4042,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
U32 actual_verts = 0;
U32 submeshes = 0;
- mRequestedTriangleCount[lod] = triangle_count;
+ mRequestedTriangleCount[lod] = (S32) ( (F32) triangle_count / triangle_ratio );
mRequestedErrorThreshold[lod] = lod_error_threshold;
glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
@@ -4199,28 +4224,36 @@ void LLModelPreview::updateStatusMessages()
//initialize total for this lod to 0
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
- for (U32 i = 0; i < mModel[lod].size(); ++i)
- { //for each model in the lod
- S32 cur_tris = 0;
- S32 cur_verts = 0;
- S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
-
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
- cur_tris += face.mNumIndices/3;
- cur_verts += face.mNumVertices;
- }
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
+ {
+ LLModel* model = instance->mModel;
+ if (model)
+ {
+ //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = model->getNumVolumeFaces();
+
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ cur_tris += face.mNumIndices/3;
+ cur_verts += face.mNumVertices;
+ }
- //add this model to the lod total
- total_tris[lod] += cur_tris;
- total_verts[lod] += cur_verts;
- total_submeshes[lod] += cur_submeshes;
+ //add this model to the lod total
+ total_tris[lod] += cur_tris;
+ total_verts[lod] += cur_verts;
+ total_submeshes[lod] += cur_submeshes;
- //store this model's counts to asset data
- tris[lod].push_back(cur_tris);
- verts[lod].push_back(cur_verts);
- submeshes[lod].push_back(cur_submeshes);
+ //store this model's counts to asset data
+ tris[lod].push_back(cur_tris);
+ verts[lod].push_back(cur_verts);
+ submeshes[lod].push_back(cur_submeshes);
+ }
+ }
}
}
@@ -4397,34 +4430,38 @@ void LLModelPreview::updateStatusMessages()
}
//add up physics triangles etc
- S32 start = 0;
- S32 end = mModel[LLModel::LOD_PHYSICS].size();
-
S32 phys_tris = 0;
S32 phys_hulls = 0;
S32 phys_points = 0;
- for (S32 i = start; i < end; ++i)
- { //add up hulls and points and triangles for selected mesh(es)
- LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
- S32 cur_submeshes = model->getNumVolumeFaces();
-
- LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
-
- if (!decomp.empty())
+ //get the triangle count for the whole scene
+ for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
{
- phys_hulls += decomp.size();
- for (U32 i = 0; i < decomp.size(); ++i)
+ LLModel* model = instance->mModel;
+ if (model)
{
- phys_points += decomp[i].size();
- }
- }
- else
- { //choose physics shape OR decomposition, can't use both
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = model->getVolumeFace(j);
- phys_tris += face.mNumIndices/3;
+ S32 cur_submeshes = model->getNumVolumeFaces();
+
+ LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
+
+ if (!decomp.empty())
+ {
+ phys_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ phys_points += decomp[i].size();
+ }
+ }
+ else
+ { //choose physics shape OR decomposition, can't use both
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ phys_tris += face.mNumIndices/3;
+ }
+ }
}
}
}
@@ -4588,7 +4625,7 @@ void LLModelPreview::updateLodControls(S32 lod)
if (!lod_combo) return;
S32 lod_mode = lod_combo->getCurrentIndex();
- if (lod_mode == 0) // LoD from file
+ if (lod_mode == LOD_FROM_FILE) // LoD from file
{
fmp->mLODMode[lod] = 0;
for (U32 i = 0; i < num_file_controls; ++i)
@@ -4601,7 +4638,7 @@ void LLModelPreview::updateLodControls(S32 lod)
mFMP->childHide(lod_controls[i] + lod_name[lod]);
}
}
- else if (lod_mode == 2) // use LoD above
+ else if (lod_mode == USE_LOD_ABOVE) // use LoD above
{
fmp->mLODMode[lod] = 2;
for (U32 i = 0; i < num_file_controls; ++i)
@@ -4977,16 +5014,9 @@ BOOL LLModelPreview::render()
bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
- bool resetJoints = false;
if ( upload_joints != mLastJointUpdate )
{
- if ( mLastJointUpdate )
- {
- resetJoints = true;
- }
-
mLastJointUpdate = upload_joints;
-
}
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
@@ -5073,6 +5103,11 @@ BOOL LLModelPreview::render()
refresh();
}
+ if (use_shaders)
+ {
+ gObjectPreviewProgram.bind();
+ }
+
gGL.loadIdentity();
gPipeline.enableLightsPreview();
@@ -5098,11 +5133,6 @@ BOOL LLModelPreview::render()
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
- if (use_shaders)
- {
- gObjectPreviewProgram.bind();
- }
-
LLGLEnable normalize(GL_NORMALIZE);
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
@@ -5291,7 +5321,7 @@ BOOL LLModelPreview::render()
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
}
- glColor4ubv(hull_colors[i].mV);
+ gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
if (explode > 0.f)
@@ -5762,6 +5792,12 @@ void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
{
mModelPreview->updateLodControls(lod);
refresh();
+
+ LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
+ if (lod_source_combo->getCurrentIndex() == LLModelPreview::GENERATE)
+ { //rebuild LoD to update triangle counts
+ onLODParamCommit(lod, true);
+ }
}
void LLFloaterModelPreview::resetDisplayOptions()