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-rw-r--r--indra/newview/llfloatermodelpreview.cpp527
1 files changed, 363 insertions, 164 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 818d364c3e..01f0a5197d 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview()
{
delete mModelPreview;
}
-
- mModelPreview = new LLModelPreview(512, 512, this );
+ // <FS:Beq> mesh uploader changes to allow higher resolution render
+ // mModelPreview = new LLModelPreview(512, 512, this);
+ auto size = gSavedSettings.getS32("PreviewRenderSize");
+ mModelPreview = new LLModelPreview(size, size, this );
+ // </FS:Beq>
mModelPreview->setPreviewTarget(16.f);
mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1));
@@ -438,8 +441,16 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)
{
if (mModelPreview)
{
- mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
-
+ // <FS:Beq> only show explode when phsyics is on
+ // mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
+ auto name = ctrl->getName();
+ mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name];
+ if (name == "show_physics")
+ {
+ auto enabled = mModelPreview->mViewOption[name];
+ childSetEnabled("physics_explode", enabled);
+ childSetVisible("physics_explode", enabled);
+ }
mModelPreview->refresh();
}
}
@@ -653,6 +664,43 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
}
}
+// <FS:Beq> extracted method to simplify changes in layout
+void LLFloaterModelPreview::draw3dPreview()
+{
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mModelPreview);
+
+
+ LLView* preview_panel = getChild<LLView>("preview_panel");
+
+ if (!preview_panel)
+ {
+ LL_WARNS() << "preview_panel not found in floater definition" << LL_ENDL;
+ }
+ LLRect rect = preview_panel->getRect();
+
+ if (rect != mPreviewRect)
+ {
+ mModelPreview->refresh();
+ mPreviewRect = preview_panel->getRect();
+ }
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop-1);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+}
//-----------------------------------------------------------------------------
// draw()
@@ -1218,6 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mResetJoints( false )
, mModelNoErrors( true )
, mLastJointUpdate( false )
+, mHasDegenerate( false ) // <FS:Beq>
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
@@ -2707,8 +2756,20 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
void LLModelPreview::updateStatusMessages()
{
+// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status
+// TODO: use this to provied multiline status
+ enum PhysicsError
+ {
+ NONE=0,
+ NOHAVOK=1,
+ DEGENERATE=2,
+ TOOMANYHULLS=4,
+ TOOMANYVERTSINHULL=8
+ };
+// </FS:Beq>
assert_main_thread();
+ U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap
//triangle/vertex/submesh count for each mesh asset for each lod
std::vector<S32> tris[LLModel::NUM_LODS];
std::vector<S32> verts[LLModel::NUM_LODS];
@@ -2797,44 +2858,72 @@ void LLModelPreview::updateStatusMessages()
{
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
}
-
- bool has_degenerate = false;
-
+ // <FS:Beq> make has_degenerate a member so that we can use it in the render method
+ // has_degenerate = false
+ mHasDegenerate = false;
{//check for degenerate triangles in physics mesh
U32 lod = LLModel::LOD_PHYSICS;
const LLVector4a scale(0.5f);
- for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i)
+ for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member
{ //for each model in the lod
if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
{ //no decomp exists
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
- for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j)
+ for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member
{ //for each submesh (face), add triangles and vertices to current total
LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
- for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; )
+ for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member
{
- U16 index_a = face.mIndices[k+0];
- U16 index_b = face.mIndices[k+1];
- U16 index_c = face.mIndices[k+2];
-
- LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
- LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
- LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
-
- if (ll_is_degenerate(v1,v2,v3))
+ U16 index_a = face.mIndices[k + 0];
+ U16 index_b = face.mIndices[k + 1];
+ U16 index_c = face.mIndices[k + 2];
+ // <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing.
+ // LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
+ // LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
+ // LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
+
+ // if (ll_is_degenerate(v1, v2, v3))
+ // {
+ // mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
+ // }
+ // else
+ // {
+ // k += 3;
+ // }
+ if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case
{
- has_degenerate = true;
+ LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL;
}
else
{
- k += 3;
+ LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
+ if (ll_is_degenerate(v1, v2, v3))
+ {
+ mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
+ }
}
+ k += 3;
}
}
}
}
}
+ // <FS:Beq> flag degenerates here rather than deferring to a MAV error later
+ mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear
+ auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
+ degenerateIcon->setVisible(mHasDegenerate);
+ if (mHasDegenerate)
+ {
+ has_physics_error |= PhysicsError::DEGENERATE;
+ mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles"));
+ LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");
+ degenerateIcon->setImage(img);
+ }
+ // </FS:Beq>
+
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
std::string mesh_status_na = mFMP->getString("mesh_status_na");
@@ -2959,14 +3048,22 @@ void LLModelPreview::updateStatusMessages()
}
}
}
- mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
- LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
- physStatusIcon->setVisible(physExceededVertexLimit);
+
if (physExceededVertexLimit)
{
- mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
- LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
- physStatusIcon->setImage(img);
+ has_physics_error |= PhysicsError::TOOMANYVERTSINHULL;
+ }
+
+ if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use.
+ mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
+ LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
+ physStatusIcon->setVisible(physExceededVertexLimit);
+ if (physExceededVertexLimit)
+ {
+ mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
+ LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
+ physStatusIcon->setImage(img);
+ }
}
if (getLoadState() >= LLModelLoader::ERROR_PARSING)
@@ -2995,12 +3092,21 @@ void LLModelPreview::updateStatusMessages()
mModelNoErrors = false;
}
}
-
- // Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
- // current use of has_degenerate won't block upload permanently - later checks will restore the button
- if (!mModelNoErrors || has_degenerate)
+ // <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up
+ //// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
+ //// current use of has_degenerate won't block upload permanently - later checks will restore the button
+ //if (!mModelNoErrors || mHasDegenerate)
+ //{
+ // mFMP->childDisable("ok_btn");
+ if (!mModelNoErrors || mHasDegenerate)
{
mFMP->childDisable("ok_btn");
+ mFMP->childDisable("calculate_btn");
+ }
+ else
+ {
+ mFMP->childEnable("ok_btn");
+ mFMP->childEnable("calculate_btn");
}
//add up physics triangles etc
@@ -3616,11 +3722,30 @@ BOOL LLModelPreview::render()
bool textures = mViewOption["show_textures"];
bool physics = mViewOption["show_physics"];
+ // <FS:Beq> Extra configurability, to be exposed later as controls?
+ static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");
+ static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");
+ static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor");
+ static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor");
+ static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth");
+ static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor");
+ static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor");
+ static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth");
+ static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor");
+ static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");
+ static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");
+ static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize");
+ // </FS:Beq>
S32 width = getWidth();
S32 height = getHeight();
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
+// <FS:Beq> Clean up render of mesh preview
+// LLGLEnable blend(GL_BLEND);
+// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+// </FS:Beq>
+
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
LLGLDisable fog(GL_FOG);
@@ -3639,9 +3764,9 @@ BOOL LLModelPreview::render()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
-
- gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
-
+ // <FS:Beq> uploader improvements
+ //gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
+ gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);
gl_rect_2d_simple( width, height );
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -3789,8 +3914,11 @@ BOOL LLModelPreview::render()
stop_glerror();
gGL.pushMatrix();
- const F32 BRIGHTNESS = 0.9f;
- gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+ // <FS:Beq> mesh uploader improvements configurable brightness
+ //const F32 BRIGHTNESS = 0.9f;
+ //gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+ gGL.color4fv(edge_col().mV);
+ // </FS:Beq>
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -3875,16 +4003,22 @@ BOOL LLModelPreview::render()
}
else
{
- gGL.diffuseColor4f(1,1,1,1);
+ // <FS:Beq> improved mesh uploader
+ // gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
+ // </FS:Beq>
+
}
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
-
+ // <FS:Beq> improved mesh uploader
+ //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
+ gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV);
+ // </FS:Beq>
if (edges)
{
- glLineWidth(3.f);
+ glLineWidth(edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -3896,11 +4030,25 @@ BOOL LLModelPreview::render()
if (physics)
{
+ // <FS:Beq> model upload improvements - use the settings
+ ////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4);
+ //const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5);
+ ////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0);
+ //const LLColor4 physicsEdgeColour=physicsFillColour*0.5;
+ //const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5);
+ //const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0);
+ // </FS:Beq>
+
glClear(GL_DEPTH_BUFFER_BIT);
-
- for (U32 i = 0; i < 2; i++)
+ //<FS:Beq> refactor to remove silly variable names
+ // for (U32 i = 0; i < 2; i++)
+ for (U32 pass = 0; pass < 2; pass++)
+ //</FS:Beq>
{
- if (i == 0)
+ //<FS:Beq> refactor to remove silly variable names
+ //if (i == 0)
+ if (pass == 0)
+ //</FS:Beq>
{ //depth only pass
gGL.setColorMask(false, false);
}
@@ -3910,8 +4058,11 @@ BOOL LLModelPreview::render()
}
//enable alpha blending on second pass but not first pass
- LLGLState blend(GL_BLEND, i);
-
+ //<FS:Beq> refactor to remove silly variable names
+ //LLGLState blend(GL_BLEND, i);
+ LLGLState blend(GL_BLEND, pass);
+ //</FS:Beq>
+
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
@@ -3920,175 +4071,196 @@ BOOL LLModelPreview::render()
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- if (!model)
- {
- continue;
- }
+ if (!model)
+ {
+ continue;
+ }
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
- gGL.multMatrix((GLfloat*) mat.mMatrix);
+ gGL.multMatrix((GLfloat*)mat.mMatrix);
- bool render_mesh = true;
+ bool render_mesh = true;
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ LLModel::Decomposition& physics = model->mPhysics;
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
+ if (!physics.mHull.empty())
{
- LLMutexLock(decomp->mMutex);
-
- LLModel::Decomposition& physics = model->mPhysics;
+ render_mesh = false;
- if (!physics.mHull.empty())
- {
- render_mesh = false;
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
- if (physics.mMesh.empty())
- { //build vertex buffer for physics mesh
- gMeshRepo.buildPhysicsMesh(physics);
- }
-
- if (!physics.mMesh.empty())
- { //render hull instead of mesh
- for (U32 i = 0; i < physics.mMesh.size(); ++i)
+ if (!physics.mMesh.empty())
+ { //render hull instead of mesh
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
+ {
+ if (explode > 0.f)
{
- if (explode > 0.f)
- {
- gGL.pushMatrix();
+ gGL.pushMatrix();
- LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
- offset *= explode;
+ LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
+ offset *= explode;
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
- static std::vector<LLColor4U> hull_colors;
+ static std::vector<LLColor4U> hull_colors;
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
- }
+ if (i + 1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128));
+ }
- gGL.diffuseColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ gGL.diffuseColor4ubv(hull_colors[i].mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
- if (explode > 0.f)
- {
- gGL.popMatrix();
- }
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
}
}
}
}
-
- if (render_mesh)
+ }
+
+ if (render_mesh)
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
- U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ if (pass > 0){
for (U32 i = 0; i < num_models; ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
+ gGL.diffuseColor4fv(phys_fill_col().mV);
buffer->setBuffer(type_mask & buffer->getTypeMask());
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-
- gGL.diffuseColor3f(1.f, 1.f, 0.f);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
- glLineWidth(2.f);
+ gGL.diffuseColor4fv(phys_edge_col().mV);
+ glLineWidth(phys_edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
-
- gGL.popMatrix();
}
- glLineWidth(3.f);
- glPointSize(8.f);
- gPipeline.enableLightsFullbright(LLColor4::white);
- //show degenerate triangles
- LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
- LLGLDisable cull(GL_CULL_FACE);
- gGL.diffuseColor4f(1.f,0.f,0.f,1.f);
- const LLVector4a scale(0.5f);
+ gGL.popMatrix();
+ }
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ //<FS:Beq> refactor to remove silly variable names
+ // also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
+ //if (i > 0)
+ if (pass > 0 && mHasDegenerate)
+ //</FS:Beq>
{
- LLModelInstance& instance = *iter;
-
- LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
-
- if (!model)
+ glLineWidth(deg_edge_width);
+ glPointSize(deg_point_size);
+// <FS:Beq> This single line is why the degenerate triangles display has been crap forever.
+// gPipeline.enableLightsFullbright(LLColor4::white);
+ //show degenerate triangles
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ LLGLDisable cull(GL_CULL_FACE);
+ const LLVector4a scale(0.5f);
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
- continue;
- }
+ LLModelInstance& instance = *iter;
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- gGL.multMatrix((GLfloat*) mat.mMatrix);
+ if (!model)
+ {
+ continue;
+ }
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
+ gGL.multMatrix((GLfloat*)mat.mMatrix);
- LLModel::Decomposition& physics = model->mPhysics;
- if (physics.mHull.empty())
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
{
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
-
- for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+ LLMutexLock(decomp->mMutex);
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ LLModel::Decomposition& physics = model->mPhysics;
- LLStrider<LLVector3> pos_strider;
- buffer->getVertexStrider(pos_strider, 0);
- LLVector4a* pos = (LLVector4a*) pos_strider.get();
-
- LLStrider<U16> idx;
- buffer->getIndexStrider(idx, 0);
+ if (physics.mHull.empty())
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
- for (U32 i = 0; i < buffer->getNumIndices(); i += 3)
+ auto num_degenerate = 0;
+ //<FS:Beq> More nested i variable silliness
+ // for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ for (U32 v = 0; v < num_models; ++v)
{
- LLVector4a v1; v1.setMul(pos[*idx++], scale);
- LLVector4a v2; v2.setMul(pos[*idx++], scale);
- LLVector4a v3; v3.setMul(pos[*idx++], scale);
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
+ //</FS:Beq>
+ if(buffer->getNumVerts() < 3)continue;
+
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+
+ LLStrider<LLVector3> pos_strider;
+ buffer->getVertexStrider(pos_strider, 0);
+ LLVector4a* pos = (LLVector4a*)pos_strider.get();
+
+ LLStrider<U16> idx;
+ buffer->getIndexStrider(idx, 0);
- if (ll_is_degenerate(v1,v2,v3))
+ LLVector4a v1, v2, v3;
+ //<FS:Beq> rename inner most i to avoid merge confusion
+ for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)
{
- buffer->draw(LLRender::LINE_LOOP, 3, i);
- buffer->draw(LLRender::POINTS, 3, i);
+ v1.setMul(pos[*idx++], scale);
+ v2.setMul(pos[*idx++], scale);
+ v3.setMul(pos[*idx++], scale);
+
+ if (ll_is_degenerate(v1, v2, v3))
+ {
+ num_degenerate++;
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor3fv(deg_edge_col().mV);
+ buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
+ buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.diffuseColor3fv(deg_fill_col().mV);
+ buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
+ }
}
}
}
}
- }
- gGL.popMatrix();
+ gGL.popMatrix();
+ }
+ glLineWidth(1.f);
+ glPointSize(1.f);
+ gPipeline.enableLightsPreview();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
- glLineWidth(1.f);
- glPointSize(1.f);
- gPipeline.enableLightsPreview();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
}
@@ -4170,16 +4342,19 @@ BOOL LLModelPreview::render()
}
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
- gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
+ // <FS:Beq> configurable colour and width
+ //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
if (edges)
{
- glLineWidth(3.f);
+ gGL.diffuseColor4fv(edge_col().mV);
+ glLineWidth(edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
+ // </FS:Beq>
}
}
}
@@ -4237,8 +4412,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
-
- mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
+ // <FS:Beq> add configurable zoom TODO: stop clamping in render
+ // mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
+ static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");
+ mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit());
+ // </FS:Beq>
}
void LLModelPreview::pan(F32 right, F32 up)
@@ -4444,11 +4622,22 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
childSetTextArg("server_weight", "[SIM]", tbd);
childSetTextArg("physics_weight", "[PH]", tbd);
childSetTextArg("upload_fee", "[FEE]", tbd);
- childSetTextArg("price_breakdown", "[STREAMING]", tbd);
- childSetTextArg("price_breakdown", "[PHYSICS]", tbd);
- childSetTextArg("price_breakdown", "[INSTANCES]", tbd);
- childSetTextArg("price_breakdown", "[TEXTURES]", tbd);
- childSetTextArg("price_breakdown", "[MODEL]", tbd);
+ // <FS:Beq> add extended info fields
+ //childSetTextArg("price_breakdown", "[STREAMING]", dashes);
+ //childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
+ //childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
+ //childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
+ //childSetTextArg("price_breakdown", "[MODEL]", dashes);
+ std::string dashes = hasString("--") ? getString("--") : "--";
+ childSetTextArg("price_breakdown", "[STREAMING]", dashes);
+ childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
+ childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
+ childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
+ childSetTextArg("price_breakdown", "[MODEL]", dashes);
+ childSetTextArg("physics_breakdown", "[PCH]", dashes);
+ childSetTextArg("physics_breakdown", "[PM]", dashes);
+ childSetTextArg("physics_breakdown", "[PHU]", dashes);
+ // </FS:Beq>
}
}
@@ -4498,6 +4687,16 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));
childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
+//<FS:Beq> Updates for enhanced Mesh feedback at upload
+ childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal()));
+ childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal()));
+ childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal()));
+ childSetTextArg("streaming_breakdown", "[STR_TOTAL]", llformat("%d", result["streaming_cost"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_HIGH]", llformat("%d", result["streaming_params"]["high_lod"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger()));
+//</FS:Beq>
childSetVisible("upload_fee", true);
childSetVisible("price_breakdown", true);
mUploadBtn->setEnabled(isModelUploadAllowed());