diff options
Diffstat (limited to 'indra/newview/llfloaterinventorythumbnailshelper.cpp')
-rw-r--r-- | indra/newview/llfloaterinventorythumbnailshelper.cpp | 543 |
1 files changed, 543 insertions, 0 deletions
diff --git a/indra/newview/llfloaterinventorythumbnailshelper.cpp b/indra/newview/llfloaterinventorythumbnailshelper.cpp new file mode 100644 index 0000000000..814f88e9b9 --- /dev/null +++ b/indra/newview/llfloaterinventorythumbnailshelper.cpp @@ -0,0 +1,543 @@ +/** + * @file llfloaterinventorythumbnailshelper.cpp + * @author Callum Prentice + * @brief LLFloaterInventoryThumbnailsHelper class implementation + * + * Usage instructions and some brief notes can be found in Confluence here: + * https://lindenlab.atlassian.net/wiki/spaces/~174746736/pages/2928672843/Inventory+Thumbnail+Helper+Tool + * + * $LicenseInfo:firstyear=2008&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llaisapi.h" +#include "llclipboard.h" +#include "llinventoryfunctions.h" +#include "llinventorymodel.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llscrolllistctrl.h" +#include "lltexteditor.h" +#include "lluictrlfactory.h" +#include "lluuid.h" + +#include "llfloaterinventorythumbnailshelper.h" + +LLFloaterInventoryThumbnailsHelper::LLFloaterInventoryThumbnailsHelper(const LLSD& key) + : LLFloater("floater_inventory_thumbnails_helper") +{ +} + +LLFloaterInventoryThumbnailsHelper::~LLFloaterInventoryThumbnailsHelper() +{ +} + +BOOL LLFloaterInventoryThumbnailsHelper::postBuild() +{ + mInventoryThumbnailsList = getChild<LLScrollListCtrl>("inventory_thumbnails_list"); + mInventoryThumbnailsList->setAllowMultipleSelection(true); + + mOutputLog = getChild<LLTextEditor>("output_log"); + mOutputLog->setMaxTextLength(0xffff * 0x10); + + mPasteItemsBtn = getChild<LLUICtrl>("paste_items_btn"); + mPasteItemsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteItems, this)); + mPasteItemsBtn->setEnabled(true); + + mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn"); + mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteTextures, this)); + mPasteTexturesBtn->setEnabled(true); + + mWriteThumbnailsBtn = getChild<LLUICtrl>("write_thumbnails_btn"); + mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onWriteThumbnails, this)); + mWriteThumbnailsBtn->setEnabled(false); + + mLogMissingThumbnailsBtn = getChild<LLUICtrl>("log_missing_thumbnails_btn"); + mLogMissingThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails, this)); + mLogMissingThumbnailsBtn->setEnabled(false); + + mClearThumbnailsBtn = getChild<LLUICtrl>("clear_thumbnails_btn"); + mClearThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onClearThumbnails, this)); + mClearThumbnailsBtn->setEnabled(false); + + return true; +} + +// Records an entry in the pasted items - saves it to a map and writes it to the log +// window for later confirmation/validation - since it uses a map, duplicates (based on +// the name) are discarded +void LLFloaterInventoryThumbnailsHelper::recordInventoryItemEntry(LLViewerInventoryItem* item) +{ + const std::string name = item->getName(); + + std::map<std::string, LLViewerInventoryItem*>::iterator iter = mItemNamesItems.find(name); + if (iter == mItemNamesItems.end()) + { + mItemNamesItems.insert({name, item}); + + writeToLog( + STRINGIZE( + "ITEM " << mItemNamesItems.size() << "> " << + name << + std::endl + ), false); + } + else + { + // dupe - do not save + } +} + +// Called when the user has copied items from their inventory and selects the Paste Items button +// in the UI - iterates over items and folders and saves details of each one. +// The first use of this tool is for updating NUX items and as such, only looks for OBJECTS, +// CLOTHING and BODYPARTS - later versions of this tool should make that selection editable. +void LLFloaterInventoryThumbnailsHelper::onPasteItems() +{ + if (!LLClipboard::instance().hasContents()) + { + return; + } + + writeToLog( + STRINGIZE( + "\n==== Pasting items from inventory ====" << + std::endl + ), false); + + std::vector<LLUUID> objects; + LLClipboard::instance().pasteFromClipboard(objects); + size_t count = objects.size(); + + for (size_t i = 0; i < count; i++) + { + const LLUUID& entry = objects.at(i); + + // Check for a folder + const LLInventoryCategory* cat = gInventory.getCategory(entry); + if (cat) + { + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + + LLIsType is_object(LLAssetType::AT_OBJECT); + gInventory.collectDescendentsIf(cat->getUUID(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_object); + + LLIsType is_bodypart(LLAssetType::AT_BODYPART); + gInventory.collectDescendentsIf(cat->getUUID(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_bodypart); + + LLIsType is_clothing(LLAssetType::AT_CLOTHING); + gInventory.collectDescendentsIf(cat->getUUID(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_clothing); + + for (size_t i = 0; i < item_array.size(); i++) + { + LLViewerInventoryItem* item = item_array.at(i); + recordInventoryItemEntry(item); + } + } + + // Check for an item + LLViewerInventoryItem* item = gInventory.getItem(entry); + if (item) + { + const LLAssetType::EType item_type = item->getType(); + if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART || item_type == LLAssetType::AT_CLOTHING) + { + recordInventoryItemEntry(item); + } + } + } + + // update the main list view based on what we found + updateDisplayList(); + + // update the buttons enabled state based on what we found/saved + updateButtonStates(); +} + +// Records a entry in the pasted textures - saves it to a map and writes it to the log +// window for later confirmation/validation - since it uses a map, duplicates (based on +// the name) are discarded +void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventoryItem* item) +{ + const std::string name = item->getName(); + + std::map<std::string, LLUUID>::iterator iter = mTextureNamesIDs.find(name); + if (iter == mTextureNamesIDs.end()) + { + LLUUID id = item->getAssetUUID(); + mTextureNamesIDs.insert({name, id}); + + writeToLog( + STRINGIZE( + "TEXTURE " << mTextureNamesIDs.size() << "> " << + name << + //" | " << + //id.asString() << + std::endl + ), false); + } + else + { + // dupe - do not save + } +} + +// Called when the user has copied textures from their inventory and selects the Paste Textures +// button in the UI - iterates over textures and folders and saves details of each one. +void LLFloaterInventoryThumbnailsHelper::onPasteTextures() +{ + if (!LLClipboard::instance().hasContents()) + { + return; + } + + writeToLog( + STRINGIZE( + "\n==== Pasting textures from inventory ====" << + std::endl + ), false); + + std::vector<LLUUID> objects; + LLClipboard::instance().pasteFromClipboard(objects); + size_t count = objects.size(); + + for (size_t i = 0; i < count; i++) + { + const LLUUID& entry = objects.at(i); + + const LLInventoryCategory* cat = gInventory.getCategory(entry); + if (cat) + { + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + + LLIsType is_object(LLAssetType::AT_TEXTURE); + gInventory.collectDescendentsIf(cat->getUUID(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_object); + + for (size_t i = 0; i < item_array.size(); i++) + { + LLViewerInventoryItem* item = item_array.at(i); + recordTextureItemEntry(item); + } + } + + LLViewerInventoryItem* item = gInventory.getItem(entry); + if (item) + { + const LLAssetType::EType item_type = item->getType(); + if (item_type == LLAssetType::AT_TEXTURE) + { + recordTextureItemEntry(item); + } + } + } + + // update the main list view based on what we found + updateDisplayList(); + + // update the buttons enabled state based on what we found/saved + updateButtonStates(); +} + +// Updates the main list of entries in the UI based on what is in the maps/storage +void LLFloaterInventoryThumbnailsHelper::updateDisplayList() +{ + mInventoryThumbnailsList->deleteAllItems(); + + std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin(); + while (item_iter != mItemNamesItems.end()) + { + std::string item_name = (*item_iter).first; + + std::string existing_texture_name = std::string(); + LLUUID existing_thumbnail_id = (*item_iter).second->getThumbnailUUID(); + if (existing_thumbnail_id != LLUUID::null) + { + existing_texture_name = existing_thumbnail_id.asString(); + } + else + { + existing_texture_name = "none"; + } + + std::string new_texture_name = std::string(); + std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name); + if (texture_iter != mTextureNamesIDs.end()) + { + new_texture_name = (*texture_iter).first; + } + else + { + new_texture_name = "missing"; + } + + LLSD row; + row["columns"][EListColumnNum::NAME]["column"] = "item_name"; + row["columns"][EListColumnNum::NAME]["type"] = "text"; + row["columns"][EListColumnNum::NAME]["value"] = item_name; + row["columns"][EListColumnNum::NAME]["font"]["name"] = "Monospace"; + + row["columns"][EListColumnNum::EXISTING_TEXTURE]["column"] = "existing_texture"; + row["columns"][EListColumnNum::EXISTING_TEXTURE]["type"] = "text"; + row["columns"][EListColumnNum::EXISTING_TEXTURE]["font"]["name"] = "Monospace"; + row["columns"][EListColumnNum::EXISTING_TEXTURE]["value"] = existing_texture_name; + + row["columns"][EListColumnNum::NEW_TEXTURE]["column"] = "new_texture"; + row["columns"][EListColumnNum::NEW_TEXTURE]["type"] = "text"; + row["columns"][EListColumnNum::NEW_TEXTURE]["font"]["name"] = "Monospace"; + row["columns"][EListColumnNum::NEW_TEXTURE]["value"] = new_texture_name; + + mInventoryThumbnailsList->addElement(row); + + ++item_iter; + } +} + +#if 1 +// *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model. +// temp code in transition +void inventoryThumbnailsHelperCb(LLPointer<LLInventoryCallback> cb, LLUUID id) +{ + if (cb.notNull()) + { + cb->fire(id); + } +} +#endif + +// Makes calls to the AIS v3 API to record the local changes made to the thumbnails. +// If this is not called, the operations (e.g. set thumbnail or clear thumbnail) +// appear to work but do not push the changes back to the inventory (local cache view only) +bool writeInventoryThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id) +{ + if (AISAPI::isAvailable()) + { + + LLSD updates; + updates["thumbnail"] = LLSD().with("asset_id", thumbnail_asset_id.asString()); + + LLPointer<LLInventoryCallback> cb; + + AISAPI::completion_t cr = boost::bind(&inventoryThumbnailsHelperCb, cb, _1); + AISAPI::UpdateItem(item_id, updates, cr); + + return true; + } + else + { + LL_WARNS() << "Unable to write inventory thumbnail because the AIS API is not available" << LL_ENDL; + return false; + } +} + +// Called when the Write Thumbanils button is pushed. Iterates over the name/item and +// name/.texture maps and where it finds a common name, extracts what is needed and +// writes the thumbnail accordingly. +void LLFloaterInventoryThumbnailsHelper::onWriteThumbnails() +{ + // create and show confirmation (Yes/No) textbox since this is a destructive operation + LLNotificationsUtil::add("WriteInventoryThumbnailsWarning", LLSD(), LLSD(), + [&](const LLSD & notif, const LLSD & resp) + { + S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp); + if (opt == 0) + { + std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin(); + while (item_iter != mItemNamesItems.end()) + { + std::string item_name = (*item_iter).first; + + std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name); + if (texture_iter != mTextureNamesIDs.end()) + { + LLUUID item_id = (*item_iter).second->getUUID(); + + LLUUID thumbnail_asset_id = (*texture_iter).second; + + writeToLog( + STRINGIZE( + "WRITING THUMB " << + (*item_iter).first << + "\n" << + "item ID: " << + item_id << + "\n" << + "thumbnail texture ID: " << + thumbnail_asset_id << + "\n" + ), true); + + + (*item_iter).second->setThumbnailUUID(thumbnail_asset_id); + + // This additional step (notifying AIS API) is required + // to make the changes persist outside of the local cache + writeInventoryThumbnailID(item_id, thumbnail_asset_id); + } + + ++item_iter; + } + + updateDisplayList(); + } + else + { + LL_INFOS() << "Writing new thumbnails was canceled" << LL_ENDL; + } + }); +} + +// Called when the Log Items with Missing Thumbnails is selected. This merely writes +// a list of all the items for which the thumbnail ID is Null. Typical use case is to +// copy from the log window, pasted to Slack to illustrate which items are missing +// a thumbnail +void LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails() +{ + std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin(); + while (item_iter != mItemNamesItems.end()) + { + LLUUID thumbnail_id = (*item_iter).second->getThumbnailUUID(); + + if (thumbnail_id == LLUUID::null) + { + writeToLog( + STRINGIZE( + "Missing thumbnail: " << + (*item_iter).first << + std::endl + ), true); + } + + ++item_iter; + } +} + +// Called when the Clear Thumbnail button is selected. Code to perform the clear (really +// just writing a NULL UUID into the thumbnail field) is behind an "Are you Sure?" dialog +// since it cannot be undone and potentinally, you could remove the thumbnails from your +// whole inventory this way. +void LLFloaterInventoryThumbnailsHelper::onClearThumbnails() +{ + // create and show confirmation (Yes/No) textbox since this is a destructive operation + LLNotificationsUtil::add("ClearInventoryThumbnailsWarning", LLSD(), LLSD(), + [&](const LLSD & notif, const LLSD & resp) + { + S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp); + if (opt == 0) + { + std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin(); + while (item_iter != mItemNamesItems.end()) + { + (*item_iter).second->setThumbnailUUID(LLUUID::null); + + // This additional step (notifying AIS API) is required + // to make the changes persist outside of the local cache + const LLUUID item_id = (*item_iter).second->getUUID(); + writeInventoryThumbnailID(item_id, LLUUID::null); + + ++item_iter; + } + + updateDisplayList(); + } + else + { + LL_INFOS() << "Clearing on thumbnails was canceled" << LL_ENDL; + } + }); +} + +// Update the endabled state of some of the UI buttons based on what has +// been recorded so far. For example, if there are no valid item/texture pairs, +// then the Write Thumbnails button is not enabled. +void LLFloaterInventoryThumbnailsHelper::updateButtonStates() +{ + size_t found_count = 0; + + std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin(); + while (item_iter != mItemNamesItems.end()) + { + std::string item_name = (*item_iter).first; + + std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name); + if (texture_iter != mTextureNamesIDs.end()) + { + found_count++; + } + + ++item_iter; + } + + // the "Write Thumbnails" button is only enabled when there is at least one + // item with a matching texture ready to be written to the thumbnail field + if (found_count > 0) + { + mWriteThumbnailsBtn->setEnabled(true); + } + else + { + mWriteThumbnailsBtn->setEnabled(false); + } + + // The "Log Missing Items" and "Clear Thumbnails" buttons are only enabled + // when there is at least 1 item that was pasted from inventory (doesn't need + // to have a matching texture for these operations) + if (mItemNamesItems.size() > 0) + { + mLogMissingThumbnailsBtn->setEnabled(true); + mClearThumbnailsBtn->setEnabled(true); + } + else + { + mLogMissingThumbnailsBtn->setEnabled(false); + mClearThumbnailsBtn->setEnabled(false); + } +} + +// Helper function for writing a line to the log window. Currently the only additional +// feature is that it scrolls to the bottom each time a line is written but it +// is envisaged that other common actions will be added here eventually - E.G. write eavh +// line to the Second Life log too for example. +void LLFloaterInventoryThumbnailsHelper::writeToLog(std::string logline, bool prepend_newline) +{ + mOutputLog->appendText(logline, prepend_newline); + + mOutputLog->setCursorAndScrollToEnd(); +} |