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+/**
+ * @file llfloaterinventorythumbnailshelper.cpp
+ * @author Callum Prentice
+ * @brief LLFloaterInventoryThumbnailsHelper class implementation
+ *
+ * Usage instructions and some brief notes can be found in Confluence here:
+ * https://lindenlab.atlassian.net/wiki/spaces/~174746736/pages/2928672843/Inventory+Thumbnail+Helper+Tool
+ *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llaisapi.h"
+#include "llclipboard.h"
+#include "llinventoryfunctions.h"
+#include "llinventorymodel.h"
+#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llscrolllistctrl.h"
+#include "lltexteditor.h"
+#include "lluictrlfactory.h"
+#include "lluuid.h"
+
+#include "llfloaterinventorythumbnailshelper.h"
+
+LLFloaterInventoryThumbnailsHelper::LLFloaterInventoryThumbnailsHelper(const LLSD& key)
+ : LLFloater("floater_inventory_thumbnails_helper")
+{
+}
+
+LLFloaterInventoryThumbnailsHelper::~LLFloaterInventoryThumbnailsHelper()
+{
+}
+
+BOOL LLFloaterInventoryThumbnailsHelper::postBuild()
+{
+ mInventoryThumbnailsList = getChild<LLScrollListCtrl>("inventory_thumbnails_list");
+ mInventoryThumbnailsList->setAllowMultipleSelection(true);
+
+ mOutputLog = getChild<LLTextEditor>("output_log");
+ mOutputLog->setMaxTextLength(0xffff * 0x10);
+
+ mPasteItemsBtn = getChild<LLUICtrl>("paste_items_btn");
+ mPasteItemsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteItems, this));
+ mPasteItemsBtn->setEnabled(true);
+
+ mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn");
+ mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteTextures, this));
+ mPasteTexturesBtn->setEnabled(true);
+
+ mWriteThumbnailsBtn = getChild<LLUICtrl>("write_thumbnails_btn");
+ mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onWriteThumbnails, this));
+ mWriteThumbnailsBtn->setEnabled(false);
+
+ mLogMissingThumbnailsBtn = getChild<LLUICtrl>("log_missing_thumbnails_btn");
+ mLogMissingThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails, this));
+ mLogMissingThumbnailsBtn->setEnabled(false);
+
+ mClearThumbnailsBtn = getChild<LLUICtrl>("clear_thumbnails_btn");
+ mClearThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onClearThumbnails, this));
+ mClearThumbnailsBtn->setEnabled(false);
+
+ return true;
+}
+
+// Records an entry in the pasted items - saves it to a map and writes it to the log
+// window for later confirmation/validation - since it uses a map, duplicates (based on
+// the name) are discarded
+void LLFloaterInventoryThumbnailsHelper::recordInventoryItemEntry(LLViewerInventoryItem* item)
+{
+ const std::string name = item->getName();
+
+ std::map<std::string, LLViewerInventoryItem*>::iterator iter = mItemNamesItems.find(name);
+ if (iter == mItemNamesItems.end())
+ {
+ mItemNamesItems.insert({name, item});
+
+ writeToLog(
+ STRINGIZE(
+ "ITEM " << mItemNamesItems.size() << "> " <<
+ name <<
+ std::endl
+ ), false);
+ }
+ else
+ {
+ // dupe - do not save
+ }
+}
+
+// Called when the user has copied items from their inventory and selects the Paste Items button
+// in the UI - iterates over items and folders and saves details of each one.
+// The first use of this tool is for updating NUX items and as such, only looks for OBJECTS,
+// CLOTHING and BODYPARTS - later versions of this tool should make that selection editable.
+void LLFloaterInventoryThumbnailsHelper::onPasteItems()
+{
+ if (!LLClipboard::instance().hasContents())
+ {
+ return;
+ }
+
+ writeToLog(
+ STRINGIZE(
+ "\n==== Pasting items from inventory ====" <<
+ std::endl
+ ), false);
+
+ std::vector<LLUUID> objects;
+ LLClipboard::instance().pasteFromClipboard(objects);
+ size_t count = objects.size();
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const LLUUID& entry = objects.at(i);
+
+ // Check for a folder
+ const LLInventoryCategory* cat = gInventory.getCategory(entry);
+ if (cat)
+ {
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+
+ LLIsType is_object(LLAssetType::AT_OBJECT);
+ gInventory.collectDescendentsIf(cat->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_object);
+
+ LLIsType is_bodypart(LLAssetType::AT_BODYPART);
+ gInventory.collectDescendentsIf(cat->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_bodypart);
+
+ LLIsType is_clothing(LLAssetType::AT_CLOTHING);
+ gInventory.collectDescendentsIf(cat->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_clothing);
+
+ for (size_t i = 0; i < item_array.size(); i++)
+ {
+ LLViewerInventoryItem* item = item_array.at(i);
+ recordInventoryItemEntry(item);
+ }
+ }
+
+ // Check for an item
+ LLViewerInventoryItem* item = gInventory.getItem(entry);
+ if (item)
+ {
+ const LLAssetType::EType item_type = item->getType();
+ if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART || item_type == LLAssetType::AT_CLOTHING)
+ {
+ recordInventoryItemEntry(item);
+ }
+ }
+ }
+
+ // update the main list view based on what we found
+ updateDisplayList();
+
+ // update the buttons enabled state based on what we found/saved
+ updateButtonStates();
+}
+
+// Records a entry in the pasted textures - saves it to a map and writes it to the log
+// window for later confirmation/validation - since it uses a map, duplicates (based on
+// the name) are discarded
+void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventoryItem* item)
+{
+ const std::string name = item->getName();
+
+ std::map<std::string, LLUUID>::iterator iter = mTextureNamesIDs.find(name);
+ if (iter == mTextureNamesIDs.end())
+ {
+ LLUUID id = item->getAssetUUID();
+ mTextureNamesIDs.insert({name, id});
+
+ writeToLog(
+ STRINGIZE(
+ "TEXTURE " << mTextureNamesIDs.size() << "> " <<
+ name <<
+ //" | " <<
+ //id.asString() <<
+ std::endl
+ ), false);
+ }
+ else
+ {
+ // dupe - do not save
+ }
+}
+
+// Called when the user has copied textures from their inventory and selects the Paste Textures
+// button in the UI - iterates over textures and folders and saves details of each one.
+void LLFloaterInventoryThumbnailsHelper::onPasteTextures()
+{
+ if (!LLClipboard::instance().hasContents())
+ {
+ return;
+ }
+
+ writeToLog(
+ STRINGIZE(
+ "\n==== Pasting textures from inventory ====" <<
+ std::endl
+ ), false);
+
+ std::vector<LLUUID> objects;
+ LLClipboard::instance().pasteFromClipboard(objects);
+ size_t count = objects.size();
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const LLUUID& entry = objects.at(i);
+
+ const LLInventoryCategory* cat = gInventory.getCategory(entry);
+ if (cat)
+ {
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+
+ LLIsType is_object(LLAssetType::AT_TEXTURE);
+ gInventory.collectDescendentsIf(cat->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_object);
+
+ for (size_t i = 0; i < item_array.size(); i++)
+ {
+ LLViewerInventoryItem* item = item_array.at(i);
+ recordTextureItemEntry(item);
+ }
+ }
+
+ LLViewerInventoryItem* item = gInventory.getItem(entry);
+ if (item)
+ {
+ const LLAssetType::EType item_type = item->getType();
+ if (item_type == LLAssetType::AT_TEXTURE)
+ {
+ recordTextureItemEntry(item);
+ }
+ }
+ }
+
+ // update the main list view based on what we found
+ updateDisplayList();
+
+ // update the buttons enabled state based on what we found/saved
+ updateButtonStates();
+}
+
+// Updates the main list of entries in the UI based on what is in the maps/storage
+void LLFloaterInventoryThumbnailsHelper::updateDisplayList()
+{
+ mInventoryThumbnailsList->deleteAllItems();
+
+ std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
+ while (item_iter != mItemNamesItems.end())
+ {
+ std::string item_name = (*item_iter).first;
+
+ std::string existing_texture_name = std::string();
+ LLUUID existing_thumbnail_id = (*item_iter).second->getThumbnailUUID();
+ if (existing_thumbnail_id != LLUUID::null)
+ {
+ existing_texture_name = existing_thumbnail_id.asString();
+ }
+ else
+ {
+ existing_texture_name = "none";
+ }
+
+ std::string new_texture_name = std::string();
+ std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
+ if (texture_iter != mTextureNamesIDs.end())
+ {
+ new_texture_name = (*texture_iter).first;
+ }
+ else
+ {
+ new_texture_name = "missing";
+ }
+
+ LLSD row;
+ row["columns"][EListColumnNum::NAME]["column"] = "item_name";
+ row["columns"][EListColumnNum::NAME]["type"] = "text";
+ row["columns"][EListColumnNum::NAME]["value"] = item_name;
+ row["columns"][EListColumnNum::NAME]["font"]["name"] = "Monospace";
+
+ row["columns"][EListColumnNum::EXISTING_TEXTURE]["column"] = "existing_texture";
+ row["columns"][EListColumnNum::EXISTING_TEXTURE]["type"] = "text";
+ row["columns"][EListColumnNum::EXISTING_TEXTURE]["font"]["name"] = "Monospace";
+ row["columns"][EListColumnNum::EXISTING_TEXTURE]["value"] = existing_texture_name;
+
+ row["columns"][EListColumnNum::NEW_TEXTURE]["column"] = "new_texture";
+ row["columns"][EListColumnNum::NEW_TEXTURE]["type"] = "text";
+ row["columns"][EListColumnNum::NEW_TEXTURE]["font"]["name"] = "Monospace";
+ row["columns"][EListColumnNum::NEW_TEXTURE]["value"] = new_texture_name;
+
+ mInventoryThumbnailsList->addElement(row);
+
+ ++item_iter;
+ }
+}
+
+#if 1
+// *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model.
+// temp code in transition
+void inventoryThumbnailsHelperCb(LLPointer<LLInventoryCallback> cb, LLUUID id)
+{
+ if (cb.notNull())
+ {
+ cb->fire(id);
+ }
+}
+#endif
+
+// Makes calls to the AIS v3 API to record the local changes made to the thumbnails.
+// If this is not called, the operations (e.g. set thumbnail or clear thumbnail)
+// appear to work but do not push the changes back to the inventory (local cache view only)
+bool writeInventoryThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id)
+{
+ if (AISAPI::isAvailable())
+ {
+
+ LLSD updates;
+ updates["thumbnail"] = LLSD().with("asset_id", thumbnail_asset_id.asString());
+
+ LLPointer<LLInventoryCallback> cb;
+
+ AISAPI::completion_t cr = boost::bind(&inventoryThumbnailsHelperCb, cb, _1);
+ AISAPI::UpdateItem(item_id, updates, cr);
+
+ return true;
+ }
+ else
+ {
+ LL_WARNS() << "Unable to write inventory thumbnail because the AIS API is not available" << LL_ENDL;
+ return false;
+ }
+}
+
+// Called when the Write Thumbanils button is pushed. Iterates over the name/item and
+// name/.texture maps and where it finds a common name, extracts what is needed and
+// writes the thumbnail accordingly.
+void LLFloaterInventoryThumbnailsHelper::onWriteThumbnails()
+{
+ // create and show confirmation (Yes/No) textbox since this is a destructive operation
+ LLNotificationsUtil::add("WriteInventoryThumbnailsWarning", LLSD(), LLSD(),
+ [&](const LLSD & notif, const LLSD & resp)
+ {
+ S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
+ if (opt == 0)
+ {
+ std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
+ while (item_iter != mItemNamesItems.end())
+ {
+ std::string item_name = (*item_iter).first;
+
+ std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
+ if (texture_iter != mTextureNamesIDs.end())
+ {
+ LLUUID item_id = (*item_iter).second->getUUID();
+
+ LLUUID thumbnail_asset_id = (*texture_iter).second;
+
+ writeToLog(
+ STRINGIZE(
+ "WRITING THUMB " <<
+ (*item_iter).first <<
+ "\n" <<
+ "item ID: " <<
+ item_id <<
+ "\n" <<
+ "thumbnail texture ID: " <<
+ thumbnail_asset_id <<
+ "\n"
+ ), true);
+
+
+ (*item_iter).second->setThumbnailUUID(thumbnail_asset_id);
+
+ // This additional step (notifying AIS API) is required
+ // to make the changes persist outside of the local cache
+ writeInventoryThumbnailID(item_id, thumbnail_asset_id);
+ }
+
+ ++item_iter;
+ }
+
+ updateDisplayList();
+ }
+ else
+ {
+ LL_INFOS() << "Writing new thumbnails was canceled" << LL_ENDL;
+ }
+ });
+}
+
+// Called when the Log Items with Missing Thumbnails is selected. This merely writes
+// a list of all the items for which the thumbnail ID is Null. Typical use case is to
+// copy from the log window, pasted to Slack to illustrate which items are missing
+// a thumbnail
+void LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails()
+{
+ std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
+ while (item_iter != mItemNamesItems.end())
+ {
+ LLUUID thumbnail_id = (*item_iter).second->getThumbnailUUID();
+
+ if (thumbnail_id == LLUUID::null)
+ {
+ writeToLog(
+ STRINGIZE(
+ "Missing thumbnail: " <<
+ (*item_iter).first <<
+ std::endl
+ ), true);
+ }
+
+ ++item_iter;
+ }
+}
+
+// Called when the Clear Thumbnail button is selected. Code to perform the clear (really
+// just writing a NULL UUID into the thumbnail field) is behind an "Are you Sure?" dialog
+// since it cannot be undone and potentinally, you could remove the thumbnails from your
+// whole inventory this way.
+void LLFloaterInventoryThumbnailsHelper::onClearThumbnails()
+{
+ // create and show confirmation (Yes/No) textbox since this is a destructive operation
+ LLNotificationsUtil::add("ClearInventoryThumbnailsWarning", LLSD(), LLSD(),
+ [&](const LLSD & notif, const LLSD & resp)
+ {
+ S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
+ if (opt == 0)
+ {
+ std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
+ while (item_iter != mItemNamesItems.end())
+ {
+ (*item_iter).second->setThumbnailUUID(LLUUID::null);
+
+ // This additional step (notifying AIS API) is required
+ // to make the changes persist outside of the local cache
+ const LLUUID item_id = (*item_iter).second->getUUID();
+ writeInventoryThumbnailID(item_id, LLUUID::null);
+
+ ++item_iter;
+ }
+
+ updateDisplayList();
+ }
+ else
+ {
+ LL_INFOS() << "Clearing on thumbnails was canceled" << LL_ENDL;
+ }
+ });
+}
+
+// Update the endabled state of some of the UI buttons based on what has
+// been recorded so far. For example, if there are no valid item/texture pairs,
+// then the Write Thumbnails button is not enabled.
+void LLFloaterInventoryThumbnailsHelper::updateButtonStates()
+{
+ size_t found_count = 0;
+
+ std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
+ while (item_iter != mItemNamesItems.end())
+ {
+ std::string item_name = (*item_iter).first;
+
+ std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
+ if (texture_iter != mTextureNamesIDs.end())
+ {
+ found_count++;
+ }
+
+ ++item_iter;
+ }
+
+ // the "Write Thumbnails" button is only enabled when there is at least one
+ // item with a matching texture ready to be written to the thumbnail field
+ if (found_count > 0)
+ {
+ mWriteThumbnailsBtn->setEnabled(true);
+ }
+ else
+ {
+ mWriteThumbnailsBtn->setEnabled(false);
+ }
+
+ // The "Log Missing Items" and "Clear Thumbnails" buttons are only enabled
+ // when there is at least 1 item that was pasted from inventory (doesn't need
+ // to have a matching texture for these operations)
+ if (mItemNamesItems.size() > 0)
+ {
+ mLogMissingThumbnailsBtn->setEnabled(true);
+ mClearThumbnailsBtn->setEnabled(true);
+ }
+ else
+ {
+ mLogMissingThumbnailsBtn->setEnabled(false);
+ mClearThumbnailsBtn->setEnabled(false);
+ }
+}
+
+// Helper function for writing a line to the log window. Currently the only additional
+// feature is that it scrolls to the bottom each time a line is written but it
+// is envisaged that other common actions will be added here eventually - E.G. write eavh
+// line to the Second Life log too for example.
+void LLFloaterInventoryThumbnailsHelper::writeToLog(std::string logline, bool prepend_newline)
+{
+ mOutputLog->appendText(logline, prepend_newline);
+
+ mOutputLog->setCursorAndScrollToEnd();
+}