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+/**
+ * @file llfloaterlandholdings.h
+ * @brief "My Land" floater showing all your land parcels.
+ *
+ * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLFLOATERLANDHOLDINGS_H
+#define LL_LLFLOATERLANDHOLDINGS_H
+
+#include "llfloater.h"
+
+class LLMessageSystem;
+class LLTextBox;
+class LLScrollListCtrl;
+class LLButton;
+
+class LLFloaterLandHoldings
+: public LLFloater
+{
+public:
+ BOOL postBuild();
+
+ static void show(void*);
+
+ virtual void draw();
+
+ void refresh();
+
+ void buttonCore(S32 which);
+
+ static void processPlacesReply(LLMessageSystem* msg, void**);
+
+ static void onClickTeleport(void*);
+ static void onClickMap(void*);
+ static void onClickLandmark(void*);
+
+ static void onGrantList(void* data);
+
+protected:
+ LLFloaterLandHoldings();
+ virtual ~LLFloaterLandHoldings();
+
+ void refreshAggregates();
+
+protected:
+ static LLFloaterLandHoldings* sInstance;
+
+ // Sum up as packets arrive the total holdings
+ S32 mActualArea;
+ S32 mBillableArea;
+
+ // Has a packet of data been received?
+ // Used to clear out the mParcelList's "Loading..." indicator
+ BOOL mFirstPacketReceived;
+
+ LLString mSortColumn;
+ BOOL mSortAscending;
+};
+
+#endif