diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 174 |
1 files changed, 105 insertions, 69 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index a071f338ba..100f1d580b 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -737,6 +737,20 @@ void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) { mModelPreview->onLODParamCommit(lod, enforce_tri_limit); + + //refresh LoDs that reference this one + for (S32 i = lod - 1; i >= 0; --i) + { + LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[i]); + if (lod_source_combo->getCurrentIndex() == LLModelPreview::USE_LOD_ABOVE) + { + onLoDSourceCommit(i); + } + else + { + break; + } + } } @@ -746,7 +760,6 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) void LLFloaterModelPreview::draw() { LLFloater::draw(); - LLRect r = getRect(); mModelPreview->update(); @@ -1670,7 +1683,6 @@ bool LLModelLoader::doLoadModel() //If no skeleton, do a breadth-first search to get at specific joints bool rootNode = false; - bool skeletonWithNoRootNode = false; //Need to test for a skeleton that does not have a root node //This occurs when your instance controller does not have an associated scene @@ -1681,10 +1693,6 @@ bool LLModelLoader::doLoadModel() { rootNode = true; } - else - { - skeletonWithNoRootNode = true; - } } if ( !pSkeleton || !rootNode ) @@ -2488,7 +2496,7 @@ void LLModelLoader::loadTextures() if(!material.mDiffuseMapFilename.empty()) { material.mDiffuseMap = - LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW); + LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE); material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX); mNumOfFetchingTextures++ ; @@ -3870,15 +3878,30 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim U32 triangle_count = 0; - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + U32 instanced_triangle_count = 0; + + //get the triangle count for the whole scene + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter) { - LLModel* mdl = *iter; - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) { - triangle_count += mdl->getVolumeFace(i).mNumIndices/3; + LLModel* mdl = instance->mModel; + if (mdl) + { + instanced_triangle_count += mdl->getNumTriangles(); + } } } + //get the triangle count for the non-instanced set of models + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + triangle_count += mBaseModel[i]->getNumTriangles(); + } + + //get ratio of uninstanced triangles to instanced triangles + F32 triangle_ratio = (F32) triangle_count / (F32) instanced_triangle_count; + U32 base_triangle_count = triangle_count; U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3912,6 +3935,8 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim if (which_lod > -1 && which_lod < NUM_LOD) { limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); + //convert from "scene wide" to "non-instanced" triangle limit + limit = (S32) ( (F32) limit*triangle_ratio ); } } else @@ -4017,7 +4042,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim U32 actual_verts = 0; U32 submeshes = 0; - mRequestedTriangleCount[lod] = triangle_count; + mRequestedTriangleCount[lod] = (S32) ( (F32) triangle_count / triangle_ratio ); mRequestedErrorThreshold[lod] = lod_error_threshold; glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); @@ -4199,28 +4224,36 @@ void LLModelPreview::updateStatusMessages() //initialize total for this lod to 0 total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - for (U32 i = 0; i < mModel[lod].size(); ++i) - { //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter) + { + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) + { + LLModel* model = instance->mModel; + if (model) + { + //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = model->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } - //add this model to the lod total - total_tris[lod] += cur_tris; - total_verts[lod] += cur_verts; - total_submeshes[lod] += cur_submeshes; + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; - //store this model's counts to asset data - tris[lod].push_back(cur_tris); - verts[lod].push_back(cur_verts); - submeshes[lod].push_back(cur_submeshes); + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } + } } } @@ -4397,34 +4430,38 @@ void LLModelPreview::updateStatusMessages() } //add up physics triangles etc - S32 start = 0; - S32 end = mModel[LLModel::LOD_PHYSICS].size(); - S32 phys_tris = 0; S32 phys_hulls = 0; S32 phys_points = 0; - for (S32 i = start; i < end; ++i) - { //add up hulls and points and triangles for selected mesh(es) - LLModel* model = mModel[LLModel::LOD_PHYSICS][i]; - S32 cur_submeshes = model->getNumVolumeFaces(); - - LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull; - - if (!decomp.empty()) + //get the triangle count for the whole scene + for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter) + { + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) { - phys_hulls += decomp.size(); - for (U32 i = 0; i < decomp.size(); ++i) + LLModel* model = instance->mModel; + if (model) { - phys_points += decomp[i].size(); - } - } - else - { //choose physics shape OR decomposition, can't use both - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = model->getVolumeFace(j); - phys_tris += face.mNumIndices/3; + S32 cur_submeshes = model->getNumVolumeFaces(); + + LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull; + + if (!decomp.empty()) + { + phys_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + phys_points += decomp[i].size(); + } + } + else + { //choose physics shape OR decomposition, can't use both + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + phys_tris += face.mNumIndices/3; + } + } } } } @@ -4588,7 +4625,7 @@ void LLModelPreview::updateLodControls(S32 lod) if (!lod_combo) return; S32 lod_mode = lod_combo->getCurrentIndex(); - if (lod_mode == 0) // LoD from file + if (lod_mode == LOD_FROM_FILE) // LoD from file { fmp->mLODMode[lod] = 0; for (U32 i = 0; i < num_file_controls; ++i) @@ -4601,7 +4638,7 @@ void LLModelPreview::updateLodControls(S32 lod) mFMP->childHide(lod_controls[i] + lod_name[lod]); } } - else if (lod_mode == 2) // use LoD above + else if (lod_mode == USE_LOD_ABOVE) // use LoD above { fmp->mLODMode[lod] = 2; for (U32 i = 0; i < num_file_controls; ++i) @@ -4977,16 +5014,9 @@ BOOL LLModelPreview::render() bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - bool resetJoints = false; if ( upload_joints != mLastJointUpdate ) { - if ( mLastJointUpdate ) - { - resetJoints = true; - } - mLastJointUpdate = upload_joints; - } for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) @@ -5073,6 +5103,11 @@ BOOL LLModelPreview::render() refresh(); } + if (use_shaders) + { + gObjectPreviewProgram.bind(); + } + gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -5098,11 +5133,6 @@ BOOL LLModelPreview::render() const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } - LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) @@ -5291,7 +5321,7 @@ BOOL LLModelPreview::render() hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); } - glColor4ubv(hull_colors[i].mV); + gGL.diffuseColor4ubv(hull_colors[i].mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); if (explode > 0.f) @@ -5762,6 +5792,12 @@ void LLFloaterModelPreview::onLoDSourceCommit(S32 lod) { mModelPreview->updateLodControls(lod); refresh(); + + LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]); + if (lod_source_combo->getCurrentIndex() == LLModelPreview::GENERATE) + { //rebuild LoD to update triangle counts + onLODParamCommit(lod, true); + } } void LLFloaterModelPreview::resetDisplayOptions() |