diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index ea839e6f5a..c9f5b42b20 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -760,7 +760,6 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) void LLFloaterModelPreview::draw() { LLFloater::draw(); - LLRect r = getRect(); mModelPreview->update(); @@ -1684,7 +1683,6 @@ bool LLModelLoader::doLoadModel() //If no skeleton, do a breadth-first search to get at specific joints bool rootNode = false; - bool skeletonWithNoRootNode = false; //Need to test for a skeleton that does not have a root node //This occurs when your instance controller does not have an associated scene @@ -1695,10 +1693,6 @@ bool LLModelLoader::doLoadModel() { rootNode = true; } - else - { - skeletonWithNoRootNode = true; - } } if ( !pSkeleton || !rootNode ) @@ -2502,7 +2496,7 @@ void LLModelLoader::loadTextures() if(!material.mDiffuseMapFilename.empty()) { material.mDiffuseMap = - LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW); + LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLGLTexture::BOOST_PREVIEW); material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE); material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX); mNumOfFetchingTextures++ ; @@ -5020,16 +5014,9 @@ BOOL LLModelPreview::render() bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - bool resetJoints = false; if ( upload_joints != mLastJointUpdate ) { - if ( mLastJointUpdate ) - { - resetJoints = true; - } - mLastJointUpdate = upload_joints; - } for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) |