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diff --git a/indra/newview/llfloaterluadebug.cpp b/indra/newview/llfloaterluadebug.cpp
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+/**
+ * @file llfloaterluadebug.cpp
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterluadebug.h"
+
+#include "lllineeditor.h"
+#include "lltexteditor.h"
+#include "llviewermenufile.h" // LLFilePickerReplyThread
+
+#include "llagent.h"
+#include "llappearancemgr.h"
+#include "llfloaterreg.h"
+#include "llfloaterimnearbychat.h"
+
+#include "llluamanager.h"
+#include "llsdutil.h"
+#include "lua_function.h"
+#include "stringize.h"
+#include "tempset.h"
+
+
+LLFloaterLUADebug::LLFloaterLUADebug(const LLSD &key)
+ : LLFloater(key)
+{
+}
+
+
+bool LLFloaterLUADebug::postBuild()
+{
+ mResultOutput = getChild<LLTextEditor>("result_text");
+ mLineInput = getChild<LLLineEditor>("lua_cmd");
+ mScriptPath = getChild<LLLineEditor>("script_path");
+ mOutConnection = LLEventPumps::instance().obtain("lua output")
+ .listen("LLFloaterLUADebug",
+ [mResultOutput=mResultOutput](const LLSD& data)
+ {
+ LLCachedControl<bool> show_source_info(gSavedSettings, "LuaDebugShowSource", false);
+ std::string source_info = show_source_info ? data["source_info"].asString() : "";
+ mResultOutput->pasteTextWithLinebreaks(stringize(data["level"].asString(), source_info, data["msg"].asString()), true);
+ mResultOutput->addLineBreakChar(true);
+ return false;
+ });
+
+ getChild<LLButton>("execute_btn")->setClickedCallback(boost::bind(&LLFloaterLUADebug::onExecuteClicked, this));
+ getChild<LLButton>("browse_btn")->setClickedCallback(boost::bind(&LLFloaterLUADebug::onBtnBrowse, this));
+ getChild<LLButton>("run_btn")->setClickedCallback(boost::bind(&LLFloaterLUADebug::onBtnRun, this));
+ mLineInput->setCommitCallback(boost::bind(&LLFloaterLUADebug::onExecuteClicked, this));
+ mLineInput->setSelectAllonCommit(false);
+
+ return true;
+}
+
+LLFloaterLUADebug::~LLFloaterLUADebug()
+{}
+
+void LLFloaterLUADebug::onExecuteClicked()
+{
+ // Empirically, running Lua code that indirectly invokes the
+ // "LLNotifications" listener can result (via mysterious labyrinthine
+ // viewer UI byways) in a recursive call to this handler. We've seen Bad
+ // Things happen to the viewer with a second call to runScriptLine() with
+ // the same cmd on the same LuaState.
+ if (mExecuting)
+ {
+ LL_DEBUGS("Lua") << "recursive call to onExecuteClicked()" << LL_ENDL;
+ return;
+ }
+ TempSet executing(mExecuting, true);
+ mResultOutput->setValue("");
+
+ std::string cmd = mLineInput->getText();
+ LLLUAmanager::runScriptLine(cmd, [this](int count, const LLSD& result)
+ {
+ completion(count, result);
+ });
+}
+
+void LLFloaterLUADebug::onBtnBrowse()
+{
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterLUADebug::runSelectedScript, this, _1), LLFilePicker::FFLOAD_LUA, false);
+}
+
+void LLFloaterLUADebug::onBtnRun()
+{
+ std::vector<std::string> filenames;
+ std::string filepath = mScriptPath->getText();
+ if (!filepath.empty())
+ {
+ filenames.push_back(filepath);
+ runSelectedScript(filenames);
+ }
+}
+
+void LLFloaterLUADebug::runSelectedScript(const std::vector<std::string> &filenames)
+{
+ if (mExecuting)
+ {
+ LL_DEBUGS("Lua") << "recursive call to runSelectedScript()" << LL_ENDL;
+ return;
+ }
+ TempSet executing(mExecuting, true);
+ mResultOutput->setValue("");
+
+ std::string filepath = filenames[0];
+ if (!filepath.empty())
+ {
+ mScriptPath->setText(filepath);
+ LLLUAmanager::runScriptFile(filepath, false, [this](int count, const LLSD &result)
+ {
+ completion(count, result);
+ });
+ }
+}
+
+void LLFloaterLUADebug::completion(int count, const LLSD& result)
+{
+ if (count < 0)
+ {
+ // error: show error message
+ LLStyle::Params params;
+ params.readonly_color = LLUIColorTable::instance().getColor("LtRed");
+ mResultOutput->appendText(result.asString(), false, params);
+ mResultOutput->endOfDoc();
+ return;
+ }
+ if (count == 0)
+ {
+ // no results
+ mResultOutput->pasteTextWithLinebreaks(stringize("ok ", ++mAck));
+ return;
+ }
+ if (count == 1)
+ {
+ // single result
+ mResultOutput->pasteTextWithLinebreaks(stringize(result));
+ return;
+ }
+ // multiple results
+ const char* sep = "";
+ for (const auto& item : llsd::inArray(result))
+ {
+ mResultOutput->insertText(sep);
+ mResultOutput->pasteTextWithLinebreaks(stringize(item));
+ sep = ", ";
+ }
+}