diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index deb3ccebcf..de9eb2b6a5 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -2591,6 +2591,112 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim shader->bind(); } } +void LLModelPreview::genModelBBox() +{ + LLVector3 min, max; + min = this->mModelLoader->mExtents[0]; + max = this->mModelLoader->mExtents[1]; + std::vector<LLVector3> v_list; + v_list.resize(4); + std::map<U8, std::vector<LLVector3> > face_list; + + // Face 0 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(0, v_list)); + + // Face 1 + v_list[0] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(1, v_list)); + + // Face 2 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(2, v_list)); + + // Face 3 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(3, v_list)); + + // Face 4 + v_list[0] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(4, v_list)); + + // Face 5 + v_list[0] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(5, v_list)); + + U16 Idx[] = { 0, 1, 2, 3, 0, 2, }; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + buff->allocateBuffer(4, 6, true); + + LLStrider<LLVector3> pos; + LLStrider<U16> idx; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + + buff->getVertexStrider(pos); + buff->getIndexStrider(idx); + + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + + for (U32 i = 0; i < 6; ++i) + { + idx[i] = Idx[i]; + } + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLModel* mdl = new LLModel(volume_params, 0.f); + mdl->mLabel = "BBOX"; // please adopt name from high LOD (mBaseModel) or from original model otherwise it breaks search mechanics which is name based + + mdl->setNumVolumeFaces(6); + for (U8 i = 0; i < 6; ++i) + { + for (U8 j = 0; j < 4; ++j) + { + pos[j] = face_list[i][j]; + } + + mdl->setVolumeFaceData(i, pos, norm, tc, idx, buff->getNumVerts(), buff->getNumIndices()); + } + + if (validate_model(mdl)) + { + LLMatrix4 mat; + std::map<std::string, LLImportMaterial> materials; + std::vector<LLModelInstance> instance_list; + instance_list.push_back(LLModelInstance(mdl, mdl->mLabel, mat, materials)); + + for (S32 i = LLModel::LOD_HIGH - 1; i >= 0; i--) + { + mModel[i].clear(); + mModel[i].push_back(mdl); + + mScene[i].clear(); + mScene[i].insert(std::pair<LLMatrix4, std::vector<LLModelInstance> >(mat, instance_list)); + } + } +} void LLModelPreview::updateStatusMessages() { |