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+/**
+ * @file llfloaterinventorythumbnailshelper.h
+ * @author Callum Prentice
+ * @brief Helper floater for bulk processing of inventory thumbnails tool
+ *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
+#define LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
+
+#include "llfloater.h"
+class LLTextEditor;
+class LLScrollListCtrl;
+class LLViewerInventoryItem;
+class LLUUID;
+
+class LLFloaterInventoryThumbnailsHelper:
+ public LLFloater
+{
+ friend class LLFloaterReg;
+ private:
+ LLFloaterInventoryThumbnailsHelper(const LLSD& key);
+ BOOL postBuild() override;
+ ~LLFloaterInventoryThumbnailsHelper();
+
+ LLScrollListCtrl* mInventoryThumbnailsList;
+
+ LLTextEditor* mOutputLog;
+
+ LLUICtrl* mPasteItemsBtn;
+ void onPasteItems();
+
+ LLUICtrl* mPasteTexturesBtn;
+ void onPasteTextures();
+
+ LLUICtrl* mWriteThumbnailsBtn;
+ void onWriteThumbnails();
+
+ LLUICtrl* mLogMissingThumbnailsBtn;
+ void onLogMissingThumbnails();
+
+ LLUICtrl* mClearThumbnailsBtn;
+ void onClearThumbnails();
+
+ void recordInventoryItemEntry(LLViewerInventoryItem* item);
+ void recordTextureItemEntry(LLViewerInventoryItem* item);
+ void updateButtonStates();
+ void updateDisplayList();
+ void writeToLog(std::string logline, bool prepend_newline);
+
+ std::map<std::string, LLViewerInventoryItem*> mItemNamesItems;
+ std::map<std::string, LLUUID> mTextureNamesIDs;
+
+ enum EListColumnNum
+ {
+ NAME = 0,
+ EXISTING_TEXTURE = 1,
+ NEW_TEXTURE = 2
+ };
+};
+
+#endif // LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H