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-rw-r--r--indra/newview/llfloatermodelpreview.cpp2753
1 files changed, 1630 insertions, 1123 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 5dd983d818..85cc205dab 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -2,30 +2,25 @@
* @file llfloatermodelpreview.cpp
* @brief LLFloaterModelPreview class implementation
*
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2007, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlife.com/developers/opensource/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at http://secondlife.com/developers/opensource/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -98,9 +93,6 @@
#include "glod/glod.h"
-
-#if LL_MESH_ENABLED
-
//static
S32 LLFloaterModelPreview::sUploadAmount = 10;
LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
@@ -113,28 +105,54 @@ const S32 PREVIEW_TEXTURE_HEIGHT = 300;
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
-std::string limit_name[] =
-{
- "lowest limit",
- "low limit",
- "medium limit",
- "high limit",
- "physics limit",
- "I went off the end of the limit_name array. Me so smart."
+std::string lod_name[] =
+{
+ "lowest",
+ "low",
+ "medium",
+ "high",
+ "I went off the end of the lod_name array. Me so smart."
+};
+
+std::string lod_triangles_name[] =
+{
+ "lowest_triangles",
+ "low_triangles",
+ "medium_triangles",
+ "high_triangles",
+ "I went off the end of the lod_triangles_name array. Me so smart."
};
-std::string info_name[] =
+std::string lod_vertices_name[] =
{
- "lowest info",
- "low info",
- "medium info",
- "high info",
- "physics info",
+ "lowest_vertices",
+ "low_vertices",
+ "medium_vertices",
+ "high_vertices",
+ "I went off the end of the lod_vertices_name array. Me so smart."
+};
+
+std::string lod_status_name[] =
+{
+ "lowest_status",
+ "low_status",
+ "medium_status",
+ "high_status",
+ "I went off the end of the lod_status_name array. Me so smart."
+};
- "I went off the end of the info_name array. Me so smart."
+std::string lod_label_name[] =
+{
+ "lowest_label",
+ "low_label",
+ "medium_label",
+ "high_label",
+ "I went off the end of the lod_label_name array. Me so smart."
};
+
+
bool validate_face(const LLVolumeFace& face)
{
for (U32 i = 0; i < face.mNumIndices; ++i)
@@ -145,7 +163,7 @@ bool validate_face(const LLVolumeFace& face)
return false;
}
}
-
+
return true;
}
@@ -164,62 +182,48 @@ bool validate_model(const LLModel* mdl)
llwarns << "Face has no vertices." << llendl;
return false;
}
-
+
if (mdl->getVolumeFace(i).mNumIndices == 0)
{
llwarns << "Face has no indices." << llendl;
return false;
}
-
+
if (!validate_face(mdl->getVolumeFace(i)))
{
return false;
}
}
-
+
return true;
}
BOOL stop_gloderror()
{
GLuint error = glodGetError();
-
+
if (error != GLOD_NO_ERROR)
{
llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
return TRUE;
}
-
+
return FALSE;
}
-LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
-: LLFloater(key)
-{
-
-}
-
-LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
-{
- if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater)
- {
- LLFloaterModelPreview::sInstance->mDecompFloater = NULL;
- }
-}
-
class LLMeshFilePicker : public LLFilePickerThread
{
public:
LLFloaterModelPreview* mFMP;
S32 mLOD;
-
+
LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
- : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+ : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
{
mFMP = fmp;
mLOD = lod;
}
-
+
virtual void notify(const std::string& filename)
{
mFMP->mModelPreview->loadModel(mFile, mLOD);
@@ -231,14 +235,13 @@ public:
// LLFloaterModelPreview()
//-----------------------------------------------------------------------------
LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
- LLFloater(key)
+LLFloater(key)
{
sInstance = this;
mLastMouseX = 0;
mLastMouseY = 0;
mGLName = 0;
mLoading = FALSE;
- mDecompFloater = NULL;
}
//-----------------------------------------------------------------------------
@@ -250,69 +253,74 @@ BOOL LLFloaterModelPreview::postBuild()
{
return FALSE;
}
-
- childSetCommitCallback("high detail combo", onHighLODCommit, this);
- childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
- childSetCommitCallback("low detail combo", onLowLODCommit, this);
- childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
- childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
-
-
- childSetCommitCallback("high limit", onHighLimitCommit, this);
- childSetCommitCallback("medium limit", onMediumLimitCommit, this);
- childSetCommitCallback("low limit", onLowLimitCommit, this);
- childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
- childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
-
- childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
-
+
+ childSetAction("lod_browse", onBrowseLOD, this);
+ childSetCommitCallback("lod_triangle_limit", onTriangleLimitCommit, this);
+
+ childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);
+ childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this);
+
childSetCommitCallback("show edges", onShowEdgesCommit, this);
- childSetCommitCallback("auto fill", onAutoFillCommit, this);
-
- childSetCommitCallback("explode", onExplodeCommit, this);
-
+ childSetCommitCallback("lod_generate", onAutoFillCommit, this);
+
childSetTextArg("status", "[STATUS]", getString("status_idle"));
-
- for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
- {
- if (lod == LLModel::LOD_PHYSICS)
- {
- childSetTextArg(info_name[lod], "[HULLS]", std::string("0"));
- childSetTextArg(info_name[lod], "[POINTS]", std::string("0"));
- }
- else
- {
- childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
- childSetTextArg(info_name[lod], "[VERTICES]", std::string("0"));
- childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0"));
- std::string msg = getString("required");
- childSetTextArg(info_name[lod], "[MESSAGE]", msg);
- }
-
- childSetVisible(limit_name[lod], FALSE);
- }
-
+
//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
childSetAction("ok_btn", onUpload, this);
-
+
childSetAction("consolidate", onConsolidate, this);
- childSetAction("scrub materials", onScrubMaterials, this);
-
- childSetAction("decompose_btn", onDecompose, this);
-
+ childSetAction("clear_materials", onClearMaterials, this);
+
childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
- const U32 width = 512;
- const U32 height = 512;
+ childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
+ childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
+
+ childSetCommitCallback("import_scale", onImportScaleCommit, this);
- mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
- PREVIEW_HPAD+height,
- getRect().getWidth()-PREVIEW_HPAD,
- PREVIEW_HPAD);
+ childSetCommitCallback("lod_file_or_limit", refresh, this);
+ childSetCommitCallback("physics_load_radio", refresh, this);
+
+ childDisable("upload_skin");
+ childDisable("upload_joints");
+
+ initDecompControls();
+
+ LLView* preview_panel = getChild<LLView>("preview_panel");
+ mPreviewRect = preview_panel->getRect();
+
mModelPreview = new LLModelPreview(512, 512, this);
mModelPreview->setPreviewTarget(16.f);
+ //set callbacks for left click on line editor rows
+ for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+ {
+ LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+
+ text = getChild<LLTextBox>(lod_triangles_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+
+ text = getChild<LLTextBox>(lod_vertices_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+
+ text = getChild<LLTextBox>(lod_status_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+ }
+
return TRUE;
}
@@ -322,61 +330,25 @@ BOOL LLFloaterModelPreview::postBuild()
LLFloaterModelPreview::~LLFloaterModelPreview()
{
sInstance = NULL;
-
+
+ if ( mModelPreview->containsRiggedAsset() )
+ {
+ gAgentAvatarp->resetJointPositions();
+ }
+
delete mModelPreview;
if (mGLName)
{
LLImageGL::deleteTextures(1, &mGLName );
}
-
- if (mDecompFloater)
- {
- mDecompFloater->closeFloater();
- mDecompFloater = NULL;
- }
}
void LLFloaterModelPreview::loadModel(S32 lod)
{
mLoading = TRUE;
-
- (new LLMeshFilePicker(this, lod))->getFile();
-}
-
-void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
-{
- if (mode == 0)
- {
- loadModel(lod);
- }
- else if (mode != mModelPreview->mLODMode[lod])
- {
- mModelPreview->mLODMode[lod] = mode;
- mModelPreview->genLODs(lod);
- }
-
- mModelPreview->setPreviewLOD(lod);
-
- LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
-
- if (mode == 1) //triangle count
- {
- U32 tri_count = 0;
- for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
- iter != mModelPreview->mBaseModel.end(); ++iter)
- {
- tri_count += (*iter)->getNumTriangles();
- }
-
- lim->setMaxValue(tri_count);
- lim->setVisible(TRUE);
- }
- else
- {
- lim->setVisible(FALSE);
- }
+ (new LLMeshFilePicker(this, lod))->getFile();
}
void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
@@ -389,7 +361,8 @@ void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
}
}
-void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+//static
+void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
@@ -397,19 +370,26 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
{
return;
}
+
+ fp->mModelPreview->calcResourceCost();
+ fp->mModelPreview->refresh();
+}
- S32 which_mode = 0;
-
- LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
- if (iface)
+//static
+void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
{
- which_mode = iface->getFirstSelectedIndex();
+ return;
}
- fp->mModelPreview->setPreviewLOD(which_mode);
+
+ fp->mModelPreview->refresh();
}
//static
-void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
+void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
@@ -417,57 +397,30 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
{
return;
}
+
+ fp->mModelPreview->refresh();
+ fp->mModelPreview->resetPreviewTarget();
+ fp->mModelPreview->clearBuffers();
+}
- S32 which_mode = 0;
-
- std::string combo_name[] =
+//static
+void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
{
- "lowest detail combo",
- "low detail combo",
- "medium detail combo",
- "high detail combo",
- "physics detail combo",
-
- "I went off the end of the combo_name array. Me so smart."
- };
-
- LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
-
- fp->setLODMode(lod, which_mode);
-}
-
-//static
-void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLODMode(3, userdata);
-}
-
-//static
-void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLODMode(2, userdata);
-}
-
-//static
-void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLODMode(1, userdata);
-}
-
-//static
-void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLODMode(0, userdata);
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLODMode(4, userdata);
+ fp->mModelPreview->setPreviewLOD(which_mode);
}
//static
@@ -479,64 +432,42 @@ void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
{
return;
}
-
- S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
-
+
+ S32 limit = fp->childGetValue("lod_triangle_limit").asInteger();
+
fp->setLimit(lod, limit);
}
//static
-void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata)
+void LLFloaterModelPreview::onTriangleLimitCommit(LLUICtrl* ctrl, void* userdata)
{
- LLFloaterModelPreview::setLimit(3, userdata);
-}
-
-//static
-void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLimit(2, userdata);
-}
-
-//static
-void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLimit(1, userdata);
-}
-
-//static
-void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLimit(0, userdata);
-}
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-//static
-void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview::setLimit(4, userdata);
+ LLFloaterModelPreview::setLimit(fp->mModelPreview->mPreviewLOD, userdata);
}
//static
-void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
+void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
- fp->mModelPreview->smoothNormals();
+
+ fp->mModelPreview->generateNormals();
}
//static
void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+
fp->mModelPreview->refresh();
}
//static
void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
{
- LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+ LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
+
fp->mModelPreview->refresh();
}
@@ -544,7 +475,7 @@ void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+
fp->mModelPreview->genLODs();
}
@@ -556,22 +487,24 @@ void LLFloaterModelPreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
-
+
+ mModelPreview->update();
+
if (!mLoading)
{
childSetTextArg("status", "[STATUS]", getString("status_idle"));
}
- childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
+ childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
-
- if (mDecompFloater)
+
+ if (mCurRequest.notNull())
{
- mDecompFloater->childSetText("status", gMeshRepo.mDecompThread->mStatus);
+ childSetTextArg("status", "[STATUS]", mCurRequest->mStatusMessage);
}
-
+
U32 resource_cost = mModelPreview->mResourceCost*10;
-
+
if (childGetValue("upload_textures").asBoolean())
{
resource_cost += mModelPreview->mTextureSet.size()*10;
@@ -582,9 +515,19 @@ void LLFloaterModelPreview::draw()
if (mModelPreview)
{
gGL.color3f(1.f, 1.f, 1.f);
-
+
gGL.getTexUnit(0)->bind(mModelPreview);
+
+ LLView* preview_panel = getChild<LLView>("preview_panel");
+
+ LLRect rect = preview_panel->getRect();
+ if (rect != mPreviewRect)
+ {
+ mModelPreview->refresh();
+ mPreviewRect = preview_panel->getRect();
+ }
+
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
@@ -597,7 +540,7 @@ void LLFloaterModelPreview::draw()
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
}
gGL.end();
-
+
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
@@ -616,7 +559,7 @@ BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
mLastMouseY = y;
return TRUE;
}
-
+
return LLFloater::handleMouseDown(x, y, mask);
}
@@ -636,7 +579,7 @@ BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
-
+
if (mModelPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
@@ -653,20 +596,20 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
}
else
{
-
+
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, 0.f);
mModelPreview->zoom(zoom_amt);
}
-
+
mModelPreview->refresh();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
-
+
if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
{
return LLFloater::handleHover(x, y, mask);
@@ -683,7 +626,7 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
-
+
return TRUE;
}
@@ -697,40 +640,23 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
mModelPreview->zoom((F32)clicks * -0.2f);
mModelPreview->refresh();
}
-
+
return TRUE;
}
//static
void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
{
- LLCDParam* param = (LLCDParam*) data;
-
- LLCDResult ret = LLCD_OK;
-
if (LLConvexDecomposition::getInstance() == NULL)
{
llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
return;
}
-
- if (param->mType == LLCDParam::LLCD_FLOAT)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) ctrl->getValue().asReal());
- }
- else if (param->mType == LLCDParam::LLCD_INTEGER ||
- param->mType == LLCDParam::LLCD_ENUM)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asInteger());
- }
- else if (param->mType == LLCDParam::LLCD_BOOLEAN)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asBoolean());
- }
-
- if (ret)
+
+ if (sInstance)
{
- llerrs << "WTF?" << llendl;
+ LLCDParam* param = (LLCDParam*) data;
+ sInstance->mDecompParams[param->mName] = ctrl->getValue();
}
}
@@ -740,221 +666,222 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
LLCDStageData* stage = (LLCDStageData*) data;
LLModel* mdl = NULL;
-
+
if (sInstance)
{
+ if (sInstance->mCurRequest.notNull())
+ {
+ llinfos << "Decomposition request still pending." << llendl;
+ return;
+ }
+
if (sInstance->mModelPreview)
{
- if (sInstance->mDecompFloater)
+ S32 idx = sInstance->childGetValue("physics_layer").asInteger();
+ if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
{
- S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger();
- if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
- {
- mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
- }
+ mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
}
}
}
if (mdl)
{
- gMeshRepo.mDecompThread->execute(stage->mName, mdl);
+ sInstance->mCurRequest = new DecompRequest(stage->mName, mdl);
+ gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest);
+ }
+
+ const std::string decompose("Decompose");
+
+ if (decompose == stage->mName)
+ { //hide decompose panel and show simplify panel
+ sInstance->childSetVisible("physics step 2", false);
+ sInstance->childSetVisible("physics step 3", true);
}
}
//static
-void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
+void LLFloaterModelPreview::onPhysicsOptimize(LLUICtrl* ctrl, void *data)
{
- gMeshRepo.mDecompThread->cancel();
+ //hide step 1 panel and show step 2 panel + info
+ sInstance->childSetVisible("physics step 1", false);
+ sInstance->childSetVisible("physics step 2", true);
+ sInstance->childSetVisible("physics info", true);
}
-void LLFloaterModelPreview::showDecompFloater()
+//static
+void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)
+{
+ sInstance->loadModel(LLModel::LOD_PHYSICS);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)
{
- if (!mDecompFloater)
+ S32 which_mode = 3;
+ LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo");
+ if (iface)
{
- LLSD key;
- mDecompFloater = new LLPhysicsDecompFloater(key);
+ which_mode = iface->getFirstSelectedIndex();
+ }
+
+ sInstance->mModelPreview->setPhysicsFromLOD(which_mode);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata)
+{
+ //hide step 2 panel and info and show step 1 panel
+ sInstance->childSetVisible("physics step 1", true);
+ sInstance->childSetVisible("physics step 2", false);
+ sInstance->childSetVisible("physics info", false);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata)
+{
+ //hide step 3 panel and show step 2 panel
+ sInstance->childSetVisible("physics step 3", false);
+ sInstance->childSetVisible("physics step 2", true);
+}
- S32 left = 20;
- S32 right = 270;
-
- S32 cur_y = 30;
-
- {
- //add status text
- LLTextBox::Params p;
- p.name("status");
- p.rect(LLRect(left, cur_y, right-80, cur_y-20));
- mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
- }
-
-
- { //add cancel button
- LLButton::Params p;
- p.name("Cancel");
- p.label("Cancel");
- p.rect(LLRect(right-80, cur_y, right, cur_y-20));
- LLButton* button = LLUICtrlFactory::create<LLButton>(p);
- button->setCommitCallback(onPhysicsStageCancel, NULL);
- mDecompFloater->addChild(button);
- }
-
- cur_y += 30;
-
-
- const LLCDStageData* stage;
- S32 stage_count = 0;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
- }
-
- const LLCDParam* param;
- S32 param_count = 0;
- if (LLConvexDecomposition::getInstance() != NULL)
+//static
+void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
+{
+ if (sInstance && sInstance->mCurRequest.notNull())
+ {
+ sInstance->mCurRequest->mContinue = 0;
+ }
+}
+
+void LLFloaterModelPreview::initDecompControls()
+{
+ LLSD key;
+
+ childSetCommitCallback("cancel_btn", onPhysicsStageCancel, NULL);
+ childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);
+ childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL);
+ childSetCommitCallback("physics_optimize", onPhysicsOptimize, NULL);
+ childSetCommitCallback("decompose_back", onPhysicsDecomposeBack, NULL);
+ childSetCommitCallback("simplify_back", onPhysicsSimplifyBack, NULL);
+ childSetCommitCallback("physics_layer", refresh, NULL);
+
+ static const LLCDStageData* stage = NULL;
+ static S32 stage_count = 0;
+
+ if (!stage && LLConvexDecomposition::getInstance() != NULL)
+ {
+ stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+ }
+
+ static const LLCDParam* param = NULL;
+ static S32 param_count = 0;
+ if (!param && LLConvexDecomposition::getInstance() != NULL)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+ }
+
+ for (S32 j = stage_count-1; j >= 0; --j)
+ {
+ LLButton* button = getChild<LLButton>(stage[j].mName);
+ if (button)
{
- param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+ button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
}
- for (S32 j = stage_count-1; j >= 0; --j)
+ gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+ // protected against stub by stage_count being 0 for stub above
+ LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+ //llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
+ //llinfos << "------------------------------------" << llendl;
+
+ for (S32 i = 0; i < param_count; ++i)
{
- LLButton::Params p;
- p.name(stage[j].mName);
- p.label(stage[j].mName);
- p.rect(LLRect(left, cur_y, right, cur_y-20));
- LLButton* button = LLUICtrlFactory::create<LLButton>(p);
- button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
- mDecompFloater->addChild(button);
- gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
- cur_y += 30;
- // protected against stub by stage_count being 0 for stub above
- LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
-
- for (S32 i = 0; i < param_count; ++i)
+ if (param[i].mStage != j)
{
- if (param[i].mStage != j)
- {
- continue;
- }
-
- if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ continue;
+ }
+
+ std::string name(param[i].mName ? param[i].mName : "");
+ std::string description(param[i].mDescription ? param[i].mDescription : "");
+
+ std::string type = "unknown";
+
+ llinfos << name << " - " << description << llendl;
+
+ if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
+ //llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
+
+ LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
+ if (slider)
{
- LLSliderCtrl::Params p;
- p.name(param[i].mName);
- p.label(param[i].mName);
- p.rect(LLRect(left, cur_y, right, cur_y-20));
- p.min_value(param[i].mDetails.mRange.mLow.mFloat);
- p.max_value(param[i].mDetails.mRange.mHigh.mFloat);
- p.increment(param[i].mDetails.mRange.mDelta.mFloat);
- p.decimal_digits(3);
- p.initial_value(param[i].mDefault.mFloat);
- LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
+ slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat);
+ slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat);
+ slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat);
+ slider->setValue(param[i].mDefault.mFloat);
slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
- mDecompFloater->addChild(slider);
- cur_y += 30;
}
- else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ }
+ else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ //llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+
+ LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
+ if (slider)
{
- LLSliderCtrl::Params p;
- p.name(param[i].mName);
- p.label(param[i].mName);
- p.rect(LLRect(left, cur_y, right, cur_y-20));
- p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
- p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
- p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
- p.initial_value(param[i].mDefault.mIntOrEnumValue);
- LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
+ slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
+ slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
+ slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
+ slider->setValue(param[i].mDefault.mIntOrEnumValue);
slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
- mDecompFloater->addChild(slider);
- cur_y += 30;
}
- else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ }
+ else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
+ //llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
+
+ LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
+ if (check_box)
{
- LLCheckBoxCtrl::Params p;
- p.rect(LLRect(left, cur_y, right, cur_y-20));
- p.name(param[i].mName);
- p.label(param[i].mName);
- p.initial_value(param[i].mDefault.mBool);
- LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
+ check_box->setValue(param[i].mDefault.mBool);
check_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
- mDecompFloater->addChild(check_box);
- cur_y += 30;
}
- else if (param[i].mType == LLCDParam::LLCD_ENUM)
- {
- LLComboBox::Params p;
- p.rect(LLRect(left, cur_y, right/3, cur_y-20));
- p.name(param[i].mName);
- p.label(param[i].mName);
- LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_ENUM)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ //llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+
+ { //plug into combo box
+
+ //llinfos << "Accepted values: " << llendl;
+ LLComboBox* combo_box = getChild<LLComboBox>(name);
for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
{
+ //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
+ // << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
+
combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
}
combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
- mDecompFloater->addChild(combo_box);
- cur_y += 30;
}
+
+ //llinfos << "----" << llendl;
}
+ //llinfos << "-----------------------------" << llendl;
}
-
- //mesh render checkbox
- {
- LLCheckBoxCtrl::Params p;
- p.label("Mesh: ");
- p.name("render_mesh");
- p.rect(LLRect(left, cur_y, right/4, cur_y-20));
- LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
- check->setValue(true);
- mDecompFloater->addChild(check);
- }
-
- //hull render checkbox
- {
- LLCheckBoxCtrl::Params p;
- p.label("Hull: ");
- p.name("render_hull");
- p.rect(LLRect(right/4, cur_y, right/2, cur_y-20));
- LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
- check->setValue(true);
- mDecompFloater->addChild(check);
- }
-
- { //submesh combo box label
- LLTextBox::Params p;
- p.label("Model");
- p.name("model label");
- p.rect(LLRect(right/3, cur_y, right/2, cur_y-20));
- LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
- text_box->setValue("Model");
- mDecompFloater->addChild(text_box);
- }
- {
- //add submesh combo box
- LLComboBox::Params p;
- p.rect(LLRect(right/2, cur_y, right, cur_y-20));
- p.name("model");
- LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
- for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i)
- {
- LLModel* mdl = mModelPreview->mBaseModel[i];
- combo_box->add(mdl->mLabel, i);
- }
- combo_box->setValue(0);
- mDecompFloater->addChild(combo_box);
- cur_y += 30;
- }
-
- mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
- mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
- mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
-
- mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
}
-
- mDecompFloater->openFloater();
+
+ childSetCommitCallback("physics_layer", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
+ childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);
+ childSetCommitCallback("show physics", LLFloaterModelPreview::refresh, this);
}
//-----------------------------------------------------------------------------
@@ -998,7 +925,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev
mJointMap["mAnkleLeft"] = "mAnkleLeft";
mJointMap["mFootLeft"] = "mFootLeft";
mJointMap["mToeLeft"] = "mToeLeft";
-
+
mJointMap["avatar_mPelvis"] = "mPelvis";
mJointMap["avatar_mTorso"] = "mTorso";
mJointMap["avatar_mChest"] = "mChest";
@@ -1025,8 +952,8 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev
mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
mJointMap["avatar_mFootLeft"] = "mFootLeft";
mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
+
+
mJointMap["hip"] = "mPelvis";
mJointMap["abdomen"] = "mTorso";
mJointMap["chest"] = "mChest";
@@ -1062,7 +989,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
LLVector4a( 1,-1,-1),
LLVector4a( 1,-1, 1),
};
-
+
for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
{
const LLVolumeFace& face = model->getVolumeFace(j);
@@ -1073,15 +1000,15 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
LLVector4a size;
size.setSub(face.mExtents[1],face.mExtents[0]);
size.mul(0.5f);
-
+
for (U32 i = 0; i < 8; i++)
{
LLVector4a t;
t.setMul(size, box[i]);
t.add(center);
-
+
LLVector4a v;
-
+
mat.affineTransform(t, v);
if (first_transform)
@@ -1101,11 +1028,11 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&
{
LLVector4a mina, maxa;
LLMatrix4a mata;
-
+
mata.loadu(mat);
mina.load3(min.mV);
maxa.load3(max.mV);
-
+
stretch_extents(model, mata, mina, maxa, first_transform);
min.set(mina.getF32ptr());
@@ -1116,32 +1043,32 @@ void LLModelLoader::run()
{
DAE dae;
domCOLLADA* dom = dae.open(mFilename);
-
+
if (dom)
{
daeDatabase* db = dae.getDatabase();
-
+
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
-
+
daeDocument* doc = dae.getDoc(mFilename);
if (!doc)
{
llwarns << "can't find internal doc" << llendl;
return;
}
-
+
daeElement* root = doc->getDomRoot();
if (!root)
{
llwarns << "document has no root" << llendl;
return;
}
-
+
//get unit scale
mTransform.setIdentity();
-
+
domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
-
+
if (unit)
{
F32 meter = unit->getMeter();
@@ -1149,14 +1076,14 @@ void LLModelLoader::run()
mTransform.mMatrix[1][1] = meter;
mTransform.mMatrix[2][2] = meter;
}
-
+
//get up axis rotation
LLMatrix4 rotation;
-
+
domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
domAsset::domUp_axis* up_axis =
- daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
-
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
if (up_axis)
{
up = up_axis->getValue();
@@ -1170,20 +1097,20 @@ void LLModelLoader::run()
{
rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
}
-
+
rotation *= mTransform;
mTransform = rotation;
-
-
+
+
for (daeInt idx = 0; idx < count; ++idx)
{ //build map of domEntities to LLModel
domMesh* mesh = NULL;
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
-
+
if (mesh)
{
LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
-
+
if (model.notNull() && validate_model(model))
{
mModelList.push_back(model);
@@ -1191,13 +1118,13 @@ void LLModelLoader::run()
}
}
}
-
+
count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
for (daeInt idx = 0; idx < count; ++idx)
{ //add skinned meshes as instances
domSkin* skin = NULL;
db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
-
+
if (skin)
{
domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
@@ -1213,7 +1140,7 @@ void LLModelLoader::run()
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+
LLMatrix4 normalized_transformation;
normalized_transformation.setTranslation(mesh_translation_vector);
@@ -1221,13 +1148,13 @@ void LLModelLoader::run()
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= normalized_transformation;
normalized_transformation = mesh_scale;
-
+
glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
inv_mat = inv_mat.inverse();
LLMatrix4 inverse_normalized_transformation(inv_mat.m);
-
+
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
-
+
if (bind_mat)
{ //get bind shape matrix
domFloat4x4& dom_value = bind_mat->getValue();
@@ -1239,38 +1166,161 @@ void LLModelLoader::run()
model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
}
}
-
+
LLMatrix4 trans = normalized_transformation;
trans *= model->mBindShapeMatrix;
model->mBindShapeMatrix = trans;
-
+
}
-
- /*{
- LLMatrix4 rotation;
- if (up == UPAXISTYPE_X_UP)
+
+
+ //The joint transfom map that we'll populate below
+ std::map<std::string,LLMatrix4> jointTransforms;
+ jointTransforms.clear();
+
+ //Some collada setup for accessing the skeleton
+ daeElement* pElement = 0;
+ dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+
+ //Try to get at the skeletal instance controller
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ bool missingSkeletonOrScene = false;
+
+ //If no skeleton, do a breadth-first search to get at specific joints
+ if ( !pSkeleton )
+ {
+ daeElement* pScene = root->getDescendant("visual_scene");
+ if ( !pScene )
{
- rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
+ missingSkeletonOrScene = true;
}
- else if (up == UPAXISTYPE_Z_UP)
+ else
{
- rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
- }
-
- rotation *= model->mBindShapeMatrix;
- model->mBindShapeMatrix = rotation;
- }*/
-
+ //Get the children at this level
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+
+ //Process any children that are joints
+ //Not all children are joints, some code be ambient lights, cameras, geometry etc..
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ if ( isNodeAJoint( pNode ) )
+ {
+ processJointNode( pNode, jointTransforms );
+ }
+ }
+ }
+ }
+ else
+ //Has Skeleton
+ {
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).second.c_str() );
+ //llwarns<<"Joint "<< str <<llendl;
+
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolver( pJoint, "./translate" );
+ domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslate )
+ {
+ extractTranslation( pTranslate, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ llwarns<< "The found element is not a translate node" <<llendl;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ }
+
+ //Store the joint transform w/respect to it's name.
+ jointTransforms[(*jointIt).second.c_str()] = workingTransform;
+ }
+ }
+
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingSkeletonOrScene )
+ {
+ llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
+ }
+ }//got skeleton?
+ }
+ if ( !missingSkeletonOrScene )
+ {
+ //Set the joint translations on the avatar
+ //The joints are reset in the dtor
+ const int jointCnt = mJointMap.size();
+ std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).first.c_str();
+ if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ {
+ LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
+ if ( pJoint )
+ {
+ pJoint->storeCurrentXform( jointTransform.getTranslation() );
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
+ }
+ //Reposition the avatars pelvis (avPos+offset)
+ if ( lookingForJoint == "mPelvis" )
+ {
+ const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
+ gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
+ gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
+ }
+ }
+ }
+ } //missingSkeletonOrScene
+
domSkin::domJoints* joints = skin->getJoints();
-
+
domInputLocal_Array& joint_input = joints->getInput_array();
-
+
for (size_t i = 0; i < joint_input.getCount(); ++i)
{
domInputLocal* input = joint_input.get(i);
xsNMTOKEN semantic = input->getSemantic();
-
+
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
{ //found joint source, fill model->mJointMap and model->mJointList
daeElement* elem = input->getSource().getElement();
@@ -1279,13 +1329,13 @@ void LLModelLoader::run()
if (source)
{
-
+
domName_array* names_source = source->getName_array();
if (names_source)
{
domListOfNames &names = names_source->getValue();
-
+
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j));
@@ -1303,7 +1353,7 @@ void LLModelLoader::run()
if (names_source)
{
xsIDREFS& names = names_source->getValue();
-
+
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j).getID());
@@ -1328,11 +1378,11 @@ void LLModelLoader::run()
{
domListOfFloats& transform = t->getValue();
S32 count = transform.getCount()/16;
-
+
for (S32 k = 0; k < count; ++k)
{
LLMatrix4 mat;
-
+
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
@@ -1340,14 +1390,37 @@ void LLModelLoader::run()
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
}
}
-
+
model->mInvBindMatrix.push_back(mat);
}
}
}
}
}
-
+
+ //We need to construct the alternate bind matrix (which contains the new joint positions)
+ //in the same order as they were stored in the joint buffer. The joints associated
+ //with the skeleton are not stored in the same order as they are in the exported joint buffer.
+ //This remaps the skeletal joints to be in the same order as the joints stored in the model.
+ std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin();
+ const int jointCnt = model->mJointList.size();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).c_str();
+ //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
+ //and store it in the alternate bind matrix
+ if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ {
+ LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLMatrix4 newInverse = model->mInvBindMatrix[i];
+ newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
+ model->mAlternateBindMatrix.push_back( newInverse );
+ }
+ else
+ {
+ llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
+ }
+ }
//grab raw position array
@@ -1375,10 +1448,10 @@ void LLModelLoader::run()
}
LLVector3 v(pos[j], pos[j+1], pos[j+2]);
-
+
//transform from COLLADA space to volume space
v = v * inverse_normalized_transformation;
-
+
model->mPosition.push_back(v);
}
}
@@ -1386,7 +1459,7 @@ void LLModelLoader::run()
}
}
}
-
+
//grab skin weights array
domSkin::domVertex_weights* weights = skin->getVertex_weights();
if (weights)
@@ -1404,44 +1477,44 @@ void LLModelLoader::run()
}
}
}
-
+
if (vertex_weights)
{
domListOfFloats& w = vertex_weights->getValue();
domListOfUInts& vcount = weights->getVcount()->getValue();
domListOfInts& v = weights->getV()->getValue();
-
+
U32 c_idx = 0;
for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
{ //for each vertex
daeUInt count = vcount[vc_idx];
-
+
//create list of weights that influence this vertex
LLModel::weight_list weight_list;
-
+
for (daeUInt i = 0; i < count; ++i)
{ //for each weight
daeInt joint_idx = v[c_idx++];
daeInt weight_idx = v[c_idx++];
-
+
if (joint_idx == -1)
{
//ignore bindings to bind_shape_matrix
continue;
}
-
+
F32 weight_value = w[weight_idx];
-
+
weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
}
-
+
//sort by joint weight
std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
-
+
std::vector<LLModel::JointWeight> wght;
F32 total = 0.f;
-
+
for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
{ //take up to 4 most significant weights
if (weight_list[i].mWeight > 0.f)
@@ -1459,7 +1532,7 @@ void LLModelLoader::run()
wght[i].mWeight *= scale;
}
}
-
+
model->mSkinWeights[model->mPosition[vc_idx]] = wght;
}
@@ -1477,67 +1550,153 @@ void LLModelLoader::run()
}
}
}
-
+
daeElement* scene = root->getDescendant("visual_scene");
if (!scene)
{
llwarns << "document has no visual_scene" << llendl;
return;
}
-
+
processElement(scene);
-
+
mPreview->loadModelCallback(mLod);
}
}
+bool LLModelLoader::isNodeAJoint( domNode* pNode )
+{
+ if ( mJointMap.find( pNode->getName() ) != mJointMap.end() )
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+ domFloat3 jointTrans = pTranslate->getValue();
+ LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+ domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
+ domFloat3 translateChild = pTranslateChild->getValue();
+ LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
+{
+ //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
+
+ //1. handle the incoming node - extract out translation via SID or element
+
+ LLMatrix4 workingTransform;
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolver( pNode, "./translate" );
+ domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+ //Translation via SID was successful
+ if ( pTranslate )
+ {
+ extractTranslation( pTranslate, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
+ if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ llwarns<< "The found element is not a translate node" <<llendl;
+ }
+ else
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ }
+
+ //Store the working transform relative to the nodes name.
+ jointTransforms[ pNode->getName() ] = workingTransform;
+
+ //2. handle the nodes children
+
+ //Gather and handle the incoming nodes children
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointNode( pChildNode, jointTransforms );
+ }
+ }
+}
+
+daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+ daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+ if ( pChildOfElement )
+ {
+ return pChildOfElement;
+ }
+ llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
+ return NULL;
+}
+
void LLModelLoader::processElement(daeElement* element)
{
LLMatrix4 saved_transform = mTransform;
-
+
domTranslate* translate = daeSafeCast<domTranslate>(element);
if (translate)
{
domFloat3 dom_value = translate->getValue();
-
+
LLMatrix4 translation;
translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
translation *= mTransform;
mTransform = translation;
}
-
+
domRotate* rotate = daeSafeCast<domRotate>(element);
if (rotate)
{
domFloat4 dom_value = rotate->getValue();
-
+
LLMatrix4 rotation;
rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
+
rotation *= mTransform;
mTransform = rotation;
}
-
+
domScale* scale = daeSafeCast<domScale>(element);
if (scale)
{
domFloat3 dom_value = scale->getValue();
-
+
LLMatrix4 scaling;
scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
+
scaling *= mTransform;
mTransform = scaling;
}
-
+
domMatrix* matrix = daeSafeCast<domMatrix>(element);
if (matrix)
{
domFloat4x4 dom_value = matrix->getValue();
-
+
LLMatrix4 matrix_transform;
-
+
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
@@ -1549,7 +1708,7 @@ void LLModelLoader::processElement(daeElement* element)
matrix_transform *= mTransform;
mTransform = matrix_transform;
}
-
+
domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
if (instance_geo)
{
@@ -1563,14 +1722,14 @@ void LLModelLoader::processElement(daeElement* element)
if (model)
{
LLMatrix4 transformation = mTransform;
-
+
std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
-
+
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
@@ -1582,13 +1741,13 @@ void LLModelLoader::processElement(daeElement* element)
transformation = mesh_scale;
mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
-
+
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
}
}
}
}
-
+
domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
if (instance_node)
{
@@ -1598,14 +1757,14 @@ void LLModelLoader::processElement(daeElement* element)
processElement(instance);
}
}
-
+
//process children
daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
for (S32 i = 0; i < children.getCount(); i++)
{
processElement(children[i]);
}
-
+
domNode* node = daeSafeCast<domNode>(element);
if (node)
{ //this element was a node, restore transform before processiing siblings
@@ -1619,40 +1778,40 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns
for (int i = 0; i < model->mMaterialList.size(); i++)
{
LLImportMaterial import_material;
-
+
domInstance_material* instance_mat = NULL;
-
+
domBind_material::domTechnique_common* technique =
- daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
if (technique)
{
daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
for (int j = 0; j < inst_materials.getCount(); j++)
{
std::string symbol(inst_materials[j]->getSymbol());
-
+
if (symbol == model->mMaterialList[i]) // found the binding
{
instance_mat = inst_materials[j];
}
}
}
-
+
if (instance_mat)
{
domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
if (material)
{
domInstance_effect* instance_effect =
- daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
if (instance_effect)
{
domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
if (effect)
{
domProfile_COMMON* profile =
- daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
if (profile)
{
import_material = profileToMaterial(profile);
@@ -1664,7 +1823,7 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns
materials.push_back(import_material);
}
-
+
return materials;
}
@@ -1672,12 +1831,12 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
{
LLImportMaterial mat;
mat.mFullbright = FALSE;
-
+
daeElement* diffuse = material->getDescendant("diffuse");
if (diffuse)
{
domCommon_color_or_texture_type_complexType::domTexture* texture =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
if (texture)
{
domCommon_newparam_type_Array newparams = material->getNewparam_array();
@@ -1701,10 +1860,10 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
if (init)
{
std::string filename = cdom::uriToNativePath(init->getValue().str());
-
+
mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
- mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, NULL);
-
+ mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
+
mat.mDiffuseMap->forceToSaveRawImage();
mat.mDiffuseMapFilename = filename;
mat.mDiffuseMapLabel = getElementLabel(material);
@@ -1717,7 +1876,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
}
domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
@@ -1725,7 +1884,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
mat.mDiffuseColor = value;
}
}
-
+
daeElement* emission = material->getDescendant("emission");
if (emission)
{
@@ -1735,7 +1894,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
mat.mFullbright = TRUE;
}
}
-
+
return mat;
}
@@ -1748,13 +1907,13 @@ std::string LLModelLoader::getElementLabel(daeElement *element)
{
return name;
}
-
+
// if we have an ID attribute, use it
if (element->getID())
{
return std::string(element->getID());
}
-
+
// if we have a parent, use it
daeElement* parent = element->getParent();
if (parent)
@@ -1765,21 +1924,21 @@ std::string LLModelLoader::getElementLabel(daeElement *element)
{
return name;
}
-
+
// if parent has an ID, use it
if (parent->getID())
{
return std::string(parent->getID());
}
}
-
+
// try to use our type
daeString element_name = element->getElementName();
if (element_name)
{
return std::string(element_name);
}
-
+
// if all else fails, use "object"
return std::string("object");
}
@@ -1788,13 +1947,13 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element)
{
LLColor4 value;
domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
}
-
+
return value;
}
@@ -1811,19 +1970,17 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mTextureName = 0;
- mPreviewLOD = 3;
+ mPreviewLOD = 0;
mModelLoader = NULL;
-
- mLODMode[0] = 0;
-
- for (U32 i = 1; i < LLModel::NUM_LODS; i++)
+ mDirty = false;
+
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
{
- mLODMode[i] = 1;
mLimit[i] = 0;
}
-
+
mFMP = fmp;
-
+
glodInit();
}
@@ -1834,7 +1991,7 @@ LLModelPreview::~LLModelPreview()
delete mModelLoader;
mModelLoader = NULL;
}
-
+
//*HACK : *TODO : turn this back on when we understand why this crashes
//glodShutdown();
}
@@ -1842,46 +1999,76 @@ LLModelPreview::~LLModelPreview()
U32 LLModelPreview::calcResourceCost()
{
rebuildUploadData();
-
+
U32 cost = 0;
std::set<LLModel*> accounted;
U32 num_points = 0;
U32 num_hulls = 0;
-
+
+ F32 debug_scale = mFMP->childGetValue("import_scale").asReal();
+
+ F32 streaming_cost = 0.f;
for (U32 i = 0; i < mUploadData.size(); ++i)
{
LLModelInstance& instance = mUploadData[i];
-
+
if (accounted.find(instance.mModel) == accounted.end())
{
accounted.insert(instance.mModel);
-
- LLModel::physics_shape& physics_shape = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysicsShape : instance.mModel->mPhysicsShape;
-
- LLSD ret = LLModel::writeModel("",
- instance.mLOD[4],
- instance.mLOD[3],
- instance.mLOD[2],
- instance.mLOD[1],
- instance.mLOD[0],
- physics_shape,
- TRUE);
+
+ LLModel::convex_hull_decomposition& decomp =
+ instance.mLOD[LLModel::LOD_PHYSICS] ?
+ instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+ instance.mModel->mConvexHullDecomp;
+
+ LLSD ret = LLModel::writeModel(
+ "",
+ instance.mLOD[4],
+ instance.mLOD[3],
+ instance.mLOD[2],
+ instance.mLOD[1],
+ instance.mLOD[0],
+ decomp,
+ mFMP->childGetValue("upload_skin").asBoolean(),
+ mFMP->childGetValue("upload_joints").asBoolean(),
+ TRUE);
cost += gMeshRepo.calcResourceCost(ret);
-
- num_hulls += physics_shape.size();
- for (U32 i = 0; i < physics_shape.size(); ++i)
+ num_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
{
- num_points += physics_shape[i].size();
+ num_points += decomp[i].size();
}
+
+ //calculate streaming cost
+ LLMatrix4 transformation = instance.mTransform;
+
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ F32 radius = scale.length()*debug_scale;
+
+ streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
}
}
-
- mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
- mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
-
+
+ //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
+ //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
+ mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
+ F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f;
+ mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
+ mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
+ mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
+
updateStatusMessages();
-
+
return cost;
}
@@ -1889,17 +2076,48 @@ void LLModelPreview::rebuildUploadData()
{
mUploadData.clear();
mTextureSet.clear();
-
+
//fill uploaddata instance vectors from scene data
-
+
+ LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
+
+ if (!scale_spinner)
+ {
+ llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl;
+ }
+
+ F32 scale = scale_spinner->getValue().asReal();
+
+ LLMatrix4 scale_mat;
+ scale_mat.initScale(LLVector3(scale, scale, scale));
+
+ F32 max_scale = 0.f;
+
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
+ LLMatrix4 mat = iter->first;
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * mat;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+
+ max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
+
+ mat *= scale_mat;
+
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with said transform applied
- LLModelInstance& instance = *model_iter;
-
+ LLModelInstance instance = *model_iter;
+
LLModel* base_model = instance.mModel;
-
+
S32 idx = 0;
for (idx = 0; idx < mBaseModel.size(); ++idx)
{ //find reference instance for this model
@@ -1908,7 +2126,7 @@ void LLModelPreview::rebuildUploadData()
break;
}
}
-
+
for (U32 i = 0; i < LLModel::NUM_LODS; i++)
{ //fill LOD slots based on reference model index
if (!mModel[i].empty())
@@ -1920,13 +2138,50 @@ void LLModelPreview::rebuildUploadData()
instance.mLOD[i] = NULL;
}
}
-
+
+ instance.mTransform = mat;
mUploadData.push_back(instance);
}
}
+
+ F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
+
+ scale_spinner->setMaxValue(max_import_scale);
+
+ if (max_import_scale < scale)
+ {
+ scale_spinner->setValue(max_import_scale);
+ }
+
+ //refill "layer" combo in physics panel
+ LLComboBox* combo_box = mFMP->getChild<LLComboBox>("physics_layer");
+ if (combo_box)
+ {
+ S32 current = combo_box->getCurrentIndex();
+ combo_box->removeall();
+
+ for (S32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ LLModel* mdl = mBaseModel[i];
+ combo_box->add(mdl->mLabel, i);
+ }
+ combo_box->setCurrentByIndex(current);
+ }
}
+void LLModelPreview::clearModel(S32 lod)
+{
+ if (lod < 0 || lod > LLModel::LOD_PHYSICS)
+ {
+ return;
+ }
+
+ mVertexBuffer[lod].clear();
+ mModel[lod].clear();
+ mScene[lod].clear();
+}
+
void LLModelPreview::loadModel(std::string filename, S32 lod)
{
LLMutexLock lock(this);
@@ -1936,46 +2191,74 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
delete mModelLoader;
mModelLoader = NULL;
}
-
- if (filename.empty() && mBaseModel.empty())
+
+ if (filename.empty())
{
- mFMP->closeFloater(false);
+ if (mBaseModel.empty())
+ {
+ // this is the initial file picking. Close the whole floater
+ // if we don't have a base model to show for high LOD.
+ mFMP->closeFloater(false);
+ }
+
+ mFMP->mLoading = false;
return;
}
+
+ mLODFile[lod] = filename;
if (lod == 3 && !mGroup.empty())
{
- for (std::map<LLModel*, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
+ for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
{
glodDeleteGroup(iter->second);
stop_gloderror();
}
-
- for (std::map<LLModel*, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
+
+ for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
{
glodDeleteObject(iter->second);
stop_gloderror();
}
-
+
mGroup.clear();
mObject.clear();
}
-
+
mModelLoader = new LLModelLoader(filename, lod, this);
-
+
mModelLoader->start();
-
+
mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
+
+ setPreviewLOD(lod);
- if (mFMP->childGetValue("description_form").asString().empty())
+ if (lod == mPreviewLOD)
{
- std::string name = gDirUtilp->getBaseFileName(filename, true);
- mFMP->childSetValue("description_form", name);
+ mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
}
-
+ else if (lod == LLModel::LOD_PHYSICS)
+ {
+ mFMP->childSetText("physics_file", mLODFile[lod]);
+ }
+
mFMP->openFloater();
}
+void LLModelPreview::setPhysicsFromLOD(S32 lod)
+{
+ if (lod >= 0 && lod <= 3)
+ {
+ mModel[LLModel::LOD_PHYSICS] = mModel[lod];
+ mScene[LLModel::LOD_PHYSICS] = mScene[lod];
+ mLODFile[LLModel::LOD_PHYSICS].clear();
+ mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
+ mVertexBuffer[LLModel::LOD_PHYSICS].clear();
+ rebuildUploadData();
+ refresh();
+ }
+}
+
void LLModelPreview::clearIncompatible(S32 lod)
{
for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
@@ -1987,7 +2270,7 @@ void LLModelPreview::clearIncompatible(S32 lod)
mModel[i].clear();
mScene[i].clear();
mVertexBuffer[i].clear();
-
+
if (i == LLModel::LOD_HIGH)
{
mBaseModel = mModel[lod];
@@ -2006,11 +2289,16 @@ void LLModelPreview::loadModelCallback(S32 lod)
{
return;
}
-
+
mModel[lod] = mModelLoader->mModelList;
mScene[lod] = mModelLoader->mScene;
mVertexBuffer[lod].clear();
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ mPhysicsMesh.clear();
+ }
+
setPreviewLOD(lod);
@@ -2021,67 +2309,75 @@ void LLModelPreview::loadModelCallback(S32 lod)
mVertexBuffer[5].clear();
//mModel[lod] = NULL;
}
-
+
clearIncompatible(lod);
+
+ mDirty = true;
+
+ if (lod == LLModel::LOD_HIGH)
+ {
+ resetPreviewTarget();
+ }
+
+ mFMP->mLoading = FALSE;
+ refresh();
+}
- mResourceCost = calcResourceCost();
-
+void LLModelPreview::resetPreviewTarget()
+{
mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
setPreviewTarget(mPreviewScale.magVec()*2.f);
-
- mFMP->mLoading = FALSE;
- refresh();
}
-void LLModelPreview::smoothNormals()
+void LLModelPreview::generateNormals()
{
S32 which_lod = mPreviewLOD;
-
-
+
+
if (which_lod > 4 || which_lod < 0 ||
mModel[which_lod].empty())
{
return;
}
-
- F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
-
+
+ F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
+
angle_cutoff *= DEG_TO_RAD;
-
+
if (which_lod == 3 && !mBaseModel.empty())
{
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
- (*iter)->smoothNormals(angle_cutoff);
+ (*iter)->generateNormals(angle_cutoff);
}
-
+
mVertexBuffer[5].clear();
}
-
+
for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
{
- (*iter)->smoothNormals(angle_cutoff);
+ (*iter)->generateNormals(angle_cutoff);
}
mVertexBuffer[which_lod].clear();
refresh();
-
+
}
void LLModelPreview::consolidate()
{
std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
-
+
LLMatrix4 identity;
-
+
//bake out each node in current scene to composite
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{ //for each transform in current scene
LLMatrix4 mat = iter->first;
glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
LLMatrix4 norm_mat(inv_trans.m);
-
+
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with that transform
LLModelInstance& source_instance = *model_iter;
@@ -2091,15 +2387,15 @@ void LLModelPreview::consolidate()
{
llerrs << "Invalid model found!" << llendl;
}
-
+
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
{ //for each face in instance
const LLVolumeFace& src_face = source->getVolumeFace(i);
LLImportMaterial& source_material = source_instance.mMaterial[i];
-
+
//get model in composite that is composite for this material
LLModel* model = NULL;
-
+
if (composite.find(source_material) != composite.end())
{
model = composite[source_material].rbegin()->mModel;
@@ -2108,7 +2404,7 @@ void LLModelPreview::consolidate()
model = NULL;
}
}
-
+
if (model == NULL)
{ //no model found, make new model
std::vector<LLImportMaterial> materials;
@@ -2120,91 +2416,91 @@ void LLModelPreview::consolidate()
model->setNumVolumeFaces(0);
composite[source_material].push_back(LLModelInstance(model, identity, materials));
}
-
+
model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
}
}
}
-
-
+
+
//condense composite into as few LLModel instances as possible
LLModelLoader::model_list new_model;
std::vector<LLModelInstance> instance_list;
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
+
std::vector<LLImportMaterial> empty_material;
LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
cur_instance.mModel->setNumVolumeFaces(0);
-
+
BOOL first_transform = TRUE;
-
+
LLModelLoader::scene new_scene;
LLVector3 min,max;
-
+
for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
- iter != composite.end();
- ++iter)
+ iter != composite.end();
+ ++iter)
{
std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
- instance_iter != iter->second.end();
- ++instance_iter)
+ instance_iter != iter->second.end();
+ ++instance_iter)
{
LLModel* source = instance_iter->mModel;
-
+
if (instance_iter->mMaterial.size() != 1)
{
llerrs << "WTF?" << llendl;
}
-
+
if (source->getNumVolumeFaces() != 1)
{
llerrs << "WTF?" << llendl;
}
-
+
if (source->mMaterialList.size() != 1)
{
llerrs << "WTF?" << llendl;
}
-
+
cur_instance.mModel->addFace(source->getVolumeFace(0));
cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
-
+
BOOL last_model = FALSE;
-
+
std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
-
+
if (next_iter == composite.end() &&
next_instance == iter->second.end())
{
last_model = TRUE;
}
-
+
if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
{
cur_instance.mModel->mLabel = source->mLabel;
-
+
cur_instance.mModel->optimizeVolumeFaces();
cur_instance.mModel->normalizeVolumeFaces();
-
+
if (!validate_model(cur_instance.mModel))
{
llerrs << "Invalid model detected." << llendl;
}
-
+
new_model.push_back(cur_instance.mModel);
-
+
LLMatrix4 transformation = LLMatrix4();
-
+
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
@@ -2214,12 +2510,12 @@ void LLModelPreview::consolidate()
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= transformation;
transformation = mesh_scale;
-
+
cur_instance.mTransform = transformation;
-
+
new_scene[transformation].push_back(cur_instance);
stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
-
+
if (!last_model)
{
cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
@@ -2228,29 +2524,29 @@ void LLModelPreview::consolidate()
}
}
}
-
+
mScene[mPreviewLOD] = new_scene;
mModel[mPreviewLOD] = new_model;
mVertexBuffer[mPreviewLOD].clear();
-
+
if (mPreviewLOD == LLModel::LOD_HIGH)
{
mBaseScene = new_scene;
mBaseModel = new_model;
mVertexBuffer[5].clear();
}
-
+
mPreviewTarget = (min+max)*0.5f;
mPreviewScale = (max-min)*0.5f;
setPreviewTarget(mPreviewScale.magVec()*2.f);
-
+
clearIncompatible(mPreviewLOD);
-
+
mResourceCost = calcResourceCost();
refresh();
}
-void LLModelPreview::scrubMaterials()
+void LLModelPreview::clearMaterials()
{
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{ //for each transform in current scene
@@ -2262,7 +2558,7 @@ void LLModelPreview::scrubMaterials()
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
{ //for each face in instance
LLImportMaterial& source_material = source_instance.mMaterial[i];
-
+
//clear material info
source_material.mDiffuseColor = LLColor4(1,1,1,1);
source_material.mDiffuseMap = NULL;
@@ -2272,42 +2568,61 @@ void LLModelPreview::scrubMaterials()
}
}
}
-
-
+
mVertexBuffer[mPreviewLOD].clear();
-
+
if (mPreviewLOD == LLModel::LOD_HIGH)
{
mBaseScene = mScene[mPreviewLOD];
mBaseModel = mModel[mPreviewLOD];
mVertexBuffer[5].clear();
}
-
+
mResourceCost = calcResourceCost();
refresh();
}
+bool LLModelPreview::containsRiggedAsset( void )
+{
+ //loop through the models and determine if any of them contained a rigged asset, and if so
+ //return true.
+ //This is used to cleanup the joint positions after a preview.
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ LLModel* pModel = *iter;
+ if ( pModel->mAlternateBindMatrix.size() > 0 )
+ {
+ return true;
+ }
+ }
+ return false;
+}
void LLModelPreview::genLODs(S32 which_lod)
{
if (mBaseModel.empty())
{
return;
}
-
+
+ if (which_lod == LLModel::LOD_PHYSICS)
+ { //clear physics mesh map
+ mPhysicsMesh.clear();
+ }
+
LLVertexBuffer::unbind();
-
+
stop_gloderror();
static U32 cur_name = 1;
-
+
S32 limit = -1;
-
+
if (which_lod != -1)
{
limit = mLimit[which_lod];
}
-
+
U32 triangle_count = 0;
-
+
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
LLModel* mdl = *iter;
@@ -2316,11 +2631,19 @@ void LLModelPreview::genLODs(S32 which_lod)
triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
}
}
-
+
U32 base_triangle_count = triangle_count;
-
+
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
+
+ if (mGroup[mBaseModel[0]] == 0)
+ { //clear LOD maps
+ mGroup.clear();
+ mObject.clear();
+ mPercentage.clear();
+ mPatch.clear();
+ }
+
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{ //build GLOD objects for each model in base model list
LLModel* mdl = *iter;
@@ -2328,32 +2651,32 @@ void LLModelPreview::genLODs(S32 which_lod)
{
mGroup[mdl] = cur_name++;
mObject[mdl] = cur_name++;
-
+
glodNewGroup(mGroup[mdl]);
stop_gloderror();
-
+
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
stop_gloderror();
-
+
glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
stop_gloderror();
-
+
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
stop_gloderror();
-
+
glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
stop_gloderror();
-
+
if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
mVertexBuffer[5].clear();
}
-
+
if (mVertexBuffer[5].empty())
{
- genBuffers(5);
+ genBuffers(5, false);
}
-
+
U32 tri_count = 0;
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
{
@@ -2366,10 +2689,10 @@ void LLModelPreview::genLODs(S32 which_lod)
tri_count += num_indices/3;
stop_gloderror();
}
-
+
//store what percentage of total model (in terms of triangle count) this model makes up
mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
-
+
//build glodobject
glodBuildObject(mObject[mdl]);
if (stop_gloderror())
@@ -2378,132 +2701,99 @@ void LLModelPreview::genLODs(S32 which_lod)
stop_gloderror();
glodDeleteObject(mObject[mdl]);
stop_gloderror();
-
+
mGroup[mdl] = 0;
mObject[mdl] = 0;
-
+
if (which_lod == -1)
{
- mModel[LLModel::LOD_HIGH] = mBaseModel;
+ mModel[LLModel::LOD_HIGH] = mBaseModel;
}
-
+
return;
}
-
+
}
- if (which_lod == -1 || mLODMode[which_lod] == 1)
- {
- //generating LODs for all entries, or this entry has a triangle budget
- glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
- stop_gloderror();
- }
- else
- {
- //this entry uses error mode
- glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_OBJECT_SPACE_ERROR);
- stop_gloderror();
- }
-
- if (which_lod != -1 && mLODMode[which_lod] == 2)
- {
- glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, llmax(limit/100.f, 0.01f));
- stop_gloderror();
- }
- else
- {
- glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
- stop_gloderror();
- }
+ //generating LODs for all entries, or this entry has a triangle budget
+ glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
+ stop_gloderror();
+
+ glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
+ stop_gloderror();
}
-
-
+
+
S32 start = LLModel::LOD_HIGH;
S32 end = 0;
-
- BOOL error_mode = FALSE;
-
+
if (which_lod != -1)
{
start = end = which_lod;
-
- if (mLODMode[which_lod] == 2)
- {
- error_mode = TRUE;
- }
}
+ LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit", TRUE);
+ lim->setMaxValue(base_triangle_count);
for (S32 lod = start; lod >= end; --lod)
{
- if (!error_mode)
+ if (which_lod == -1)
{
- if (which_lod == -1)
+ if (lod < start)
{
- if (lod < start)
- {
- triangle_count /= 3;
- }
- }
- else
- {
- triangle_count = limit;
+ triangle_count /= 3;
}
}
-
+ else
+ {
+ triangle_count = limit;
+ }
+
mModel[lod].clear();
mModel[lod].resize(mBaseModel.size());
mVertexBuffer[lod].clear();
-
+
U32 actual_tris = 0;
U32 actual_verts = 0;
U32 submeshes = 0;
-
+
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
{
LLModel* base = mBaseModel[mdl_idx];
-
+
U32 target_count = U32(mPercentage[base]*triangle_count);
-
- if (error_mode)
- {
- target_count = base->getNumTriangles();
- }
-
+
if (target_count < 4)
{
target_count = 4;
}
-
- if (which_lod == -1 || mLODMode[which_lod] == 1)
- {
- glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
- stop_gloderror();
- }
+
+ glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
+ stop_gloderror();
glodAdaptGroup(mGroup[base]);
stop_gloderror();
-
+
GLint patch_count = 0;
glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
stop_gloderror();
-
+
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
-
+
GLint* sizes = new GLint[patch_count*2];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
stop_gloderror();
-
+
GLint* names = new GLint[patch_count];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
stop_gloderror();
-
+
mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
LLModel* target_model = mModel[lod][mdl_idx];
-
+
for (GLint i = 0; i < patch_count; ++i)
{
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
@@ -2523,29 +2813,29 @@ void LLModelPreview::genLODs(S32 which_lod)
}
buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
-
+
LLStrider<LLVector3> pos;
LLStrider<LLVector3> norm;
LLStrider<LLVector2> tc;
LLStrider<U16> index;
-
+
buff->getVertexStrider(pos);
buff->getNormalStrider(norm);
buff->getTexCoord0Strider(tc);
buff->getIndexStrider(index);
-
-
+
+
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
actual_tris += buff->getNumIndices()/3;
actual_verts += buff->getNumVerts();
++submeshes;
-
+
if (!validate_face(target_model->getVolumeFace(names[i])))
{
llerrs << "Invalid face generated during LOD generation." << llendl;
}
}
-
+
//blind copy skin weights and just take closest skin weight to point on
//decimated mesh for now (auto-generating LODs with skin weights is still a bit
//of an open problem).
@@ -2555,20 +2845,23 @@ void LLModelPreview::genLODs(S32 which_lod)
target_model->mJointList = base->mJointList;
target_model->mInvBindMatrix = base->mInvBindMatrix;
target_model->mBindShapeMatrix = base->mBindShapeMatrix;
-
+ target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
+ //copy material list
+ target_model->mMaterialList = base->mMaterialList;
+
if (!validate_model(target_model))
{
llerrs << "Invalid model generated when creating LODs" << llendl;
}
-
+
delete [] sizes;
delete [] names;
}
-
+
//rebuild scene based on mBaseScene
mScene[lod].clear();
mScene[lod] = mBaseScene;
-
+
for (U32 i = 0; i < mBaseModel.size(); ++i)
{
LLModel* mdl = mBaseModel[i];
@@ -2587,9 +2880,20 @@ void LLModelPreview::genLODs(S32 which_lod)
}
}
}
-
- mResourceCost = calcResourceCost();
}
+
+ mResourceCost = calcResourceCost();
+
+ /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
+ { //build physics scene
+ mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
+ mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
+
+ for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
+ }
+ }*/
}
void LLModelPreview::updateStatusMessages()
@@ -2603,30 +2907,30 @@ void LLModelPreview::updateStatusMessages()
S32 total_tris[LLModel::NUM_LODS];
S32 total_verts[LLModel::NUM_LODS];
S32 total_submeshes[LLModel::NUM_LODS];
-
- for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
//initialize total for this lod to 0
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
-
+
for (U32 i = 0; i < mModel[lod].size(); ++i)
{ //for each model in the lod
S32 cur_tris = 0;
S32 cur_verts = 0;
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
-
+
for (S32 j = 0; j < cur_submeshes; ++j)
{ //for each submesh (face), add triangles and vertices to current total
const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
cur_tris += face.mNumIndices/3;
cur_verts += face.mNumVertices;
}
-
+
//add this model to the lod total
total_tris[lod] += cur_tris;
total_verts[lod] += cur_verts;
total_submeshes[lod] += cur_submeshes;
-
+
//store this model's counts to asset data
tris[lod].push_back(cur_tris);
verts[lod].push_back(cur_verts);
@@ -2634,88 +2938,165 @@ void LLModelPreview::updateStatusMessages()
}
}
-
- std::string upload_message;
-
+ mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
+
+ std::string mesh_status_good = mFMP->getString("mesh_status_good");
+ std::string mesh_status_bad = mFMP->getString("mesh_status_bad");
+ std::string mesh_status_na = mFMP->getString("mesh_status_na");
+ std::string mesh_status_none = mFMP->getString("mesh_status_none");
+
+ bool upload_ok = true;
+
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
{
- mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
- mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
- mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
-
- std::string message = "good";
+ if (total_tris[lod] > 0)
+ {
+ mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
+ mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
+ }
+ else
+ {
+ mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);
+ mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);
+ }
+
+
+ std::string message = mesh_status_good;
const U32 lod_high = LLModel::LOD_HIGH;
-
+
if (lod != lod_high)
{
- if (total_submeshes[lod] == 0)
- { //no model loaded for this lod, see if one is required
- for (U32 i = 0; i < verts[lod_high].size(); ++i)
- {
- const F32 ratio = 0.5f;
- const S32 required_verts = 128;
-
- F32 scaler = powf(0.5f, lod_high-lod);
- S32 max_verts = verts[lod_high][i]*scaler;
-
- if (max_verts > required_verts)
- { //some model in this slot might have more than 128 vertices
-
- //if any model higher up the chain has more than 128 vertices,
- // lod is required here
- for (S32 j = lod+1; j <= LLModel::LOD_HIGH; ++j)
- {
- if (verts[j].size() > i && verts[j][i] > 128)
- {
- message = "required";
- upload_message = "missing_lod";
- }
- }
- }
- }
+ if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
+ { //number of submeshes is different
+ message = mesh_status_bad;
+ upload_ok = false;
}
- else if (total_submeshes[lod] != total_submeshes[lod_high])
- {
- message = "mesh_mismatch";
- upload_message = "bad_lod";
- }
- else if (tris[lod].size() != tris[lod_high].size())
- {
- message = "model_mismatch";
- upload_message = "bad_lod";
+ else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
+ { //number of meshes is different
+ message = mesh_status_bad;
+ upload_ok = false;
}
- else
+ else if (!verts[lod].empty())
{
for (U32 i = 0; i < verts[lod].size(); ++i)
{
- const F32 ratio = 0.5f;
+ S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0;
- F32 scaler = powf(0.5f, lod_high-lod);
- S32 max_verts = verts[lod_high][i]*scaler;
-
if (verts[lod][i] > max_verts)
- {
- message = "too_heavy";
- upload_message = "bad_lod";
+ { //too many vertices in this lod
+ message = mesh_status_bad;
+ upload_ok = false;
}
}
}
+ else
+ { //no mesh
+ message = mesh_status_none;
+ }
}
-
- mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
+
+ mFMP->childSetText(lod_status_name[lod], message);
}
-
- if (upload_message.empty())
+
+ if (upload_ok)
{
- mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
mFMP->childEnable("ok_btn");
}
else
{
- mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message));
mFMP->childDisable("ok_btn");
}
+
+ //add up physics triangles etc
+ S32 start = 0;
+ S32 end = mModel[LLModel::LOD_PHYSICS].size();
+
+ S32 idx = mFMP->childGetValue("physics_layer").asInteger();
+
+ if (idx >= 0 && idx < mModel[LLModel::LOD_PHYSICS].size())
+ {
+ start = idx;
+ end = idx+1;
+ }
+
+ S32 phys_tris = 0;
+ S32 phys_hulls = 0;
+ S32 phys_points = 0;
+
+ for (S32 i = start; i < end; ++i)
+ { //add up hulls and points and triangles for selected mesh(es)
+ LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
+ S32 cur_submeshes = model->getNumVolumeFaces();
+
+ LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
+
+ if (!decomp.empty())
+ {
+ phys_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ phys_points += decomp[i].size();
+ }
+ }
+ else
+ { //choose physics shape OR decomposition, can't use both
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ phys_tris += face.mNumIndices/3;
+ }
+ }
+ }
+
+ if (phys_tris > 0)
+ {
+ mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
+ }
+ else
+ {
+ mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
+ }
+
+ if (phys_hulls > 0)
+ {
+ mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
+ mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
+ }
+ else
+ {
+ mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
+ mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
+ }
+
+ //enable/disable controls based on radio groups
+ if (mFMP->childGetValue("lod_from_file").asBoolean())
+ {
+ mFMP->childDisable("lod_triangle_limit");
+ mFMP->childDisable("lod_generate");
+ mFMP->childEnable("lod_file");
+ mFMP->childEnable("lod_browse");
+ }
+ else
+ {
+ mFMP->childEnable("lod_triangle_limit");
+ mFMP->childEnable("lod_generate");
+ mFMP->childDisable("lod_file");
+ mFMP->childDisable("lod_browse");
+ }
+
+ if (mFMP->childGetValue("physics_load_from_file").asBoolean())
+ {
+ mFMP->childDisable("physics_lod_combo");
+ mFMP->childEnable("physics_file");
+ mFMP->childEnable("physics_browse");
+ }
+ else
+ {
+ mFMP->childEnable("physics_lod_combo");
+ mFMP->childDisable("physics_file");
+ mFMP->childDisable("physics_browse");
+ }
}
void LLModelPreview::setPreviewTarget(F32 distance)
@@ -2727,14 +3108,22 @@ void LLModelPreview::setPreviewTarget(F32 distance)
mCameraOffset.clearVec();
}
-void LLModelPreview::genBuffers(S32 lod)
+void LLModelPreview::clearBuffers()
+{
+ for (U32 i = 0; i < 6; i++)
+ {
+ mVertexBuffer[i].clear();
+ }
+}
+
+void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
{
U32 tri_count = 0;
U32 vertex_count = 0;
U32 mesh_count = 0;
-
+
LLModelLoader::model_list* model = NULL;
-
+
if (lod < 0 || lod > 4)
{
model = &mBaseModel;
@@ -2744,16 +3133,16 @@ void LLModelPreview::genBuffers(S32 lod)
{
model = &(mModel[lod]);
}
-
+
if (!mVertexBuffer[lod].empty())
{
mVertexBuffer[lod].clear();
}
-
+
mVertexBuffer[lod].clear();
-
+
LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
-
+
for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
{
LLModel* mdl = *iter;
@@ -2761,47 +3150,47 @@ void LLModelPreview::genBuffers(S32 lod)
{
continue;
}
-
+
LLModel* base_mdl = *base_iter;
base_iter++;
-
+
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
const LLVolumeFace &vf = mdl->getVolumeFace(i);
U32 num_vertices = vf.mNumVertices;
U32 num_indices = vf.mNumIndices;
-
+
if (!num_vertices || ! num_indices)
{
continue;
}
-
+
LLVertexBuffer* vb = NULL;
- bool skinned = !mdl->mSkinWeights.empty();
-
+ bool skinned = avatar_preview && !mdl->mSkinWeights.empty();
+
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
if (skinned)
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
-
+
vb = new LLVertexBuffer(mask, 0);
vb->allocateBuffer(num_vertices, num_indices, TRUE);
-
+
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;
LLStrider<LLVector2> tc_strider;
LLStrider<U16> index_strider;
LLStrider<LLVector4> weights_strider;
-
+
vb->getVertexStrider(vertex_strider);
vb->getNormalStrider(normal_strider);
vb->getTexCoord0Strider(tc_strider);
vb->getIndexStrider(index_strider);
-
+
if (skinned)
{
vb->getWeight4Strider(weights_strider);
@@ -2810,23 +3199,22 @@ void LLModelPreview::genBuffers(S32 lod)
LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
-
+
if (skinned)
{
- // build vertices and normals
for (U32 i = 0; i < num_vertices; i++)
{
//find closest weight to vf.mVertices[i].mPosition
LLVector3 pos(vf.mPositions[i].getF32ptr());
-
- LLModel::weight_list weight_list = base_mdl->getJointInfluences(pos);
-
+
+ const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
+
LLVector4 w(0,0,0,0);
if (weight_list.size() > 4)
{
llerrs << "WTF?" << llendl;
}
-
+
for (U32 i = 0; i < weight_list.size(); ++i)
{
F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
@@ -2837,30 +3225,30 @@ void LLModelPreview::genBuffers(S32 lod)
*(weights_strider++) = w;
}
}
-
+
// build indices
for (U32 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
-
+
mVertexBuffer[lod][mdl].push_back(vb);
-
+
vertex_count += num_vertices;
tri_count += num_indices/3;
++mesh_count;
-
+
}
}
+}
- if (lod == 4)
+void LLModelPreview::update()
+{
+ if (mDirty)
{
- for (U32 i = 0; i < 4; i++)
- {
- LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[i], TRUE);
-
- lim->setMaxValue(tri_count);
- }
+ mDirty = false;
+ mResourceCost = calcResourceCost();
+ refresh();
}
}
@@ -2871,30 +3259,42 @@ BOOL LLModelPreview::render()
{
LLMutexLock lock(this);
mNeedsUpdate = FALSE;
-
+
S32 width = getWidth();
S32 height = getHeight();
-
+
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
LLGLDisable fog(GL_FOG);
+
+ {
+ //clear background to blue
+ glMatrixMode(GL_PROJECTION);
+ gGL.pushMatrix();
+ glLoadIdentity();
+ glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+ glLoadIdentity();
+
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gl_rect_2d_simple( width, height );
+
+ glMatrixMode(GL_PROJECTION);
+ gGL.popMatrix();
- glMatrixMode(GL_PROJECTION);
- gGL.pushMatrix();
- glLoadIdentity();
- glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
-
- glMatrixMode(GL_MODELVIEW);
- gGL.pushMatrix();
- glLoadIdentity();
-
- gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
-
- gl_rect_2d_simple( width, height );
+ glMatrixMode(GL_MODELVIEW);
+ gGL.popMatrix();
+ }
bool avatar_preview = false;
+ bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
+ bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
+
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
@@ -2907,145 +3307,278 @@ BOOL LLModelPreview::render()
}
}
}
-
+
+ if (upload_skin && !avatar_preview)
+ {
+ mFMP->childSetValue("upload_skin", false);
+ upload_skin = false;
+ }
+
+ if (!upload_skin && upload_joints)
+ {
+ mFMP->childSetValue("upload_joints", false);
+ upload_joints = false;
+ }
+
+ if (!avatar_preview)
+ {
+ mFMP->childDisable("upload_skin");
+ }
+ else
+ {
+ mFMP->childEnable("upload_skin");
+ }
+
+ if (!upload_skin)
+ {
+ mFMP->childDisable("upload_joints");
+ }
+ else
+ {
+ mFMP->childEnable("upload_joints");
+ }
+
+ avatar_preview = avatar_preview && upload_skin;
+
+
mFMP->childSetEnabled("consolidate", !avatar_preview);
- F32 explode = mFMP->childGetValue("explode").asReal();
-
- glMatrixMode(GL_PROJECTION);
- gGL.popMatrix();
-
- glMatrixMode(GL_MODELVIEW);
- gGL.popMatrix();
-
+ F32 explode = mFMP->childGetValue("physics_explode").asReal();
+
glClear(GL_DEPTH_BUFFER_BIT);
+
+ F32 aspect = (F32) mFMP->mPreviewRect.getWidth()/mFMP->mPreviewRect.getHeight();
- LLViewerCamera::getInstance()->setAspect((F32) width / height );
+ LLViewerCamera::getInstance()->setAspect(aspect);
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
-
- LLVector3 target_pos = mPreviewTarget;
+
LLVector3 offset = mCameraOffset;
-
- F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
- F32 z_far = mCameraDistance+mPreviewScale.magVec();
-
+ LLVector3 target_pos = mPreviewTarget+offset;
+
+ F32 z_near = 0.001f;
+ F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec();
+
if (avatar_preview)
{
target_pos = gAgentAvatarp->getPositionAgent();
z_near = 0.01f;
z_far = 1024.f;
mCameraDistance = 16.f;
-
+
//render avatar previews every frame
refresh();
}
-
+
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
- LLQuaternion(mCameraYaw, LLVector3::z_axis);
-
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
LLQuaternion av_rot = camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
-
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
-
+
stop_glerror();
-
+
gPipeline.enableLightsAvatar();
-
+
gGL.pushMatrix();
const F32 BRIGHTNESS = 0.9f;
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
LLGLEnable normalize(GL_NORMALIZE);
-
+
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
- genBuffers(-1);
- genBuffers(3);
+ genBuffers(-1, avatar_preview);
+ //genBuffers(3);
//genLODs();
}
-
- bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
-
- S32 physics_idx = -1;
-
- bool render_mesh = true;
- bool render_hull = false;
-
- if (physics && mFMP->mDecompFloater)
- {
- physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
- render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
- render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
- }
-
+
+ bool physics = mFMP->childGetValue("show physics").asBoolean();
+ S32 physics_idx = mFMP->childGetValue("physics_layer").asInteger();
+
if (!mModel[mPreviewLOD].empty())
{
if (mVertexBuffer[mPreviewLOD].empty())
{
- genBuffers(mPreviewLOD);
+ genBuffers(mPreviewLOD, avatar_preview);
}
-
+
if (!avatar_preview)
{
- for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[mPreviewLOD];
+
+ if (!model)
+ {
+ continue;
+ }
+
gGL.pushMatrix();
- LLMatrix4 mat = iter->first;
+ LLMatrix4 mat = instance.mTransform;
- glMultMatrixf((GLfloat*) mat.mMatrix);
+ glMultMatrixf((GLfloat*) mat.mMatrix);
+
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+ {
+ gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
+ if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+ {
+ mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
+ }
+ }
+
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glColor3f(0.4f, 0.4f, 0.4f);
+
+ if (mFMP->childGetValue("show edges").asBoolean())
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ gGL.popMatrix();
+ }
+
+ if (physics)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ LLGLEnable blend(GL_BLEND);
+ gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO);
+
+ LLModel* physics_model = NULL;
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ if (physics_idx >= 0 && physics_idx < mModel[LLModel::LOD_PHYSICS].size() )
{
- LLModelInstance& instance = *model_iter;
- LLModel* model = instance.mModel;
+ physics_model = mModel[LLModel::LOD_PHYSICS][physics_idx];
+ }
- if (instance.mTransform != mat)
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+
+ if (!model)
{
- llerrs << "WTF?" << llendl;
+ continue;
}
- if (render_mesh)
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ glMultMatrixf((GLfloat*) mat.mMatrix);
+
+
+ bool render_mesh = true;
+
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
{
- for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ LLMutexLock(decomp->mMutex);
+
+ std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
+ mPhysicsMesh.find(model);
+ if (iter != mPhysicsMesh.end())
{
- LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
- if (physics)
+ render_mesh = false;
+ for (U32 i = 0; i < iter->second.size(); ++i)
{
- if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx])
+ if (explode > 0.f)
{
- glColor4f(1,0,0,1);
+ gGL.pushMatrix();
+
+ LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+ offset *= explode;
+
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
- else
+
+ static std::vector<LLColor4U> hull_colors;
+
+ if (i+1 >= hull_colors.size())
{
- glColor4f(0.75f, 0.75f, 0.75f, 1.f);
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
}
- }
- else
- {
- glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
- if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+
+ LLVertexBuffer* buff = iter->second[i];
+ if (buff)
{
- gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
- if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
+
+ glColor4ubv(hull_colors[i].mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+
+ if (mFMP->childGetValue("show edges").asBoolean())
{
- mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
- }
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glLineWidth(3.f);
+ glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
}
}
+ }
+ }
+
+ if (render_mesh)
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+ for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+ {
+ gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
+ if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+ {
+ mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
+ }
+ }
+
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glColor3f(0.4f, 0.4f, 0.4f);
- if (mFMP->childGetValue("show edges").asBoolean())
+ if (mFMP->childGetValue("show edges").asBoolean() || model == physics_model)
{
+ if (model == physics_model)
+ {
+ glColor3f(1.f, 1.f, 0.f);
+ }
+
glLineWidth(3.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
@@ -3054,104 +3587,40 @@ BOOL LLModelPreview::render()
}
}
}
-
- if (render_hull)
- {
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
-
- std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
- mPhysicsMesh.find(model);
- if (iter != mPhysicsMesh.end())
- {
- for (U32 i = 0; i < iter->second.size(); ++i)
- {
- if (explode > 0.f)
- {
- gGL.pushMatrix();
-
- LLVector3 offset = model->mHullCenter[i]-model->mPhysicsCenter;
- offset *= explode;
-
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
-
- static std::vector<LLColor4U> hull_colors;
-
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
- }
-
- LLVertexBuffer* buff = iter->second[i];
- if (buff)
- {
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
-
- glColor4ubv(hull_colors[i].mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
-
- if (mFMP->childGetValue("show edges").asBoolean())
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glLineWidth(3.f);
- glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
- }
- }
-
- if (explode > 0.f)
- {
- gGL.popMatrix();
- }
- }
- }
- }
-
- //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
- //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));
- }
+
+ gGL.popMatrix();
}
-
- gGL.popMatrix();
- }
-
- if (physics)
- {
- mPreviewLOD = LLModel::LOD_PHYSICS;
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
else
{
LLVOAvatarSelf* avatar = gAgentAvatarp;
target_pos = avatar->getPositionAgent();
-
+
LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
-
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
avatar->renderCollisionVolumes();
-
+
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
-
+
if (!model->mSkinWeights.empty())
{
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
+
const LLVolumeFace& face = model->getVolumeFace(i);
-
+
LLStrider<LLVector3> position;
buffer->getVertexStrider(position);
@@ -3159,7 +3628,7 @@ BOOL LLModelPreview::render()
buffer->getWeight4Strider(weight);
//quick 'n dirty software vertex skinning
-
+
//build matrix palette
LLMatrix4 mat[64];
for (U32 j = 0; j < model->mJointList.size(); ++j)
@@ -3171,55 +3640,55 @@ BOOL LLModelPreview::render()
mat[j] *= joint->getWorldMatrix();
}
}
-
+
for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
{
LLMatrix4 final_mat;
final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
-
+
LLVector4 wght;
S32 idx[4];
-
+
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weight[j].mV[k];
-
+
idx[k] = (S32) floorf(w);
wght.mV[k] = w - floorf(w);
scale += wght.mV[k];
}
-
+
wght *= 1.f/scale;
-
+
for (U32 k = 0; k < 4; k++)
{
F32* src = (F32*) mat[idx[k]].mMatrix;
F32* dst = (F32*) final_mat.mMatrix;
-
+
F32 w = wght.mV[k];
-
+
for (U32 l = 0; l < 16; l++)
{
dst[l] += src[l]*w;
}
}
-
+
//VECTORIZE THIS
LLVector3 v(face.mPositions[j].getF32ptr());
v = v * model->mBindShapeMatrix;
v = v * final_mat;
-
+
position[j] = v;
}
-
+
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glColor3f(0.4f, 0.4f, 0.4f);
-
+
if (mFMP->childGetValue("show edges").asBoolean())
{
glLineWidth(3.f);
@@ -3234,9 +3703,9 @@ BOOL LLModelPreview::render()
}
}
}
-
+
gGL.popMatrix();
-
+
return TRUE;
}
@@ -3254,7 +3723,7 @@ void LLModelPreview::refresh()
void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
-
+
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
@@ -3264,7 +3733,7 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
-
+
mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
}
@@ -3276,52 +3745,50 @@ void LLModelPreview::pan(F32 right, F32 up)
void LLModelPreview::setPreviewLOD(S32 lod)
{
- mPreviewLOD = llclamp(lod, 0, 4);
- refresh();
-}
+ lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH);
-//static
-void LLFloaterModelPreview::onBrowseHighLOD(void* data)
-{
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
- mp->loadModel(3);
-}
+ if (lod != mPreviewLOD)
+ {
+ mPreviewLOD = lod;
+
+ LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
+ combo_box->setCurrentByIndex(mPreviewLOD);
+ mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD]));
+ mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
-//static
-void LLFloaterModelPreview::onBrowseMediumLOD(void* data)
-{
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
- mp->loadModel(2);
-}
+ LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
+ LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
-//static
-void LLFloaterModelPreview::onBrowseLowLOD(void* data)
-{
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
- mp->loadModel(1);
+ for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
+ {
+ const LLColor4& color = (i == lod) ? highlight_color : normal_color;
+
+ mFMP->childSetColor(lod_status_name[i], color);
+ mFMP->childSetColor(lod_label_name[i], color);
+ mFMP->childSetColor(lod_triangles_name[i], color);
+ mFMP->childSetColor(lod_vertices_name[i], color);
+ }
+ }
+ refresh();
}
//static
-void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
+void LLFloaterModelPreview::onBrowseLOD(void* data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
- mp->loadModel(0);
+ mp->loadModel(mp->mModelPreview->mPreviewLOD);
}
//static
void LLFloaterModelPreview::onUpload(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
-
- if (mp->mDecompFloater)
- {
- mp->mDecompFloater->closeFloater();
- }
-
+
mp->mModelPreview->rebuildUploadData();
-
- gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean());
-
+
+ gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
+ mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+
mp->closeFloater(false);
}
@@ -3333,36 +3800,16 @@ void LLFloaterModelPreview::onConsolidate(void* user_data)
}
//static
-void LLFloaterModelPreview::onScrubMaterials(void* user_data)
+void LLFloaterModelPreview::onClearMaterials(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
- mp->mModelPreview->scrubMaterials();
+ mp->mModelPreview->clearMaterials();
}
//static
-void LLFloaterModelPreview::onDecompose(void* user_data)
-{
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
- mp->showDecompFloater();
-}
-
-//static
-void LLFloaterModelPreview::onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh)
-{
- if (sInstance && sInstance->mModelPreview)
- {
- sInstance->mModelPreview->mPhysicsMesh[model] = physics_mesh;
-
- sInstance->mModelPreview->mResourceCost = sInstance->mModelPreview->calcResourceCost();
- }
-}
-
-
-//static
void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
{
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
- mp->mModelPreview->refresh();
+ sInstance->mModelPreview->mDirty = true;
}
void LLFloaterModelPreview::updateResourceCost()
@@ -3378,5 +3825,65 @@ void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture
preview->refresh();
}
-#endif
+LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
+{
+ mStage = stage;
+ mContinue = 1;
+ mModel = mdl;
+ mParams = sInstance->mDecompParams;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+}
+
+S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
+{
+ setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
+ return mContinue;
+}
+
+void LLFloaterModelPreview::DecompRequest::completed()
+{
+ mModel->setConvexHullDecomposition(mHull);
+
+ if (sInstance)
+ {
+ if (sInstance->mModelPreview)
+ {
+ sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
+ sInstance->mModelPreview->mDirty = true;
+ LLFloaterModelPreview::sInstance->mModelPreview->refresh();
+ }
+
+ sInstance->mCurRequest = NULL;
+ }
+}